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Feedback comments for LD39
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| Timestamp | Since previous | Game | incobalt's comment | |
|---|---|---|---|---|
| Jul 31 23:08:53 | Titan LD39 Compo | ♥ 2 | Interesting idea, but I think that there's just too much space between stations. I felt it was a bit odd that there didn't seem to be a station for repairing. That would have helped to buy time to get back to power. It looked interesting, though my attention was pretty firmly locked to moving and not on the rest of the game. Still, nice look, and with some game balance this could be a fun game! | |
| Jul 31 23:23:24 | 14m 31s | Power Run | ♥ 0 | I'm really terrible at endless runner games, but the game communicated what it wanted quickly. Some of the text was a bit small on the screen. Congrats on your first Ludum Dare! Take what you learned from this and maybe we'll see you in December :) |
| Jul 31 23:31:33 | 8m 09s | Olafshot | ♥ 2 | I found that enemies didn't drop enough batteries, so even if I killed them all, I would lose. Also, they dropped something else that I don't know what it was. A good start that could be expanded upon. |
| Jul 31 23:56:11 | 24m 38s | Away Team | ♥ 1 | This was good. Got me playing for a good half hour. It tended to be that I just sent the same people on missions, but that's probably just how I played it. I would have liked to know more about what the specs did. It seemed like they were giving me extra points? |
| Aug 1 00:05:19 | 9m 08s | What remains of Project 424 [HTC Vive Only] | ♥ 2 | It looks cool and I'm sad that I won't get a chance to play it since I don't have a Vive. I think this should be in the jam if you used Asset Store, even if you disqualified the graphics ratings. |
| Aug 1 00:12:03 | 6m 44s | Mystic Power | ♥ 2 | This is interesting! It took me way too long to realize that your basic power just slows enemies down, and that you select new powers on those blue squares. I can see real potential for a game like this. I really liked the blue trap power, when I finally got it. Felt good leading enemies into the trap. The game is a bit too hard for my tastes as is, but it's a good start! |
| Aug 1 00:20:52 | 8m 49s | Pylon Defense | ♥ 1 | This ramps up a bit too quickly for me, but I generally don't much enjoy tower defense games, anyway. Still, the generator thing is an interesting addition to the genre. Looks good, though! |
| Aug 1 21:13:21 | 20h 52m | Star Power | ♥ 1 | I found myself constantly discarding cards since I couldn't go forward. I could never get up to speed, as it would just slow down after a few turns, which seems fine in gameplay but didn't make sense in a space setting (where you would have no resistance to slow you down). Even still, it was a good little game and I could tell with more work it could be even better! |
| Aug 1 21:25:43 | 12m 22s | The Wiz | ♥ 1 | I ran into some technical issues, but it was interesting, to say the least. The UI was not expecting me to be at the resolution I was at (Unity UI scaling is always a challenge). There is also no fullscreen close option (had to alt+F4). The ending was a bit abrupt and I didn't realize I was there until it happened. The music was amazing. I loved the cymbal crash for the lightning. It really added to the atmosphere and helped keep the music from becoming monotonous. The theme felt arbitrarily placed in, but I still liked the game overall :) |
| Aug 1 21:43:24 | 17m 41s | Power Home | ♥ 0 | I think jumping might instead give you energy, rather than take it away. I couldn't figure out what to do to make energy after building everything, then I just jumped a few times and was up to over 100%. Take some time with it and work out the bugs, and you'll have a nice little game :) |
| Aug 1 22:02:01 | 18m 37s | Zombie2: Electric Boogaloo | ♥ 0 | An interesting idea. At first, I didn't even realize the batteries were depleting. I encountered a problem after a bit where my character was drifting downwards. I also found resetting to a neutral stance to be somewhat difficult to play (I had to move towards a zombie to fire at it. |
| Aug 1 22:08:18 | 6m 17s | Fast Fission Reactor Simulator Playground | ♥ 0 | Please include a flashing lights warning for this. I couldn't finish the game because I couldn't look at the screen anymore! It seems like the game is impossible to beat, since the rods descend too slowly to be able to react to the neutrons, and only one rod can be on the screen at a time. For any who is confused when they first load the game, you have to hit 'Run' above the code to start it. |
| Aug 1 22:27:14 | 18m 56s | Ludum Kingdom | ♥ 0 | This was a lot for 48 hours! You and I had similar takes on the theme, but you went the route that I cut from my game. This looks good and sounds good. My only quibble is that it didn't seem like I spent money, even though I immediately raised investments for a bunch of things. I also immediately defunded the church by half and they didn't seem to like that too much :P |
| Aug 1 22:28:48 | 1m 34s | Tin Man's Dilemma | ♥ 1 | It doesn't look like we can access the game! That's too bad, as I love to play Oz games :( |
| Aug 1 22:36:07 | 7m 19s | Deliverer | ♥ 1 | There are unfortunately some issues with the game that make it difficult to play, but it looks like the skeleton for a fast-paced game. The movement was the big issue for me, as you can't move left or right at all unless you're moving forward. This makes maneuvering around blocks very difficult. |
| Aug 1 22:58:02 | 21m 55s | Kit Rocket | ♥ 1 | This was fun! I managed to get it to go negative distance once, and another time I landed in the air. LDRocketReport.png My best was 7981. I found gunpowder to give the best results, which seems odd compared to the much more expensive fuel. Also, I had no idea how to use the nozzles. I played all the way to every upgrade and then some, though, so it was fun :) |
| Aug 1 23:07:03 | 9m 01s | Ultimate | ♥ 1 | This was good, though I noticed some lag on changing directions that didn't work for me. It looks and sounds very good, though! I had an early strategy of just sweeping back and forth and firing that worked for a bit, but then waves got too large and I got engulfed. Oh well! |
| Aug 1 23:20:17 | 13m 14s | Don't Get Fired! | ♥ 1 | I love console puzzles, and I'm so happy that it randomizes each time. I almost wanted more buttons, but it might get a bit too tough for people. |
| Aug 1 23:49:34 | 29m 17s | A Robot's Final Stand | ♥ 1 | Good job on submitting! It was fairly understandable to play, though I didn't get at first how to recharge. The instructions are practically impossible to read. In future games, make sure that people playing in fullscreen can exit your game! |
| Aug 2 00:03:26 | 13m 52s | rop | ♥ 1 | This almost seems better suited for another theme, but at least you had a different take on it than others. I never managed to finish. The random level generation doesn't seem to always make fair levels, but that's always a danger with such things. The sounds and music worked well for me. |
| Aug 2 00:10:29 | 7m 03s | Faade | ♥ 1 | This really worked for me. The atmosphere was way up at the top the whole way, with the visual effects and the music. I'm really glad I played this one :) |
| Aug 2 00:19:01 | 8m 32s | solar avenue | ♥ 0 | I kept having an issue where I would stop dead in my tracks when rounding a corner, though my car was nowhere near the wall. Perhaps a collision box is too big? Other than that, this was fun, though the lowered top speed for lower energy wasn't as clear at the start. Still, I knew what you wanted me to do right away. It looked good! |
| Aug 2 00:28:32 | 9m 31s | On/Off | ♥ 2 | Nice mechanics! The game looked good, too, especially when the power's turned on. Get some levels that let you have the power on a real long time so we can enjoy that :) I liked that this was more of a puzzle game than an action game, like a lot of the others that are using the power collecting mechanic. It was a nice change of pace! |
| Aug 2 00:39:25 | 10m 53s | AI-Bot Problem | ♥ 1 | This was really cool! I couldn't get past one of the levels, the bot wouldn't go to a red light that seemed like it should have. Even still, this was a great take on the theme, and the feel and mood of this game was really nice! |
| Aug 2 20:40:31 | 20h 01m | Mysterious Spanish Gentleman | ♥ 0 | Th UI was really off for me and I couldn't quite get the mechanics to work, but it looks like an interesting game! You might want to explain the controls in the post here, it would help! Right-click to jump was a little unintuitive. |
| Aug 2 20:59:15 | 18m 44s | Power (for) the Flower | ♥ 0 | With some polish, this could be a really nice, caring game about holding on to the last bit of beauty in the world. I thought it was a good take on the theme. I'm glad for the fact that you had music, but try to make a longer, slower loop to keep it from being too repetitive. If you like this one, then keep working at it and make it something special :) |
| Aug 2 21:13:32 | 14m 17s | #MaybeMyPresident | ♥ 2 | I really liked this, but for some reason, every decision I had increased crime level. I didn't see any cards that I thought would reduce crime level. Having some kind of explanation of the policy's effects might be helpful. There were also plenty of times when it told me I needed to do something, but I had no policies that I could enact. There were a few times, too, when I was short a card, for some reason. All in all, though, I really liked the game (and I enjoyed hearing about its development over the weekend on the Discord). I like the take on the theme a lot, and am happy to see people play around with the theme a bit more. |
| Aug 2 21:22:32 | 9m 00s | Battery Low | ♥ 2 | A simple game that works well! I think I encountered a bug at some point none of the phones were powering down (even disconnected). It seemed like phones were only starting to lose power if I moved an appropriate charger. I had no idea I needed to submit phones, so I never got any points. All in all, though, the game concept was good and it was nicely executed. The look of the game was nice as well, and the sounds helped keep me informed of play, even when I was looking somewhere else. |
| Aug 2 21:37:41 | 15m 09s | Satellite Suicide Burn | ♥ 1 | This game is hard! Did you manage to beat it yourself? Either way, it seemed like a really interesting idea and was a nice take on the theme. I will say, though, that I didn't even recognize that the bar above was a power bar at first (even though it's clearly labeled as such). The story was nice and refreshing, and it was delivered rather well, in my eyes. Overall a good start that probably needs a bit more mechanics tweaking. |
| Aug 2 21:51:24 | 13m 43s | Recoil - Mike Said No Short Titles | ♥ 1 | This was a really complete looking game. I'm impressed that you did this all in 48 hours! I couldn't figure out a solution to level 4, but sometimes I can be dense about these kinds of puzzles. The left/right mouse thing always rotated the opposite way than I expected, but this isn't a thing you can probably satisfy everyone with. The game looked polished and sounded great. You even had sound options, which is something I never find time for >.> A good entry! |
| Aug 2 21:59:20 | 7m 56s | Power Hungry Robot | ♥ 2 | You may want to ease off on the initial difficulty, I found it just too hard and frustrating. Still, I recognize that that's a feature of games like this. It looked and handled well. The batteries didn't restore enough power for me, but they respawn if you fail, so that's not so bad. Even still, it looks like a good entry that could be good for the right audience. |
| Aug 2 22:19:32 | 20m 12s | PowrConnectr | ♥ 1 | This is an extremely well-polished game for such a small amount of time. I'm impressed! Some of the levels seemed a bit out of order (one introduced linked paths after I was required to do a very complex linked path puzzle). Overall, a quite good game. I was very surprised how many levels there were, and they got a bit complex after a bit. |
| Aug 2 22:28:07 | 8m 35s | Power Stationed | ♥ 0 | This was so tough! The theme kindof lost its way here, but generating power is at least connected and you tried something different. For what it was, though, it was a good version of this kind of game, and it might have worked better for me if it was a little slower-paced. The game looked good and simple, just what I would expect from something like it. The sounds were simple, but they helped communicate what was going on. |
| Aug 2 22:37:37 | 9m 30s | The Political Juggle | ♥ 2 | Tough, but a good idea! I really liked the take on the theme! Though the gameplay was simple, I think you nailed the inspiration you were going for. The graphics were simple, but they communicated everything they needed. I had a bit of trouble because the game expected my screen to be taller than it was, but I still managed to get it. Perhaps have the game fade out over a little bit on game over? I was in the middle of clicking rapidly, so I don't know what the end screen looks like. |
| Aug 2 22:46:58 | 9m 21s | Torch Out | ♥ 0 | I'm not actually sure I understand what you're supposed to do in the game. Am I supposed to be avoiding lights? if I touch them, I start a timer and then sometimes a dark circle shows up and stops the game. It doesn't seem related to touching lights, as it hits me when I'm on or off lights. So I'm not sure. I like the idea, though! |
| Aug 2 23:04:10 | 17m 12s | They Attack At Night | ♥ 1 | I found this game to be a bit difficult, and I didn't understand what I was supposed to be doing with the buildings at first. I will say, though, that I got farther without using the buildings than I did with them. The turrets didn't seem to help as much as it seemed like they would. Still, it was an interesting idea, and it looks rather good for so little time! |
| Aug 2 23:12:01 | 7m 51s | Light Box | ♥ 0 | I am terrible at these kinds of puzzles, and the time limit is very harsh. The idea of the connected lights adds to the original game, but it still requires a lot of knowledge of the original idea as well. I noted that it hits all surrounding lights, rather than just the adjacent ones, which is a bit different than I'm used to for the lights-out style game. The game looked good, though my computer chugged a bit with trying to display the game, which I thought odd for such simple graphics. There was a slider on the front of the box that I didn't know what it was for, and didn't seem to do anything. |
| Aug 2 23:22:44 | 10m 43s | The Berserker | ♥ 1 | This was a fair game that I just didn't think fit the theme in a way that I could understand. The loss of health seemed to be what you were going for, but that seems rather arbitraty. Why are we losing health? What is that other bar for? I quickly found that dashing seemed to do nothing, other than get me hit by the enemy. I think this game would work with some story and some variation. I liked the visual effects, though, and I can see this as a good start for something! |
| Aug 6 02:01:26 | 74h 38m | Save the Artifacts, Save the World! | ♥ 1 | I wasn't able to find any artifacts :( The premise you put up front seemed interesting, and I would have liked to see where you went with this. I know from the Discord chat you had very little time to do this, so getting this up and running was a feat unto itself. Hopefully you'll have more time in December! |
| Aug 8 07:37:05 | 53h 35m | Power, MT | ♥ 1 | This is really nice, and it's refreshing to see interactive fiction in Ludum Dare! This had quite a bit more writing than I expected at the outset, so congrats on that! I think, as a result of so much story you wanted to give, there were times when I didn't really understand what to do or why I would choose any particular thing. With some things being timed, I would be places occasionally without anything I could do. Perhaps simply having a wait option on any passage would have helped let me know that sometimes I might be too early for something to happen. Also, since you're using Sugar Cube (which is my Twine format of choice), I would want the phone options to appear in the sidebar. That way, the player can always toggle their phone options and have more control over the power consumption. This also would clean up the passage space for when you simply always display it (the display looked quite nice, though!). Finally, the random starting power was a bit odd to me. I got lucky with a 92%, and that just told me to leave everything on the whole time, which worked fine (particularly with the recharge). I ended the game with 30+%, which makes me wonder if conserving power is even important. |