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mattmirrorfish

Feedback comments for LD39

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TimestampSince previousGamemattmirrorfish's comment
Jul 31 03:38:30 Frankenstorm ♥ 0 Really nice work! I think the art and the audio were the most successful parts of this, the art had a lot of charm and juice, especially the clouds, I really liked them. I loved the 'nooooo' sfx, really funny and charming. I wonder at the decision to allow infinite deaths? I felt like it took some of the tension out of it, though counting them is an interesting option. The shooting / capturing gameplay was simple but effective. Well done!
Aug 1 15:12:45 35h 34m Game Rover ♥ 0 Nice work dude! I think the visuals are the most successful part. Really liked the sprites and the post-processing. Music and sound were simple and set a good mood. The mechanics were also simple but effective. Overall a nice, solid entry! I hit one bug where it seems like the level start was bugged, I think it was the 3rd level? Here's a snap: https://gyazo.com/f5f14c6352b8b8c73366864a59c52508
Aug 1 15:38:12 25m 27s Simple Lunar Lander Esque Game ♥ 1 Nice work Obo! I feel like the level, controls and mechanics came together really nicely with the space capsule theme. The floaty physics feel great with the theme. The addition of the minimap was a nice touch. My constructive critique would be that having to sit through the tutorial each time you died was not ideal, I'd either make it skippable with a button press or even have it be a scene between menu and main game so that when you restart you go back to main. Obviously it's a jam so having a tutorial at all is good lol. Overall a nice, effective little game though! Great work! 😄
Aug 1 16:42:50 1h 04m Solar-Powered Guns ♥ 2 hey, Cool little game. I think the mechanic is solid with the refueling and I like the little connector line that shows when you're getting powered. I think it might be good to have some pressure to move away from the charging stations, like maybe they run out too? As it was I found just sitting near one and spamming bullets was a dominant strategy. Also I found that the movement and turning were painfully slow, not sure if that was intentional or maybe a bug? I think the art is the most successful aspect of this. Great colors and overall unit and enemy design was clear and solid. I like the simple background and overall the visual effect was clear and punchy. Some sound and music would have added a lot I think. Nice work!
Aug 1 19:21:19 2h 38m Running the Marathon ♥ 3 I really liked this a lot, a fresh, strange idea. I got .45 miles before I gave up but I found the whole effect to be quite hypnotic and cool. Great art, great mechanic. Could have been improved with some music maybe? Or some more background changes to 'reward' your effort, something to look at while you're pressing? Anyway, I thought this was a really cool, interesting game. Reminds me a bit of the 'extreme' performance style work of Marina Abramovic, in a good way. Really well done.
Aug 1 20:00:11 38m 52s A LED story ♥ 1 I really loved this. Double jumping mechanic was great, loved the use of photography, the sound. The jumping puzzles were simple and effective. I *loved* the ending and was glad the game was short enough for me to see it. Really a beautiful, simple little game with a ton of heart and feeling. I agree it would be nice to fix the image seams in the late screens, other than that I don't see much to improve.
Aug 1 20:22:52 22m 41s Abandon Ship ♥ 2 Man this is really really good. Great art, great sound, love the story and gameplay. Terrific unified aesthetic. Really impressive. I felt like the controls were a bit weird to click on things and then use the same mouse button to move camera, maybe right click and drag to move camera? And maybe have the camera follow the player when not being moved or repositioned by the mouse. But overall, really really good.
Aug 2 01:22:55 5h 00m Yo Ho Ho ♥ 2 Great job! Me and my 7 and 8 year old sons played, and had a blast. Mechanically I thought it was solid. The sound was great and appropriate, the art looked good. I didn't feel a real connection to the theme, but overall a very solid entry. Maybe it would have been fun to be able to reposition the crew, during the voyage.
Aug 2 01:42:15 19m 20s Only on Batteries ♥ 1 Nice work. It wasn't clear initially that we were supposed to shoot, some kind of tutorial or mention of the controls in game might have helped. I liked the sound, and I thought the art was simple but worked.
Aug 2 01:48:08 5m 53s On/Off ♥ 0 I liked the color scheme switching, going over the bridge felt tense. Definitely a bit hampered by camera issues, but overall nice work. Would have been helped out by some sound.
Aug 2 01:58:52 10m 44s A Thirst For Power ♥ 2 My 7 and 8 year old say: "You guys rock!" and they didn't want to stop playing. Great work, you've earned yourselves some fans over here. My only critique was that maybe the enemies could have a bit less health, and that the bullets could be a little bigger and a little easier to see. Great work!