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hunttis

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TimestampSince previousGamehunttis's comment
May 2 16:15:53 Colorfly ♥ 1 Ok, wow. It really shows that you emphasized on the music. The game is a bit simple, like you said, but the mood makes up for a lot of it. Like others said, variation would've been great, but I'm really glad I got to play this even if just for the musics.
May 8 12:57:32 140h 41m Twin Jet Miner ♥ 1 I think the game would've benefited if the player character was smaller than the corridors you were traveling (maybe enemies too), it was a bit too easy to snag on the corners. I always like to build stuff that does its stuff on its own, so the turret mechanic was really nice :)
May 8 13:03:07 5m 35s EAT ♥ 0 Camera shake when shooting the meteorites was a nice touch :D Like the user above I had some weird brain malfunction with the controls, I was expecting the creature to navigate like a car (accelerate/thrust, turn left, turn right, slow down), but it was absolute. Nice musics too, good work!
May 8 13:08:00 4m 53s Mr. Smith ♥ 1 Really nice graphics and idea! The music loop is maybe a bit short on the short side. The playability is otherwise fine, but I noticed that the jumpy camera movements made the game a bit harder than it had to be. It was somehow harder to estimate the length of the jump when the camera was acting a little unexpectedly. Was still really happy I happened upon this game, really nice work!
May 8 13:12:20 4m 20s Gnome Digger ♥ 1 Aww, I was really looking forward to playing this, but it seems to not start on my mac (OSX Sierra, 15" Macbook pro 2013) :/
May 18 14:45:36 241h 33m Locker C-18 ♥ 1 A simple game, but works. The browser scrolling was driving me crazy :D Like suggested above, maybe use "wasd" for controls to prevent scrolling (if you don't have control over the page and can stop the scrolling yourself in code)
May 18 15:02:45 17m 09s Let's Be Happy in Our Small World ♥ 1 Ok, that was something unexpected :D Nice pick on the music for the mood, even if you didn't compose it. The gameplay is perhaps a bit simplistic for long term engagement, but I could see this as a part of a mini-game-collection! Or maybe if it had different things in the "world" that could go wrong. Like someone eating a whole cake while the vase is also in the level, so you have to keep your attention on several things at once.
May 18 15:13:54 11m 09s Ant Clicker - Ready for your reviews!!! ♥ 1 Nice work on the ambience! This requires no music, as the sounds of the forest work so nicely. I couldn't figure out if it was a loop, but I couldn't pick up on the spot where it loops. Really nice work. This is a very dangerous game for me, I don't really even like clickers, because I get stuck to them :D This wasn't so hectic as some others are though, there were quite long pauses between when the ants went for food and then having to click again. That could maybe use some tuning to keep the player engaged. I had to check it out, but it seems you used Phaser. Nice work on the visuals too! Especially the very moody translucent particles make it seem very faerytale foresty :D
May 18 15:21:40 7m 46s Caturday is today ♥ 1 What a strange game :D I can honestly say that I haven't seen a game like this, EVER. :D Controls were odd, and a tutorial might've helped figure out the game a bit better, but nice work in any case, this is original! Nice work on the graphics and the audio, too. Loading the game was odd, there was no indication that it was loading. I don't know enough about unity, but it seemed like it had crashed, so I reloaded a few times, because I didn't know that it was downloading all the time. A loading screen would've been nice there, if it's possible to have one :)
May 18 15:26:22 4m 42s SmallRTS ♥ 1 This is a really nice and original entry. It was a bit unclear to me how my policies were affecting the game. Maybe if the critters in the game were bigger and they would fill up with different colors, so you could see what policies affect which blobs.
May 18 15:33:59 7m 37s Gravity Does Not Work That Way ♥ 1 That was quite funky. For some reason the scrolling was really hard for Safari, framerate dropped to about half. Sounds didn't work on Safari either (probably a format thing). Chrome was fine, scrollingwise and soundwise. The sounds spooked the poop out of me :D Dayum :D Fun mechanic, easy enough controls (learning to smack the enemies with the planet was fun). I did run into quite a few "invisible walls" at the very first location, since the player hitbox was a bit bigger than I expected. It took me a while to get out of the beach because of that :D
May 18 15:45:30 11m 31s Planet Pinball ♥ 1 Nice idea, I think the game would've benefited if there was a bit more warning before the balls smacks to the ground, though :D Very difficult!
May 18 15:50:29 4m 59s Stellar Twist ♥ 1 Great idea. The keyboard controls were a bit strange, but the rotation mechanic was awesome! Some height differences were difficult to discern, maybe some shading (if not light-based, maybe height based?) would've helped there, but I enjoyed this entry a lot!
May 18 15:54:33 4m 04s Hives (Gameboy ROM) ♥ 0 That is some sweet nostalgia vibes that you're dealing. Nice graphics, controls are fine, except that I missed the text where it told me where the fire-key is :D It took me a lot of dying to find how to kill enemies.
May 18 16:01:43 7m 10s Group Traffic Control ♥ 0 Ah, I really wish there had been other players while I was playing. I had some difficulties figuring out when I could build what. The music loop was perhaps a bit short, but the idea is really nice and I think I will have to ask a few workmates to try it out with me tomorrow just for kicks.
May 18 17:05:27 1h 03m Ruler of Survival ♥ 1 Interesting concept. You were wondering about the controls. The camera doesn't really need to be in "fps"-mode. If you only need the camera to focus on the small island, you could anchor it's center to the island and then the sideways camera controls would just circle the point of focus. That might make the camera a little bit easier. Cheers for the original idea :) I could maybe use a vote as well :) https://ldjam.com/events/ludum-dare/38/jar-of-life
May 18 17:32:53 27m 26s Look up ♥ 0 Nice looking game. The game was a bit on the easy side for several minutes. There was really no other direction to go to, but down, since the camera was a bit low to be able to see if you went up :D You could even have enemies crawling on the ground and you'd have to shoot them or lead them to the hot spots to be destroyed :D
May 18 17:52:54 20m 01s 100% Infected ♥ 1 Very nice atmosphere (well, nice might be the wrong word here :D ). Limiting the field of view really makes the game scary. I had serious trouble killing the enemies before dying, though. Maybe go for some sort of "horde" aspect instead of single super strong enemies. Although I'll admit that just having single enemies that are really dangerous works in favor of the atmosphere. Nice work!
May 18 17:59:19 6m 25s The Underventure of Polin ♥ 0 Like mentioned above, seeing the cursor would improve a lot. For some reason on my mac the cursor showed up after I took it to the top edge of the window and it bugged somehow and started showing :D After that happened I enjoyed the game quite a lot. The graphics remind me of "World of goo" and the gameplay was smooth enough to be interesting :)
May 18 18:09:07 9m 48s Vertical City ♥ 1 Whew, it took me a while to get that I'm first supposed to click the pieces and then wait until they're "ready" and then I'll be able to place the actual rooms. I think it was a bit confusing that I was able to select a piece and then that was not actually the function that I was performing. After that I could start advancing. I was playing the mac build and it ran just perfect :) I loved SimTower and this is really impressive for 48 hours. If you continue developing this, I am definitely interested :)
May 18 18:27:10 18m 03s Escapist ! ♥ 1 Color me impressed! First I was like 😰, then I was like 😕, then I was like 😐, and in the end I was like 😁 This is probably the game I've played the longest in this LD. The game had a lot of information hitting me in the face on first start, which was maybe just a little intimidating. But I stuck with it and I'm certainly not sorry. This is why I love Ludum Dare, sometimes you just find something awesome that is made in a crazy amount of time. I don't even know if this would be improved by a tutorial that holds your hand. Figuring out how it works is part of the charm for me. I think it's awesome the way it is, but the only improvement I could think of could maybe be that it would be clearer what is required and what is produced in what time. Great work!
May 18 18:38:21 11m 11s Tiny Asteroid War ♥ 1 This was a very smooth experience (if really really difficult). Controls feel responsive, even though I ended just reversing most of the time :D Graphics were really doing what they needed to do as well, no need to go high poly to make it intensive :) I made my game in haxe as well, first time LD with haxe, so it was nice to see someone else used it too :D It's pretty great and your game shows it can do 3D too. I had some issues getting the html5 build to stay stable (some weird tweening issue). Have you used haxe for long?
May 18 18:48:35 10m 14s Pixel Town ♥ 1 Trial and error leads to success, while playing. I really enjoyed this entry. The strategy is simple on the surface, but bad planning will force you to restart and nothing is explained in too much detail. This was really nice. Even the music fit the game really well. Only thing I would maybe complain a bit about was the placement of the bigger buildings. A surrounding box that shows up green/red or something like that, so you know where the mine and the farm will end up when you click.
May 18 19:03:09 14m 34s Island Catcher ♥ 1 Nice work, the startup script didn't seem to work on my mac (even after I chmodded it) but I could run the game nevertheless. 1040 final score (though I thought it was higher at some point :-o ). Nice work, didn't take many seconds to understand the point :D
May 18 19:55:21 52m 12s The Hungry Planet ♥ 1 The first time I ran this game, I just got a few meteors fly past me and then nothing anymore :/ I reloaded the page and in the second try I got a lot of meteors. My main issues are probably that you have to keep tapping to move and the camera follow is a bit slow and sometimes the other meteors fly so fast that you barely see them before they're gone :D Otherwise this is a fun little game, liked the music especially :)
May 18 20:12:37 17m 16s At It Like Rabbits! ♥ 1 Nice game. It could maybe use some warnings like "about to overpopulate" or something :D The basket placement is apparently random? I had the research basket spawn right next to the resource and the numbers were shooting up :D