Foon → Ludum Dare Explorer → LD38 → Feedback comment stats → Doc ill
Feedback comments for LD38
Doc ill's games and stats for all events →
| Timestamp | Since previous | Game | Doc ill's comment | |
|---|---|---|---|---|
| Apr 25 04:54:25 | Framed | ♥ 2 | Pretty cool! I liked the idea of making everything go in slow motion when you attack or change colors. | |
| May 1 23:05:32 | 162h 11m | Infecteria | ♥ 1 | Nice work! I found the movement speed mechanic pleasing. However, there was a "world domination" side of me that really wished that the factories didn't die. I suppose that would make them overpowered though! |
| May 1 23:24:30 | 18m 58s | Godly Corp. | ♥ 2 | I am a God and I can confirm that this is exactly what work is like. |
| May 1 23:31:44 | 7m 14s | Island Defender 12 | ♥ 0 | Pretty fun. However, I had a little bit of trouble figuring out how the tower shop system worked, and would have liked to see more feedback for when a tower was available to buy. I loved the sound effects though, very creative! |
| May 2 01:22:23 | 1h 50m | Powerless | ♥ 1 | Cool game! Very simple, yet provoking. Seems that everyone has already beaten the dead horse about the controls, but a very good LD experience otherwise. |
| May 2 01:36:28 | 14m 05s | Pod2000 | ♥ 3 | Linux simulator 2000 :D |
| May 2 01:50:38 | 14m 10s | You Just Don't Get It | ♥ 1 | I don't get it... jk! Very interesting way to deliver a narrative. I'm also impressed at how well the contrasting visual styles worked together. Good job! |
| May 2 02:19:45 | 29m 07s | Corgo-a-gogo | ♥ 1 | This game is waaaay to cute :3 I wish I knew how to win! |
| May 2 02:36:44 | 16m 59s | Weird Cubes | ♥ 1 | Nice job! During the first level, I was a little skeptical about how much you could do with the falling block mechanic. However, the following levels/puzzles very much surprised me! |
| May 2 03:02:00 | 25m 16s | Llama's World | ♥ 4 | I'm very impressed by the high quality here. I especially like how there was always more than one solution. Just as a super nit-pick, I would have liked it if the levels were unlocked as you progress with some kind of "Congratulations" when you beat the last level. Nice job, overall! |
| May 2 03:18:44 | 16m 44s | Interplanetary | ♥ 0 | Nice job! Moving and executing jumps felt very fluid with the gravity mechanic. However, the obstacles needed a little more contrast from the background. Music would have also been nice, but the time and effort spent on the mechanics was certainly more important. Glad I tried this! |
| May 2 13:46:43 | 10h 27m | AaaRrr - Fight epic battles on our small (and flat) world | ♥ 2 | I wish I had friends to play this with :( Pretty good entry non-the-less. I could imagine how frantic it would be exchanging shots with your opponent. Something that would make this game very interesting would be bots that also tried to knock you off. It could make for a very fun solo or co-op experience! |
| May 2 23:46:54 | 10h 00m | 4 Hours | ♥ 1 | A very original idea. I encountered a few bugs in the third level (blue blocks escaping the large red box room, a weird bug where I started to fly while jittering), but those kinds of things are expected. I wish the controls were a little more simple. Maybe it would be better to focus on the time and spacial block mechanics so the game could free up the mouse click input for manipulating said blocks. Very innovative, none-the-less! |
| May 2 23:58:04 | 11m 10s | Planet Wars | ♥ 1 | Hey, I'm glad you got something out there! That's further than most people get. Thank you for sharing your game. I'd say the next step to work on would be getting some labels on the red buttons! ;D |
| May 3 03:57:54 | 3h 59m | Tableworld. | ♥ 2 | Really cool idea for a game! I've never seen a "city" building game where the player provides/builds the resources and the population builds the city. As a critique though, the game felt either too easy or too long winded. I think a smaller map would force the player to make decisions of greater weight (should I build X this valuable piece of land to keep this city alive or build Y to keep this one alive?). Awesome game! |
| May 4 02:36:18 | 22h 38m | Mouse and Blade | ♥ 1 | I finally conquered my greatest nemesis... aggressive casino chips! Fun game, and very difficult. It felt cheap at first, but once I learned the enemy patterns, fighting them felt very satisfying. I think the game would have given me a better first impression if the mouse could jump a little higher, as avoiding the spinning "casino chips" (I'm sure that's probably not what they really are) was very precise. Good job! |
| May 4 03:09:03 | 32m 45s | Smallverse | ♥ 1 | A very intriguing submission. I found most of the entertainment this game had to offer came from the humorous and just plain weird planet descriptions! Although I understand that there are different endings depending on the player's choices, my decisions through most of the game felt of little significance. Furthermore, the game feels a little too long for me to want to find all the endings. Maybe reducing the player's energy to 10 instead of 20 would make finding the endings an easier task. None-the-less, cool game! Humor is definitely the strongest category here! |
| May 5 01:43:32 | 22h 34m | The Room | ♥ 2 | Dis gaem is tearing me apaaaart, Liza! |
| May 6 15:45:48 | 38h 02m | Fat Rat | ♥ 1 | FatRatHighScore.png Awesome game! Here's my high score! The game eventually turns into "How fast can you smash your spacebar?!" xD |
| May 12 00:05:45 | 128h 19m | Micro-World Defense | ♥ 1 | Yay, I made to the end using the infamous spam technique! :D While not very innovative or long, the art was very stylish. Maybe one way to eliminate the spam technique would be to include stronger enemies and a stronger weapon-type/powerup with limited ammunition. I see a lot of potential in this game! |
| May 12 00:22:12 | 16m 27s | Escape The World | ♥ 0 | Very interesting puzzle mechanics! I don't think I have played a game like this before. You should definitely consider porting this to mobile and adding more levels! |
| May 12 00:45:53 | 23m 41s | The Curator | ♥ 3 | A very solid smup! The flare gun mechanic was a little confusing at first, but it made for a very interesting mechanic! The only gripe I had was that the controls for the flare gun felt very un-intuitive. Perhaps it would be better if the flare followed the player's movement, reducing the game to 4 buttons? The only problem with this would be that the player could mess up his projectiles because he/she needed to dodge an enemy while firing a flare. |
| May 12 01:03:22 | 17m 29s | Our Cramped Little World | ♥ 3 | A very well polished game! Had to play twice because during the initial building phase, I was too worried about how the furniture arrangement looked xD but I found that there was a more optimal configuration which looked less pretty. The only thing that bothered me was that in the initial phase, the game limited how far I could drag furniture. I'm not sure if this was a bug or not but I felt I should share it with you either way. Good job! |
| May 12 01:32:22 | 29m 00s | Not So Small | ♥ 1 | That was a very interesting experience xD I liked how the world procedurally unfolded. I can tell a lot of effort went into this game, good job! |
| May 12 01:51:45 | 19m 23s | Noizy | ♥ 1 | Very good job! I like what you were able to accomplish with a very simple color palette. One thing I would suggest would be to try to make the protagonist contrast more with the rest of the level, as I sometimes lost sight of him/her. With some more content (levels, enemies, and maybe even a player progression system) I could definitely see this being released as a full game! |
| May 12 02:18:57 | 27m 12s | TimeWars | ♥ 3 | Good job! The theme music for each faction was a very nice touch. I can't think of much feedback to give, as I am inexperienced with these kinds of games. However, something that would help this game would be a precise method for choosing how many units to spawn (right now the slider is a little imprecise). Very fun to max out the sliders and watch the world burn! >:D |
| May 12 03:19:16 | 1h 00m | Moped Mayhem | ♥ 3 | A very cute game! I particularly like how cohesive the graphics were. Here are a few notes to think about: 1. While the gameplay music was very well composed, the start screen music's melody felt a little dissonant (might just be me though). 2. It wasn't immediately clear to me that the player clicks with the mouse to throw the papers. I had to find out with by pressing random things xD 3. There's a bug where I got stuck on the left side of the road a couple of times and had to spam directional buttons to get unstuck. I can tell a lot of effort went into making this game and it really shows. Good job! :) |
| May 12 19:20:56 | 16h 01m | A world too small and no jetpack | ♥ 2 | Good job! The art, while simple, was very cohesive and cute. I was barely able to escape on my 3rd try xD |
| May 12 19:30:42 | 9m 46s | Pilgrim | ♥ 2 | Good job! This is probably the first game that I have played that actually deserved a "mood" rating. Hope to see more stuff from your itch.io |