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| Timestamp | Since previous | Game | hunttis's comment | |
|---|---|---|---|---|
| May 20 14:00:03 | Mani | ♥ 1 | Doesn't work for me at all unfortunately. I can hear the music, but there is no window, so I can't see anything :/ Using a Surface book, Windows 10 (64-bit) | |
| May 20 14:08:33 | 8m 30s | The Soul Broker | ♥ 1 | Nice idea, like mentioned before, you could take the possession mechanic further by introducing different golems. I really liked the paper-crafty feeling in the golem graphics and the animations on the main character. The mood was well conveyed by the music. The controls were a little jerky, as well as the camera movement. You might want to look into LERPing the camera a little bit, and if it doesn't ruin the controls, try experimenting with using acceleration instead of directly moving the sprite with arrow keys. |
| May 20 14:18:37 | 10m 04s | don't give up, skeleton! | ♥ 3 | Over a gigabyte for a Ludum Dare game?! Holy baloney! :D You might want to consider making the assets A LOT smaller next time. I'm almost sure that many people will unfortunately not download it and run, especially if they are behind a metered internet connection :/ The controls weren't bad, but it was a bit unclear when I was doing actual damage to the opponent. The camera was a little jumpy and in the end I'm not sure if I completed the game or did it crash to desktop. Keep at it! Maybe you're just learning your way around the engine, try to make a few practice games with designs you already know. |
| May 20 19:23:01 | 5h 04m | Aliens Love Humans | ♥ 0 | My hat is off to you for scoping this properly :) Some more tips would've been good. Some of the color combinations were a little tough to see (the eyes). Nice work in any case :) |
| May 20 19:34:00 | 10m 59s | Slime, music and portals | ♥ 2 | I like the art, but the controls are a bit jerky. I liked the music and the general idea. I also had the unfortunate fate of taking the leap of faith, only to fall in a bottomless pit. Dying would've been merciful here :D |
| May 20 19:42:18 | 8m 18s | Rocket Slaver | ♥ 1 | The player ship is just a tad too slow and running out of ammo was a really common occurence for me :D Maybe I'm just used to different kind of shooters. It wasn't quite clear to me when I was able to board enemy ships. |
| May 20 19:51:03 | 8m 45s | Soulbound | ♥ 1 | That was pretty interesting. At first I recruited far too many demons and keps losing life way too fast :D I liked that it felt like an RPG of old, but it was a strange glitch(?) that I could move while the battle was going on :D |
| May 20 19:55:09 | 4m 06s | utsvulten | ♥ 0 | That was one strange game :D I'm really happy I ran into this. Easily the most interesting thing I've seen in a few LD's |
| May 20 20:04:49 | 9m 40s | Idle Idol | ♥ 1 | Finally, one game that is better on the trackpad than on a mouse :D Really polished, but a bit too much on the easy side. THe drip-feeding level is almost perfect, you unlock new stuff just a little bit too far apart. One of the best games this LD! |
| May 21 12:21:52 | 16h 17m | An Arm or a Leg | ♥ 0 | Looks like the icons on your itch.io page for mac and linux builds are mixed up. Accidentally got linux build first, not a biggie, but you might want to fix it :) Cool idea! The controls are pretty strange though and the game could use some feedback on when you've attached yourself to the ceiling. |
| May 21 12:29:05 | 7m 13s | Vampire Drift | ♥ 1 | The driving felt alright and when enemies were there, quite intense. I was a little confused about whether I'm supposed to kill all the other competitors or finish the laps. I was first impressed by the lap indicator, but then confused with it after I noticed it didn't go all the way back to the start when I finished a lap. |
| May 21 12:41:33 | 12m 28s | Little Robot | ♥ 0 | Whoo, the mouse aim is crazy sensitive. I got used to it eventually, but it could've used a choice or some tuning :D The game was a little repetitive, but I still enjoyed it, once I got the hang of the combat and controls. You might want to add some feedback on when melee attacks hit. My first few tries were just dying, because I tried to talk to the enemies and didn't even realize they were damaging me. |
| May 21 12:45:30 | 3m 57s | Catch them all ! | ♥ 0 | Really cute cubes, I don't even get why :D Maybe it's the animation. A bit confusing on why each level ended (I ran out of ammo, they should maybe be a bit more prominent in the UI). Like it was mentioned above, clicking should probably progress the menus, because you don't do anything else on the keyboard :) Nice work anyway! |
| May 21 12:54:08 | 8m 38s | Goblin Castle | ♥ 0 | Looks good, sounds good, plays relatively well. Could maybe use a little bit further out zoomed camera. Also, the game was aggressively pushing to be fullscreen on my machine :D In any case, I enjoyed it, played it through a few times, but didn't really understand what the gold button does (except sometimes the goblins take the coin and go back into hiding), but can I open the chests somehow? |
| May 21 12:57:48 | 3m 40s | Treasury Of The Cannon | ♥ 1 | Ok, I love Missile Command and this wasn't half bad! The biggest problems I had were with the game pace being really really fast right from the beginning. The game also had a bit of a problem conveying how well I was doing. The particle effects though.. Mmm-mmm... Yum :D |
| May 21 13:03:42 | 5m 54s | Anthill | ♥ 0 | Due to the very minimalist graphics, this felt really well thought out and polished. I ran into a couple of issues. Like mentioned above, the spawn time was perhaps a bit slow (I also died a lot) and a few times I was (out of impatience) already pressing the keys when the bar was coming up, so the ball just shot super fast up and directly into the hole above making me lose the ball :D Oh well. Sometimes less is more, this was a very nice entry! |
| May 21 13:09:26 | 5m 44s | The Current Sea | ♥ 0 | Ok, that idea is really cool! I'm not sure if it connects to the theme, but it's still a fun idea. The ambience is really nice and I like the simplified graphics style. Nice compo entry! |
| May 21 13:13:13 | 3m 47s | Xtrem Soviet Builder | ♥ 1 | Looks good, sounds... funky :D Forces you to think, and it's still feature complete basically, so this is a really good compo entry :-o |
| May 21 13:18:58 | 5m 45s | Civilian Bailout | ♥ 2 | Wow, the musics are great and the game looks really good! The gameplay is otherwise great, but for some reason, the keys to change the currency were mirrored on my machine (z and x keys, right?). One of my favorite entries this LD! |
| May 21 13:31:29 | 12m 31s | Time World | ♥ 0 | Music was pretty atmospheric, the platforming was a little difficult to control (perhaps on purpose). And also, that was friggin' gloomy! :D |
| May 21 14:25:45 | 54m 16s | Risky Life | ♥ 1 | The game looks pretty good for a compo entry and the controls are alright! I enjoyed playing it. There was a slight disconnect with some of the graphics being pixel art and some not, which was a little odd. |
| May 21 14:34:06 | 8m 21s | Murder of Crows | ♥ 1 | The flocking looked really nice, especially when they split apart and then gathered again. I thought it was a little weird how the trees destroyed the crows too :D Nice effort for a compo entry! |
| May 21 14:44:52 | 10m 46s | Pharaoh's Purse | ♥ 0 | Like mentioned above, the game needs a little bit more instructions on how the mechanics work. Once I restarted and placed the urn, I got to really playing the game. I love tower defense games, and while this one is a bit simple (well, made in three days, duh), it's off to a good start. You should probably add some more ranged towers, or maybe look into this Nintendo DS game "Ninja Town" or some of the Ironhide game studio tower defense games on ideas for new towers :) |
| May 21 14:55:27 | 10m 35s | An I | ♥ 2 | That was incredible. I loved the idea, the implementation of the idea and just the progression that you had in the game. The controls were perhaps a little fast, but it added to the hurry you felt in the game. The graphics were great too, and the audio! One of my favorites this LD! |