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joemag

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TimestampSince previousGamejoemag's comment
Jul 31 17:39:38 The Nuclear Age ♥ 0 Very cool, dig the sort of Pip-boy radioactive green design. Really interesting puzzle design as well!
Aug 1 04:51:21 11h 11m Recapitate ♥ 1 Very fun to throw the head around. Graphics are nice and tight. Music is a little repetitive but that's fine. I really liked any time there was a wall you were able to throw your head over. Feel like the health could decay a little slower. Great job all around though!
Aug 1 05:02:25 11m 04s Zombies and RVs ♥ 1 Love the energy and the music. Very fun and chaotic. Although I felt the physics were a much bigger threat than any of the zombies, once you have a good angle they basically just fall over. It never felt very clear what the point of the top bar was, had a bunch of heads, I guess they were checkpoints but that could have been made more clear. Overall very neat!
Aug 1 05:18:09 15m 44s Superstuff ♥ 2 It's definitely a flappy bird. Because it's so heavily focused on the collision detection it doesn't feel like the resources are what matters. I'm not totally sure level 3 is beatable, you can't burn through the wall with full energy, there's probably something I'm missing but I found it frustrating. Certainly more addicting than I expected but that's sorta the genre.
Aug 1 06:54:52 1h 36m Dashfister ♥ 0 Very neat, I like the movement systems a lot. The batteries was very unique as well. The characters remind me a lot of Number Crunchers. A few levels made it unavoidable to take a few hits on your way down.
Aug 1 07:12:32 17m 40s Cranked 1911 ♥ 1 Neat idea, really interesting switching between the two control mechanisms. Would have liked if it tracked how many things I had to do, wasn't clear how close or far I was on the objectives. Still very impressive to attempt a 3D game for the compo.
Aug 1 07:22:01 9m 29s Running out of Coffee ♥ 0 Not very interesting. Absolutely needs a reset button and some sort of feedback. The graphics look fine and I like the bars. But other than the joke that "coffee = work" there's very little going on to critique.
Aug 1 07:28:44 6m 43s DONNIE_VR ♥ 1 Very cool aesthetics. I wish I could see the cops and keep away from them, didn't feel like I was being chased. Also I must have gotten some bad luck but I definitely played a round where I ran out of gas because a canister never spawned, something to tighten up. Also with those sick 80s aesthetics really could have gone for some cool music.
Aug 1 07:34:20 5m 36s Gymtastic ♥ 0 That was pretty fun, neat designs. Wish the punching animation was a bit faster and more responsive. Was interesting to try and line up as many with a single punch, some sort of scoring system could have helped.
Aug 1 07:40:58 6m 38s Slime Chargers! ♥ 0 Strange concept. It's way too hard to kill the attacking forces without killing the slimes as well. Also would have liked to be able to buy upgrades mid-level, waiting until the end to get even the low-level upgrades took too long.
Aug 1 07:49:01 8m 03s Doesn't Match ♥ 1 Very interesting, reminds me a lot of QWOP and Surgeon Simulator. Really cool to abstract something so simple in that way. I also really liked the whole look of this, really sells the idea. Great work!
Aug 1 08:03:34 14m 33s When the world goes to hell, I'll be here playing Video Games. ♥ 2 Yeah this was really cool, certainly not what I was expecting. I also like the somewhat ambiguous ending. I also experienced a bunch of slowdown every time there was a new line, that was a little disruptive. Otherwise very cool, I liked the meta commentary.
Aug 1 08:10:45 7m 11s The Road To Power ♥ 1 There's a bit of good humor in here. Feels very "choose your adventure" although I wish there was some more feedback to my choices. At a point I just started clicking randomly and still felt like it was advancing. This could have worked a lot better with a bit of Reigns-style interactivity. Also some Soviet-sounding music would have really enhanced the whole experience.
Aug 1 08:16:42 5m 57s LudwigLantern ♥ 1 Not really clear what the objective is. Felt a little bit like Snake trying to find all the things. Maybe could have helped if each orb made the light just a touch brighter so you could see the room. I do think you leaned too hard on pre-existing assets, good you credited them but doesn't show a lot of effort went into your submission.
Aug 1 08:23:43 7m 01s Indie Power-Up Supply Co. ♥ 0 Neat sorta tetris-like spacing puzzle. I like the vibe. Not really clear what belongs and what doesn't. Wasn't sure how to swap between puzzles or how that affected things. Also the objects often don't go where you're expecting them to which is clutch for a game like this.
Aug 1 08:28:51 5m 08s Flappy Jet ♥ 1 Pretty neat, especially how you have to pull in your wings for some of the spaces. I did find that the game would crash if you hit the side walls, had that happen a couple times. All of the spaces with repair power-ups are wayyy too treacherous, not worth going for. Got a nice look though.
Aug 1 19:07:26 10h 38m Owld ♥ 2 Very interesting game, the audio was super dreary but I imagine that's the point. I think the wood was falling just a little too fast. There also didn't feel like a direct objective other than not dying, could have used a score board or maybe a timer to survive. Art was cool and was definitely a unique idea, good work overall.
Aug 1 19:13:17 5m 51s Horrible Politics ♥ 1 Interesting piece, sort of a Reigns meets Mad Libs. I wish there were more consequence to your decisions, they feel fairly arbitrary, that might be part of the joke but overall I wanted something more. Your pixel art is great and I really liked the Newspaper mechanic. Could have used a little bit of audio to give it some flavor.
Aug 1 19:19:50 6m 33s JouleThief: Charge Your Phone ♥ 1 Love the art, very kinetic and cool. I also like the little morty's walking around. It does feel that once you get a big crowd of cops it's almost impossible to do anything more. The music has a great energy for the game. Really liked this one, great work!
Aug 1 19:48:14 28m 24s Battery Penetrates ♥ 0 This was a lot of fun, very addicting getting the hang of all the different movements. Sometimes there's not enough time to really get a look at the battery to know if it's positive or negative. I do like that you can't just mash the button or your battery will.... erupt. But yeah, very different and fun.
Aug 1 19:58:09 9m 55s Phelps vs Shark ♥ 0 Really doesn't feel like I'm against the shark, more like I'm against the buoys. The art is very expressive but could use more animations. Could also use some sound effects, something to add a bit more feedback. It is pretty addictive and I played a bunch of times trying to get a high score, so fun in that way.
Aug 1 20:02:23 4m 14s South ♥ 0 The web build doesn't have any music, just this white noise. Was neat but I never felt like I was ever going to run out of power, fast clicks and it doesn't decay your energy. Could have used something more to really get that sort Rez-like feeling, maybe something going on in the background, or a better way to control yourself on the rail.
Aug 1 20:11:26 9m 03s Blocks of Power ♥ 1 Very very cool. I dig this sorta FTL meets Asteroid vibe. I wish the building was either smarter or more automatic, having to rotate everyone component gets frustrating real fast. Other than that this is really great, the physics and damage felt real nice and I could see playing this for a very long time.
Aug 2 18:00:10 21h 48m A Western Impeachment ♥ 0 Graphics look really fun, very expressive. Felt like there were way too many scenarios where you just can't complete the jump. Also I wish there were a better way to show how the mob catches up to you, maybe the obstacles slow you down rather than just ending your game?
Aug 2 18:17:07 16m 57s The Last Cup Of Coffee ♥ 1 Really impressively done with the 3D graphics. The music reminded me of old wolfenstein. I do wonder if this might have worked better as first person rather than third, trying to fire behind you never felt particularly good and controlling the arm like that I never felt was very intuitive. I like that the staples have a sharp drop off so you have to think about where you're shooting. Overall very neat, and definitely impressive with the time constraints.
Aug 3 06:51:20 12h 34m Power Plant ♥ 1 Very sweet pitch layered on a very solid movement puzzler. The graphics are nice and really fit the aesthetic you built up. I wish there was a bit more direction on how some of the mechanics worked (the see-saw, the sprinkler, etc) it was a bit of trial and error to get it to work.