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| Timestamp | Since previous | Game | hunttis's comment | |
|---|---|---|---|---|
| Dec 14 20:58:44 | Too Many Chooks | ♥ 1 | Easy enough to understand. My biggest problems were with the cursor escaping the game area and the pan "getting stuck". I have to admit, I did laugh when I clicked the "meet the chooks" :D That was a really funny addition to the game. The sounds were great, but I think they could've used a bit more variation (a few more different clucks) | |
| Dec 14 21:04:38 | 5m 54s | The Ol' Flower Shop | ♥ 1 | Ah, reminds me a lot of Tapper, somehow in reverse. Tapper was some of the first games I played, ever. :D I loved how the player character started wobbling after a few and became really difficult to control! That's like an educational message that wasn't included in tapper :D |
| Dec 14 21:11:49 | 7m 11s | Robby & Coppy | ♥ 1 | Nice work on the animation, the graphics and the music :-o The controls are pretty good too, the levels could use a little more work. The jumps don't quite "click". I'll try to explain. When you jump from a square block onto the next one (in one of those stairs-parts), you jump over the coin and you have to walk back. It's a really minor thing, but you kind of expect to collect the coin with that jump :) Cheers, happy to have played it! :) |
| Dec 19 20:28:43 | 119h 16m | Super Wall Paint! | ♥ 1 | Super simple mechanic, but really nice. Loved the music! |
| Dec 19 20:36:46 | 8m 03s | All By Yourself | ♥ 1 | I really liked the art and the general concept, but I couldn't figure out the game. The game was a bit repetitive (ehh, duh, making a lot of clones :D ), but since it was not really clear what you should be doing actually, I gave up :/ The gameplay could use maybe some sort of a puzzle mechanic concerning the clones (fill up a pool or something and then you can cross) anyway, something that doesn't make the player just wait and tap one button repeatedly. A more quickly reached goal in the beginning perhaps :) |
| Dec 23 05:35:46 | 80h 59m | Lamattractive | ♥ 3 | Graphics were really impressive :-O Also loved the "neck physics" :D Looks like you were making this a bit with mobile in mind, with the screen orientation and all, but it works really well, since up is where you want to see. Cheers, made me happy! |
| Dec 23 05:42:46 | 7m 00s | Among the trees | ♥ 1 | Music was good, gameplay was simple enough and naturally, easy to get a graps of immediatelly. I actually liked the tree graphics too, even if it was just primitive shapes, they conveyed very well what they were. Maybe started a bit slow, but it got interesting when the speed increased enough. |
| Dec 23 05:52:50 | 10m 04s | Team leader | ♥ 1 | The game is interesting and while I like the music and the atmosphere it creates, the loop is a bit short (or maybe it's just that you can notice it looping as it loops with a tiny pause). The sound effects are a bit out of place and maybe a bit aggressive/loud. At times, I didn't understand why a function didn't work. Some kind of text message somewhere could've helped. "Can't hire, not enough money" or something. I liked that I could just use the keyboard to control the game and the programmer "health" bars were clear enough to convey what was going on. Still, one of the games I spent most time with :D Cheers! |
| Dec 23 05:56:45 | 3m 55s | Corridor | ♥ 0 | Super smooth gameplay :) Got a hang of the (tank) controls quite fast and aiming was a breeze. I did wish there was some sounds and/or some feedback for the hits I'm making to the enemies. The enemies hitting me was really subtle too sometimes almost unnoticable. |
| Dec 23 06:10:00 | 13m 15s | Komainu | ♥ 0 | Graphics are great, music fits the mood and atmosphere. I did feel like the shurikens were too powerful, since I could just tap along with two fingers on the trackpad and nothing could touch me :D Like Cliff said above, didn't really understand how the theme came in to this. I didn't manage to get the game to give me feedback on whether all enemies are really dead, or did I finish the level or what. |
| Dec 23 06:17:10 | 7m 10s | Kabloo8 | ♥ 0 | Ok, this was FUN! I got up to 33, which is where I somehow managed to make some of the balls go in a horizontal pattern and they would never end up in the bottom of the screen. So far, this has been my favorite of the whole lot I've been playing this year :) Great stuff! |
| Dec 23 06:21:55 | 4m 45s | Too Many Bears | ♥ 0 | Holy wow the graphics, the music and everything! Please make a mac build if you can! My browser is choking on the web-build :D |
| Dec 23 06:27:32 | 5m 37s | Radioactive Cavemen | ♥ 0 | Interesting, but I didn't really understand how what I was doing was affecting the characters on screen. Like Zirrrus said, drag-digging would've been nice. Definitely something original though :) |
| Dec 23 06:31:35 | 4m 03s | Just 2 Fast | ♥ 1 | Nice work, really missed some more sound effects though :) I loved that even the when the resolution of the graphics was super slow, the rotation of the car sprite was really smooth :D That would've never happened on those machine in the way back :D |