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Feedback comments for LD39
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| Timestamp | Since previous | Game | Aurel300's comment | |
|---|---|---|---|---|
| Jul 31 10:33:46 | Battery Pack | ♥ 1 | Pretty cool entry! I think it's very funny, I like the music and the graphics, very creative and amusing =] One thing to note though -mathematically it's really great to move in diagonals since it's the same fuel but longer distance [in orthogonal 2d: sqrt(x^2 + y^2)]. Except for this imbalance it's a cool little entry :D | |
| Jul 31 11:09:21 | 35m 35s | Breathless Parks - Running, out of Power | ♥ 3 | Man.. this is rly hard XD I like the graphics and use of theme and the humor but it's kinda hard to figure out the right rhythm.. Maybe I'm just dumb but I making it easier and cranking the difficulty later I think would help with accessibility. |
| Jul 31 11:37:29 | 28m 08s | Down in the Light Mine | ♥ 5 | Mmm feels a little unfinished but could be really awesome if u had more time. ### I liked * The graphics * you really made great mood with it and showed skill/effort in terms of shaders. * The models were simple but still very appealing and asthetically pleasing. * The mood was great visually. ### I kinda disliked * Unfinished/buggy state [after game over all bars are zeroed but the actual values are fine, I can shoot etc] * lack of instructions - I think the instructions in the post are great, but just one picture saying I need to look for that arrow would go a long way. I was kinda confused at the first attempts at this game, improving this can really increase in orders of magnitude reception. * lack of music - the mood is a little stale without music. It's kinda a shame since visually you did great. * only one level - kinda takes away from the systems you prepared for the game. I really appreciate you made the upgrade system and it kinda bothers me it wasn't really used because there's only one level. I guess the dislike list looks a bit long but rly I guess it's the time restriction and management to blame for all of this. So if there's a real criticism to take away is that next LD try to time management better. Still - if this is your first [kinda looks like it] I'm sure you've learned a lot! In that regard you did really well - it seem you learned a lot of pieces and implemented them quite well, it's the assembling of all of the components that was lacking. Good job =] |
| Jul 31 12:22:41 | 45m 12s | On Demand: Power | ♥ 1 | actually the graphics aren't that bad! Except for the granade/rifle pickups... I mean you had the models XD I wouldn't care seeing you just pick them out without animation :P Overall it was really fun! The enemies were all same graphics which was kinda funny dunno why but the AI was really nice and fun to play against! I'm not so strong in unity's AI so I don't if it's a lot of work but the outcome was really good. The gunplay itself was awesome! good job Weaker points were the theme and doing something more innovative but really by itself it's a pretty cute game =] |
| Jul 31 13:02:27 | 39m 46s | STRATOS-RZ1 | ♥ 1 | Great visuals! @oxrock I kinda disagree I think the mechanics are fine; the POWER needed a rework though. It was decreasing faster as it sped up too closely to the speed (I'd not be surprised if it's linear) it you don't have the risk/reward factor anymore since you are forced to take greens and only once in a long time you can really consider takinga blue. I'd nerf it a little and maybe set it constant because you have to remember that when you get faster it's also easier to miss the balls / drive badly. Kinda make the difficulty curve really crazy! BTW - I had some really sad moment lol.png |
| Jul 31 16:08:33 | 3h 06m | sunset | ♥ 1 | Really interesting graphics =] Things that are a little unclear the font - a big no. Took me way too long to realize that character was Z. The interface was kinda hard on me. Maybe I'm the only dummy but it took me a few tries before I realized I could move forward. Starting close to an object would help a lot since all I saw was tiny dots I thought were particle efects XD |
| Jul 31 16:16:37 | 8m 04s | Escape From Planet Poop | ♥ 2 | Finally some ligthtweight cool game! great game, 10/10 would poop again |
| Jul 31 18:15:33 | 1h 58m | Energy Juice | ♥ 1 | hillarious! pretty simple but does the job =] |
| Jul 31 19:58:01 | 1h 42m | Smash ball | ♥ 1 | Oddly satisfying indeed, and sorta no-brainer as well.. It's like a weird rage therapy or something XD For some reason the frame rate dropped after a certain point to downright unplayable. My guess is the amount of entities. Now my computer is kinda old but I don't think it's THAT old, it still runs Crysis 2 for example just fine. Except for that graphics were actually quite nice. |
| Aug 1 18:36:05 | 22h 38m | THE LIGHT TRAPPER | ♥ 0 | That banner is the most well designed low self-esteem banner I've seen XD I'll tell you what, it's nice for a first =] Graphics were pretty pleasing and the power bar was surprisingly smooth =] Things to consider though - no game restart when falling (a simple invisible floor trigerring death would be enough). I had to walk a little (on thin air) to exhaust power to restart. Also a little weird design choice having the teleport all of a sudden, could be more challenging to make puzzles with it rather than using it as linear progression [even though the game's short]. I don't want you to deep dive of course but still I'd recommend reading about linear progressions and when they're good and when they're a little unnecessary. |
| Aug 1 19:03:35 | 27m 30s | Li'l Icarus | ♥ 2 | I can't explain it but the controls are REALLY GOOD! I don't know if there's parallex to the sky or something but the movement really feels good. I also like how funny this game is, when he has no feathers on it looks like he's dancing and a force is pushing him to the direction he points to haha and with the music idk man it made me laugh. Oh yeah the music was great too; good take on the theme; good job overall =] |
| Aug 1 19:28:08 | 24m 33s | Running the Marathon | ♥ 2 | Haha every LD has this kind of mindf*k challenge =] I think it's cute, but man seriously getting to 26 miles? Also 35 km/h? It's like.. bicycle's speed O-o |
| Aug 2 20:55:40 | 25h 27m | Goo-Boy and the Maw of Darkness | ♥ 1 | Nice atmosphere! Also I like existentialism so the ending is very much to my liking. The "puzzle" though... it's not even a puzzle.. the fork in the road so to speak... it was just kinda there.. I can't really put my finger on it but I don't think the level design is that great, that being said the stuff you can make with so little mechanics is also restricting so I'm not sure which is to blame but yeah point is I didn't feel progression at all. I felt like walking aimlessly.. waiting for another bottle to pop up maybe.. Makes the ending appropriate but yeah I want a little more meat in my gameplay usually. I like the sticking to the wall mechanic though. Graphics were top notch though! and you were quite creative with theme! So really overall Well done! |
| Aug 3 23:03:46 | 26h 08m | Faade | ♥ 1 | Awesome awesome awesome graphics and mood! Very psychedelic and creepy haha The audio complemented very well =] As been already said - I think it would be better to give a little more time before it goes really crazy. At 30-40% it becomes really bad and I can't see anything so the game over is effectively pretty soon... |
| Aug 4 17:36:25 | 18h 32m | Space Energy | ♥ 0 | Nice little game, pretty straight forward though. I think the graphics were great and the soundtrack too. A little weird to play it in fixed width (rest filled with black) but still pretty cool. |
| Aug 4 19:00:05 | 1h 23m | Flipswitch | ♥ 1 | Pretty hard Graphcis are nice though =] |
| Aug 5 08:26:33 | 13h 26m | Expectations | ♥ 1 | At first I thought it's people around a table and input is trying to call someone.. but then I looked a bit at the source (because I love c++ and btw it looks pretty good!) And in the code the "table" was referred to as "bed" and "visitors" rather than "friends" or something of sorts. Really took me by surprise O-o! So I THINK it's about a patient that is perhaps about to die and the meter is how well he feels. "A run is between 5 to 10 days." is an interesting evidence to the concept. I don't know if it's possible to stay alive after this time (btw pretty depressive stuff is in the nerrative). I'm still not 100% sure about the theory but that's what I could gather - for example some letters can be around the bed twice, so it kind of works out with names but then who am I calling when I choose that letter? Kinda tricky, honestly it gets pretty interperative at that point. Don't know if it's what the author meant but that's how abstract this thing gets. All that is guranteed is that I got A - Z options and that every time I "consume" one option. Didn't notice *direct* influence on mood so I can't say it's feelings or thoughts or something like that. Also "Ask them your questions" sounds like a hint of sorts to go this direction. That's why I went with people. Well made in terms of mood and suspense =] |
| Aug 5 09:19:52 | 53m 19s | The Shutdown | ♥ 1 | Lol you disabled the Graphics rating? It's the best part in this game! The graphics were sooo awesome! And I love japanese styled games! The storytelling and world though... are pretty bad haha Honestly it kinda proves that it plays a big part in making a game, and that a writer is needed and needs to dedicate his entire time only to the story & nerrative. |
| Aug 7 17:59:26 | 56h 39m | The King's Saviour | ♥ 0 | The graphics were quite impressive for a compo! The music was nice as well and so was the mood. The controls didn't feel great but overall nice entry =] |
| Aug 7 18:50:15 | 50m 49s | Deliverer | ♥ 1 | It feels quite unfinished.. all sort of bugs like the highlighted cube getting knocked while I'm miles away Also steering is uncomfortable.. is it accelerating? Usually use constant rate of angular velocity. Keep the good work though =] |
| Aug 11 18:26:56 | 95h 36m | Nyctophobia | ♥ 1 | Oh wow I see someone here took the entire *mental power* take like me ^^ Great atmosphere I think it's pretty well done! I like that you made the game over go all "again and again..." making you feel the game says its literally unbeatable. I actually didn't finish it but you said it can be finished and I think I would've finished it with enough time because I do feel like I already memorized some parts of the map. I don't want to ruin that aspect of the game but maybe later versions where you have even more gameplay going on could have a map (discovered only, like Hollow Knight or something). I LOVED the drakness embrace/chase graphics, feels really creepy and cool =) |
| Aug 18 10:11:44 | 159h 44m | The Music Box | ♥ 0 | A cool little game. The art and mood were great, the audio was ok. The gameplay was a little boring though.. everything was kinda obvious and the plot/story itself wasn't really engaging or believable. For example the book was making stuff up (duh its a different world) but I wasn't immersed and it just sounded silly. Also the fact that the narration has no real explaination to it.. like what is the source of the music box? Who are our characters? They felt pretty generic (their graphics isn't their weak point though) and so on... So I'd say it's quite user-friendly and cool but it can be improved; nonetheless for 72 hours - good job =) |
| Aug 18 15:46:02 | 5h 34m | Sarlacc Dungeon | ♥ 1 | I like this! It's so funny and has tiny details like the parallex and the graphics are super carefree and childish in their mood yet somehow captivating =) I'd suggest to increase the rarity of supercharges and the battery so that it would even more epic. Overall it's got it's flaws but I think its unique which is way more than most LD games. Oh and HUGE props for making it literally from scratch via canvas and vanilla JS! Awesome job! |
| Aug 22 08:58:09 | 89h 12m | Rocket Rescue | ♥ 0 | I liked the music and the mood =] The graphics were cool too! The gameplay was ok but it got a little frustrating because of the *crazy* delay the jetpack has. You really did say the guy was fat but man! Makes it really difficult to manuver and control the position. Perhpas it's kind of an extra spice to the game? idk but I guess I'm less of a fan in terms of these things.. Still a pretty good entry =] |
| Aug 22 09:05:45 | 7m 36s | The Light City of Karola | ♥ 0 | pretty neat game. Liked the graphics! |
| Aug 22 09:13:53 | 8m 08s | iPowerless | ♥ 0 | Nice entry! It actually became quite difficult pretty quickly =] |
| Aug 22 09:25:46 | 11m 53s | Planet Salzex | ♥ 1 | I liked the graphics! that being said... the resolution somehow is screwed up? I'm on 1650x1050 and it seems that it just cuts of half of the bottom panel. I could still figure it out but was pretty annoying. Liked tha parallex, added a bit difficulty. The gameplay itself was fine, but what I REALLY liked was the Game Over comments! aweeeesomme stuff! It adds so much replay value! I was like - alright I think I get the hang of this game.. and then I decided to actually read what it says below the "Game Over". It read "What if I shoot at my crew?". I was like... "No way!!" and replayed immediately =]! Also it had tips when I tried to run the thing too much to save the battery etc.. Overall nice game, but I really appreciate that feature it's such a cool tiny detail that actually makes the game entirely different! |