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Feedback comments for LD38
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| Timestamp | Since previous | Game | stevenjmiller's comment | |
|---|---|---|---|---|
| Apr 25 07:51:58 | Path of the Rabbit | ♥ 2 | Excellent game. It took me a lot of tries, but I finally beat it. | |
| Apr 26 06:50:59 | 22h 59m | Nuclear Treehouse | ♥ 3 | The gameplay is fun, and I loved the enemy and weapon variety, but I do have a few complaints. Honestly, I don't even know where to begin. Your blatant depiction of violence and murder are quite troubling, not to mention completely inappropriate. Your decision to create a game that encourages killing and the use of guns is not only insensitive, but distasteful. Quite frankly, I am disgusted, and I don't think you comprehend how traumatizing this sort of experience could be for any child or average adult who hasn't been completely desensitized by the media. Your omission of any sort of name for the "enemies" (or are they just innocent civilians? They could be for all I know) downplays the brutal nature of combat and portrays violence in a very unrealistic light, which I find offensive. Your decision to resort to using senseless violence in such a manner is, to tell you the truth, simply pathetic. Please stick to family-friendly games like Bortman next time, where only stupid, useless pigs with no feelings are killed. |
| Apr 27 06:54:49 | 24h 03m | Prison Blues | ♥ 2 | I really liked the graphics, and the overall presentation was excellent. The only issue I had was that the game was very short, which made the difficulty have to jump rather than grow steadily, but obviously there is only so much you can do due to the time constraints. The writing was definitely the highlight for me, and the story was still intriguing and interesting despite the game's length. Great job! |
| Apr 28 06:04:34 | 23h 09m | It's a Small World | ♥ 1 | I loved the art and atmosphere, and I thought this was a great start. The presentation so far is really well done, I would love to see more! |
| May 2 04:24:45 | 94h 20m | PiP: A multi-layered puzzle game | ♥ 2 | Great game! Unfortunately, I also couldn't complete the level with the laser (let me know if you get it fixed). I would agree that the movement is a little sluggish, which I think stems from it taking a bit too long for the character to start a move. Other than that, I thought the idea was really clever, and the presentation was well done. I would love to see some harder levels! Edit: I now see that the description directly mentions that the laser level doesn't work yet. |
| May 2 05:49:05 | 1h 24m | NT-Virus | ♥ 1 | The overall presentation and graphics were very well done, and the intro was a great addition. I thought that the approach to combat was interesting, as it made aiming and dodging completely separate from each other, which I thought was an cool spin on the genre. I enjoyed the enemy variety, and it gave the game a decent amount of strategic depth. I would agree that more feedback would be beneficial. Good job! |
| May 2 06:08:05 | 19m 00s | Bunosphere | ♥ 0 | Terrific game! The art and effects are spectacular, and add a lot to the game. I do wish the puzzles were focused a little less on trial and error, but overall this was fantastic! |
| May 5 05:54:47 | 71h 46m | Realmpusher | ♥ 0 | Great game! My time was 397. I agree that the sound effects for the intro were a little harsh, but other than that, the game accomplished exactly what it set out to do. The mechanics worked really well, and the transitions between levels and intro were nice additions. |
| May 5 06:08:28 | 13m 41s | One Small Step | ♥ 1 | I loved the art style and atmosphere, and the gameplay was engaging. The mechanics were pretty interesting, and I beat it on difficulty 5. |
| May 5 07:32:19 | 1h 23m | Ionnect | ♥ 2 | I really liked this game, but I stopped after level 20. The graphics and art style were very clean and suited the game well. The mechanics were interesting and the game felt very polished. I do have some gripes with the game. I think the main issue is repetition. From what I saw, there weren't very many compounds in the game, and they showed up quite often. I also felt that later levels simply added in more compounds that had already been seen rather than new or modified ones. This made a lot of the puzzle aspect go away after the first few levels, and I found that as I progressed, the game was more about sorting through the pieces than actually solving puzzles. The levels themselves also sometimes seemed needlessly crowded, specifically in level 14, where you need to make three of the same compound. I feel like the game would've benefited from removing these extra compounds, as they simply acted as filler. The difficulty curve was also very odd, and I feel like after level 5, it could've increased a lot quicker. Prior to that stage, the player is still learning the mechanics and how to connect atoms, but if they make it past level 5, I feel like they have to have a good enough understanding of the mechanics to solve pretty much any level in the game without too much trouble. I think that increasing the number of compounds per level faster and adding in a new type of compound every level would help keep the game's difficulty from leveling off and add a lot of variety. That being said, I gave this game 5 stars, which I feel like I should mention since this is a harsher review than I'd normally leave. I feel like rating anything less would be punishing you for putting in extra time and creating more content. I would love to see an updated version of this with some new compounds, a higher difficulty, and maybe some new mechanics. |
| May 5 08:33:17 | 1h 00m | Planet Desumaton | ♥ 1 | It took me several tries, but I did beat the boss. Wonderful graphics and mechanics, and also one of my favorite uses of the theme so far. Great job! |
| May 6 04:53:17 | 20h 20m | Superbugs | ♥ 2 | Really great puzzle game, I got the Nobel prize! |
| May 6 23:01:59 | 18h 08m | Train World | ♥ 2 | Really great game so far. Unfortunately, I also had it crash after the third rat encounter. I liked the art style, but one thing I would suggest is making the boxes that have consumables a different color than the rest of the boxes. Let me know if the crashing issue gets fixed, I would love to see more! |
| May 7 07:24:17 | 8h 22m | The Blocklings | ♥ 1 | Great game! I agree that being able to see the spawning points would be beneficial, as well as a way to speed up the levels (especially in the early game where you don't have to modify the level while it is running). |
| May 7 07:31:00 | 6m 43s | Timeless | ♥ 0 | Solid platformer! The music and graphics are splendid. |
| May 7 07:59:53 | 28m 53s | Rogue Basement | ♥ 1 | Spectacular game! The combat was really cool, and the music was amazing. My score at the end was 34. |
| May 7 08:23:45 | 23m 52s | RGB | ♥ 1 | Wonderful puzzle game! The mechanics were super clever, and the puzzles were well designed. I played through all of the levels, and my personal favorite was Cascade. |
| May 8 05:58:20 | 21h 34m | Jig Jog | ♥ 1 | Great QWOP-style game! I especially liked the sound effects. My best was 23.4. Edit: Tried a few more times and got 35.0. |
| May 8 07:37:17 | 1h 38m | rovR | ♥ 2 | Wonderful game, I played through to the end. The mechanics are simple and clever, and the atmosphere is fantastic. |
| May 9 01:12:19 | 17h 35m | Smalltrek | ♥ 1 | I spent way too long playing this, but I beat it! Amazing game and great mechanics. Everything about this is wonderfully done, and the amount of content is impressive. |
| May 9 08:10:29 | 6h 58m | StopWatch | ♥ 0 | Wonderful game with some really clever mechanics! The sound and graphics are excellent, and I would love to see more. My best score was 30. |
| May 11 00:48:25 | 40h 37m | Mini Shaders | ♥ 0 | Absolutely wonderful game! I feel like I probably could've done better, but my scores were 2, 2, 6, 5, and 5. |
| May 11 02:44:32 | 1h 56m | Binary Glitch | ♥ 0 | Great game, my best score after several tries was 1210. |
| May 11 06:28:25 | 3h 43m | Transistor Soup | ♥ 2 | Out of the various circuit games I've seen throughout the last few LD's, I think this one may be the best done. The tutorials and manual make it very accessible, and the added components after solving a level add a feeling of progression and make the game less repetitive. I ended up stopping at Add Three, but I will probably come back to this later. Great job! |
| May 11 06:40:11 | 11m 46s | Graphite | ♥ 1 | Great game, but I would agree that it is probably a little too hard. Having your energy regenerate, even slowly, would be a huge help, as leveling up using melee attacks is quite difficult. I did eventually beat the game, but I had to run straight to the boss. The boss fight was super fun, and the use of the theme was very clever. |
| May 12 20:54:24 | 38h 14m | Dr. Plumb | ♥ 3 | Fantastic game with a lot of charm. The puzzles were very well designed, and I loved the twist on the classic pipe-puzzle formula. The mechanics were clever, and I got the Nobel Prize. |
| May 12 21:12:17 | 17m 53s | Echoes | ♥ 1 | Great game! The flying animation was awesome, and the sound wave shifting when it moved into the water was a nice touch. I personally would've preferred having the player restart from the beginning of a level instead of from a checkpoint, but the mechanics were well done and I liked the ending. |
| May 16 07:57:58 | 82h 45m | Intergalactic Gold Rush | ♥ 2 | Super rad game! The music was fantastic, though after watching the credits, I guess you didn't make any of it. My best score was 405, which I'm going to pretend is very good. I encountered a bug when using magic right as the pieces were falling, which resulted in some empty hexagons in the newly generated area. |
| May 17 09:21:04 | 25h 23m | Microchip IO | ♥ 1 | I have seen a lot of games like this throughout the past few LD's, but there were some interesting elements of this one that I particularly liked. I really liked the visual style, even if certain aspects of the UI could use some tweaks (such as having the colored outline during testing as suggested above), and prior to this, all other circuit-style games I had seen were only 2D. I also thought this had the best puzzle design. I liked that the levels were given as a set of inputs and outputs rather than a list of requirements. This made the puzzles much stronger and was a breath of fresh air after playing several of these where the levels pretty much broke down to a list of instructions telling you to build a half adder or some other common system. Great work! |
| May 18 21:49:37 | 36h 28m | Group Traffic Control | ♥ 1 | Really great game! I played through about half of a game, and I stopped with eight houses and five industrial buildings (the enemy only had one house still). I feel like either making the money collect automatically or having it give some visual indication that it needed to be clicked on would be extremely helpful. I know it says this directly in the help section, but I feel like a lot of people will miss it, especially after watching my enemy stay at around two for the majority of the game. |
| May 19 21:13:52 | 23h 24m | Unlucky Planet | ♥ 1 | Great game, I got all the upgrades and my best score was 2130. |