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Feedback comments for LD39
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| Timestamp | Since previous | Game | ianburnette's comment | |
|---|---|---|---|---|
| Aug 1 00:31:38 | Power or die | ♥ 1 | Good replay value. Plenty of mechanics to discover and the mood was well-set. I felt like some of the mechanics weren't quite finished (I also accidentally got perpetual energy?), but the framework was quite solid. I liked the dialogue at the beginning as well. | |
| Aug 1 00:40:40 | 9m 02s | Energy Juice | ♥ 1 | Wow, that is tough! I found Pro mode to be slightly easier than hard mode? I still didn't WIN pro mode, but it FELT easier because the letters were slower. It's very solidly constructed. Simple and tough. The letters are hard to read as they're falling, which makes it different from other "typing" games I've played, where the letters are moving more slowly and there are more of them (like Typing of the Dead or Epistory). This made me use a different part of my brain - I was relying more on immediate letter recognition, sometimes just out of peripheral vision, instead of good typing technique and spelling, which those other games reinforce. Also, I think that's a great way to generate power! |
| Aug 1 00:48:02 | 7m 22s | Lucis | ♥ 1 | Very well done! It's very hard, but in playing it 5 or 6 times, I found I was able to improve. My initial strategy of just sprinting constantly didn't work. Neither did just shooting a whole bunch. It's more of a measured, sprint-sometimes, shoot-sometimes, move-very-carefully strategy that got me the farthest. I still didn't get to the very end, but I felt like I got a good ways through. Nice lighting, nice effects, nice models. I could have used more feedback about when I was taking damage or when I was using power, as death snuck up on me some. |
| Aug 1 00:56:39 | 8m 37s | Unobtainium | ♥ 2 | Wow, my second time around was much easier than the first time! Nice solid mechanics - sort of a diggy take on Seas of Scred (at least that's the game I've played that's most similar to this). The balance of digging vs. returning to the surface seemed pretty good to me. I had trouble digging sideways a lot of the time, but I wasn't sure if that was intentional. Anyway, I spent a good amount of time on it, but I did not quite obtain the unobtanium. |
| Aug 1 01:15:04 | 18m 25s | The Dying of the Light | ♥ 3 | Wow, an impressive achievement! Nicely built world, solid battle system, good narration, and a nice, unexpected ending! |
| Aug 1 01:19:54 | 4m 50s | THE STORY ABOUT THE ROBOT THAT WAS ON LEVEL 1 WHEN SOMETHING HAPPENED | ♥ 1 | Hmm, I'm having trouble getting over the second pit of water! I can't jump high enough to get over it! The narration at the beginning was great. :) |
| Aug 1 01:26:16 | 6m 22s | A Night at Grandpa's | ♥ 0 | Wow, that was very spooky! Very nicely balanced mechanic - predicable player movement meant that you could just flash the light on briefly and play it by instinct, but that meant that the spooky stuff was even spookier because you just flashed it on. The ending(?) was pretty spooky as well! Very polished. Excellent audio. |
| Aug 1 01:34:33 | 8m 17s | Azrellian Asteroid Field | ♥ 1 | Final score: 1386. Quite fun! I loved your narration. It wasn't until I got a slow time powerup that you were saying "Power!" and "Big Power!" when I collected those powerups. Before that, I was hearing "Pow!" and "Bang! Pow!", which I thought was very funny as well. Nice music, too! Nice slow buildup to more challenging gameplay. I would've also liked to see some variation in the asteroid behavior (like moving back and forth or something like that), but the slow decrease of power led me to try more daring stunts to keep getting more power. |
| Aug 1 01:42:50 | 8m 17s | Ready, HANDHELD! | ♥ 0 | Very nice! I especially like the way that the screen fades and the music slows as you get closer and closer to no power - and it really reminds me of the feeling of not really knowing how much battery power you had left, but knowing that it was bad and that you were running out of time. In fact, the mechanics are nicely balanced - you've got the shamrocks(?) to collect and the copious checkpoints to find, and those both play nicely with the batteries. The checkpoints mean that you won't have to go back far if you die, but the batteries don't respawn (right?), so you've got to learn from your mistakes and get better. The jumping did take a while to get used to. I liked the music a lot, and the sfx were spot on. Is that bfxr I detect? :) |
| Aug 1 01:55:45 | 12m 55s | Gargoyle's Curse | ♥ 1 | Wow, that is tough! Nicely balanced frantic gameplay, with a good amount of randomness but still some strategy. Great audio and graphics! |
| Aug 1 11:57:41 | 10h 01m | Cat Herder - THE CATPOCALYPSE | ♥ 1 | Hey there, I can't get your game link to work! I just get a 404 on itch.io. |
| Aug 1 12:06:36 | 8m 55s | MotherBoard | ♥ 1 | Nice atmosphere, and good concept! The gameplay was solid as well. Regarding what other people were saying about the camera/controls, it would have helped me is if the camera continued rotating the way it was, but if the controls were relative to the world instead of the direction the character was facing. So, when I press left, it always brings me towards the left side of the map? And I could just adjust as the camera rotates? I don't know for sure if that would work, but the tank controls made it a little difficult to evade enemies. Also, nice design and good mood. |
| Aug 2 01:23:02 | 13h 16m | Power Crisis | ♥ 2 | Very cool! Excellent graphics and solid gameplay - the worlds were well-built and the difficulty curve was fairly steep, but I felt myself getting better as I got a feel for the mechanics. Nice sound design and UI as well. |
| Aug 2 01:33:38 | 10m 36s | Battery Escape !!! | ♥ 1 | I'm pretty sure this is exactly how batteries work, so nice job on scientific accuracy! Also, the game is quite fun! It has a nice quick feel, so you can play a bunch of rounds one after another with a "one more try" sort of vibe. I like the upgrade system and all the faces on everything. The SFX were nice as well. |
| Aug 2 01:47:30 | 13m 52s | Depths of Oceania | ♥ 1 | Very cool! Nice gameplay concept and solid execution. Good variety of enemies and excellent mood. |
| Aug 2 01:57:34 | 10m 04s | Exponential Maintenance Engineer | ♥ 1 | Quite fun! Not like anything I've played before. The music was quite fun, and the premise was simple and well-executed. Good feedback, and easy to start over again when you fail! |
| Aug 2 02:06:14 | 8m 40s | HockeyGame | ♥ 1 | Wow, this is really nice. A very polished gameplay experience. The movement feels appropriately slidey, and the shooting of the puck feels very satisfying, especially when you get if going very fast. I could see it being very fun to play with a lot of people. Nice work! |
| Aug 2 02:27:37 | 21m 23s | Inverteb | ♥ 2 | Wow, that is impressive! INCREDIBLY fluid graphics, controls, effects, animation, music/sound design, gameplay, even the UI! Loved the pixely filter and the color design as well. The gameplay was like a nice mix between Thumper, Canabalt, and Boson X, with a little more early 90s heavy metal thrown in. Incredibly impressive and very fun. |
| Aug 2 02:33:28 | 5m 51s | Skelly Zone | ♥ 0 | Excellent graphics and a solid gameplay concept that was well-executed. Controls were a little tough to get the hang of, and I could have used in-game tooltips for what the tools did, but the gameplay worked pretty well on its own. The skull collecting mechanic was nice (I didn't realize for a while that the skulls from the skeletons could ALSO be picked up!) and it sounded great when you picked a bunch up at once. The colors and lighting were all quite nice as well. |