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Feedback comments for LD39
MestreRothLD's games and stats for all events →
| Timestamp | Since previous | Game | MestreRothLD's comment | |
|---|---|---|---|---|
| Aug 1 02:53:19 | I'm Fine | ♥ 1 | Excellent concept and design. Even the floaty controls add to the "contemplative" experience. Very very good entry! PS: "Freedom" on the other side of your fears... "You should stop" right when the player accelerates... These moments were great, in a "narrative meets mechanics" way. If you change the game, put more like these. ^^ | |
| Aug 2 18:21:42 | 39h 28m | Goo-Boy and the Maw of Darkness | ♥ 2 | Loved the aesthethics and sound design. That easter egg, in the beginning... Very cool. I wonder how many people found it... On purpose. ^^ |
| Aug 3 14:17:05 | 19h 55m | Berzerk Hunt | ♥ 1 | Amazing art style. The blood seemed a little off, but overall, the animation and drawing fits very well together. The different attacks serve to mix things up a little. I enjoyed this submission, it really feels complete. Congratulations! |
| Aug 4 18:40:46 | 28h 23m | Disaster On Nebula One | ♥ 4 | There are many things I love in this game. The colors, the animations, hovering, the background (very good!), the little challenges in level design to reach certain areas. There is one thing I don't get: the objective. Maybe this is the answer to your question "Didn't anyone finish the game?". There is one thing I absolutely hate and actually prevents me from playing further: the camera. Overall, it is a great effort that give birth to a very nice game. Removing the camera problem, there is actually very little to complain, imo. Congrats a lot! |
| Aug 5 02:02:59 | 7h 22m | Candy Wars | ♥ 1 | I dislike story games, but love funny ones, so I'll definitely keep an eye on your next games. The art style is insane and polishing it a little more, beautiful things will be born. Congrats. It is very very tough to make this kind of game during a ludum dare. Well, every game is hard in a game jam, but story games with branching are always calling for bugs. Good luck! |
| Aug 5 02:17:34 | 14m 35s | Lost Soul | ♥ 4 | Very nice mood. The colors and lighting choices were on spot! The sound in the end was funny and eerie. The concept was also very interesting. One thing needs to be done is a better instruction on the beginning, as you can see in the comments about. Also the collisions with the trees felt a little off quite often. Maybe putting the collision just on the tree part near to the ground would help. That being said, very nice game. The concept and the vibe tie together very well. Congrats. |
| Aug 5 15:00:58 | 12h 43m | ElectriClick | ♥ 0 | 1. I liked the game. I don't know why exactly, maybe the immediate responsiveness of upgrades and powering stations... But it is a very nice concept. This is something that with some tuning would work for an idle game project. 2. I have no idea about how to get reputation. More than once, I just couldn't help but watching it slowling falling... 3. Great entry. Congrats. I must have been tough to adjust the UI, set the parameters to achieve a playable state etc. |
| Aug 5 15:10:03 | 9m 05s | LD39:Running out of energy | ♥ 1 | That's a great game for the compo. I liked the concept and the rng spawn mechanic makes you think about where to position against the CPU, to have better chances than the machine on the next wave. Oh, one thing, to shake things up: the game could have increasing speed, which would lead to increased difficulty. There's not much negative to say about the game. It was really competent and working from start to end. |
| Aug 5 15:51:41 | 41m 38s | Plugzzz | ♥ 1 | Downloaded the fix version. i7, Geforce 1GB, 8GB Ram, and the performance was unplayable, surely below 5 FPS, often below 1 FPS. I have no idea why. That said, I liked the art and mood; in the few seconds I could play the game, I enjoyed it. There is something satisfying in their glowing eyes and the crazy waving "arms". I'll check back later to see if there is another version. If you are busy and won't do it, no problem too. Overall, despite the performance issue, I enjoyed what I saw. Complete, creative and funny. With a few more rules (and performance optimization hehe) it could become a nice small app. |
| Aug 5 16:33:33 | 41m 52s | Modern Ninja | ♥ 1 | Amazing game. I really liked it. One thing I would like is a rechargeable power. I missed my night vision a lot when it ended... Nice level design as well. Congratulations! |
| Aug 5 16:41:26 | 7m 53s | Power Bunnies | ♥ 1 | So much love! hehe The moment where they start to breed like... bunnies... is nice and unexpected. Amazing entry. One touch, maybe difficult to add, would be to allow the player to push a row of bunnies if you hit it, because, as noted in the screenshot above, it is really easy to get stuck. But maybe it would break some of your logic, only you know... Great art and juice. Very nice game, specially with such short sprints. Congrats! |
| Aug 5 16:50:01 | 8m 35s | Sparkman Adventures | ♥ 1 | Amazing art. It only needs some effect when the enemies or players are killed, or the shoot. I love tight controls and yours are floaty, but, for some reason, I didn't mind it. Maybe because it added an acceleration vibe to the movement. The level design was nice. It didn't repeat too much and, since your system is working, you can easily add more levels, different enemies. Overall, what I liked the most was the art. The animation was very fluid and the main char was charismatic. Congratulations! |
| Aug 7 02:20:28 | 33h 30m | Long Live The Pig | ♥ 1 | Amazing entry. Besides the UI improvements already mentioned, I have nothing to complain about the game. Very nice promises you put there. I'm interested in knowing which ones you didn't put into the game... Congrats and good luck! |
| Aug 7 14:05:20 | 11h 44m | Ted Crashed! | ♥ 2 | Hi. Thanks for your comment on my Nex Machinan game. I came here to see your game and really really liked it. I have a lot to talk about it. - This is a 5 star game. Usually only once in a LD I see a game that I believe to have potential to become a product. Not a blockbuster, obviously, but a little and enjoyable game. In the LD39, it is yours. With more mechanics and depth, the procedural generation takes care of the rest. - UI: The buttons "play" and "play again" seem to have bad positioned colliders or something wrong with their logic. When I click over them, nothing happens. I needed to move the mouse away to use it. Also, the ingame pop up "you received X materials" in the upper part of the screen had some of it out of the screen. I played the web version. - UX: I noticed a lot of people (and I agreed with them at first) saying "e didn't work", because we all think that you could havest power crystals. Your game have unusual mechanics, so it NEEDS directions/ingame instructions. I feel like your score will be harmed by this, because, lets be honest, we will only read the written instructions here if we are really interested in the game. - Music: Perfect, fits together and adds to the atmosphere. Sound: Ok. A little too arcade-y imo. Art: Awesome. I love low poly. I missed having shadows, at least in the lovely main char, but no big deal. - Gameplay: Amazing. The spawn transition for the new hexagons add a lot to the sense of discovery, which plays a huge part in why I liked this game so much. I would love to be able to get more time in the countdown in some way, but that's on you. - Overall: Top concept, near perfect implementation. Congratulations for such a nice game in so little time. And for recognizing the efforts of the people around you. This recognition might mean a lot to them. |
| Aug 7 23:43:17 | 9h 37m | Powering Down | ♥ 2 | Great game! I didn't like the aspect of tuning the ship, since I prefer action on small games. Everything else: absolutely awesome! I'll keep an eye on your games. Congratulations! |
| Aug 9 21:22:35 | 45h 39m | A Mr Mom Quest | ♥ 1 | Fun, funny, creative, you hit the moon with this one. Excellent game, perfect for a game jam. Congratulations! PS: You probably already know it, but leaderboards are not working on the HTML5 version (Chrome). Maybe your PHP script has to allow cross domain requests, I'm not sure. |
| Aug 13 18:44:53 | 93h 22m | PowerCubeStationBox™ | ♥ 2 | One negative: It is tough to get to actually "play" the minigame. It is also hard to realize what each part of the machine does. Apart from that: On innovation, theme and mood, this is by far the best I've seen the entire LD. Very well thought, very well made. Congratulations! |