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Feedback comments for LD39
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| Timestamp | Since previous | Game | wh05herlock's comment | |
|---|---|---|---|---|
| Aug 3 07:22:37 | Electrify | ♥ 1 | This is a very interesting concept. There are a few improvements I would make, however. - I would make a better distinction between what is an or gate and what is an and gate. - I would probably make the signal travel a bit faster, so you don't have to wait very long, and the game feels smoother. - I would make your power start running down only after you first activate one of the gates, that way you have some time to look at the puzzle before you start it. - Also more puzzles would be good of course :). Other than that it's a really nice idea :). | |
| Aug 3 07:37:39 | 15m 02s | Energy Enigma | ♥ 0 | Congratulations on finishing your first ludum dare! As I think you know already there are some glitches in terms of puzzle completion checking, which get in the way of the game. If I was to change one thing (other than the way you check if a solution is correct), it would be to make the wire segments line up (so when you put them on the grid each wire touches the wires it's connected to). Other than that it was a nice game, and an interesting idea :). |
| Aug 3 07:53:00 | 15m 21s | Geocentric Survival | ♥ 1 | This is a really cool idea. There are only a few things I would change to make it better (in my opinion). - I think you need to get more energy for going around the sun, because I found that I would be losing energy at the start, when it is meant to be easy because there are no asteroids. - I think there might be a bug, where sometimes you don't get energy for going around the sun (most specifically when you drag yourself around the sun. - It should be a little bit clearer as to what drains your energy. Does moving drain your energy or is it just a constant thing? - It would have been cool (no pun intended) to have a better visual indicator for whether the Earth was too hot or too cold at any given moment. Other than that a really neat and quite difficult game. :) |
| Aug 3 08:03:08 | 10m 08s | SSSNAKESSS! | ♥ 0 | This is a really interesting idea for a change to a classic game. If only the theme was snakes! I really liked the way that everything was snakey, and really liked the load screen. Also the detail of your snake poking its tongue at you was nice. It's quite satisfying when all background snakes die and you are the only one left. It might have been cool to put a face on the snakes on the background, so it's clearer that they are snakes / what they are doing. It might also have been cool to see what would happen if the food spawned based on time instead of spawning whenever you eat some food, as this would mean all the snakes in the background would rush to the same food you were trying to get to. Overall I quite like it :). |
| Aug 3 08:24:27 | 21m 19s | Star Power | ♥ 1 | This is a really cool game. There are a couple of things which I think would be nice additions. - First I think it would be nice to see a visual indication of your current velocity (e.g. where you would end up if you didn't do anything this turn or something like that). - It's a little bit tricky to aim the phasers, so it would be nice if they honed in on objects very slightly. - It would be really cool if there was some sort of a deck building element to the game. Maybe your crew member's could level up which could give you the option of picking new cards to add to your deck? Idk. Other than that, a really cool game :). |
| Aug 5 22:08:55 | 61h 44m | LD39:Running out of energy | ♥ 1 | I like where you're going with this, and I really like the audio/visual aspects (the star field moving slightly in the background as you move around feels nice). I feel like it needs more features though, as it's quite simple and luck based at the moment. Despite that though, it's still a fun game :). |
| Aug 9 02:24:04 | 76h 15m | Unadexus | ♥ 2 | This is a really cool game (my favourite out of all the ones I've reviewed so far). There a few things I'd change about it though: - It would be nice if there was music (of course). - If you put some dudes in a ship, e.g. 20, and then there becomes not enough space on the planet to hold any more dudes, but you want to put more crew on the ship, you can't backspace the 0 so you can increase the number to 25 (because you can't move 20-2=18 dudes back on the the world), making it impossible to change the number of dudes on your ship. It should be that the game doesn't check whether you can move that many of a resource until you press enter or something, so that you don't get situations like this. - The other planets seem to be REALLY small compared to Earth. Maybe make them a tiny bit bigger? Or at least provide a way to scan them so you know what you need to bring there and what you don't, that way you don't end up planning to build a metal mine there to get all your metal you'll need, but find out there is no metal to mine on the planet and end up being stuffed. - It's a bit stressful that you are already running out of power from the very start. Maybe make it so that you start with a few coal mines and a coal factory or something, so that you don't start off losing power. Other than that it seems like a really cool (although very hard (I am yet to even get dudes living on another planet other than Earth)) game. :) |
| Aug 9 03:24:54 | 1h 00m | Kit Rocket | ♥ 1 | This is actually a very fun game. The only adjustments I would make would be to add some sound, and to zoom out the camera a bit so you can get a better feel for how far you're going (at the moment it's slightly boring waiting for it to land when it goes really far, but if you could see the ground while you were flying, and maybe there were trees or something, it would be better). Other than that though, a really good game :). btw: Landed in the air at 10330m. |
| Aug 9 03:34:11 | 9m 17s | Run, Robot, Run: The search for power | ♥ 0 | This is an interesting game. The only things are that the movement is a bit clunky, and it's quite easy / short. It certainly has potential though, and if it was longer, and got progressively harder as you went on, this could be quite fun. Well done on completing your first ludum dare! And good luck for all future ones :). |
| Aug 9 06:13:08 | 2h 38m | Drone Supervisor | ♥ 1 | This is a very fun game. My only problem with it right now is that there is nothing to stop you from just delivering raw resources for a while, and hitting next turn without changing anything until you have tons of money and can set something more complex up. I think it would make the game much more fun to have some sort of score, reflective of how much time you took to accomplish the goal. It would also be nice to be able to access the crafting recipe book whilst in the game as well as from the main menu. I ended up playing with two tabs of the game open, with one just for the crafting recipes. Other than that, it's a really fun game and one of my favourites so far :). |
| Aug 17 23:34:16 | 209h 21m | Nightwalk | ♥ 0 | I really like the graphics and the shader. The movement is a bit jerky though, and if you hold down the down key you end up falling off the map. Otherwise it's quite interesting. |
| Aug 17 23:43:52 | 9m 36s | Cats Can Do That | ♥ 1 | This is a really cool game! The only thing is that it's a bit slow, and there isn't much to do while you wait to get more money so you can buy another cat. Also it would be helpful to have an indication for how much toast each generator has without having to click on it. Apart from that though, I really like the game. Especially the graphics and audio etc. :) |
| Aug 22 04:26:53 | 100h 43m | Power Outcold | ♥ 0 | This is a really nice idea. There are a few improvements which could be made. Mainly: - It would be nice to have more options for the controls e.g. up to jump, or A/D for left/right and W for jump. - The level with the spikes is really hard. - There is what I think is a glitch, which is that if you jump on a box from high up enough it falls through the ground. Other than that I really like it, especially the graphics etc. Well done! :) |
| Aug 22 04:39:52 | 12m 59s | Argon | ♥ 1 | This is a really cool game. The only thing I might improve would be that sometimes you get a bit stuck when trying to move alongside boxes. Other than that it was really good :) |
| Aug 22 04:49:15 | 9m 23s | StarAway | ♥ 1 | This was really fun, and I especially like the graphics. Here are a few improvements I would make: - It would be nice if the camera was higher up looking down more, that why the towers couldn't get in the way of your view etc. - It would also be nice if when you moved left the camera moved left with you, so that you could see where you are going better. - It would also be cool to have a difficulty scale factor, where increasing the difficulty just made everything go happen faster, so you would need faster reflexes etc. Otherwise a pretty cool game :). EDIT: By the way I really like the explode animation :). |
| Aug 22 04:58:13 | 8m 58s | Power Hamstro: A Hamster Point and Click Adventure | ♥ 0 | This is an interesting start. From what you have at the moment, my only improvements (apart from adding in the rest of the storyline etc.) would be to have some sort of instruction right at the start saying "click to move the hamster" or something. Other than that, it'd be cool if you did some more work on this so we could see where you were going, and give more in-depth feedback :). PS: I'll give you some points for theme as well, considering the tv had run out of power :P. |
| Aug 22 05:08:58 | 10m 45s | Intercontinental Birdsman Competition 2018 | ♥ 0 | I really love this game, especially the very end. The one thing which wasn't clear to me is what actually happens when you get hit by things (apart from you guy's face going red). Apart from that, the ending was perfect and I really like this. :) |
| Aug 22 05:17:09 | 8m 11s | The Last Ship | ♥ 1 | This is a really cool game, and I especially like the graphics. My only improvements would be - To make the cursor bigger, or perhaps even just go without the cursor and use keyboard controls only as the cursor really isn't needed. - Possibly make it clearer how to get points (e.g. do you have to destroy ships or survive as long as you can) - Make it a bit clearer what you should be doing with the asteroids (I think at some point I remember it saying you need to mine them. How? Other than that it's very good, and I really like the atmosphere etc. :) |
| Aug 22 05:22:47 | 5m 38s | Power Running? You'd Better Go Catch It! | ♥ 0 | This is really cool. There are only two things I would change. - Since the boxes aren't quite square, I don't think you can jump on the very edges of them. It would be a little bit more intuitive if you could. - More levels would be nice. Other than that it was really fun. :) |
| Aug 22 05:30:39 | 7m 52s | Electronaut | ♥ 0 | This is a really cool concept, and the graphics and audio was very good. I found it a little bit confusing that the batteries were at different levels in each different dimension, and why dimensions can disappear after a while, and why sometimes you can't even see where the battery is in a certain dimension. It would probably be a bit clearer if the batteries were always in the middle of each dimension. Other than that it's a really cool idea :). |
| Aug 22 05:36:47 | 6m 08s | Lost Light | ♥ 1 | I really like the lighting / visual display. The only thing I would improve is as follows: - I think it would be better if either you could see where your mouse was, or you used the keyboard to look, because as it is it's hard to figure out how much you need to move the mouse to turn in a direction, which make the controls slightly annoying. If this was fixed though, I think I would find the game really fun :). |
| Aug 22 07:42:54 | 2h 06m | Starship | ♥ 0 | This is a really cool, cute, game. There are a few improvements I would make: - I noticed the destination of the very first mission you get always has the same name. It might be nice if it was random. - It would be cool if there was a visual indicator on your ship when your shields are up (e.g. a nice graphic of a shield surrounding you ship). - It would also be nice if you could aim your weapon, and maybe have a dotted circle or something to tell you its range so it's more obvious. - Maybe some variety in mission types would be good (e.g. maybe you have to rescue someone off of a spaceship, or destroy a ship attacking a planet. - It would also be cool if it wasn't guaranteed everyone you met was hostile, but instead you had more of an interaction with other ships (e.g. maybe you open a communication channel with them, and they demand some resources or else they attack you, idk the possibilities are endless). Sorry, I only posted so many things because I think this game has so much potential to be really fun. :) |