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Chadivision

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TimestampSince previousGameChadivision's comment
Aug 1 04:41:28 Project Sunspot ♥ 2 Very cool mood. I like the look and feel a lot, but I couldn't quite get a feel for the gameplay. I like the idea of getting charged up while in the light and draining while in the dark, but the dark was so dark that it felt random. I either hit walls or was destroyed (although I'm still not sure by what). Maybe there could be some "breadcrumbs" of some type...like if I get close to certain objects they flicker briefly so I have some hint of what to do and where to go. Some gameplay hints of some kind for the player would go a long way and would really build on the cool ambiance you've got going on. (Please forgive me if I missed anything in my playthough...maybe there were other gameplay elements I just didn't find.)
Aug 1 04:54:04 12m 36s Planet Nanadoo: Quest for the Powered Fruit ♥ 2 This was a lot of fun! I like the mood, but what really struck me is how balanced the gameplay feels. It's not so difficult to be overwhelming for a new player in the first few minutes, but it's challenging enough that I think I could play it for a while. It's nice to be so much faster than the enemies, but they have advantages in number. Plus they are faster than you when you're carrying things, and they see you in the dark. All of that balances out to a nice challenge level.
Aug 1 05:05:01 10m 57s Night Driver ♥ 2 I really like the look of this. I think it's a pretty good start to a racing game, so glad to hear that you're planning to continue working on it post jam. One thing that could really help the gameplay would be some way to do a powerslide, or some kind of braking. The directional controls felt pretty good, but I kept feeling like there should be some other kind of control to combine with them. Also...not sure if it was intended or not...but the guitar pick shaped raindrops are really cool!
Aug 1 05:20:38 15m 37s Number Station ♥ 1 The audio was very good and the graphics really contributed well to the overall mood. (For some reason I was almost expecting those creepy guys from Albino Lullaby to sneak up on me.) I didn't really figure out much...I get the impression there is a lot more to it than what I found. I plan on playing this one some more before looking at your hints section. Very nice job.
Aug 3 02:55:25 45h 34m Get the Mech to the Escape Pod! ♥ 1 Screenshots look very cool! I'll try to remember to check back when you get your hosting issue sorted out.
Aug 3 03:05:20 9m 55s Messages In The Void ♥ 1 The mood and art style are excellent! A little more direction on what to do in the game would be helpful, but it looks like maybe you're keeping it vague on purpose to try to avoid spoilers...so I see where that can be tricky. One very minor thing. A little more contrast on the phone's texting screen would make it easier to read. Well done.
Aug 3 03:14:00 8m 40s B1NMAN_ROFP ♥ 1 Nice work. I like the look of it, and they physics have a good feel. The only thing I'd suggest would be maybe find a way to make the enemies move in a little more lively way. Good job.
Aug 3 03:23:20 9m 20s PLASMAGUN! ♥ 2 I really enjoyed this one. It's got a pretty cool frantic kind of feel when you're getting swamped with a bunch of enemies at the same time. It looks really polished for a jam game. If I had to mention one super-picky thing...I'd suggest toning down the wobbling text on the title screen. It makes it hard to read and just kind of makes me dizzy. :) But a really solid game, overall.
Aug 3 03:42:54 19m 34s Sensory ♥ 1 This was one of the coolest games I've played so far. I love the concept. It took me a few seconds to figure out what all the sensors did. Especially the audio one because the first couple times I turned it on I wasn't near anything, so it didn't make much of a difference. I especially like the look of the "ping" sensor that makes the room appear. The one thing I would suggest would be a little low pass filtering on the ping sound. It's a little harsh, and I think it would give me a headache if I played for more than a couple of minutes. Really cool game though!
Aug 12 22:33:43 234h 50m Snow Train ♥ 0 This was a lot of fun! I like the idea of manually gathering the resources needed to power the train. If you were doing a post-jam version, I could even see expanding into some sort of crafting system to craft upgrades, etc. One very picky suggestion for the UI. In addition to having buttons above, like "open door", etc., clicking the actual item itself should trigger the same effect. I kept clicking on the door and then remembering that I had to click the button. That is a really minor thing though. Very nice work.
Aug 12 23:43:49 1h 10m Marvin's Message ♥ 1 This was very cool. You've got a pretty good assortment of puzzles, especially for a jam game. At first it just looks like normal platforming, but then you realize you need to step back and think about your approach to each level. I really like how losing your various capabilities opens up new puzzle possibilities. It's kind of like the NES game Blaster Master...except in reverse. The physics had a really good feel also.
Aug 12 23:56:27 12m 38s Goober Fighter ♥ 0 I like the graphics and the overall look and feel of this. I did have a little trouble playing it, but that could very well be because I have always been terrible at beat 'em up games, all the way back to my Double Dragon days. :) The controls seemed to work as intended, but I kind of just descended into frantic button mashing, but again, that may be just my horrible lack of skills.
Aug 13 00:05:06 8m 39s The Political Juggle ♥ 1 I really liked the audio and the look and feel. The mini games were cool and could definitely be expanded upon if you do a post-jam version. Nice job. For some reason it took me a little bit to notice the bars on each nation, so I was just doing the mini games randomly instead of in order of which one was most urgent. I'm not sure why, because the bars are pretty prominent, but something about them didn't jump out at me at first. Also, I'm a little confused about the one that just says "get out of here" and has the guy killing the other guy. Is there a mini-game there that I missed? Or is it just that if you get that one it automatically recharges the bar for that country?
Aug 13 02:12:45 2h 07m Ghost in the Machine ♥ 0 My son and I played this game together and really enjoyed it. It looks really polished, especially considering the timeframe. I like the co-op mechanics. Everything was really well thought out. Nice job.