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Tuomo

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TimestampSince previousGameTuomo's comment
Dec 9 07:40:06 Santa's Factory ♥ 2 Overall great game with fun idea and wonderful atmosphere. Art style is nice and crisp. Music and sounds build atmos very well. My only complaint, as others have pointed too, is the controls. I found picking up the presents really hard, and stressful after they started piling ;)
Dec 9 07:54:25 14m 19s Power Surge ♥ 1 I really enjoyed your game. Is it me but I found managing the upgrades really tedious so I ended up just avoiding getting any. Especially ones that weren’t instantly obvious what they did. Art is really well done, sounds maybe bit bland. Overall great job! Ps. Press any key (except mouse button) to continue;)
Dec 9 10:15:06 2h 20m Crowd Control ♥ 1 Even the easy mode was too hard for me. Mostly because it’s really hard tell apart gunmen and trolls from growd. I guess that’s the idea but with monochrome colors and geometric shapes it’s a quite challenging task. Overall I still enjoyed your game, as whole it felt polished and well executed.
Dec 9 10:36:10 21m 04s GrowboRally ♥ 1 Awesome idea and fun game! Graphics look bit placeholderish, or rushed, and weird scaling of the end screen doesn’t help. The card icons are bit unclear, as they are really important part of the game, maybe make them more clear or bigger. Handwritten font/texts are not working best for legibility. Overall experience was fun, execution left me hoping some reworking/rethinking.
Dec 10 10:15:54 23h 39m Octopode embrace ♥ 1 I really loved the art style, it’s really cool. I found shooting the pirates(?) bit too hard, I don’t think I actually ever hit them just run away from them;) Also sometimes clicking destination didn’t do anything. Otherwise solid gameplay. Sadly I had couple of crashes too. Some nitpicking: you had the nice script font you could have used instead of unity default font (arial) in port/island names (and other places), it would have made game even more consistent. On map names where in such small size I found it kinda hard to read. Maybe ambient sounds of something like that could have given the game bit more atmosphere?
Dec 10 10:56:31 40m 37s Super Trader 64 ♥ 3 I see 64 in title, I am instantly intrigued. Interesting concept and quite fun game you have created. First I found the controls to be bit clunky (to be fair 64-era controls were;)) but got used to them. After few trades I no longer had any idea what I had in my bag. Some kind of counters for the different items could have been nice. Now I just traded until I had completed the trade or ran out of time. Graphics are nice most part, really reminds me animal crossing. Not fan of the flickering textures though, and that’s more PS1 thing too;) Overall nice atmospheric game with interesting gameplay. Ps. Sell this idea to Nintendo for their next Animal Crossing title.
Dec 10 14:55:45 3h 59m Praise is not enough ♥ 1 Gorgeous background visuals and music, but everything else seems subpar with them. Gameplay isn’t very engaging, most time spent just checking out the numbers so visuals feel just add-on. It felt bit more like I was playing blackjack than duelling. I really like the idea and atmosphere but the game part needs something more.
Dec 10 15:17:09 21m 24s Glowing Meadow ♥ 1 I had same zip-file problem, windows didn’t recognize it as proper zip, 7-zip worked though. Really cute and well executed game, easy to learn and hard to master. Gameplay became quickly really stressful and I started accidentally cut down plants and watering weeds. I don’t know whether game is too hard or I’m bad at it;) At least it really fits the theme. Also it’s bit annoying when you have plant surrounded by other plants and can’t get to it. Pixel art is really well done and sounds and music build up the atmosphere. Overall great job guys!
Dec 16 08:26:15 137h 09m Risky Robbery ♥ 0 Overall very well done game, but I had to point out some little issues. Not fan of the separate instruction manual, you could have included tutorial in gameplay somehow. Actions lack some sort feedback, getting caught by the guard didn’t feel that big of a deal as he just left. There is lot of text in game and sort of comes and goes, really hard to read. I liked the simple look of the game and how you could zoom in and out. You built a great atmosphere with lighting and sounds, good job!
Dec 16 08:42:57 16m 42s Ionising ♥ 0 Jumping is indeed buggy, but the bigger problem for me was “sliding” controls. All the surfaces felt really slippery and was hard to stay on them. Visuals are nice but I feel music doesn’t fit them. Sort of like adding 80’s bleeps and bloops to a ultra realistic modern FPS. Anyway good job for a first Unity game!
Dec 16 08:51:21 8m 24s Retro Rave Meteor Strike! ♥ 1 Nice arcade game with right amount challenge! I liked the simple visuals and sounds. I just wish there was some sort of background or something as times it felt almost as if I couldn’t move. Or I wasn’t sure if I was moving. Good job!
Dec 16 09:17:06 25m 45s Breakpoint ♥ 0 Interesting visual style, but you probably went bit overboard with it. There were times I felt bit ill because of the amount visual effects on the screen. Sounds and music was really great quality and fit the graphics style. Controls were well done. Although I found the constant controller vibration bit annoying. Start of the game was bit odd. No instructions or anything, character of in such odd place in odd angle it was really confusing. Took me while to realize that I could rotate the view, but even after that some of the jumps felt really frustrating to get right. There are really amazing elements here, but as whole experience left bit unfinished aftertaste.
Dec 17 08:29:28 23h 12m Drag n Hoard ♥ 1 Great idea with the gems limiting your jump, but could have possibly gone even further and make it more punishing. Or earlier, I usually just lost some gems to spikes or to the enemies before actually getting any effect to my movement. Sounds are very fitting to the visual style. I’m not sure about font you chose, non-pixelated font really sticks out in a bad way. Otherwise graphics are really well done.
Dec 17 08:42:42 13m 14s Crate Storm ♥ 0 Overall very well done entry. I think the game needs some kind of negative feedback if crate is not delivered. As is you could just ignore crates if they were pushed into tricky location. A penalty for not delivering would make this more of a game and less physics simulation.
Dec 17 11:57:09 3h 14m Bunny Mayhem Simulator ♥ 0 Your game is really pretty, kudos if you made all the assets during the jam! Game otherwise feels bit confusing. Collect and shoot carrots at bunnies until your pc lacks out? I miss some kind of goal or motivation to do so. Feels bit pointless otherwise. Also lacking part is just bad design.. Regardless I love this game for all it’s cuteness and weirdness. Good job!
Dec 18 08:38:01 20h 40m A time paradox ♥ 0 Visuals and music are on point here, great atmosphere. Interesting concept and story is told in cool way, well the part I got to see. This brings us to the problems, controls and difficulty. As many others commented, controls felt slow or lagging. And it didn’t help that difficulty ramped extremely quickly. I might be stupid but I did not manage to get through level 2, despite several tries and different tactics. Overall I really enjoyed your game and would like to see more of it.
Dec 18 08:51:57 13m 56s Conservation Island ♥ 1 I loved the visual style and music. Gameplay felt bit random. Either I had to madly click through huge amount of bunnies or burn them and leave random ones alive. Clicking became extremely difficult as number of bunnies goes constantly up, quicker I squish them. And burning seemed to end in random result likes all female colony. This is fun to play couple times but doesn’t offer much to keep playing.
Dec 19 07:38:24 22h 46m Candyspotting ♥ 0 Nice game, with stylish choice of graphical assets and music! Little simple but quite fun to play still. I wish that I could run from the cops when they spot me. It would make much more sense with the theme that way. Overall good job!
Dec 19 07:51:23 12m 59s Fruitless ♥ 0 Really great pixel art and animation, lack of music or any sounds makes it feel bit empty. Gameplay is well executed. Difficulty might bit too hard in the beginning, I didn’t manage to get any downgrades in my few tries. Ps. Read the other comments after writing this: I guess there were supposed to be sounds in the game, for some reason they didn’t work for me..
Dec 19 11:50:17 3h 58m Polyose ♥ 1 I thought shooting with arrow keys was bit clunky. Maybe a mouse aiming could have been better solution? Also when I had around 100 pieces movement started to jerk. Gameplay plateaued for me between 100 and 140 pieces. You could have added more enemies or harsher punishments as player gets more parts, as is I could have basically continued playing for ever. I liked the simple visuals. Only problem was tiny bullets, could have been bit bigger.
Dec 19 12:26:17 36m 00s Lava Lamp Factory ♥ 2 First of all: I almost didn’t play your game because of the graphics. Those fully saturated colors are an eyesore and literally hurt eyes. Never use full saturation in such a large amounts, especially red with green. I liked the concept. It’s interesting to see economics simulation built around a niche item. I just hope you’d flesh out the economics bit more, like earlier suggested about demand for different colored lamps. Also AI wasn’t the best. It felt as after playing a while my biggest bottleneck was getting the bots work (or destroying ones that had bugged out). Overall there were lots of interesting elements here, the bots and managing a production, but execution felt bit unfinished.
Dec 19 12:37:55 11m 38s Tillage Fever ♥ 0 A nice looking well executed management game, great job! The game is bit simple but I had fun playing it couple of times. Also kudos for making a short and still interesting game!
Dec 19 13:22:41 44m 46s Eternal Darkness ♥ 0 Is there a way to rotate the defensive walls? I couldn’t figure out so just built a sort of stone tunnel. Enemies are bit scarce. I saw one early and walked away from it, didn’t see another rest of playthrough (got bored and quit the game before winning/losing). There seems to be no threat walking into darkness, and no reason to build lights. I wandered carelessly around collecting materials and returned to my stone tunnel base to build more stone stuff. Menus should have a auto-collapse on them and a “blueprint” able to be cancelled. I accidentally built a wall couple of times by clicking a menu item while having the blueprint still out. I loved the character art, kind of reminded me of Playmobil characters. Atmosphere was well built with lighting and music. Fun concept with a lot of potential but the actual game needs more work.
Dec 25 15:23:10 146h 00m Public Opinion Monitor ♥ 1 I have to agree with others: I had no idea what was going on and what to do. I liked the visuals and music though.
Dec 25 15:35:37 12m 27s Didgeribug in da place ! ♥ 0 Mostly I had really pleasant experience playing your game, but controls are just plain odd. Why ZQSD? Arrow keys are bit annoying to use with left hand, so I’d prefer using wasd as thats a standard. I loved the visuals, really great style here. Also musics fits really well and builds a great atmosphere. Overall amazing first ludum dare entry!
Dec 25 15:50:36 14m 59s Waltz ♥ 0 Graphics are really great. I loved the style. Your concept sketches in your post looked really interesting too. I would love to see all those characters in game. Gameplay though, no, I didn’t manage to find the right guys. Not sure if I even got close. Maybe if you’d add some sort subtle hint if player has chosen right musician so that those of us that aren’t musically inclined could play the game also.