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AntaresValdemar

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TimestampSince previousGameAntaresValdemar's comment
Aug 1 12:18:49 Guncharger ♥ 1 Great take on the theme, I really like it! I'm sorry to say that I couldn't get past the part where you have to use the fan and shoot the platforms at the same time. The accuracy required to hit the small platform trigger was just too difficult for me. But the concept for the puzzles was really great. I like the art and the music too, nice work!
Aug 1 12:52:53 34m 04s Electric Neon ♥ 1 Nice concept and aesthetic. Only a couple of minor criticisms. I was confused at first where the power meter was until I saw it behind the steering wheel. Doesn't make a lot of sense to have it obscured like that in my opinion but not a big deal. It would be nice to be able to turn properly while reversing but maybe this was a deliberate restriction on your part. It's pretty pleasant and satisfying to drive around and fun hunting for the next battery. Great work!
Aug 1 15:13:59 2h 21m KOCMOHaBT Spaceman ♥ 1 Nice idea, lots of atmosphere in this game. It got too frustrating trying to find the sattelites after a while, I was just floating into nothing and dying too often. But overall I like it, the voiceover narration was a cool touch, nice work!
Aug 1 16:49:56 1h 35m Runner Out Of Power ♥ 0 Nice simple idea executed pretty well! The music is enjoyable. The first few levels weren't too bad, once I memorized the sequence. I gave up on the brown level after 30 tries lol.
Aug 1 17:04:49 14m 53s The Hackerman ♥ 2 This was pretty entertaining, the popups and messages were really funny!
Aug 1 18:00:32 55m 43s Out of Power ♥ 0 Nice platformer! Controls are a bit sticky at times but it plays pretty nicely overall.
Aug 2 13:06:46 19h 06m Last Train Out ♥ 3 Super cool game guys, looks beautiful and plays nicely. I managed to score over 9000!
Aug 2 13:18:07 11m 21s Electronaut ♥ 0 Super cool game, I didn't get the multiple dimensions thing at first but I quickly got the hang of it. The gameplay, visuals and audio all work very nicely together. Only minor complaint is I think its a bit unfair that the enemies tend to spawn right on top of the battery which means a lot of the time you're simultaneously recharging and dying. But other than that, great work!
Aug 2 13:44:11 26m 04s Breath ♥ 1 Really cool, the gameplay is quite minimalistic but it seems you went all out with the design and atmosphere and it creates a great impression. As others have said getting stuck on things was a bit frustration but I got use the movement after a while. I'm not sure if the game is completeable, I made it through a couple of rooms and couldn't find any more keys. Great work over all!
Aug 2 13:52:52 8m 41s Running on the Power of Love ♥ 1 Very nice visuals, I think the gameplay could use a bit more variety, all the obstacles were exactly the same despite looking different. You could make a certain type of enemy move left and right or something just for a bit of interest. But overall its pretty nice, good work!
Aug 2 14:01:01 8m 09s The Sorcerer's Apprentice ♥ 1 I think you have the start of a pretty solid platformer here, I like the walljumping. The controls did feel a bit awkward, mainly being unable to jump while standing next to a wall, and not stopping immediately when releasing the move button. But, I was still able to complete the game, I like the visuals and music, pretty nice overall!
Aug 2 14:11:50 10m 49s Down to the last Percents ♥ 0 I love the atmosphere, even though the monster is simple it still seemed very threatening, the audio is great. I found it a bit confusing, wasn't sure what the relevance of the blue eyes was. Also I'm not sure how I made it past the monster the second time, I just waited for him to go past me twice and then he disappeared I think? It seems in need of more work but definitely has potential, nice work overall!
Aug 2 14:18:06 6m 16s ⚡ Swing Bolt ⚡ ♥ 1 Very nice work, I haven't seen many games utilise that kind of swinging physics for a weapon before. 39 seconds was my best score. It seems to get overwhelming pretty quickly, but it plays vey nicely, the visuals and music are cool too, I enjoyed it!
Aug 2 14:37:10 19m 04s The Shutdown ♥ 3 That was pretty fun! I liked the reload mechanic in the combat. The dialogue was nice too. I got killed by the knight guy in the weapon shop.
Aug 2 15:09:35 32m 25s Watervapor ♥ 0 Really great idea, I think it has a lot of potential. My major complaints are that its just extremely hard to hit anything with Bob and John. There's a lot going on all the time and its hard to tell what's happening. I think what might help is making Bob and John different colours from one another, and maybe having an indicator on screen of which atom corresponds to which mouse button. Also its pretty awkward to switch between the attack and shield keys, its too many controls to manage. I think perhaps just having one key, for example space bar, to turn both your atoms into shields at once would work better. Then you can either be in "shield mode" or "attack mode" without having to hunt for keys on your keyboard in such a frantic situation. I wasn't a huge fan of the music but the sounds effects were good. The facial expressions and exclamations from the enemies were a nice touch. Overall great work!
Aug 2 16:15:36 1h 06m Musk Hunter ♥ 2 I'm not sure why but I seem unable to shoot either with left click or enter. :(
Aug 2 16:25:48 10m 12s Funkotron 5k ♥ 0 A+ humour, I love it. Clicking to the rhythm was pretty satisfying, and I love the design of funkotron. Great work :)
Aug 2 17:01:39 35m 51s Fat Fireman ♥ 1 This is a pretty fun idea but I'm pretty sure the second level is unbeatable. Correct me if I'm wrong. Some of the colliders didn't really match up to the visual scenery so it was a bit confusing. It was funny though. Nice work!
Aug 2 17:19:51 18m 12s Flask of Destruction ♥ 0 Pretty cool idea. The combat was a bit confusing though. It seems your troops all die no matter what you do, even if you win the battles. I think it could use some tweaking. But I like the idea, and the visuals and music are great. Nice work!
Aug 2 17:28:04 8m 13s Baby Space Saucer ♥ 1 Nice work, I enjoyed it once I got the hang of it. It did seem a bit impossible after a certain point though. Still, pretty cool overall, I like the audio too :)
Aug 2 17:33:02 4m 58s Does Size Matter ? ♥ 4 I'm not sure if there's an issue with the keyboard layout. I tried it but for some reason move keys were all mapped incorrectly. Also I didn't have anyone to play it with but I imagine it would be fun. The visuals and audio are really nice!
Aug 2 22:19:52 4h 46m Mr Mayor's Energy Crisis ♥ 2 That was pretty difficult, took me a good few tries to beat it! I think everything about this is awesome. The visuals, the gameplay and the music all work great together. The humour is great and complements the gameplay. And it totally fits the theme. It took me a few tries to figure out how the game was supposed to work. So my only suggestion for improvement would be to make it a bit clearer, if possible. But other than that I can't fault it, awesome work!
Aug 2 22:38:08 18m 16s Star Power ♥ 1 Very cool game, I love the visuals, audio and general atmosphere. I didn't understand the gameplay system at first but I soon got the hang of it. It's quite a fun challenge to try to intercept the powerups and avoid the asteroids in a turn based system. The only thing I thought was a bit too much was being spun around completely. It seems like it would be really difficult to actually escape from the drones. But that's just a balance issue I think. For the time available I think you made a great an unique game and I enjoyed it, nice work!
Aug 2 22:51:04 12m 56s Space Bear Panic ♥ 2 Cool little game! I managed to escape the space station with the entity inches away from my shuttle. Everything in the game works nicely. At first I found it annoying that I could only hold one energy at a time but then I realised that the point was to go back and forth quickly enough before the entity spreads so it made sense. The only real complaint I had was getting stuck at the sides of doorways while trying to go through them. I feel like you could make it more tile based so that you fit through the doors smoothly. But otherwise I enjoyed the game a lot, nice work!
Aug 2 23:43:16 52m 12s Turrets Turrets ♥ 0 Really well made and addictive. My top score was about 870. No real criticisms, it works great!
Aug 6 16:00:32 88h 17m Last Job ♥ 2 Really fun idea, it looks great too and the sounds were funny. Nice variety added by the powerups. Minor complaint would be that the character would often slip past the door I was trying to aim for. I'm not sure if this was intentional but I think the game was difficult enough already, so the interaction between the player and the doors could have been tightened up and it would still be fun I think. All in all great work, the game is fun and addictive :) firefox_2017-08-06_16-55-34.png
Aug 6 16:21:51 21m 19s Midnight Manor ♥ 1 Nice idea, I'm afraid I really didn't get how to progress though. Am I just dumb or is this unfinished? Nothing I found seemed to contribute any solution. I see the potential though. I like the look and feel of the game though as others have mentioned the generator timer was a bit too short.
Aug 6 16:45:18 23m 27s ROOP (Running Out Of Power) ♥ 1 I think the main issue is the movement of the ship and how it relates to the other elements. You can float without moving and just rotate to shoot the enemy ships, but of course at some point you need to move to collect power cells. It takes a while for the ship to build up momentum. Once you have momentum, you have basically committed yourself because it takes so much efort to alter the course of the ship, if you overshoot and miss the power cell then you are worse off than before. In addition to how hard it is to aim yourself at the power cells, if you actually get there you're moving so fast that you can't really get out of the way of the enemies. If you apply too much force to the ship you end up speeding uncontrollably across the screen. On top of that, the enemies sometimes spawn right on top of you in which case you have no chance to defend yourself. I think everything would work better if the acceleration and turning of the ship was a bit more immediate. In its current state its kind of unmanageable. Having said all that, it was still quite enjoyable, the visuals and sound were simple but effective, and aside from what I mentioned above the gameplay was well thought-out and executed. Not bad at all especially on the compo time limit, nice work! [EDIT] I played the postjam version and my score skyrocketed (no pun intended), I'm not sure how much was due to your changes and how much was just me getting better at the game, but I enjoyed it a lot more, watching your demo probably helped me get the technique down too. Great job :)
Aug 6 17:28:29 43m 11s Dreamlight ♥ 1 Really cool game. I really like the movement, being able to dash down to dodge the attacks was satisfying. The aim and click nature of the attack system was difficult for me to get used to, overall I didn't mind it though. I made it to phase three and then the game kept freezing for me, not sure if it was an issue on my end or with the game itself. In any case, this game works great as a whole package, the visuals, audio and gameplay all worked together nicely. Very challenging!
Aug 6 17:44:00 15m 31s Firepower ♥ 1 Nice game. It forced me to think about how to best use my power, for the jetpack or the flamethrower, and on which enemies. The last level especially took me a good few tries to figure out. The graphics aren't a strong point particularly but they do the job. The strength is definitely in the idea and the puzzle element. Good job!
Aug 6 18:05:12 21m 12s Fairly Wizardly ♥ 1 Am I missing something? There seems to be nowhere to go except down once I get to the skull signs. And when I go down there I can't get out. I would like to know, so I can finish it. But anyway, I think you have the basics of a good platformer, I liked the character designs and animations. I'm not sure what the cower move is for, it was funny though. Nice work! Also I think I'm not supposed to reach here...firefox_2017-08-06_19-06-36.png
Aug 6 18:30:51 25m 39s Wind, Sun and Power ♥ 0 Nice pleasant game! I like the concept and I think it has potential, although I feel you could have capitalised more on the puzzle element to add to the challenge. As others have mentioned, I think a player could complete the game eventually even with no strategy whatsoever. Some kind of audio would also help it a lot but overall great idea, nice work!
Aug 6 18:57:16 26m 25s Snow Train ♥ 0 Really great work, there's so much that's good about this game. I love the idea, the humour, and the visuals. The audio was handled well, though I think some subtle BGM would help it. I think I found a bug; I tried collecting more snow while there was already a bucket in the snow heater, and that seemed to break my bucket ability, so I wasn't able to progress any further. But as far as the gameplay itself goes, I liked it a lot, very well done, nice job!
Aug 6 19:11:22 14m 06s The Trash Bin That Could ♥ 2 Nice use of stealth elements, had me reminiscing about Metal Gear Solid. I think there are some issues; I ran out of power and then respawned right in view of the cameras. Besides that though, I enjoyed it, entertaining stuff!
Aug 6 19:53:24 42m 02s Ghost in the Machine ♥ 2 Awesome game, I had to play it on my own so it probably didn't feel as great as it would with two people, but it was still enjoyable. I don't really have any criticism, it's very high quality and everything seems to work as it should. I'm not very bright so for a while I was frustrated trying to find out how to get the batteries back from the blue robot once I had given them to him. You might want to consider making that more obvious, just so it's idiotproof. Or perhaps not :) In any case, great work!
Aug 6 20:05:45 12m 21s AI Overlord Runaway ♥ 2 Cool idea, pretty well executed. I'm really not good at bullet hell shooters but I still had a fun time with this. I think the selection of powers was too much to get my head around. I would have perhaps limited the player to two or three power "slots" that could be assigned to their preferred powers, and then have those powers activated by easy to find keys. That aside, I think the concept is fine. Nice music and visuals!
Aug 7 00:32:22 4h 26m POW ♥ 3 Super cool game, everything about it is very polished, it looks beautiful, the audio is really appropriate and the mechanic is clever. It was a bit on the easy side, most of the puzzles I got on the first try and the rest on the second try, having said that they did make me think and it was fun. I think it has potential to expand. Amazing work overall!