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Feedback comments for LD39
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| Timestamp | Since previous | Game | stevenjmiller's comment | |
|---|---|---|---|---|
| Jul 31 15:03:42 | Lamplight | ♥ 1 | This game is great! The audio is really good and I liked the use of the theme. My best was 9 rooms cleared. Edit: I played again and got 10 rooms cleared | |
| Jul 31 15:13:07 | 9m 25s | Esoteric alteration | ♥ 1 | Great game, the branching paths from the powered components make the game much more interesting, as these types of games typically have a very obvious solution to each level. The only thing I would suggest adding are extra unused pieces in some levels to further hide the solution. |
| Jul 31 15:26:05 | 12m 58s | Ministry of Synthesis | ♥ 3 | Really great game, I ended up getting stuck on the level with a vertical stack of three identical oscillators and a splitter. The audio and overall presentation are amazing and the puzzles are fun. My only complaint is that the timer feels like it doesn't really fit in with the rest of the game. While I understand its relation to the theme, it feels more like a needless limitation, and after spending an hour in the game, having to restart is very discouraging. |
| Jul 31 15:42:47 | 16m 42s | ▲ c i t y ▲ | ♥ 0 | The game is a little confusing at first, but it is a lot of fun. I really enjoyed the frantic feeling of the game, which is furthered intensified by the random events, such as needing to go back to main and reboot. My best score was 177 seconds. |
| Jul 31 15:53:16 | 10m 29s | Computer Crisis | ♥ 1 | Great game! I loved how frantic the game feels and the humor and mood are really well done. After a few tries, my best score was 3822. |
| Jul 31 16:03:25 | 10m 09s | Power Defense | ♥ 1 | I really love the art, though the controls feel a bit weird. Using z instead of e or providing alternate keys for firing for people using WASD would've been beneficial. The only other issue I noticed was that bullets go through walls. Other than that, the game is very fun and the graphics are very well done. |
| Jul 31 16:44:51 | 41m 26s | Peak Oil | ♥ 1 | Amazing game, the presentation is absolutely wonderful and everything looks very clean and polished. I did have a couple of popups that went off screen or were covered in a way that I couldn't adjust how much oil it was extracting, but other than that there are very few issues. Great job! |
| Jul 31 17:41:49 | 56m 58s | Burrow | ♥ 1 | Great game! Really good use of the theme and the game struck a nice balance between challenge and fun. |
| Jul 31 18:07:08 | 25m 19s | PowerHouse | ♥ 1 | Great game, I really liked the character design and colors. My only recommendation would be to make the font a bit bigger, though this is obviously an extremely minor nitpick. Great job! |
| Jul 31 18:11:58 | 4m 50s | The Circuit | ♥ 0 | Great game. I liked the use of the theme and there was a nice element of strategy in the gameplay. |
| Jul 31 18:18:20 | 6m 22s | V.E.S.T.A.L.E. | ♥ 1 | Great game and concept. Very clever use of the theme and the difficulty settings were fun to experiment with. |
| Jul 31 18:42:28 | 24m 08s | Pixel Driver | ♥ 1 | This game is definitely my favorite so far. It oozes style, with the way textures popup, the camera movement, the art for the vehicles, and the audio. After playing for longer than I would like to admit, I got a score of 714, which I am happy with for now. |
| Jul 31 19:01:50 | 19m 22s | Tiny Warlock | ♥ 1 | Great game! I love the art and audio as well as how chaotic it gets. I got a few crashes when falling off the edge, but other than that, this is really great! |
| Jul 31 19:28:16 | 26m 26s | The Overseer | ♥ 1 | Cool game, I got 410.30 as my final score. I eventually died because an enemy was attacking from off-screen, so I couldn't attack them. Overall, this game was really fun and a nice take on the theme. |
| Jul 31 19:40:27 | 12m 11s | Unplugged | ♥ 1 | Unplugged Score.png Am I doing this right? |
| Jul 31 20:11:36 | 31m 09s | Power Rancher | ♥ 1 | Great game, though I don't think I'm very good at it. My best was only day 5. I enjoyed the art and audio, and the descriptions for the different power sources were a nice touch. Great job! |
| Jul 31 20:33:07 | 21m 31s | Indie Power-Up Supply Co. | ♥ 0 | Great game, this is one of my favorite interpretations of the theme so far. The graphics are also good, though I think a light outline showing the shape of the pieces would be beneficial. The only issue I had was with dragging the pieces, as it seemed the pieces jumped over a bit after releasing the mouse, making it difficult to place pieces properly at times. |
| Aug 1 03:24:58 | 6h 51m | Supernode | ♥ 1 | Really great game, it is reminiscent of Mini Metro, and the graphics are very polished and elegant. I loved the audio and overall presentation. My best score was 56. |
| Aug 1 04:14:51 | 49m 53s | Phil | ♥ 2 | Great game! The puzzles are very well designed and the mix of pixel art and dynamic shadows looks amazing. |
| Aug 1 04:22:17 | 7m 26s | Buddies Bad Day | ♥ 3 | Great game! It reminds me a little of mine, and the puzzles were well designed. The game never got too challenging, and the presentation was very well done. I would love to see more! |
| Aug 1 05:08:45 | 46m 28s | Surge | ♥ 1 | Great game, I loved the presentation, and the audio and art were both well done. I survived for 5:20 on my best run. |
| Aug 1 05:44:18 | 35m 33s | VUEL | ♥ 2 | This game is amazing! The enemy and character variety were really well done and I loved the descriptions for them. The only issue I had is that I had to re-buy characters every time I wanted to use them, though their descriptions said that they were already bought. Edit: I forgot to mention it, but my best score was 67. |
| Aug 1 17:46:00 | 12h 01m | Zzap | ♥ 1 | Great game, the overall presentation is very well done and I loved the art and audio. The corruption tiles were a bit harsh, especially when they spawned close to the goal. |
| Aug 1 18:10:01 | 24m 01s | Power Loss | ♥ 2 | Great game! I loved the art and overall presentation. The characters look amazing I liked the bullet trails. I would recommend exporting the game as an exe instead of an installer just to make it more accessible. I would also suggest making the player face the direction of the mouse rather than the direction he is moving just to make it look a bit more natural. Great job! |
| Aug 1 19:50:58 | 1h 40m | Take my charge | ♥ 2 | I loved the way the tutorial was presented and the graphics are very clean. The puzzles were fun without being too frustrating. The only thing that felt odd was the lack of audio in most places. While the audio currently in the game is good, background music and sounds for the moving platforms would add to the atmosphere. |
| Aug 1 20:18:38 | 27m 40s | BLIMPERS | Strategy + Combat + Blimp Stuff | ♥ 1 | Great game! It blends strategy and combat very well, and I especially liked the last few levels. I loved the art and music, and the transitions were well done. My only recommendation would be adding an option to skip through some of the transitions, as in some levels, such as the one with four cities in the bottom left, they can start to become repetitive. Great job! |
| Aug 1 21:36:58 | 1h 18m | ZapDune | ♥ 1 | Great game, the graphics are wonderful and grappling hook feels really nice to use. I got a score of 271. |
| Aug 1 22:33:48 | 56m 50s | Discharged Automaton | ♥ 3 | Great game! The effects were cool and I enjoyed the boss fight at the end. The small touches like having the turrets be able to shoot each other through portals really strengthened the game. I noticed a few issues with animations and sounds triggering with movement, so I looked through the source code. I would recommend rather than using the key press events using keyboard_check_pressed() in the code and audio_play_sound() for your sound effects. In order to ensure that things such as the footstep sound don't loop after the key is released, you could use something like: if keyboard_check(ord("A")) or keyboard_check(ord("D")) {if not audio_is_playing(walkwalk) audio_play_sound(walkwalk,0,0)} in the step event. This way, the audio would not loop by default, but rather be triggered again each time it ends. You could then easily modify this to further fit your game. For example: if keyboard_check(ord("A")) or keyboard_check(ord("D")) {if not audio_is_playing(walkwalk) and not place_free(x,y+1) audio_play_sound(walkwalk,0,0)} would make the footstep sound not play while the character is in the air. Another nice effect you could use for repetitive sounds is audio_sound_pitch(), which allows you to adjust the pitch slightly to make the sound less repetitive. So, you could do something like: if keyboard_check(ord("A")) or keyboard_check(ord("D")) { if not audio_is_playing(walkwalk) and not place_free(x,y+1) {audio_sound_pitch(walkwalk,random_range(0.9,1.1)) audio_play_sound(walkwalk,0,0)} } in the step event. This would make the footsteps sound slightly different each time, making the sound much nicer in-game. Similarly, you could integrate flipping the character direction in the step event, and you would only need one sprite for your character. If you kept the walking right sprite only, you could do this: if keyboard_check(ord("A")) or keyboard_check(ord("D")) { image_speed=1 if keyboard_check(ord("A")) {image_xscale=-1} else if keyboard_check(ord("D")) {image_xscale=1} } else {image_speed=0 image_index=0} While the syntax is obviously a bit unclean, it is a quick way to ensure that your character looks correct while moving and removes the need for extra sprites and key press events. Great job on the game and I hope this helped! |
| Aug 2 00:26:39 | 1h 52m | Ducks in a Row | ♥ 1 | Great game! Although it is short, I enjoyed the puzzles and I would like to see more. The only thing I would recommend is adding switches that don't need to be flipped, as currently all switches in the game need to be flipped, which detracts from the challenge. |
| Aug 2 04:56:55 | 4h 30m | Woundlings | ♥ 0 | Amazing game! The attention to detail on the dinosaurs is amazing and I loved the gameplay. There are a few quirks with the AI, but in a lot of cases, I felt that helped add to the strategy. It was really fun positioning my units in a way that that the enemy dinosaurs would run into the pits and it made large crowds much more manageable. |
| Aug 2 05:04:35 | 7m 40s | The Box of Power | ♥ 1 | I love the art and the gameplay is really good so far. I especially liked the last puzzle and would love to see more. I do agree with others that faster movement and an alternate control scheme could make the puzzle segments feel a bit smoother. |
| Aug 2 05:36:33 | 31m 58s | Everybody Plays Golf | ♥ 2 | A little birdie told me this game was fixed. It is a shame to hear that there were issues at first, but bugs in game jams games is just par for the course. Fore what it's worth, I really like the idea and the lighting looks quite nice. |
| Aug 2 05:54:27 | 17m 54s | Gargoyle's Curse | ♥ 1 | Great game! The difficulty curve is really well done and the different tasks make for a nice layer of strategy. It took me a few tries, but I eventually saved my grandpa and got a score of 3150 (and I should add that I loved the ending as well). |
| Aug 2 17:14:35 | 11h 20m | Artax | ♥ 2 | Great game, though I do wish it was a bit more forgiving. I got stuck on the level with the wall of wolves, and I felt that the acid traps made the timing a little too difficult. I loved the art and audio, and the overall presentation was amazing. I would also love to see a downloadable version, as it might help make the controls a little more precise. |
| Aug 2 18:21:12 | 1h 06m | Tower of Morale | ♥ 1 | Amazing game! I loved the puzzles, especially the last level. My biggest recommendation is making R reset levels instead of or in addition to enter, just so that it is more intuitive. I really liked the font for the numbers and the animation for the character was really smooth. The tiles pushing down when you jump on them was also a nice touch that made the movement feel really good. Great job! |
| Aug 2 19:59:42 | 1h 38m | Displaceable source | ♥ 0 | Great game! It was very difficult, but I managed to get to the end in 52:51 with 84 deaths. The look of the game is really well done and I loved the music. I wish there was a puzzle early on that forced the player to kill an orb, as I did not realize you could destroy them until after the boss, which made backtracking very difficult. My only other recommendation is making the boss have less health, as the fight sometimes became a bit tedious, especially the second stage. That said, this is still definitely one of my favorites so far! |
| Aug 2 23:55:22 | 3h 55m | PLUG and PLAY | ♥ 2 | Great game! There were a few bugs, but nothing that hindered my progress too much. I loved the presentation and the graphics were very clean. The music was an excellent choice as well, and it fit the mood well. I would love to see a more stable version with new mechanics and puzzles. |
| Aug 3 00:09:31 | 14m 09s | Bulbino's Quest! | ♥ 0 | Great game! The enemy variety is good and their different amounts of health and attack patterns add a nice layer of strategy when deciding which enemy to use energy shooting at. The audio and graphics were very well done and the gameplay was entertaining. It took me a few tries, but I eventually made it to the end. |
| Aug 3 02:31:09 | 2h 21m | Visioff | ♥ 1 | This entry is fantastic! I honestly don't have much to add to what has already been said. As usual, your visuals are very well done and super stylish. Great job! |
| Aug 3 03:57:44 | 1h 26m | Power | ♥ 0 | This game is fantastic! I ended up getting 274 on my best run, though I will probably try again later. I would recommend adding shorthand names for the drones like A and B just to make it a bit faster to type and so that it is a little more consistent between runs. Great job! |
| Aug 3 06:14:40 | 2h 16m | Stargust | ♥ 1 | The graphics are absolutely adorable and I loved the variety of different mechanics. I would agree with others that the rockets seem too difficult to avoid. After a few runs, I figured out how to stop them, but I think having them redirect towards the battery slower would make them more balanced, as currently, there is only a very small window of time in which they can be stopped. Great job so far, I am excited to see more! |
| Aug 4 06:15:01 | 24h 00m | Lithium | ♥ 1 | This game is terrific! The puzzles in this are quite fun, and I completed all of the levels and collected all the crystals. The graphics are very clean and the music is nice. I would love to see more! |
| Aug 4 06:34:20 | 19m 19s | ChargeBot | ♥ 2 | Great game, I played through all of the levels. The presentation is extremely well done and the puzzles are quite fun. My only suggestion would be to make the puzzles slightly less linear. I was able to solve all of the levels except for 7 on my first try because the layouts of the charging tiles and conveyors usually outlined the optimal route to take. This is a fairly small issue and I probably only encountered it because I have designed way too many tile-based puzzlers recently, but I think adding in charging stations that never need to be used and more branching paths would force the player to more carefully about their moves. This, of course, is just a suggestion for if you are looking to develop this further, and this is definitely up there for one of my favorite games I've seen this jam. |
| Aug 4 15:41:41 | 9h 07m | Icarus Fate | ♥ 0 | Great game, I like that the wing strength and health are separate. The fact that clouds heal the wings adds some nice strategy, and the art is incredibly well done. There were a few obstacles that seemed unavoidable, particularly when two rocks would spawn next to each other. My best score was 3973. |
| Aug 4 16:07:33 | 25m 52s | AstroMouse | ♥ 1 | Great game! The graphics are amazing and the gameplay is engaging. It took me a few tries, but I eventually made it to the end. I'm not sure if this was just on my end, but the top row of pixels in the thanks for playing message was missing. |
| Aug 4 17:07:47 | 1h 00m | a story about a cat | ♥ 1 | I saw increpare and was excited for a game that would break my brain but instead I got a game that broke my heart :( |
| Aug 4 19:22:57 | 2h 15m | The Color of Days To Come. | ♥ 1 | This is a wonderful followup to Forever Someday and the presentation is just as excellent. I love the use of color and the audio matches the tone perfectly. As for feedback, I have very little, but if I had to nitpick, I did notice in the space section that some of the stars look a bit squared off. When using the glow effect, make sure to make the size of the sprite bigger than you need it to be so that the glow doesn't get cut by the edge of the sprite. Great job all around! Also, for people who had it launch as a black screen, in addition to the solution in the description, you can press alt+enter. This will switch the game to windowed mode and make the game appear normally. |
| Aug 6 02:21:39 | 30h 58m | Sunpoint Salvage | ♥ 1 | Great game! I beat all three levels, and I really like the mechanics. The last level was especially clever, and I would love to see more levels added. As for suggestions, I do agree that the rope physics sometimes get in the way, especially on the third level. Other than that, adding an indicator showing what piece you will pick up and an indicator showing when you are in range to plug a piece in would make the game feel a bit cleaner. Adding in animations and audio would also help with polish. It is great to see another game from you (I think the last time I played one was back in miniLD 62 when I made Child Hood)! |