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Jaculabilis

Feedback comments for LD39

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TimestampSince previousGameJaculabilis's comment
Aug 5 22:06:07 Pickup all the power! ♥ 1 Not terribly original, but it's good at what it does.
Aug 5 22:12:04 5m 57s Dance Floor Game ♥ 0 Maybe I'm not a clubbing person, but the music was barely a 1-second loop, which became grating. The girls count does not reset on game over.
Aug 5 22:15:58 3m 54s A Dwindling Hero ♥ 0 The controls were sticky but I think that might have been my keyboard. I died when an enemy bounded between me and the wall and took out my health in half a second. Maybe add i-frames?
Aug 5 22:25:59 10m 01s Feed the machine ♥ 1 The hitboxes felt bigger than the character art, which made dodging less than intuitive.
Aug 5 22:38:47 12m 48s Don't Click On Tiny Dudes! ♥ 2 It's not clear to me what exactly the windmills do. Maybe it's because I was using the keyboard and not the microphone, but they just sat there and didn't generate any energy.
Aug 5 22:46:14 7m 27s Shield Defender ♥ 1 Some randomly generated rock trajectories are impossible to catch. Consider limiting how far away from the previous rock the next rock can generate.
Aug 5 22:52:24 6m 10s Super Future ♥ 0 I show a few tubs by accident trying to hit red batteries. The hitboxes could use some work.
Aug 5 22:58:10 5m 46s Gymtastic ♥ 0 You should look into the input lag, i had that too. I died when the barbells spawned behind the wave of enemies and I couldn't get past them. Such is life.
Aug 6 05:55:34 6h 57m MotherShip ♥ 1 Can't run the game. I get an "The application was unable to start correctly" error.
Aug 6 06:00:58 5m 24s South ♥ 0 All four enemies were in basically the same place on the screen. After about 6 loops, I hadn't even moved my mouse that much and it didn't feel like anything was changing.
Aug 6 06:20:52 19m 54s Winter has come ♥ 1 I like the resource management style, but I think the necessary information - current production/consumption rates, the various tradeoffs, and so on - were hard to understand from reading the UI. Some UI work to make the resource flow more understandable would do a lot. Also, I planted just one tree, and it doubled into >1000 trees in just a few turns. I'm not sure if this is intended, but it means that as long as you're not on the brink of losing, you basically win as soon as you build one tree.
Aug 19 02:15:42 307h 54m The Woods ♥ 1 There was never any sense of urgency in collecting resources or fighting the enemies, since neither running out nor falling to attackers was ever a threat.