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Feedback comments for LD43
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| Timestamp | Since previous | Game | hunttis's comment | |
|---|---|---|---|---|
| Dec 3 13:00:16 | The Last Grinder | ♥ 0 | Wow, it's really difficult on a trackpad 😄 It could help if you could just point and press a key, but I'm really an edge case here. | |
| Dec 4 06:17:16 | 17h 17m | Demon Dominoes | ♥ 0 | The game looks really good and playing is simple enough. Understanding the gameplay is easy and pretty intuitive as well. It's maybe a little bit on the easy side, but still a really nice way to spend a few minutes. |
| Dec 9 11:42:55 | 125h 25m | Room44 | ♥ 2 | Wow, this is very polished. A nice way to kill a few minutes of time. The graphics and writing was solid and the atmosphere was great! There aren't that many improvements I can think of, and since there aren't that many choices in the dialogue it might not even matter, but darkening the ones that you had already talked about would've maybe been nice. When I had (supposedly) found all the clues, I was doing my rounds through the characters and wondering if they had anything new to say. In the end though, I was kinda left wondering if I had done the right choice, but maybe that was the point of the whole thing 😆 Great stuff! |
| Dec 9 11:52:00 | 9m 05s | Lastcrifices | ♥ 0 | The music was pretty great! Gameplay was simple enough to get an immediate grasp of. When the level stopped moving in the first level I was a little freaked out :D I didn't expect it to do that. Agree with the above comment about the text boxes. It's usually a good idea to make them open and go away fast, so they don't block the view for too long. |
| Dec 9 12:01:01 | 9m 01s | False God | ♥ 1 | Visuals were great and the game looked fine overall, but wow did I not get this 😆 You could've maybe added some texts to the game in the beginning. They could be timed or game event triggered, something like "find people" "pick them up" "drop them here". Even a poopy implementation is fine in LD kinda environments, although it might not hit the visuals you're looking for. It still helps people understand the gameplay 😄 |
| Dec 27 19:28:43 | 439h 27m | Cult Under Construction | ♥ 1 | I liked that the game recognized the situation where I put the wrong things into the bowl. Quite little to do, maybe next time you're more familiar (or have got a proper flow into the work going) so you can get a little more things in :) It already looks pretty good with what you have, it just needs more things to do. If you have issues with prioritization, you could try splitting features into "must have" and "nice to have" and then try to avoid doing the (fun but) time consuming things that do not make the game more complete (just make it nicer looking and so on) :D Keep doing the stuff you do! |
| Dec 27 19:34:02 | 5m 19s | Lintalho | ♥ 1 | Very few go for multiplayer, so my hat is off to you for that. Platforming with puzzle mechanics (and a swinging mechanic!) is a win for me. Good job! |
| Dec 27 19:40:16 | 6m 14s | Endless Nungeon | ♥ 2 | Nice, I liked the art and the music. The gameplay was a little inaccurate, could've maybe used some tuning with the hitboxes (make them a little bit more fair to the player perhaps? :D) For some reason, my character sometimes got stuck moving in a single direction. I wished I could keep a few abilities and switch between them.. And then maybe choose which one to sacrifice. |
| Dec 27 19:44:19 | 4m 03s | MARATAKA | ♥ 1 | A bit on the easy side, but quite amusing, liked the humor! Also.. please consider making a web build in the future, and in case you don't, please use zip packing :D |
| Dec 27 19:53:39 | 9m 20s | Eztli | ♥ 0 | Like mentioned above, sounds would've been great. Even if they just acknowledged that you did something, like with a bleep or something for picking up stuff. I don't think I was told how to pick up stuff either. I tried quite a few buttons before I figured out that it's 'E' :D I like the literal interpretation of the theme though, and the general mood. I just wish there was more :) |
| Dec 27 20:01:46 | 8m 07s | Sacrizism | ♥ 1 | Really difficult, don't have a gamepad, so shooting was only in four directions. I liked the intro and the music. For some reason the performance was really bad for me, no matter which resolution I chose (gaming on a surface book). I tried using a lower detail setting too, but sometimes this machine just fails. |
| Dec 27 20:07:19 | 5m 33s | Pixel Rot | ♥ 0 | Crazy performant game :D Obvious considering what you used. I liked the mechanic, but it did make the game very hard. Especially hitting the enemies was borderline infuriating, since the bullets just never seemed to hit. I really wished you could crouch to hit them :D |
| Dec 27 20:12:21 | 5m 02s | Total Party Kill | ♥ 0 | Ok, wow. That was great! Sweet graphics and gameplay. I mean just.. Wow, best I've played in this LD. |
| Dec 27 20:21:33 | 9m 12s | FTD : Fixin' to Die | ♥ 2 | Uh, that was gruesome. I was kinda expecting it to be a little bit more hopeless, but it was quite anxiety-causing still. I loved pretty much everything. The squishy sounds, the animations that seemed to have weight even in little things like just when you stop moving, the voice acting :D Really good work! In my Top3 this time! |
| Dec 27 20:31:42 | 10m 09s | Lava Luva | ♥ 0 | Nice looking game and gameplay experience. I wish you take the time to polish it into a proper game (I'd pay a few bucks for it!). Sound would be great and a little bit more transparency into the mechanics (sometimes I just stopped getting people into the houses), but in any case, this was one of my favorites this time :) |
| Dec 28 19:43:28 | 23h 11m | Hamster DRUMA | ♥ 3 | Game looks fantastic! At times it was difficult for me to see if I was affecting the hamsters with the drumming, so I didn't always seem to get them to follow where I thought they should be going. Maybe some kind of visual thing on the hamsters that are affected? If there already is one, I'm sorry, I had to play with medium graphics. |
| Dec 28 19:58:52 | 15m 24s | Sacrificio Inc. | ♥ 1 | Very polished! The graphics are well made and animated and the game mechanics are solid. I was wondering whether the stars should be given based on time or based on moves. That would force the level design to be a little different to allow a few solutions. All in all, really good work! |
| Dec 28 20:31:00 | 32m 08s | Ursa | ♥ 4 | Atmosphere is great, the music is really nice and the graphics are great. I mostly enjoyed playing this, but I did have issues with the controls not being very accurate or responsive. I often missed a platform and I felt like it wasn't my fault. Other than the control issues, the game is a really nice experience and I'm happy I played it :) |
| Dec 28 20:47:59 | 16m 59s | Vikrifice | ♥ 1 | Ok, graphics look really good, the gameplay is solid and quite fun. I think with added mechanics and variety, this could be really good. It's already Ludum Dare good, but I mean actual-game-good :D |