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Tuomo

Feedback comments for LD39

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TimestampSince previousGameTuomo's comment
Aug 4 14:36:23 A Growing City ♥ 1 Nice concept but I felt execution would benefit from bit re-thinking. My biggest complaint was lack of any kind of key/controls listing (you explained mechanics well), I was bit confused at first and misclicked couple of buildings in random places. That leads us to second problem I had, after resetting game (main menu/start game) placement didn’t work anymore. Same happened both in web and downloadable version. After I got the hang of it, I managed to complete the game. I really liked your minimalistic art style. Only things that bothered me was that there wasn’t enough padding in the tutorial windows and changing font size felt bit sloppy (also not fan of Arial, but that’s just me :)). Also different heights on terrain made it look bit confusing and busy. Flat land could work as well as height didn’t seem to affect gameplay in anyway. Soundwise your game was bit lacking, maybe a simple background music or ambient could have added more atmosphere to the game. Overall interesting idea and nicely done game!
Aug 4 14:57:16 20m 53s Asolar ♥ 1 Fun and interesting game, and really different take on theme! Props on using cellular automaton as a game mechanic! I missed some graphic or some particle effect on explosions, they felt bit sudden. Also it could add more to the game if you could die to your own bombs. Simple art style worked well, but character felt out of place (and lack of animation made it feel more like a crosshair than character). Also movement stopping completely when bumping into a building was bit annoying. With couple of tweaks this could be fun little game!
Aug 6 16:55:05 49h 57m Tiny Explorer ♥ 0 Great atmosphere and interesting concept. I loved the visuals and sounds, the way they created amazing mood. Only things I have to nitpick about are lack of texture on the ground, sometimes it was bit hard to tell whether buggy was moving or not (especially in dark). Also terrain felt really slippery which was bit odd. Altogether great job!
Aug 6 17:13:33 18m 28s Eclipse ♥ 2 Great job with the visuals and sounds, you created really wonderful mood. Gameplay on the other hand wasn’t really interesting. I didn’t really find any motivation for completing maze after first time. Sometimes it was also bit confusing where the character actually was. Moving camera with mouse felt bit pointless, why not just adjust camera so player can see? Maybe flesh out the story more, and give player that way more motivation to keep playing?
Aug 10 08:00:31 86h 46m Elemental Harmony ♥ 2 Congratulations for making your game this polished in a such a short time! Here are some notes/complaints from me: Gameplay wise it was nice and fluid, i encountered same bug as someone earlier noted where game would freeze on enemy's turn. Maybe you could have given some sort of run down on units in start. Took me while to figure out what they did. Also some attacks are really hard to notice, maybe add bit more “punch” to them. Graphics are well done for most parts. One problem which is really common with all LD games is fact that no one changes default font or ui graphics of Unity. It just makes your game look so much less complete. Music is nicely done. Maybe some sound effects to add more impact to hits?
Aug 10 08:18:44 18m 13s this must be the place ♥ 0 Interesting concept but execution wasn’t that interesting or fun to play. This game needs some gameplay element added to it. I don’t think that reading other players randomly selected strings of words is that engaging. Music really makes the mood. Biggest complaint about the visuals I have is about that cathodic screen flicker effect, it hurts eyes with those bright colours.
Aug 10 08:29:05 10m 21s Amber-graph ♥ 1 Maybe little explanation on what I was supposed to be doing and what those numbers meant (I really don’t know anything about algorithms)? I figured out but with couple of tries, others might not be as patient. Overall I liked the simple puzzle gameplay and aesthetics went well with that. Not sure how to rate mood or humor so I am leaving those blank.
Aug 10 08:42:20 13m 15s Almost Home ♥ 0 Overall nice and very atmospheric game, well done! I found hitting the energy cells really hard, maybe make so that player doesn’t have to hit them exactly spot on.
Aug 10 08:59:36 17m 16s B:/ Connected ♥ 0 Really interesting game, a lot of potential to create really challenging puzzles! I loved everything about it! My only complaint was maybe you could parse command so you could be able to type “m1” instead of “m 1”.
Aug 11 10:44:33 25h 44m Locomatomatic ♥ 2 I had blast playing your game! I like how it’s really simple at first but gets harder from just by simple fact that your train gets longer. I just wish there were more upgrades and stuff to buy, but great job getting all this in. And everything works really smoothly. One little nitpick: at first I didn’t understand that those boxes were the engines. Maybe differentiate them from each other and make them more “engine like”. Otherwise amazing job!
Aug 11 10:58:49 14m 16s Lola's Barkade ♥ 1 Funny idea and interesting take on the theme! I love the graphics, they are really well done. Gameplay was okay, I wish there was more alert or something when machines turn off. Everything is now so sudden, bankruptcy happens so quick I had any idea what I did wrong. Overall needs bit tweaking but fun and beautiful game still.
Aug 14 17:21:17 78h 22m The Unseen ♥ 1 Great game, one the best I’ve seen so far! I’m absolutely in love with the visual style. Atmosphere is really tense and it’s interesting how I got the feeling that my torch was going out even though that was not the case (so I think your game fits the theme). Only negative thing I have is this little bug I found: My strategy to avoid eyeballs was hugging the walls constantly. Sometimes when there was something behind the wall in reach of the light and I was positioned close enough the wall, light would show up behind the wall and sometimes reveal eyeballs without triggering them. Like this: Näyttökuva (291).png That little bug aside, congrats on creating a masterpiece!
Aug 17 07:55:45 62h 34m Exocharge Infinite ♥ 1 Very polished and smooth experience! I’m not big fan of bullet hell games but you managed add some puzzles elements to your game which made much more appealing to me. Graphics are well done most part but times there so many particle effects on screen it becomes hard to understand. Also you could have taken the 80’s neon glow / Tron theme even further, some elements like the dull gray ground looks, well, dull. Sounds and music fit well to the theme. Overall great job!
Aug 17 08:24:02 28m 17s I Am S.A.M ♥ 0 I don’t know how to rate this. You really throw player straight into the deep end here. I didn’t get anywhere, I might be stupid or impatient. As suggested earlier some direction or pointer to get started would have helped.
Aug 17 08:34:03 10m 01s tropix 🌴 ♥ 1 I got as many likes on pictures as I get in real life :) I too would like have some information why some pictures get more likes than others. At moment it seem bit random. Sounds and music created nice atmosphere, graphics felt bit rushed. Overall interesting idea and fun little game!
Aug 17 08:48:56 14m 53s SOMETHING IS WRONG. SOMETHING IS WRONG. SOMETHING IS WRONG. ♥ 0 An interesting idea but I feel you could have made so much more with it. As it is game felt really easy and quick, might be my 10/10 colour vision but some cases I saw the cube immediately from start(lighting gave some sides little bit different shade). Switching its material to shadeless could have prevented that. You could have created some really cool puzzles with this idea, now it’s just matter of walking to cube and clicking. I even ignored the ascii characters completely as they didn’t seem provide any useful information.
Aug 17 09:10:34 21m 38s The Last Battery ♥ 0 Though it’s cool you managed to make this entirely in HTML/CSS, game itself wasn’t that cool. Some variation to gameplay could have made more interesting and challenging, like bolts with different sizes that give you different amounts of energy. Messages that pop into view where either pointless or I didn’t really have time to read them. If want to have backstory to game this simple, you need make it count. Random messages about flappy bird or Katy Perry do not build atmosphere that well and keep player engaged.
Aug 18 15:40:32 30h 29m Trough The Desert ♥ 1 I like idea but execution feels really sloppy. Physics are odd, you can zoom out of the “hangar”, desert has some weird blobs in. Lack music or at least some kind of ambience kills the atmosphere. Default Unity font and UI graphics have too little padding, Go-button is almost hidden. There is great idea here, just needs lots more work.
Aug 18 15:56:41 16m 09s Quad and Cycl ♥ 1 I found the switching between characters really annoying and too sudden. It left me couple of times really confused. Also as mentioned earlier: different resolutions of lo-res graphics don’t fit well together.
Aug 19 09:01:28 17h 04m Party Island ♥ 1 Funny and interesting entry! Especially liked sounds and music. Visuals are bit lacking, they get worse during gameplay as after some point you can’t even see anymore the things you are adding to the island. Overall good job!
Aug 19 09:10:01 8m 33s The Electrician ♥ 1 I liked art and sounds/music together. Gameplay was bit confusing for me, I didn’t understand why I sometimes got zapped. Was it random or did I do something wrong.. Overall loved the simplicity of it all, great job!
Aug 19 09:24:53 14m 52s A dark time ♥ 1 Am I really bad at this or is this game really hard? I survived at best 1 day. Usually just got surrounded by zombies and shooting them didn’t seem to do anything. As mentioned earlier radius of the light is too small, and also what’s with the DAY being dark. GUI needs to clearer, atm hard to tell buttons and and meters apart. Pick up icons (on top of the screen, I assume they are pickups) are way too small and hard to distinguish. I like the idea (this could become really interesting game), but balancing and graphics need more work.