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Tuomo

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TimestampSince previousGameTuomo's comment
May 1 10:52:57 Age of Utan ♥ 1 Really enjoyable game. Gorgeous visuals, nice sounds and overall atmospheric game.
May 5 09:59:50 95h 06m Terra ♥ 1 I didn’t manage to get through the third part of gameplay, even with multiple tries. Checkpoints would have helped as suggested by earlier commenter. Would have loved to see how the story ended. Usually I’m not big fan of lo-res pixel graphics in modern games put in your art style it worked. Substituting arial with more “blocky” typeface would made it even more coherent. Sounds and music fitted the game well. Overall great entry!
May 5 10:19:04 19m 14s The Life Amoebic ♥ 0 Really interesting game, and I could see this as educational tool for kids to learn about single cell organisms. Nicely done!
May 5 10:44:28 25m 24s PRISMAZE ♥ 0 Loved the neon/dayglow look! I didn’t really get what I was supposed to be doing, I found a way around the maze and all I got was “retry/back to menu” menu. Choosing retry glitched the menu.
May 5 10:59:39 15m 11s Group Traffic Control ♥ 1 Interesting concept, though I don’t think there was anyone else playing while I tested it. I really liked the simplistic visuals, they worked well for the game.
May 5 15:38:11 4h 38m The Cockroach Lessons ♥ 0 Lose condition is bit sudden, maybe some sorts game over screen or even simple message would have made it more clear. I liked visuals and animations on the cockroach.
May 5 16:55:34 1h 17m Infecteria ♥ 2 I’m going give feedback more on the visual side, hope you find these comments useful. Overall very well done art. These are the things you might want give some thought: That filter you used on the logo, other text, text frame edges (like photoshop crystallize filter), i find it bit obvious. Those cell organelles look bit random (and maybe small?), maybe reference some scientific illustrations or microscopic images on them (if you haven’t). And biggest complaint: typography, there are at least 4 different fonts used. And they don’t necessarily work well together. Less is more in typography and legibility is most important factor when choosing fonts. Tutorial screen is really busy and there isn’t much space around text. I even had some text clipping going on right side of the screen. Also maybe check font sizes, that text is huge.
May 7 15:11:09 46h 15m Superbugs ♥ 2 I solved all the puzzles (and got Nobel prize), and was left with a need solve more. Very fun and addicting game!
May 7 15:22:23 11m 14s Heckin' Ants ♥ 2 Despite the couple of glitches (not able jump sometimes while running, and some flickering graphics) I enjoyed playing this. Congrats on getting it done in 24 hours!
May 7 15:54:54 32m 31s Norit ♥ 1 Gameplay felt really polished. I didn’t realize at first that all the shops had different items to sell, the game made much more sense after I got that. Maybe different sprites (or colors) for each shop would have helped. Otherwise great job for first entry!
May 7 16:10:47 15m 53s it's (skull) business ♥ 0 I’m confused. I think the game worked for me, but I didn’t really got what I was supposed to do. Picked up the phone, read the notes and started the spaceship. And after watching a while the ship fly about I got message that success was true. I guess I won?
May 7 16:28:23 17m 36s Debug Defence ♥ 0 The first couple of levels felt really easy, difficulty ramped really quick after the game introduced snails that explode into other bugs. Just a little bug (not pun): towers were drawn over win/fail message for me. Despite that very well done game!
May 7 17:10:05 41m 42s Cathode Way ♥ 2 I was bit skeptical when I first saw your game, as I thought it was just a clone of The Witness. But you truly won me over. Very well done! Mechanics are different enough to make it feel original. Atmosphere and music helped in that too. Graphics felt bit unfinished (or placeholder like), but this is of course understandable given the short amount of time, team size, and HUGE scope you had. I also encountered a couple of bugs where I would get stuck after exiting a monitor. First this happened with the first monitor and after that with monitor on top of the tower.
May 7 17:47:11 37m 06s The Morix Colony ♥ 1 Interesting game, but becomes quite repetitive after while. I didn’t feel my choices made much difference, apart from gambling with pirate attacks. Maybe if you could build and upgrade your colony at any time instead of waiting for right event to happen.
May 7 18:43:20 56m 09s Dung Beetle ♥ 4 Nice game! Atmosphere is great and fun gameplay despite little clunkiness in controls. The flybys in every level are great touch! Just some nitpicking: Dung ball felt almost lightweight, like a ping pong ball or something like that. As mentioned earlier animations could use some work, the beetle’s walk is slow compared to the movement speed and it looks like it is gliding when moving. Art looks bit mismatched (some assets are more realistic some more cartoony).
May 11 16:49:16 94h 05m The Space Explorer ♥ 1 Thumbs up for the wonderful visuals. I can’t believe you made alone all those models and textures, and managed to make working game at same time. Truly amazing job! Here is couple of little notes for improvement. Enemies would sometimes clip through each other and attack from same spot. After killing one I wasn’t able to attack the other one. Also hitting an enemy didn’t give any feedback upon hit, unless you constantly looked at health bar. It wasn’t always clear where I was supposed to go or what to do. Hotspots (or the red orb things) were bit small, I spent some time searching around the planet before finding next one. But anyway overall amazing game! And made with Blender, I think this the first one I ever played.
May 11 17:07:45 18m 29s A Rat's Story ♥ 0 Fun little game! Poor rats, I was so bad at this so they kept dying all over the street. Tiny little nitpick about graphics: assets are in different resolutions which makes some sprites look really unfinished. Also some colors were really hard on eyes. Apart from that everything worked well and I enjoyed playing this.
May 12 10:37:49 17h 30m Landshift ♥ 1 I wish I understood better how the connecting system worked as this looks really fun to play. I got better score just randomly pressing buttons than actually trying play correctly. Placement of the tile and completing river/road is bit unclear or not communicated clearly enough. Visuals are really nice and work well for your game. Thumbs up! Ps. I checked out your graphics updates in post jam version. Overall everything looks better but you might want rethink that awfully saturated background. It’s bit hard on eyes.
May 12 11:12:52 35m 03s Astromike ♥ 1 Your gorgeous visuals and amazing sound design makes Astromike super atmospheric and polished game. My only complaints/suggestions are about the design. Camera feels from start to be sometimes in “wrong place”. Character is positioned oddly on screen, too near on edge. Is it necessary to move camera every time player moves, this makes playing really jerky. I see the strong inspiration you had from the Go trilogy. Maybe your game would have benefited staying true the original controls as the action part doesn’t really give anything new to the game, and takes away lot of the puzzleness the Go games have.
May 12 11:36:23 23m 31s Secluded ♥ 1 I love the minimalist style of your graphics. Only concern about the style is that I was confused sometimes who was talking. Maybe placing bubbles on different part of screen would make scenes with multiple characters more clear. Overall really interesting story based game!
May 12 11:57:38 21m 15s Armageddance ♥ 0 This is one of the most original ideas I’ve stumbled upon while playing LD38 games. Super funny and and matching visuals! Only problem I found (as many others commenting) is that arrows don’t seem to follow the music in anyway, which is usually point of these kinds of games. And point where you are supposed hit the buttons is bit unclear. Nice job anyway!
May 12 12:25:50 28m 12s The World Outside ♥ 1 I fell in love with the character style, it felt almost like something out of stop motion animation. Character animations are alright, but maybe add some more “punch” to punch. The world felt really empty and theme being “a small world” i didn’t really get that from the game (or the parts I got to see before the ninjas annihilated me). I can’t think of anything about the gameplay that hasn’t said already by other commenters. Overall I think there is lot of good in this game, it just needs a lot of rethinking and polishing. The endearing character style is what really sets this apart from others.
May 12 13:14:35 48m 45s Pineshore Planet ♥ 1 You have created such wonderful little world. I really loved all the little animations that made the world feel alive. Music and especially the zoom out music were perfect. Gameplay was intuitive although I sometimes misclicked characters from from edge of the world while trying to rotate the planet.
May 12 13:40:36 26m 01s Kill Boom (singleplayer + multiplayer) ♥ 0 Really liked the visual style (too bad you didn’t make graphics so I can’t praise you about them). I have to agree with others that gameplay was bit too clunky for this sort action game. Aiming was really awkward, and it took me while to understand how it worked. Player character looked like he was floating in air. There was no feedback from getting hit, until it was game over. I didn’t really get how this game related to the theme “a small world”, world wasn’t that big and it was limited but that’s essentially the case in every game. Overall there is potential in this. Would love to try the multiplayer with friends once the gameplay is more optimized.
May 12 14:07:30 26m 54s "Comme le monde est petit ! " Smalltalk Supermarket ♥ 0 Your game made me actually laugh! Really loved the kooky art style and lighthearted atmosphere. Gameplay was bit hard but suited well with the last minute shopping panic theme. Few little improvements you could consider: as said by earlier commenter camera was problematic, made me even bit ill while trying to navigate through the shop. And as you clearly yourselves have noticed some of the groceries weren’t that clear what they were (especially the bacon ;)). Maybe add some labels “canned goods”, “milk” and so on hanging from the ceiling, like in real supermarkets. Apart from some minor flaws this is really great game!
May 12 18:23:38 4h 16m The Deific's Guide to Creating, Exploiting, and Destroying Pocket Worlds ♥ 1 My main concern with this game is that the learning curve is really steep at beginning. Player is presented so much information about the elements and worlds and everything so it becomes really confusing. Maybe it’s just me but I prefer seeing an example gameplay or something like that in games rather than reading a chapter of text. Maybe break down the tutorial into even smaller pieces and give player time to take information in. Visuals in this game are interesting. One suggestion is toning down saturation on colors. Currently they are really bright (and hard on eyes).
May 12 18:41:11 17m 33s Shapeshifter: The King of A Small World ♥ 0 Your game reminded me those 3d platformers I used play in 90’s. Few suggestions: terrain is mostly green, maybe use some color or model assets to guide player more. It can be subtle like in level 2(?) you see a tiny passage, and shortly after get the ant form to pass through. Jumping with the grasshopper was bit buggy and broke the game for me as wasn’t able to jump again after a failed jump attempt. Shapeshifting is an interesting mechanic.
May 12 19:09:37 28m 26s Eine Kleine Insektmusik ♥ 1 An interesting concept and nice to see a game that uses sound as part of the gameplay (or I assume that the hammers are following the song). With bit work and polishing this could become something really great. Some suggestions: Hammers are really tiny, with this cartoony style they could be much bigger. This would make more clear for player where they hit. Some colors are really saturated and could be toned down to make visuals easier on eyes. Also sticking with just one font would make style more coherent, main menu font size is tiny. I also agree with other commenters that this reminds me something out of looney tunes or some other classical cartoon, visual style could be taken more to that kind of direction.
May 12 19:36:35 26m 58s Planet Taxi ♥ 1 I like the idea but the gameplay felt unfinished and buggy. The lack of indication where to go as mentioned is a big minus. The graphics are nice but bit confusing at places. Sometimes it was really hard to tell if car could pass through some areas or not. And my taxi bugged out and I wasn’t able drive straight after that (this happened I think at the one of the planets poles). Also after colliding with a wall car would be just stuck there unless reversed away, which is bit unexpected behaviour. Overall with some gameplay tweaks and some graphical adjustments your game could become something really fun to play.
May 12 20:04:21 27m 46s Snoozle Pooz ♥ 2 Cannot resist game with kitty, must play! This game is so cute! Cat is modeled and animated really well, other assets aren’t at same level, but given the time limit, great job. Sounds are cleverly done really add to the overall catness. Only lacking part is the gameplay: not much to do here. Even with just simple timer or something like that this could have become more game like. Still overall an endearing experience!
May 13 09:51:31 13h 47m what's left ♥ 2 Here is some feedback for you, hope you find this useful. Great concept, but in order to be good game it needs more work. Controls in platformer need to be on point or they feel awkward, you did okay except for clinging to the blocks (unless that was intentional). Maybe give player couple seconds to adjust to controls before start shooting him. Visuals are functional, but feel rushed (well it’s Ludum Dare). Despite some flaws great first entry, thumbs up! Ps. Add screenshots to your game page to get people’s attention better.
May 13 10:06:40 15m 09s Every Man's Sky ♥ 1 This is not just game, this is art and a interesting social experiment. I am glad tested this quite late in voting period so people have had time to create lots a planets. Had fun exploring around space and finding creative ways people had used tools you’ve given them. Amazing job!
May 13 10:20:43 14m 03s Becky's very very Small and TOTALLY not mundane World ♥ 1 This is perfect! Funny, witty, easy to learn and still challenging to play. One thing I missed was backspace in writing part, I am really good at typoing (and I’m not native english speaker). I’m not usually fan of low-res pixel art but you made it really well. Just little bit tweaking in colors so important parts would stand out more and GUI could more simpler and clearer. But this is just nitpicking, your game is perfect!
May 13 10:43:14 22m 31s It's A Small World ♥ 2 Amazing game! Interesting take on the theme. First I felt bit like I was playing Animal Crossing but you foreshadowed in a great way the coming events. Story really made the game, visuals and sounds supported story in a great way. Perfect!
May 14 12:38:53 25h 55m Small Obstacles ♥ 1 Overall your game is really enjoyable. I wish you had made the puzzles bit harder. All the elements for interesting puzzle design are there but levels are tad too straightforward. I have to agree other commenters that mouse clicking wasn’t most intuitive control for elevator. More polish and level design and you have great game!
May 14 13:14:10 35m 17s Humanity Simulator ♥ 2 Great and interesting idea but I feel execution needs bit more work. At first gameplay feels fun but becomes quickly repetitive. Driving around collecting money doesn’t really give feeling that I’m polluting the world. And money just seems pop out everywhere with no reasons or explanation. Visuals are well done, maybe bit dark at places. Overall good job, idea is there, execution needs some rethinking.
May 14 13:41:49 27m 39s Three of you. ♥ 2 You did awesome job with the visuals. Just few minor flaws there: characters sometimes would “vibrate” like they had some sort seizure and day/night cycle was really short and with flashes you get with collecting something it felt like screen was constantly flashing. Gameplay is bit lacking, to be honest not very fun. I managed collect all the needed crystals but it didn’t feel an achievement, I just thoroughly scouted the whole island. Game name implies that there is some sort meaning to there being three characters but other two didn’t do much but annoy me. Maybe if they would collect nearby resources, that could make them more meaningful. I think there is potential here. Game just need some more mechanics or design rethink. I love the characters, they are really cute:) And character style is awesome!
May 14 15:42:28 2h 00m Penguin Deliveries ♥ 1 Awesome job! I love the super cool retro illustration styled graphics, music fits the mood perfectly. I am glad that you couldn’t damage the spaceship as I am awful at piloting in this game :) One little suggestion about visuals: Maybe make spaceship bit bigger or window and penguin bigger, in this size penguin becomes really unclear.
May 15 16:41:58 24h 59m Supernova ♥ 1 Super cool and polished game! This kinda reminded me of c64 games, visuals made out from basic colors, simple mechanics and super hardcore difficulty. Expect in those games you wouldn’t have unlimited lives. Awesome job!
May 15 17:00:53 18m 55s Pie Planet : Octopus flavour ♥ 2 Great concept and very well done execution! Just couple of minor flaws: In start you are told what to do, so I assumed that I am prompted when I have collected enough resources. Took me while to realize that I had click on buttons to open new options. UI graphics are bit messy, they could use little bit simplifying and cleaning. And maybe font size could bit bigger. Overall an interesting and quite challenging game!
May 15 17:23:40 22m 47s Too Small For Us ♥ 1 Space travel was done well, but scale on the planet seemed odd and it was hard to tell distance from the surface. Visuals are nice and simple, lack of sound breaks immersion as commented earlier. Tooltips are placed too close to center. Biggest problem for me was motivation and story. I had no idea who I was and why I was doing all this. I quit after refuel so I don’t know how it ends.
May 15 17:34:14 10m 34s Small Whirled ♥ 0 Wow, you did all this in one day! I love the graphics, clean and simple. Particles are bit confusing as someone already mentioned. I’m not sure I really got the controls, most of times I managed to escape just whacking up key until I got out. Altogether awesome entry!
May 15 17:50:20 16m 06s Sunny World ♥ 1 Nice little game and really skillfully executed. My only complaint is the icons that indicate the different functions on planet, took me couple of tries before I realized what they meant. As suggestion maybe add some more animations, currently it doesn’t feel like there is life on the planet. Something like little people going around and tiny cows grazing the meadows. Overall great job!
May 16 09:38:15 15h 47m Marco Polo ♥ 3 You created great atmosphere here, story sounds interesting (I tried couple of times and died really early on). I have to agree earlier commenter that the action in point’n’click game isn’t the best possible solution and given the tiny amount of time you have to react (and find a hotspot on screen) doesn’t help. The marco-polo mechanic is cool. I didn’t get to use much as I died constantly. Music and sound really make the mood. Voices are bit rough, but overall sounds are great. Visuals have couple big flaws in them. Typography needs some serious rework, game with this much text (intro, instructions, in game messages) needs to have great legibility. Font you chose for the longer texts is nice, but doesn’t have the best readability. Longer texts should be always aligned or justified to left, centered text only for couple of sentences. Combination of green text on blue background is really awful color combination. The first screen of the actual gameplay is really confusing. I got lost outside constantly as point of view get changing between looking back and and forward. Compositions on most of the backgrounds need rethinking, clear focus on exits and important hotspots. Although my feedback sounds really negative, I actually enjoyed playing this. With some work this could become really atmospheric and interesting title.
May 16 15:04:26 5h 26m Planets of Zoltcon ♥ 2 I love your art style on character and planets, UI graphics don’t really match rest. Your planet shrinking mechanic is really unique and interesting take on the theme. Gravity felt bit buggy. Altogether interesting concept and nice game!
May 16 15:28:39 24m 13s A Mind Is A Small Place ♥ 2 This game is a masterpiece. I love everything about, psychedelic visuals (that dither effect is awesome), really moody sounds, simple but effective gameplay. Story is perfectly told through symbols and metaphors. I don’t think I got the alternate ending, maybe I’ll go back and play this again. Amazing job!
May 16 15:41:27 12m 48s o, the game ♥ 0 Cool minimalistic visuals! Altogether polished and fun little game. Only little complaint is that while standing still it’s impossible to tell in which direction the “bullet” is going to go.
May 16 16:01:47 20m 20s Daffodil Village ♥ 1 Interesting take on the theme! I wish there was more variation to the dialogue, almost gave up playing this because people get saying same things over and over again. Art style is fittingly cute. Maybe change the dialogue option boxes background color something different than ground color. They get bit lost. Overall interesting game, good job!
May 16 16:18:26 16m 39s Planetary Infestation ♥ 0 I’m glad that others thought this game was really hard, I was awful at it. Managed only to destroy one enemy before dying. Graphics are simple and effective, sounds okay, controls worked as expected. Overall a solid entry!
May 16 16:29:13 10m 47s DUCKTRON ♥ 1 While this is really funny and quite addicting game, I was left missing some kind feedback from getting hit by the other ducks. And I kept constantly skipping the game over screen as I was furiously pressing x.
May 16 16:42:28 13m 15s vijver ♥ 2 Nice moody game, though I was left yearning to be able to interact with the world in some way. Even some meaningless interaction would have made this so much better. Graphics are absolutely beautiful, maybe little variation to stuff could make them even more perfect. Glad to hear that you are developing this further.
May 16 17:14:51 32m 23s Naughty Gnomes ♥ 1 Though I really liked this there was few things could use some rethinking. Overall busyness in game screen, there is some much going on. Maybe zoom in on the actual gameplay area. Also while most of graphics are in low res pixel art style, some aren’t (like fonts). This really stands out and breaks the coherence. Gameplay itself is pretty solid. Overall great job!
May 16 17:36:55 22m 04s The Microns ♥ 1 Oh my god I’m so stressed out after playing this! Poor microns, I’ll remember you next time I microwave some popcorn. I liked the game on most parts, except for the tank controls. I just couldn’t get the little guys to go where I wanted them to go. Hope that was intentional:)
May 16 19:02:43 1h 25m Hexworld ♥ 0 Really nice entry! I loved the board game likeness. I played the single player one, I think I’ll try playing this with friends too someday. Graphics are really nice, but sounds are bit repetitive.
May 16 19:31:44 29m 01s The Ludum Show ♥ 2 Nice short adventure game! Lot of good ideas here, but needs more work to be great. Graphics are okay, bit stiff. I’d recommend using bit more less saturated palette, it’s bit too bright. Especially those red flowers on green grass. That sewer scene was bit odd. How did I get there? Was the pond drained or something. The magnet and key puzzle was really obvious. Overall really functional game and your first entry, good job!
May 17 18:39:50 23h 08m Acquaintances ♥ 3 I loved the simplicity of this game, but on the other hand not really sure I understood what I was supposed to be doing. I clicked the person I got first on all the levels and got response “ar-ar-ar-ar-are you crazy?” in the achievement/end(?) screen. Was that successful game? Second round I tried clicking on random people, that didn’t seem to do much but give achievement and sound. My point, if I have one, is that maybe flesh out game more and don’t build it around achievements. Sounds are the most interesting part of this, I loved the random phrases people said. Graphics are functional, but look rushed.
May 17 19:00:10 20m 20s Wood Womb ♥ 1 Wow, that’s one powerful kitty. Stuff just flew around when I scratched it. Overall I had fun, graphics are well done, sounds maybe bit bland. One suggestion: maybe develope more the relationship with the human and the cat. I literally threw stuff at him and he didn’t even react. That could possibly add more depth to the story too.
May 18 12:39:16 17h 39m Stellar Twist ♥ 1 Wonderful concept and I really enjoyed playing your game despite few flaws I found. The puzzles themself work really well, but movement controls aren’t best (I played with controller). Character seems to slide too easily off things. Maybe you could consider 8-axis movement instead of full 360 degrees, that would make jumps easier. Graphics mostly are well done, but few problems here too. Some textures like the ground really messed my depth perception, and made some jumps really hard. Also I feel like positioning the cube is bit too high on the screen, I had to constantly rotate the cube to see where I was going. Also maybe add some ambient light (or make shadows lighter) so the shadows would not be so dark. I really liked the idea in main menu, but some texts are too small. Sounds are ok, didn’t really notice them. I am glad there is pick up sound for stardust, otherwise finding it in the bushes would be really annoying. Altogether nicely executed fun game with potential to become something really great with few adjustments. Great job!
May 18 13:00:13 20m 57s Jar of Life ♥ 2 Cool little game! Graphics are nice most part. Have you tried other fonts instead of current? I’m not sure how well it fits the sort of ornamental and pretty style you got. Gameplay is simple, not much to do except just observe and occasionally place new herbivores. One thing I found odd is that amount nutrients going constantly down, in closed biosphere that probably shouldn’t happen. I guess you used it as a timer. On one of my playthroughs the carnivore just ignored herbivores and hang on one of the flowers until his health depleted. Background music really adds to the atmosphere.
May 18 13:25:29 25m 16s Miskro ♥ 1 Although I kinda like the stylized 3d graphics in your game, but the lack of sufficient contrast made my head hurt a little. You could have also added some indication on where you can walk and where not. Took me a while to realize that I actually could climb that really steep hill in the beginning. Teleport transitions are really sudden made me bit disoriented. I really liked your concept!
May 18 13:43:45 18m 16s Talkies ♥ 0 Great concept! I think the character sprites are bit too similar, or you could have higher resolution characters so the finer details would be more clear. Tutorial was nice touch but the text window was constantly in way so it became really annoying. Also sometimes characters thought bubble would go outside the screen and all I can do is wait for it to appear again. Title screen is really hard on eyes, all those colors and that jumping. Epilepsy warning:)
May 18 14:07:49 24m 04s Honey Home ♥ 2 What a beautiful and atmospheric game, and also same time fun to play! I really loved the visuals, only complaint is that you could have made a background with similar pixel style instead of the blurred one. It kinda sticks out now as other assets don’t even have anti aliasing. The music is superb. So is the gameplay and controls. Could be fun if you got some kind of statistics screen in the end telling how many bees you collected and how many died during the trip etc. Overall amazing job!
May 18 14:33:00 25m 11s Yet Another Godzilla Game ♥ 0 Cool, it’s a another Godzilla game (I worked on something similar in LD33, I think..)! Gameplay is fun, but lacks some kind of objective. Now it’s just random destruction while defending occasionally. Also the game crashed on me couple of times, could be the massive amount of debris created. Graphics are bit fuzzy, like I didn’t have my glasses on. I’m not sure if I like it. Btw I have to point out that lizards don’t have nipples and belly button:)