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joemag

Feedback comments for LD42

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TimestampSince previousGamejoemag's comment
Aug 13 17:59:08 Stuck! ♥ 2 Love the music and the vibe. Very fun challenge, really sells the concept of the being stuck in a subway. Only feedback is it isn't clear that the difficulty is ramping up, each level seems the same. It probably isn't but could be clearer. Great work!
Aug 13 18:04:50 5m 42s Detox ♥ 0 Very fun! Perfect addicting arcade gameplay! Hit a high score of 1998, it gets so chaotic! Not sure the Game Boy graphics added much, only made it harder to see some times. In full color would have been fine. Overall great work though!
Aug 14 00:42:20 6h 37m Hydrogenic ♥ 1 Really cool looking and fun. I don't really love the controls though, I always felt like I was getting it wrong and those deaths felt bad. Feel like it should go in the direction you're entering rather than a rotation. Great work though on the concept!
Aug 14 00:50:28 8m 08s The City Of Forgotten Toys ♥ 1 Oof that music is rough. The goals aren't super clear. Sticking to the platforms doesn't feel good. There's no feedback for when you get hurt. It's unclear how you do damage to the mayor. Good on you for getting something done, but man not an enjoyable experience.
Aug 14 00:58:50 8m 22s .S ♥ 1 This thing is damn genius. Everyone knows Snake and this is refined to such a perfect level. Elegant elegant elegant! I'm mad at how good this is! Great work.
Aug 14 01:03:55 5m 05s Keeper of Balance ♥ 1 Neat idea, diggin the Thanos vibes and the One Punch Heroes. The graphics are great. The controls were a bit unwieldy, I kept finding myself stuck running backwards. Also it really needs some sound fx, the chunky graphics would really sing with some good sounds. Good job!
Aug 14 01:09:40 5m 45s Countdown ♥ 1 Interesting, it isn't clear that surviving as long as you can is the goal. I kept trying to move up and wasn't sure what I was doing. The controls were also a bit looser than I like, getting stuck on the side of hexes felt weird. But overall a unique take on the theme, good work!
Aug 16 03:56:15 50h 46m OVERLOADED ♥ 1 Like the characters and the vibe of the game. Clicking the numbers never felt very successful. The characters always seemed to prefer the rear entrance and would then get stuck. I never really felt in control of the systems. Neat use of the concept though!
Aug 16 04:01:05 4m 50s Get Comfortable ♥ 0 This is delightful. Great use of theme, good visuals, charming audio. My only complaint is it's so good I wanted a bit more direction, something more functional to do. That said this is a perfect compo submission. Great work!
Aug 16 04:06:01 4m 56s Overflow ♥ 1 Music is good, graphics are great. The controls just aren't great on keyboard and that makes it way to hard to really get into. You're relying so heavily on wall jumping and if you want to do that it really has to be super tight, if not it just kills all the fun. It's a shame because clearly a lot of work went into this, but shows how utterly absolutely important the controls are for a platformer like this.
Aug 16 04:13:12 7m 11s EVOLUTION ♥ 1 That was a really great art piece. Wasn't totally sure what was going on for a while but once I started seeing the "message" I knew I had to finish it. The art is incredible and I loved how the music got more and more disturbing. Real masterpiece.
Aug 16 04:19:24 6m 12s modbot ♥ 0 The art is really cute. It doesn't really feel like it fits the theme. The controls are really fussy and using enter to switch to "jumping" mode never feels very intuitive. I feel like i should retain the last mod I was using. Also feels weird in the third level how I get the tank mod but it's not useful for the next puzzle, seems like the obvious choice but it wasn't helpful against the dropping blocks. I really don't like that I had to nail it so closely to jump, platformers need good easy jumping more than anything else. It also looks like the top of those dropping blocks should be a safe space.
Aug 16 04:23:47 4m 23s Corrupted Space ♥ 1 Platformering felt good, got to the 4th or so level where you had to stay ahead of the bullet and once I saw the dots regenerating back in the gauntlet I was done. It really doesn't feel great that your progress gets erased if you're not fast enough. Graphics are great, audio is perfect, just felt like it should be a bit more forgiving.
Aug 16 04:29:42 5m 55s CRAMMM: Totally Accurate Studying Simulator ♥ 1 Neat idea for the concept, occasionally had issue grabbing stuff. It isn't always clear what words were supposed to be belong and unfairly random in how they would pop up. The energy was good I just wish it was clearer. The art, music and logos are all super polished.
Aug 16 04:35:09 5m 27s Meow Moves ♥ 0 The cat model and music were great but I have absolutely no idea how this game works. The cards don't feel like they have any relation to the dancing cat. The rules seem too complex for something like this where I'm not getting any feedback. Also not sure how this relates to the theme. Feels like it should have been a rhythm tapper or something.
Aug 16 04:40:12 5m 03s Pineapple Run ♥ 1 Plays pretty good, controls are tight. Didn't feel like I was contributing much, especially when a shrink block was in my path that I had to shoot. Seems like a lot of luck is involved.
Aug 16 04:45:06 4m 54s Summer Breakdown ♥ 1 Like the art and the general vibe. Only problem is it feels fairly random who shows up and where so when you win it doesn't feel like a matter of strategy. Would be interesting if perhaps you were limited to a certain amount of moves or something else that would make it more of a challenge.
Aug 16 04:50:25 5m 19s (After A) PARTY SIMULATOR 2018 ♥ 0 Decent vibe, like the theming. Puzzle seems really simple and not very exciting, it's unclear why those spaces exist to the side, if I'm cleaning up why is it so exacting? Most times cleaning up I'm throwing stuff away, why am I separating stuff for separate people. Just sorta missing that essential experience of "after a party."
Aug 16 04:54:52 4m 27s Hello Ground ♥ 2 Cute use of music and art. I really like the hitchhikers reference with the falling whale. Never felt like I could ever last beyond on a certain point and with such limited space I was only ever able to get X certain score. Would have been great if I could better control what tiles I get so I could maximize my yield.