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Klowner

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TimestampSince previousGameKlowner's comment
Aug 1 21:34:51 Blocks of Power ♥ 2 This is awesome! The part assembly aspect is super cool and reminds me of Mind Rover. I really like how WASD operates the thrusters based on their orientation, at first I was a bit confused as to why I could only move forward but I figured it all out pretty quick. I was going to complain about Q&E for rotation, but if you look at it from the aspect of being a penalty for not having a full set of thrusters then it makes sense to me. 👍 ❤️
Aug 2 03:25:29 5h 50m Saito's Transgression ♥ 1 Those screenshots alone are just effin' beautiful.
Aug 5 12:31:02 81h 05m House of the Rising Sun ♥ 1 This really tricky! Once one of my resources go red, the panic begins as I start skimming over components trying to determine which one is going to prevent me from failing. It took me a while to realize I could only build the resource collection stations after removing a solar panel. The sun's face is great (also the solar flares are a nice visual touch), and I love the hamster farm and generator :D Nice job! The resource supply balance concept is super cool, it reminded me of Evil Genius' energy management component for some reason.
Aug 5 19:53:21 7h 22m B1NMAN_ROFP ♥ 1 I made to to wave 5! I like how your weapon throws you backwards, that's a fun touch. Also the screen shake is fun but the screen wobble when you move left and right started making me slightly motion sick :D I really liked the attack mechanic though.
Aug 7 14:09:16 42h 15m Energy Scraps ♥ 1 I like the environment design is cool, although the controls felt a little sluggish to me or something. The overall concept reminded of No Man's Sky's resource gathering / ship refueling. Overall nice job!
Aug 10 21:01:00 78h 51m Greenhouse Dystopia ♥ 1 Nice! I like the color choices, very apocalyptic and dirty feeling. Creative story. My only complaint is that the movement feels a little swimmy to me, but overall it's a fun little platformer.
Aug 11 12:21:40 15h 20m Lights Escape ♥ 1 I like the lights going out concept. It gets really tricky if it goes black!
Aug 11 12:54:33 32m 53s Oil Patrol ♥ 1 Love the graphics!
Aug 14 20:41:26 79h 46m Rocket Bow ♥ 0 Nice art! The little flamey face thing is cool :)
Aug 14 20:47:14 5m 48s Hydrocrypt ♥ 1 Having the same issue as @taras on Linux with LOVE 0.10.2 The art looks pretty tho!
Aug 14 20:51:47 4m 33s Gymtastic ♥ 0 It seems the Linux build is broken due to the data files having inconsistent letter casing.
Aug 14 22:36:05 1h 44m Encounters ♥ 1 I met Joyce! Cute little game, something about the walk-bob combined with the step distance made it feel like I didn't have great control but I liked the exploration aspect. Extra points for Rick and Morty references ;)
Aug 14 22:43:29 7m 24s Tunnel Bad Trip ♥ 0 Nice game, unique art style. It was a bit difficult not knowing when the next light beam would appear, and the camera snapping when entering/exiting the vehicle was a little bit jarring, but a fun concept overall.
Aug 14 22:51:20 7m 51s ZombieZurvivor ♥ 1 The WASD/Mouse control is really fun, and I like the use of shadows around the wall corners and behind the zombies. I wonder how it would be if the flashlight were directional?
Aug 15 15:42:37 16h 51m Spaced out ♥ 1 I love the isometric ships! Really quality visuals, camera movement feels fantastic, everything is all very cohesive feeling. Really nice job on this one!
Aug 16 15:28:11 23h 45m Spacesquid Spaceship ♥ 0 I survived! This was awesome all around, I think this would make an awesome mobile game. My mouse clicking finger is exhausted.
Aug 17 22:25:18 30h 57m Out of Power ♥ 1 Using static is a neat idea for visualizing losing power, nice.
Aug 17 22:30:20 5m 02s Dare to Ludum ♥ 1 So meta! :D
Aug 19 21:08:37 46h 38m Urban Campaign ♥ 1 Love the music and visuals, especially the color! nice job :D
Aug 19 21:17:09 8m 32s Crankship Courier ♥ 1 Fun little concept, took a little while to get the hang of moving around and then clicking the appropriate button. I wonder if just moving to either the the propeller crank or the gun crank and then tapping an "action" button would be more approachable? I liked the cloud effect but it was slightly disorienting due to the direction they moved (sometimes I felt like I was moving backwards, visually). Overall though, nice job!