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Feedback comments for LD39
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| Timestamp | Since previous | Game | Doc ill's comment | |
|---|---|---|---|---|
| Jul 31 23:46:14 | Journey in the Dark | ♥ 1 | Cool submission. It is sometimes hard to tell what can kill you and what you can walk on/past, but I really like how the visuals and sound design deliver the atmosphere. | |
| Jul 31 23:56:45 | 10m 31s | The Milky Way | ♥ 2 | While the controls take a little while to get used to, I very much like how the game tests your ability to multitask. One thing I would like to see is some kind of scoring system for how many cows collected, enemy killed, or time survived. Good job. |
| Aug 1 00:14:44 | 17m 59s | The Road To Power | ♥ 1 | Nice job! I like how the player doesn't see the impact of his/her choices immediately, yet the choices always come back later to either reward or bite the player. While the game could use some sound effects and music, the focus of branching paths is delivered very well here. |
| Aug 1 00:37:33 | 22m 49s | Wrong Slumber | ♥ 1 | Someone beat me to the obligatory South Park comment xD I very much like the visual aesthetics of this game. I think one thing that would be nice to see would be a little bit more contrast between the lighter fluid and the rest of the world. Very fun! |
| Aug 1 00:57:37 | 20m 04s | Bunker at Day Zero | ♥ 1 | Very good idea for this theme! I have to nitpick a couple of things however. It would be nice if you could close survivor/object inspection panels by simply clicking off of them, instead of having to press the "exit" button. Furthermore, I would have liked to have seen a system where you could have your survivors search for different things other than just power (weapons, armor, consumables, or even more survivors). Overall, I see a lot of promise in this game and hope see it updated post jam. Good job! |
| Aug 1 01:11:15 | 13m 38s | Batteries Sold Separately | ♥ 5 | Very good! I think the strongest aspect of this game is the sound design. It gave the weapons a lot of "oomph" and made killing robots feel very rewarding. One thing I would like to see if you continue to update this game is more weapons! |
| Aug 1 01:31:42 | 20m 27s | When the world goes to hell, I'll be here playing Video Games. | ♥ 3 | I've gotta say, this is the first time I have ever seen a game like this. I usually try to give some constructive feedback in these comments, but there's not much to say for improvement. The game is short, and does what it intends to do. Nice job! |
| Aug 1 05:34:48 | 4h 03m | LED Adventure -- Running out of Power | ♥ 1 | It feels kinda bad that I wasn't actually able to get past the first level because I see screen shots suggesting that there is more in this game. What I do know is that I very much like the running, gunning, and wall jumping mechanics reminiscent to platformers like Mega Man and N. I think I would have gotten further if there was a clearer indication on how to actually complete levels. Good job on making a very fun game! |
| Aug 1 05:47:49 | 13m 01s | Power Tower | ♥ 0 | Very cute. I like what you were able to do, graphics wise, with the little time that you had. Like most of the comments suggest, the game could use some balancing as it seems to be purely luck if you can reach the bananas before you die. Maybe a progression system of bananas becoming further apart every time you reach one? I'm glad you were able to get something in. I know how hard it is to feel motivated after coming to the party late. Good job! |
| Aug 1 06:27:36 | 39m 47s | Intrepid | ♥ 1 | This is probably my favorite submission so far. In particular, I like that the mechanics are very simple, yet have a lot of depth. A few things I would like to see if you continue to update this project, is a more polished UI/visuals and a way to cancel a crew members action when he moves into a room. What ended up happening to me is I would put a crew member into a room, with the intentions of using that room, only to notice that the room needs repairs. This felt punishing, as it forces the player to perform an unintended action with the wrong crew member. A very awesome game, none-the-less! |
| Aug 3 03:52:21 | 45h 24m | Sparkman Adventures | ♥ 1 | Good job on your first LD submission! The visuals of the game worked very well, however I think the movement of the character could use a little bit of fine tuning. The character felt very slow to start running due to a low acceleration. The character could also use some drag, as it was very difficult to land on single block platforms. Well done! |
| Aug 3 04:30:40 | 38m 19s | Losing Power | ♥ 1 | Good job! I can see a lot of effort went into making levels in this project. Furthermore, it's nice that you stuck with very simple mechanics. That said, I think more time should have been spent on things like different obstacles (maybe a spike that moves back and forth or a spike that falls on you when you get underneath it). Although it was nice that there were a lot of levels, about half way through the game (after the long ~50 sec level) I started thinking "Alright, I get the POINT (pun definitely intended)". Again, good job! |
| Aug 3 04:56:01 | 25m 21s | Action Jackson | ♥ 0 | Awesome job! I've never seen images of clay models used as assets before. Furthermore, the music worked very well. It kinda made me think "Top-down Doom". If you continue to work on this, it would be awesome to see maybe an upgrade/reward system for beating each floor. Like choose between getting full health + ammo, getting a new weapon, or even permanent upgrades. Great job! |
| Aug 3 05:14:21 | 18m 20s | Demon's Katana | ♥ 0 | I can definitely tell that a lot of work went into the animation, modeling, and sound for this one. I very much appreciate the polish (particularly in the sound and visual effects) that went into this game. If you guys continue working on this project, I think this would make for an awesome rogue-lite or Doom-ish kind of game. Great job! |
| Aug 17 02:43:30 | 333h 29m | The Factory | ♥ 0 | Good job. I find that making stealth games can often be very time consuming, and you did very well given the constraints of this jam. That said, there are a couple of areas for improvement: The game would greatly benefit from having a droning sound for the trucks, as it was very easy for them to sneak up on you. While I found the art eye catching (particularly the glow of the buildings), it was very difficult finding the switch boxes. It would be a huge "quality of life" change for the player if the boxes could stand out a bit more (maybe have a blinking green light on each box?). Again, good job! |
| Aug 17 03:34:11 | 50m 41s | Escape the Morgue | ♥ 1 | Pretty decent puzzles. Not too hard but there were a couple red herrings (clues/details the lead to nothing) that made me think way harder than I needed to. One thing that bothered me was that it was impossible to see the body storage units (I have no idea what they are called) on the wall, so it took me forever to find out that you could interact with them. BTW you really missed out on an opportunity to just lock the player in the last room when they entered the last code. xD Good job! |