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Feedback comments for LD39
BLK Dragon's games and stats for all events →
| Timestamp | Since previous | Game | BLK Dragon's comment | |
|---|---|---|---|---|
| Aug 7 07:58:55 | Electron | ♥ 0 | Nice idea about electron "tunnel effect". Gameplay lacks variety and becomes too repetitive too soon (yes, I've read you had little time for that -- there was probably no time for adding more enemies/obstacles) | |
| Aug 7 10:45:57 | 2h 47m | Running out of Power | ♥ 0 | Fun idea. Probably should do level a little bit forgiving on start. And 'restart-level' button would be nice. |
| Aug 8 06:36:20 | 19h 50m | Space Dog | ♥ 0 | Nice idea and implementation, nearly perfect matching the theme. The only 'complain' is about swapping batteries -- if you nave battery equipped, pressing E should swap your battery with the one installed. |
| Aug 8 10:56:25 | 4h 20m | Visioff | ♥ 0 | Nice power mechanics, fits the theme! Visuals are neat too. |
| Aug 8 11:51:02 | 54m 37s | Galac'Song | ♥ 0 | Nice visuals! You should really make `up` button as jump -- would make platforming so much better. |
| Aug 8 11:57:13 | 6m 11s | Dauntless Run | ♥ 1 | Fun idea, nice visuals! One nitpick -- ship movement has way too much of inertia, avoiding enemies feels kinda random test of luck. |
| Aug 8 15:41:32 | 3h 44m | The devil works in an open space | ♥ 0 | Sorry for being harsh, but as long-time fan of fightings and beat-em'ups I can't stay silent about some stuff : * player attacks are way too slow * there is no any hit-reaction when your attack connects (a simple flash/particles will do) * enemy doesn't seem to react to your successful attack (hit-stun would be nice) * fast and strong attack doesn't really feel any different Visuals are really nice though -- that's why I'm so critical about combat :) |
| Aug 9 04:39:23 | 12h 57m | Energy Dash | ♥ 1 | Visuals are nice, fit the theme. Controls were a bit odd -- should really use 'up' button for jump. |
| Aug 9 16:05:26 | 11h 26m | Power Bunnies | ♥ 1 | Nice idea. Controls/camera are kinda get in the way of fun -- camera should really look straight so arrow-keys controls are intuitive; or even better, bunny movement should not be "grid-based" -- this way, placing battery into bunny would be much more easy. |
| Aug 10 14:32:19 | 22h 26m | Greenhouse Dystopia | ♥ 1 | Nicely dystopian art. Player movement has waaay to much inertia, makes platforming (unnecessaryly) hard. |
| Aug 10 14:46:00 | 13m 41s | Getting Darker | ♥ 0 | Nice mechanics -- loosing range-of-visibility when losing power, this adds a good amount of tension to gameplay. |
| Aug 11 16:37:14 | 25h 51m | The Crossing | ♥ 0 | Kinda simple, but fits the theme. Art/music/gameplay create "right" tension. |
| Aug 12 07:57:52 | 15h 20m | PLASMAGUN! | ♥ 1 | Fun shooter, pretty polished already. Camera movement and screen-shakes on explosion should be more subtle IMO. |
| Aug 12 08:04:44 | 6m 52s | Socket Punch! | ♥ 1 | Interesting twist on brawler, pretty polished too. Attaching to socket should probably be automatic, when you near the outlet. |
| Aug 12 08:24:12 | 19m 28s | Power Levels | ♥ 1 | Nice graphics! Shooting should be on mouse-button -- using space for shooting is really awkward. |
| Aug 19 16:07:10 | 175h 42m | Running out of PEWer! | ♥ 1 | Nice shooter, brings memories of Super Stardust :) |