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Feedback comments for LD39
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| Timestamp | Since previous | Game | hunttis's comment | |
|---|---|---|---|---|
| Jul 31 17:07:13 | The Last | ♥ 1 | Really interesting that you used React :D I also really like that you had an opening cutscene! The game was a bit difficult though, and my lack of understanding the controls added to that :D I spent way too much health smacking into the walls. Maybe the bandages should disappear after using, so I don't spend life trying to use them when it's not possible). | |
| Aug 1 18:14:53 | 25h 07m | Oh no! Democracy! | ♥ 1 | The idea is pretty golden and I liked the humor :D It took me two tries to finish, but the second time was much easier as I started to understand how the game works and which cards I should be picking. |
| Aug 1 18:28:04 | 13m 11s | Running the Marathon | ♥ 3 | I liked the art-style too. I was kinda wishing for a meter that shows the energy, but I guess the "sweating" is there for that :D |
| Aug 4 06:49:54 | 60h 21m | PoweRL | ♥ 1 | Cheers for the game! I thought it was quite enjoyable. Especially enjoed the mellow music and the non-grating, but chippy sounds. I also liked that the enemies made sense (in the way they move) and that the game was pretty easy to understand. One thing about the directions though, I'm not sure what the 'swipe to move' means, since I just used the arrow keys. I tried to move the character by swiping and it just told me that I don't have ammo (which I naturally didn't have at the beginning of the game) |
| Aug 4 06:56:44 | 6m 50s | How I Met Your Great Great Grandmother | ♥ 1 | That was really cool! I liked the idea of having to plan your path in multiple boards before you could solve the levels. It reminded me of some older game where you had two characters that moved around at the same time, but with steroids. Almost immediately understandable, easy controls, nice sounds and music, this is really good. My only minor tiny issue was that the music started from the beginning every time a level started, so it made it a tad repetitive (the music was fine in itself, by the way). |
| Aug 4 07:15:05 | 18m 21s | A Thirst For Power | ♥ 1 | Nice work! I liked the controls, musics and the general feel of it all, I guess you guys have a fondness for Furi, like I do? :D The second boss was super hard, I think partly because sometimes I felt I was getting hit a bit unfairly (maybe make the hitbox a bit smaller than the character). Still, I enjoyed this a lot, although playing with a trackpad increased to the difficulty quite a bit :D |
| Aug 4 09:30:41 | 2h 15m | Powerless: Trump Teaches Typing | ♥ 1 | Great stuff, appreciate this bigly :D |
| Aug 4 09:35:41 | 5m 00s | No Sorcerer's Sky | ♥ 1 | I loved the vibe and the music in the game, but catching stuff flying past was really hard and I think it could've used a bit more instructions on how you get the different kinds of materials. |
| Aug 4 09:42:57 | 7m 16s | Scale of Life | ♥ 3 | Pretty cheerful game :D Concept is really simple (although I didn't quite understand it at first) and the graphics and sounds are awesome! :D |
| Aug 4 09:50:38 | 7m 41s | ABANDON SHIP | ♥ 1 | For some reason a really successful dark mood in this game. I really liked the beginning of the song, the foreboding sounds. I think the beep-boop-melody-part wasn't as good, but overall the song was adding a lot to the atmosphere. I really hoped to be able to drop a crewmember without taking them into the escape pod, but I understand this would require tuning the puzzles to a completely different form :D I just often found myself "Ahhhh, that's the one I should've picked up instead of this" :D Cheers for the game! |
| Aug 4 09:57:25 | 6m 47s | Spacesteroids | ♥ 2 | I really love the player ship graphics, they look great! I also liked the music a lot. I wasn't able to complete a mission, it always told me that I wasn't able to find the villains :/ One thing that was a bit distracting was that your shots followed in front of you, but it was basically the only way to be able to hit enemies (as they didn't have any sideways movement). Having enemies move sideways and your shots move independently of you could improve the "feel" of the gameplay. |
| Aug 4 10:00:55 | 3m 30s | PowerCubeStationBox™ | ♥ 1 | That was funny and original :D Probably the first game that has made me really laugh :D Shaking made the box be in a really in a weird position, maybe a "turn upright"-button or something could be nice! |
| Aug 20 19:01:42 | 393h 00m | Surge | ♥ 1 | Really nice, as mentioned in the previous comment, I would've appreciated a faster player speed :D I also think the game could've used a bit more variety (maybe different enemies? upgrades to player?) as it goes on. I really enjoyed this game though, and managed to survive about six minutes. |
| Aug 20 19:06:10 | 4m 28s | Power Synergy | ♥ 0 | I agree with some of the previous commenters that the game board is way too big. It takes too long to reach enemies. Otherwise quite a surprising concept! I don't think I have seen a board-game-kind of a game in LD before. |