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Feedback comments for LD41
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| Timestamp | Since previous | Game | incobalt's comment | |
|---|---|---|---|---|
| Apr 23 21:22:24 | monoPlatform | ♥ 1 | I kept wanting to hoard coins to see if there was anything else I could do with them, but since you have to land on your own obstacle to upgrade, it didn't happen very often. Even still, it was a good little game :) | |
| Apr 23 21:34:13 | 11m 49s | Avenue Zed | ♥ 0 | I didn't quite understand what was going on at first, and didn't even notice the towers until later. At first I thought I had to time to avoid hitting the dots >.> With some balancing and polish, this could make a good little game! |
| Apr 23 21:55:02 | 20m 49s | Foos Fight | ♥ 0 | The ball moves very slowly for me most of the time and it's really hard to tell where the ball is depth-wise. A shadow might help. Playing this with a touchpad mouse is also a bit difficult. It looks nice and conveys the idea really well, though! |
| Apr 23 22:06:09 | 11m 07s | The Alphabet Farm | ♥ 1 | Whoops I bought seeds on the first day thinking I didn't have any >.< The game was very hard to read for me. Green text on light grey background doesn't have enough contrast! The theme didn't work for me on this one, but perhaps that's because I'm old enough to remember when all games were like this. Good job though! |
| Apr 23 22:13:50 | 7m 41s | BouncePUNCH | ♥ 1 | It looks and sounds great! That opening music made me hoping for more in the maps, but I didn't hear anything bust the bouncing there. Oh well. I don't really know what you were going for with the theme here, though. |
| Apr 23 22:26:52 | 13m 02s | Arbust's Revenge | ♥ 1 | I couldn't figure out where the wizard was to fight them, and I didn't seem to have lightning to do it anyway. Still, I enjoyed the game :) |
| Apr 23 22:34:08 | 7m 16s | MyTurn BR | ♥ 1 | I couldn't play your game! None of the keyboard controls responded. I did manage to hear the music and start the game, but I got to the grid (after the instructions zoomed by too fast to read them) and then no amount of clicking or button pressing did anything. |
| Apr 23 22:43:05 | 8m 57s | LD 41 - A Bite of Profits | ♥ 1 | The music was a bit too fuzzy for my taste, but I'm impressed with how you put it together! The instructions don't stay on screen long enough to read, so I didn't know what to do at first. There were also some issues with the UI, the health bars were way larger than they should have been. I can see that you wanted to put a lot more into the game, but the concept was interesting! |
| Apr 23 23:10:11 | 27m 06s | Underground Tractors | ♥ 1 | I played this for probably too long >.> I think you might need to rebalance some of the numbers. Once I got into sugar cane, the game was all over. I was hoping that the racing portion of the game would be more fleshed out and feed back to the growing part of the game. You can entirely play the game without doing the racing portion, it seems like. Just bet nothing and lose and corner the market with plants instead. |
| Apr 23 23:26:58 | 16m 47s | Furlong Fracas | ♥ 2 | Woah, those hoofbeats really made the game present, good job on that! I think the card balance is a bit off. There are games where you play your best hand every time and just get beat out by someone who keeps getting 10s. But it was fun :D |
| Apr 23 23:36:41 | 9m 43s | Sleeping Cat Drumkit Defense | ♥ 1 | I like the idea, but I'm just terrible at rhythm games >.< I feel like I want to be able to pay attention to the tower section, but can't because I'm doing rhythm stuff. I also was uncertain how the two systems interconnected. |
| Apr 23 23:46:55 | 10m 14s | Project T.A.R.D.I.S. | ♥ 1 | There was a problem when I went into the simulation a second time. The ship moved on its own and didn't respond to controls! This game has a clear progression, and I like that the difficulty is gated by earning money and researching enemies. |
| Apr 23 23:52:07 | 5m 12s | ULTRA BAE | ♥ 0 | I'm... not sure I know what to do. After going to the site nothing seems to happen. |
| Apr 23 23:57:03 | 4m 56s | Electrical Jumper | ♥ 0 | This game is a bit too fast for me, but the concept is good! |
| Apr 24 00:04:16 | 7m 13s | Not the Pixels! | ♥ 0 | The game window is actually too tall for my screen, so I can't properly play the game :( |
| Apr 24 00:09:14 | 4m 58s | RPongG | ♥ 0 | This is interesting, but I can't predict where the ball is going since it changes angles randomly. |
| Apr 24 00:21:47 | 12m 33s | Rami Ichi-gō | ♥ 0 | I admire your bringing a physical game to Ludum Dare! This game seems a bit too complicated, though, and I don't like the major and minor indices thing for something that very clearly is already solved by using card colors. |
| Apr 24 22:11:13 | 21h 49m | Zap Herder | ♥ 1 | Short and to the point. That's nice. There's a bit too much randomness in the arcing, though. It's hard to tell if you're going to hit something or not. |
| Apr 24 22:24:09 | 12m 56s | Factower | ♥ 1 | Perhaps it's just that I don't like tower defense games, but I didn't find this to be very different from a standard tower defense game. You're still using resources to build towers, so I don't find these genres very incompatible or even very different. That said, It's an effective tower defense game. I do wish there were more explanations of things. I thought the saws were bows at first (and the stone mining looks like a catapult)! |
| Apr 24 22:31:00 | 6m 51s | Groove Chase | ♥ 1 | This game is too hard and I'm terrible at rhythm games! I could see this as a mini-game in a larger game about racing or evading someone, but right now it's just about rhythm. |
| Apr 24 22:39:49 | 8m 49s | Quiz Racing | ♥ 1 | For the longest time I didn't realize how to move the car. The questions are also very... arbitrary. But with a larger question base it could be fun! It would have been nice to see a bit more of a reason to answer questions, though. |
| Apr 24 22:52:54 | 13m 05s | Neural Network Ratatouille | ♥ 1 | It took me far too long to realize I had to click the train button even though it was written right here >.< This was cool and very innovative! I do wish that it was attached to a more drawn-out game, though. |
| Apr 24 22:58:05 | 5m 11s | Rocket Punch | ♥ 1 | This works pleasantly well. I'm terrible at these kinds of games, though. |
| Apr 24 23:05:15 | 7m 10s | Crescendo | ♥ 1 | This is a really cool concept and I like how you managed to mix a loud genre with the quietest without making it seem tacked on. This concept fits and it seems like the mechanics belong together. I think this did a really great job! |
| Apr 24 23:16:06 | 10m 51s | Rock Reach Flag | ♥ 1 | The text was very hard to read, but it was a fun game. I liked having the replay at the end of a level. There are some problems with clicking and I'm glad you put wait on the menu because my touch pad doesn't register a mousewheel when I scroll with it. |
| Apr 24 23:22:21 | 6m 15s | Falling Rooms | ♥ 1 | I was really excited to play this, but it crashes at start for me too. No log gets generated. Windows 8 64-bit. I suspect a missing .dll, since there are none at all. |
| Apr 24 23:54:28 | 32m 07s | Quest for Gold | ♥ 1 | This was really cool, actually! This was a compo game? There's a ton of good art and music, plus the ghost player? I don't know how you managed it. I just barely managed to beat @Linkwin :) |
| Apr 25 00:07:58 | 13m 30s | The Fast Dating | ♥ 1 | Somehow the game felt both sluggish and too fast, so I don't know what to say about it. I think this could do with a lot more content, but it does work. |
| Apr 25 22:30:52 | 22h 22m | Miss Priss | ♥ 2 | Hello, please move your entry over to the jam (you can change it when you edit the game). |
| Apr 25 22:35:43 | 4m 51s | car-defend | ♥ 0 | The controls are a bit too sensitive. It's a good concept that could use a lot more polish. |
| Apr 25 22:45:27 | 9m 44s | Fridley's Turn-Based FPS | ♥ 0 | You might want to mention that "k" starts a turn, for a bit I thought it was just frozen! Also, I couldn't seem to fire a weapon at all. Good first attempt, and remember next time that you want to make something small that works as soon as possible, then add other things like level design and other weapons :) |
| Apr 25 22:55:32 | 10m 05s | Snoodoku! | ♥ 0 | First, I cannot run the game as it is. On itch, there's some kind of option for embedding an HTML5 game in a web page. You should do that. Second, you have a team listed. Compo games are solo only. Please move your game over to the jam (you can do that by editing your game). |
| Apr 25 23:00:49 | 5m 17s | Hug Me While The World Collapses | ♥ 0 | I'm sorry, but I just can't figure out what's going on at all. There's a sink coming and the controls don't seems to make much sense for me. |
| Apr 25 23:05:47 | 4m 58s | Simon Throws | ♥ 0 | The simon says part of the game doesn't seem to accept my answer. It highlights the same key in green, but then just says round over and sends me to the angry birds section. This might have been better if the two sections had anything to do with one another. |
| Apr 25 23:10:34 | 4m 47s | Know thy Grammars | ♥ 0 | I am, uncertain what I can do. I can see people walking around and wolves, but I don't know what to do with them. They don't respond to the text input when I enter their names or anything. At some point there was some sound, but I have no idea what was causing it. |
| Apr 25 23:12:59 | 2m 25s | Karma Plane Simulator | ♥ 2 | Your links do not seem to work. They all go to a "Contact Support" page that is blank. |
| Apr 25 23:21:38 | 8m 39s | Pvp - Puzzle | ♥ 0 | This is a very simple concept and it's executed alright (though the controls for player 2 are wrong). It could use with some background music, though. |
| Apr 25 23:28:46 | 7m 08s | Space Mechanic | ♥ 0 | You should probably remove yourself from audio voting since there's no sound! I enjoyed the concept and realized immediately that it would be too difficult for me, but it was great to have gameplay both outside and inside the ship. Really divides your attention in a way that would work better with just a little more tuning to the difficulty. |
| Apr 26 21:23:53 | 21h 55m | Fishy | ♥ 2 | I really felt this captured the tedium of fishing. It would have been even better if you had to wait some seconds before catching a fish. Events at sea and on the shore (with the one you supposedly love but never spend time with) would have made this better. |