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AntaresValdemar

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TimestampSince previousGameAntaresValdemar's comment
Apr 26 18:55:31 Flurpies ♥ 1 I adore this, I can see the thought and effort that went into it. The gameplay is simple but satisfying. The music and art are so pleasant. I was excited to find out how my Flurpie would evolve! I also liked how new food becomes avilable the more you play. Great stuff!
Apr 26 20:59:24 2h 03m ...claustroful... ♥ 0 This game is really challenging (for me) but a very cool idea, nice work!
Apr 26 21:05:26 6m 02s (Un)Happy ♥ 0 I like this! It's a very cute concept, and the visuals and music complement it well. The way each little planet has its own gravity is really nice. I think you could add a timer or something, so that you get a score based on how quickly you deliver everyone to their planet, if you wanted to go in a more gamey direction. Nice work!
May 1 05:10:02 104h 04m Diminishing Lands ♥ 1 Really nice concept, difficult but fun. It's quite a challenge to anticipate how the map is going to change. I like the music too! Good work :)
May 1 06:25:11 1h 15m Paper Jam! ♥ 2 The hand-drawn aesthetic is really cool, the game is challenging and the audio fits nicely. Good work!
May 1 08:11:32 1h 46m Memory:Leak ♥ 5 I really like this game. I think the game's biggest flaw is that it's very confusing to begin with. I see that you tried to introduce the player to the various elements in the earlier levels, but I don't think it was very effective. When I reached the first serious level I almost abandoned it due to just dying repeatedly and not knowing why. Also, I found myself sometimes trying to remind myself what each tile type did, but unable to see the descriptions due to the warning messages "need more gold" etc. I would make the description of what each tile type does available at all times. I'm glad I stuck with it though because once I understood the system, I thought the game was really great. The trial and error in figuring out how to balance gold production and population, and where to place the altars strategically was a rewarding experience that forced me to actually consider my choices. I think the graphics and audio are clean and pleasant and lend themselves well to the mood. Great work overall!
May 1 08:37:23 25m 51s WIP: World In Progress ♥ 1 I like the idea and it looks great visually, however the controls were very difficult. I found it virtually impossible to target myself at a smaller planet, and every time I got close a big planet would come and wipe me out. Also the explosion graphics lagged my browser lol. The sound effects were really good but the background music wasn't very appealing. Overall I think this game needs a lot of work to do the idea justice, but it's a good effort for the time available :)
May 1 08:49:39 12m 16s Dr. M Little's Planet Mass Overdrive ♥ 1 Very cool game, the controls worked well apart from it being a little frustrating having to click and hold repeatedly just to move a few inches lol. But the concept was executed very well, I didn't really get it until after the first time I died, but when I did die there was at least a very clear explanation as to why I died, and I beat the game on the second try. I love the dialogue it was really funny. Great work :)
May 1 08:57:07 7m 28s Binary Glitch ♥ 1 Good solid game, simple but enjoyable. I like how you have to avoid the impact from your own shots and the fact that you can't stop moving makes it quite intense. I managed to get a score of 1200 on my third try :)
May 1 09:22:00 24m 53s No Minor Task: Party of a Lifetime ♥ 1 This game is pretty hilarious, definitely 5 stars for humour. Maybe I was too dumb to learn the enemy movement patterns but I figured out you just have to keep sprinting when you hear the warning sound, and not get stuck on environment objects lol. Pretty simple but fun game, great sense of humour, nice music too. Good work!
May 1 09:34:46 12m 46s Super Collapse Guy ♥ 2 Congratulations me! I done it! lol this game is so freaking cool and has such potential. The last level was a good challenge. The minimalistic visuals have their own kind of charm. Of course the game mechanic here is the star of the show and you managed to make a few good levels to show it off, so great work in such a short space of time.
May 1 09:57:22 22m 36s Gaia ♥ 3 I like this, it's a great puzzle game. It made me think. And you crammed a good number of levels in there too! I think the objective could be hinted a bit more. Something as simple as making the movable object and the target object visually relate to each other in some way. Having to figure it out didn't really feel like a puzzle so much as a lack of communication. But the actual core puzzle element of figuring out how to use the clouds quickly and efficiently was really well thought out. On that note though, I did find it annoying that the action button sometimes didn't respond. If that was a feature you inculded deliberately to make the puzzle more challenging, it doesn't communicate that to me as a player, it just feels like bad controls. I eventually figured out that I had to wait for a second before using it again, but it frustrated me early on in the experience. But those small issues aside I really like the game, the music and visual style are pleasant and I like how contained and simple it all is. Really nice work :)
May 1 10:16:30 19m 08s You Are World. ♥ 0 Very nice work. As a game I found it a little confusing but as an experience it was certainly interesting. It is memorable and leaves an impression!
May 1 10:28:44 12m 14s Icarus Isolation ♥ 1 Interesting game, the visuals are very nice and I like being able to fly around. I think the glowing effects were a bit overdone and made it hard to see sometimes. And as people have mentioned the controls were a bit hard to grapple with altough I did get the hand of it eventually. There seems to be a bug where I died and then my character was rotated wrong and I was stuck in some kind of infinite death-loop. But I think with a bit more time and refinement this could be a really cool experience!
May 1 11:39:15 1h 10m Universal Journey ♥ 1 Super cool take on the planets theme, it's really interesting to see gravity used in this way. I thought the stable orbit level was an unbeatable level put in there as a joke, until I eventually figured out the technique and beat it lol. Visuals and audio were great too, nice work!
May 1 11:45:39 6m 24s Dr. Zorongo ♥ 3 I agree with @jaimuepe, I think it's unfair that sometimes the rats hit you as soon as you enter the room and you can't really defend yourself. Still, overall it plays pretty nicely and it's also very funny to play as a poop. Nice graphics and music :)
May 1 12:49:12 1h 03m Caturday is today ♥ 1 This is a cute game and actually very humorous. The visual style is excellent. In the music I think there is some clipping or some kind of harsh sound that grates on my ears. But other than that I found it enjoyable :)
May 1 13:03:34 14m 22s Den ♥ 3 Very unusual game. Once I figured out the final puzzle I appreciated it more. Beautiful design and atmosphere. The music is suitably eerie as well. Great work!
May 1 13:15:10 11m 36s Floraison ♥ 5 Visually this looks gorgeous, the aesthetic and the animation are top-notch and the sound is very nice as well. The gameplay I felt could have been more interesting, but what there is felt very smooth. I wish I could slow down the movement speed as it made me a bit dizzy but that's a very minor complaint. Overall this is very nice work :)
May 1 13:37:32 22m 22s A World In Her Eye ♥ 2 Wow, this game is so charming! I love the premise and the whole little story, and how the movement of the passing planet is woven into it. A minor bug is that when clicking on the ladder, sometimes I had to click it twice for some reason before it would work. Other than that, really great game!
May 2 03:23:48 13h 46m Ninja-Vu ♥ 1 I found this to be a pretty good stealth challenge, it required some trial and error to beat it. I think the visual style could be more appealing but it was easy to understand. Did you make the music yourself?
May 2 03:46:30 22m 42s D4RK and the Small Worlds ♥ 1 I like this but the difficulty is just too ridiculous, I eventually gave up which is a shame because I did enjoy the game as far as I played. I think you need to make it less punishing. But the sense of humour is A++ and I like the simple monochrome visuals, the audio is nice too!
May 2 04:11:33 25m 03s A Tower in the Mists ♥ 2 Intriguing story, I like the writing style. If I understood the combat system, you're just supposed to guess what the attack type the opponent is going to choose? It felt pretty much down to chance and not so much strategy, unless there is something I missed. Pretty cool idea though :)
May 2 04:48:48 37m 15s E.(a)T. ♥ 1 Great little game, I felt that the collider for the kick and eating action could be a little more forgiving and as mentioned above, a low health warning would be appreciated but overall I really enjoyed it, its a fun concept, nice visual style and cute music, good work!
May 2 05:00:00 11m 12s DNAPet ♥ 4 Well this was kinda funny. I grew quite attached to my cat-dog-gator, the noise of him running in the wheel started to drive me a bit crazy though. I think some kind of goal would be nice for this game but its a good starting point :)
May 2 05:09:53 9m 53s Pale Blue Dot ♥ 1 This was a novel experience, not a lot to talk about in terms of gameplay but a nice visual accompaniment to the Carl Sagan monologue, pretty atmoshperic!
May 2 07:28:27 2h 18m Terraform ♥ 1 I played the game for a while and it was clear that I was under no real threat of losing and could probably play it infinitely without any sense of urgency. I think if I were to make this game I would focus on the core gameplay mechanics first, to make sure it was engaging, even if the graphics were just coloured squares. For example, making the monsters have a bit more of an impact, because in their current state they are kind of irrelevent, once you have built a few buildings they can't reach you, and there's no real indication of them doing damage to the buildings. As has been mentioned above, the purpose of building wasn't really made clear, and the day counter didn't work. I also think it would be better to make the collider of the buildings only apply to the base of the building, so that you can kind of walk around the back of the houses. The visuals are great, everything is clear and looks like what it's supposed to be, the music and sound effect are good too. I just wish that the substance of the gameplay had been given more attention, the ideas are all there but just needed a bit more thorough execution. Overall pretty nice work!
May 2 07:49:21 20m 54s Cardboard Cats Online ♥ 1 It also says server offline for me, sad cause I wanted to try it out. Hopefully I will get to play in the future!
May 2 08:16:49 27m 28s World of My Own ♥ 1 Really solid entry. Everything is simple, but you have a nice variety of enemies, materials to collect, equipment, rooms etc. There are a couple of minor bugs, one is that the gun sometimes gets stuck on fire when you transition between rooms. The other is that I occasionally would get stuck in the corner of the room for no apparent reason. But apart from that I can't fault this, it was simple but enjoyable. Nice work!
May 2 10:40:58 2h 24m A Growing Adventure ♥ 1 I liked this, but it got very repetitive. I cleared the whole map and couldn't beat the final boss. There were no enemies left to kill so I couldn't gain gold or experience. I found this frankly very annoying. I only have myself to blame for wanting to complete it I guess. That aside, the game idea is great, and the amount of art is very impressive. I found it addictive to play, so good work!
May 2 11:01:41 20m 43s Global Disaster ♥ 0 That was a fun little game, I like how it makes you prioritise which disasters to avert. Nice work!
May 2 11:23:59 22m 18s STEEL GEAR CHAOS ♥ 1 Really nice idea. Took me a minute to figure out the strategy. Then I realised I could just place a lure next to me and set up an attack on that same spot. The enemies line up and I kill the nearest one, then I just repeat that until they are all dead. I dunno if this was the intended winning stategy but it felt a bit easy. I'm not sure how you calculate the ranks, some I got A or S rank and some I got D, not really sure why. I like the concept a lot though, and the visuals and audio were very well done. Nice work!
May 2 12:55:29 1h 31m LD38 - Big Dreams ♥ 2 Now I know how the dinosaurs became extinct: I wiped them out with a nerf gun mwahahaha. That was a fun little game, the nerf gun did seem to have trouble hitting multiple enemies that were close to each other, but other than that it plays very nicely. Cool use of physics on the ball weapon. The visuals were very nice. I think the musical arrangement could be a bit more coherent but the tone was appropriately cute for the setting. Nice work!
May 2 13:05:34 10m 05s Corgo-a-gogo ♥ 0 That was very cute. The physics need some work though. I got stuck sliding up the side of the first pillar I tried to jump on. Other than that though I enjoyed it. The corgis had very amusing attitudes :)
May 2 18:54:34 5h 49m SUN GOD ♥ 2 I beat the game eventually, but it felt like luck, based on where the planets were positioned. I think it would need some more work to feel like a fair game. But the concept is really cool, racing against the shrinking universe and trying to judge which planets you can get enough followers from before they disappear. The music was pretty cool and the visuals were effective. Nice work overall!
May 3 10:08:04 15h 13m Snail Fighter ♥ 1 Pretty cool game, I like how your bullets come back around. I think you could have made it a bit easier to kill the enemies, but other than that it plays very nicely. I like the little dialogues going on at the bottom of the screen too, nice touch :)