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Feedback comments for LD46
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| Timestamp | Since previous | Game | joemag's comment | |
|---|---|---|---|---|
| Apr 23 03:54:07 | Shelter the Flame | ♥ 1 | Way too difficult and no real scoring concept. If you're off the hard raincloud for even a second it's game over. Also the constant rain sound was unpleasant. | |
| Apr 23 04:02:38 | 8m 31s | Jelly Rescue | ♥ 0 | Neat idea. I also got stuck lying down with no health. Interesting interpretation of the them. Good job. |
| Apr 23 04:06:49 | 4m 11s | HealWall | ♥ 1 | Very interesting take on the theme. At first I wasn't totally clear on what I was supposed to be doing. Also after I got it it felt like I wasn't able to heal walls I should have been able to. Just needs a bit of clearing up for the player. Good job otherwise! |
| Apr 23 04:23:22 | 16m 33s | Fix the engine | ♥ 0 | I like the concept of having to keep all the lights up. Reminded me a little of "keep talking and no one explodes." I did find the mechanics a little frustrating. The bar balancing puzzle felt impossible most of the time, I couldn't spin the dial fast enough to get a charge. Could have used a bit more balancing. Good job otherwise. |
| Apr 23 04:29:16 | 5m 54s | DR U's Magic Medicine | ♥ 1 | Fun! The voice over got a little repetitive but was a neat addition. I wasn't clear what the point of all the stats in between patients was for. Also wasn't clear when I could or could not use the medicine, was basically pressing space every chance I could. Still, solid idea with good execution. Great work. |
| Apr 25 19:15:48 | 62h 46m | Dr. Hackerman | ♥ 3 | This was pretty fun. Always down for a Typing of the Dead style game. One thing is it felt a bit too easy, I got a couple minutes in and started to get bored. Could have scaled up faster, or maybe shown how many I had to complete before increasing in difficulty, or even simply a difficulty slider. Otherwise solid idea and execution. |
| Apr 25 19:23:39 | 7m 51s | Tiny Fragments | ♥ 2 | Super solid entry. Lots of fun to play. Mechanics were clear, challenge was solid. Got stuck on level 7 but still had a really good time. Great job! |
| Apr 25 19:50:08 | 26m 29s | Zoo keeper | ♥ 3 | Very cute, charming graphics. Mini-games were a good blend of play. Would have liked a little more feedback sound for actions, stuff like hatching the egg was really hard to tell if I was doing it right. Also felt weird that I have to go through all of them to only unlock one on the main map. Also the audio in the bird call game was really shrill. Those are all nitpicks though, feedback, etc. Great job! |
| Apr 25 19:53:06 | 2m 58s | Save the Fish | ♥ 1 | The music, the graphics, the scream all super delightful. Simple gameplay mechanic but it made me giggle every time. Super fun great job! |
| Apr 25 20:00:02 | 6m 56s | Embers | ♥ 0 | Interesting and super moody. Wasn't clear how some of the more complex mechanics work, also would have been nice to have a separate health bar for the fire. Mine went out while I was away and I still had half a health bar. Just generally wanted more clarity on the mechanics. Well done! |
| Apr 25 20:14:00 | 13m 58s | Ludum Creare | ♥ 0 | Well I loved that. I finished with barely 1% sanity and energy, so a normal game jam. The music/musak was perfect and fit the tone. I did feel the bar attack was a little unforgiving, would also have been nice if there were different mini-games ala Undertale. Great job gang! |
| Apr 25 20:21:31 | 7m 31s | Apple Sauce RoboSmash | ♥ 0 | Interesting looking game, I feel like I'm missing a lot of context though. There wasn't enough feedback on when you're getting hit and when you're hitting enemies which is clutch for an fps. Movement was solid. Wasn't sure what the point of the energy canisters was, at first I thought they were explosives. Otherwise looks like a lot of work and effort, great job. |
| Apr 25 20:29:01 | 7m 30s | iCroog | ♥ 1 | A lot of fun and an interesting challenge. As others have mentioned that drinking animation is just glacial, needs to be at least 2 seconds shorter, it's a real killer. Otherwise fun and an interesting take on the theme. |
| Apr 25 20:38:25 | 9m 24s | Kingdom Trainee | ♥ 3 | It's a neat idea and a slightly different take on the Reign concept. The weird grammar and wording made it hard to understand what was going on, I can appreciate if the developers aren't native english speakers but in this case I would avoid making a game so heavily reliant on descriptions. It wasn't clear what the value on the card was since it didn't feel like I had a functional resource to spend. I also wish I could more easily preview the text on the cards, felt clunky to have to pull them out. Did love the art, really sells the slovenly prince idea. Altogether still a good job. |
| Apr 25 20:51:46 | 13m 21s | Olympus Rise - Greek it alive | ♥ 3 | Very interesting vibe, very reminiscent of Apotheon. Pretty tight platforming, appreciate being able to use a controller with it. One issue I have is that the water from fountains was very hard to see, that made areas like the dolphin fountains more difficulty than they needed to be. Really enjoyed the physics of jumping and the bouncy octopus. Great job. |
| Apr 25 20:57:46 | 6m 00s | It Came From Inside! | ♥ 2 | Super interesting and well done. I liked how everything made sense with little to no instruction. I liked the mechanic of taking over the little microbes, could easily see that expanded out into more of a full game. Graphics and audio were perfect and fit the theme. Great work! |
| Apr 25 22:11:34 | 1h 13m | Delicious Letters | ♥ 0 | Neat idea and execution, do wish I had more of a concept of what the final win state was. Balancing against so many was a bit frustrating. Frequently got into states where all my options were bad for that particular recipient, would have been great if I could go between them mid-letter. Otherwise very polished, great work. |
| Apr 25 22:18:50 | 7m 16s | Remember, Apollo | ♥ 0 | Really neat mechanic, super satisfying to move around the world. Really really polished. Loved the mood and the vibe, very mysterious. Really just an A+ job! |
| Apr 25 22:29:59 | 11m 09s | Teddy? | ♥ 2 | Neat enough, has that spooky vibe you're going for. Seems like I never hit the jumpscare though. Jumping felt weird especially with the stairs, probably should have just built it like a ramp. Otherwise good job. |
| Apr 25 22:44:59 | 15m 00s | Volty's Quest | ♥ 1 | Really solid, appreciate all the nods to Mega Man while still being fairly unique, that's a hard balance to find. Platforming felt great, snappy, responsive. Graphics were perfectly old school game boy. I got stuck on the level with the two spinning saws, couldn't get over the pipe on top. Otherwise great work and entry. |
| Apr 28 07:15:55 | 56h 30m | Pigeon Ascent | ♥ 2 | Very fun, love the whole vibe of it! Would have liked something to do during the fights that could have helped my pigeon. Also I felt like I never got to a point where I would benefit from challenging myself against a harder foe, it felt like it was always better to take the weakest opponent. Graphics were amazing! |
| Apr 28 07:22:34 | 6m 39s | Social Distance Enforcers | ♥ 1 | Neat, I wish the music was a bit tighter and that there was more variety it got really repetitive. Otherwise it seemed reasonably polished, decent bit of screen shake that worked well. Decent little rhythm game. |
| Apr 28 07:26:55 | 4m 21s | GhostVac | ♥ 0 | Dig this a bunch, simple mechanic that feels a lot like a coin-op arcade game. I could very easily see myself playing something like this at Dave & Busters. Good challenge, a lot of fun! Well done! One issue my vacuum stopped working when I got to the boss on my second playthrough, should check that out. |
| Apr 28 07:31:42 | 4m 47s | Dance Commander | ♥ 2 | Neat concept, pretty fun. There is an aspect that it feels awkward keeping the beat, it's sort of a rub your stomach/pat your head problem. Also the bouncer feels overpowered, was struggling even in the first level. Really enjoy the vibe could have used some difficulty tuning. Great work otherwise! |
| Apr 28 07:36:38 | 4m 56s | Flippy Fish | ♥ 3 | Sounds great! Looks great! Plays great! Awesome job gang. Got a high score of 41 and I felt pretty accomplished. I liked the difficulty ramp. Congratulations! |
| Apr 28 07:40:37 | 3m 59s | L♪vely Rhythm | ♥ 0 | Cute and simple. Rhythm games are tough though, you really need to nail it to the music, even being off by a little bit is frustrating and throws the player off. Having it be one button was novel but it wasn't tight enough to feel rewarding. Art was fine and charming. Good work completing! |