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Feedback comments for LD39
mathijs750's games and stats for all events →
| Timestamp | Since previous | Game | mathijs750's comment | |
|---|---|---|---|---|
| Aug 1 15:21:38 | Plane'R | ♥ 1 | Fun rogue-like game. As others have said, an invert-y option would have been nice. I especially liked the kill cam at the end. Well done! | |
| Aug 1 15:34:51 | 13m 13s | Pathjumper | ♥ 1 | Interesting mechanic, it adds quite a bit of replay-ability. The flying works with a gamepad but feels a bit more clunky than the keyboard. Getting too ambitious is something I can relate to, so I understand the lack of audio. |
| Aug 3 12:54:35 | 45h 19m | RUnning out of Power | ♥ 0 | I have no idea how to play this game. It starts, sprites move, some numbers go up and I'm back at the title screen. Art wise the game looks fine, but the lack of explanation makes it unplayable. |
| Aug 3 13:10:33 | 15m 58s | Gain Quest: The Art of Muscle | ♥ 1 | Funny take on the theme, the game over screens are really amusing. I like the well executed pixel art aesthetic. The minigames where fun, but the interaction controls left a bit to be desired. For instance setting the weight was very difficult. |
| Aug 3 13:28:43 | 18m 10s | Plutonium | ♥ 0 | Fun little platformer. The camera could use some love, it feels too snappy in tight spaces and too slow when you fall down a pit. As others have said level 4 is very difficult, I think that is partially because how the controls and camera work. I liked the in-game tutorial, but the text should have been 2D, the parallax on the letters mad it hard to read. |
| Aug 3 13:42:20 | 13m 37s | Plug Me | ♥ 0 | Lovely art style, very charming. I rage-quit at level 5 with a 10 killstreak 😁. The bar mechanic was a cool twist. |
| Aug 3 13:49:57 | 7m 37s | Power Bunnies | ♥ 1 | One of the games I legitimately laughed out loud for. I reached 118 bunnies max before they surrounded me. As others have said the controls are a bit weird but that didn't hamper my enjoyment. 🐰 |
| Aug 5 10:38:40 | 44h 48m | Electric Neon | ♥ 1 | I got 33. Well executed visuals. I missed the power meter on my first few runs though. |
| Aug 5 10:48:14 | 9m 34s | Growing Pains | ♥ 2 | That roy easter egg though 😁. Fun concept, good execution. |
| Aug 5 12:26:23 | 1h 38m | The Infinite Mine | ♥ 1 | Nice in-game tutorial. I enjoyed this one a lot! At a score of 20000 the game started to lag and it felt like I hit a skill ceiling. |
| Aug 6 19:03:24 | 30h 37m | m-Powerment | ♥ 0 | I like the music and unique art-style, the mix between renders and pixel art is interesting. However I was very confused about how to play in the beginning. The fact that you could hold batteries for infinite ammo could have been explained a bit more organically. At level 5 I got bored and stopped playing. I'd like to see more of this game after some more polish. |
| Aug 6 19:38:31 | 35m 07s | Deep | ♥ 1 | Right away the game feels very polished, though seeing you've used an asset pack I'm not sure how much you made during the jam. I found an interesting bug where I fell out the world when pressing `F` after I sat in the pilot chair. I also got stuck in the floor (I think) after a few trips to the pilot chair. The soundscape in the rest of the submarine feels very tense, well done. One of the better games I've played, though it is a bit buggy right now. |
| Aug 6 20:00:33 | 22m 02s | The Last Stand | ♥ 1 | Not sure how the energy recharge thing worked, but in the end I didn't need it. I like the low poly art, and the attention to detail with the particles. The gun and robot's could use use more audible feedback. |
| Aug 6 20:08:44 | 8m 11s | B1NMAN_ROFP | ♥ 1 | Trash bins unite 🗑. Wave 4 was my personal best. I really liked the physical screenshake, and use of particles. |
| Aug 8 11:06:37 | 38h 57m | Ride Out | ♥ 0 | I enjoyed myself a lot with this one. The controls and frame-based animation feel very solid and polished. The obstacles are well spaced out and the game feels fair. One thing that could use improving is the fail state, right now your mistakes stack and after 3(?) hits you restart the zone. I feel like this could have been time based, so your mistake in the beginning of the zone doesn't make the end impossible. |