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BLK Dragon

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TimestampSince previousGameBLK Dragon's comment
Aug 7 07:58:55 Electron ♥ 0 Nice idea about electron "tunnel effect". Gameplay lacks variety and becomes too repetitive too soon (yes, I've read you had little time for that -- there was probably no time for adding more enemies/obstacles)
Aug 7 10:45:57 2h 47m Running out of Power ♥ 0 Fun idea. Probably should do level a little bit forgiving on start. And 'restart-level' button would be nice.
Aug 8 06:36:20 19h 50m Space Dog ♥ 0 Nice idea and implementation, nearly perfect matching the theme. The only 'complain' is about swapping batteries -- if you nave battery equipped, pressing E should swap your battery with the one installed.
Aug 8 10:56:25 4h 20m Visioff ♥ 0 Nice power mechanics, fits the theme! Visuals are neat too.
Aug 8 11:51:02 54m 37s Galac'Song ♥ 0 Nice visuals! You should really make `up` button as jump -- would make platforming so much better.
Aug 8 11:57:13 6m 11s Dauntless Run ♥ 1 Fun idea, nice visuals! One nitpick -- ship movement has way too much of inertia, avoiding enemies feels kinda random test of luck.
Aug 8 15:41:32 3h 44m The devil works in an open space ♥ 0 Sorry for being harsh, but as long-time fan of fightings and beat-em'ups I can't stay silent about some stuff : * player attacks are way too slow * there is no any hit-reaction when your attack connects (a simple flash/particles will do) * enemy doesn't seem to react to your successful attack (hit-stun would be nice) * fast and strong attack doesn't really feel any different Visuals are really nice though -- that's why I'm so critical about combat :)
Aug 9 04:39:23 12h 57m Energy Dash ♥ 1 Visuals are nice, fit the theme. Controls were a bit odd -- should really use 'up' button for jump.
Aug 9 16:05:26 11h 26m Power Bunnies ♥ 1 Nice idea. Controls/camera are kinda get in the way of fun -- camera should really look straight so arrow-keys controls are intuitive; or even better, bunny movement should not be "grid-based" -- this way, placing battery into bunny would be much more easy.
Aug 10 14:32:19 22h 26m Greenhouse Dystopia ♥ 1 Nicely dystopian art. Player movement has waaay to much inertia, makes platforming (unnecessaryly) hard.
Aug 10 14:46:00 13m 41s Getting Darker ♥ 0 Nice mechanics -- loosing range-of-visibility when losing power, this adds a good amount of tension to gameplay.
Aug 11 16:37:14 25h 51m The Crossing ♥ 0 Kinda simple, but fits the theme. Art/music/gameplay create "right" tension.
Aug 12 07:57:52 15h 20m PLASMAGUN! ♥ 1 Fun shooter, pretty polished already. Camera movement and screen-shakes on explosion should be more subtle IMO.
Aug 12 08:04:44 6m 52s Socket Punch! ♥ 1 Interesting twist on brawler, pretty polished too. Attaching to socket should probably be automatic, when you near the outlet.
Aug 12 08:24:12 19m 28s Power Levels ♥ 1 Nice graphics! Shooting should be on mouse-button -- using space for shooting is really awkward.
Aug 19 16:07:10 175h 42m Running out of PEWer! ♥ 1 Nice shooter, brings memories of Super Stardust :)