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wh05herlock

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TimestampSince previousGamewh05herlock's comment
Dec 4 06:50:34 you are the coin master ♥ 1 I like this game a lot, and it's seriously impressive if you only made it in 3 hours. Well done! :) I especially like the way the visuals get crazier the more coins you collect, and the graphics/audio fit really well into the style of game. I got up to 97/128.
Dec 4 06:57:50 7m 16s Dungeon Chat Bot ♥ 0 I haven't played it myself, but it's a really cool idea to make something which you can play in twitch chat. :) Unfortunately the game sounds very similar to a board game called munchkin, so it would have been nice for you to come up with a more original idea for what game to make.
Dec 4 07:18:31 20m 41s Power Play ♥ 1 This looks really cool, and I like the idea. Unfortunately there doesn't seem to be much you can do at the moment :(. Would be cool if you added a lot more things you can do and then submitted a post ludum-dare version so we could try the game with more features. :)
Dec 4 07:43:14 24m 43s Money Laundering Simulator ♥ 1 Nice game! I like the idea a lot :). I'm not sure what I'd improve to be honest. Maybe add some background music?
Dec 4 08:36:23 53m 09s Asteroid gravity ♥ 1 I really like this game. It reminds me of a game I started to make in my spare time (but didn't finish). It might also be fun to have a mode where there are less asteroids, but they hit harder, because as it is it's almost impossible to avoid the small asteroids. Overall it's a really fun game, and I appreciate the use of proper space physics! :)
Dec 23 23:46:15 471h 09m Idle Icon ♥ 0 Neat idea with having more items making it harder to figure out which one to use. My only problem is that I'm not really sure why you need to click on an item, because it doesn't seem to make much difference whether you click an item or not. Also often clicking the correct item doesn't do anything. I would have liked to see what it would've looked like if you could've had more time to work on it :).
Dec 23 23:48:57 2m 42s Robot Runaway ♥ 2 I really like the animations and art. One thing I noticed is that if you are moving diagonally, the animation that plays depends on whether you first pressed the button to move horizontally, or vertically. It might be a bit better if that was more consistent. Other that, what you had so far looks great, and it would've been cool to see what else you did with it :).
Dec 24 00:13:41 24m 44s One Final Task ♥ 1 I really love this game. It has to be my favourite so far. Just a couple of things I might change. I really like how you can click to skip through the messages, but it might be good if you could click to make the animations go faster as well. It might be useful to, instead of a give up button, just make it a restart button, which is available at all times. It would be great to have some more puzzles :). Other than that it is a really awesome game, and probably one which could be developed into a paid for game with a lot more puzzles. You could even possibly develop the storyline in a climactic way like in portal perhaps? Idk, probably a crazy idea. Anwyay, good job! :)
Dec 24 00:28:40 14m 59s Good As Gold ♥ 1 Pretty cool idea, At first I didn't realise that you didn't want to collect the coins, but I soon figured it out. It's a little bit fiddly to get the statues onto the pressure plates, and I would've liked if this feature had been expanded on a bit more, e.g. you had to push the statue whilst dodging coins or something. Idk. Other than that, it's a cool game :).
Dec 24 00:37:32 8m 52s The Curse of Mangara ♥ 1 I liked the gameplay idea, and the art / music. For me personally, there was a bit too much writing to read through compared to the amount of time you played for, but that was okay because I just skipped through most of the text. Also it would've felt a bit more realistic if when you walked through a door, into the room, you started at the edge of the room besides a door leading back out (even if the door was locked or something). Other than that, it was a cool entry :).
Dec 25 00:05:34 23h 28m The more high level the engine, the worse it gets ♥ 1 This is a really cool idea. It's too bad you couldn't get all the bus worked out etc. I use unity myself, and I don't have any problems with it. I think you just have to get really used to a game engine before you try to use it in ludum dare, because learning how unity works from the start during ludum dare would be an absolute nightmare.
Dec 25 00:17:47 12m 13s Greedy Leprechaun! [HTML5 Demo Link] ♥ 0 This is a pretty cool game :). I'd probably make it a bit harder though, because even if the cloud started tipping quite a lot, I could always just move back to the centre to restabilize everything. Maybe make the equilibrium a bit less stable?
Dec 25 03:43:57 3h 26m Electrical Overload ♥ 1 It looks like there are a lot of features, which is really cool. I can't figure out how any of it works without a tutorial though unfortunately :(. Maybe some more detail in the description about how to use drones etc. would have been nice.
Dec 25 04:02:54 18m 57s Cat Saviour: The Rain Is Coming ♥ 1 This is a truly amazing game. Thank you so much for making it. It is my definite favourite so far. I really like how you didn't need a tutorial, since the player just learns as they go along. The only thing I would change would be to change the keyboard bindings. It is a bit weird to have to use A, D, up, and down. I would've made the controls WASD or up/left/down/right, whichever the user preferred (e.g. both up and W would pick up a cat). Overall an awesome game :).
Dec 25 04:14:56 12m 02s Peregrine ♥ 0 I like the idea, I just found that the controls were a bit laggy (e.g. you'd let go of pressing D and then it would take about a second or two for you to stop moving right). If it wasn't for that though it would've been quite enjoyable. You might have wanted to be a bit more explicit about mentioning that the character can double jump, as I didn't realise this for quite a while.
Dec 25 04:29:07 14m 11s Disintegrate ♥ 1 This is a really cool game :). It has a very myst feel to it. I would've loved if there were more puzzles!
Dec 25 04:45:33 16m 26s Like a Boss Rush ♥ 0 This is a pretty cool idea. I would've probably given players a list of commands, and then script in how things go wrong if the players take the wrong action at a given moment, rather than letting them guess indefinitely. Apart from that though, I wouldn't change anything eles :). It's a really cool idea. (Posted again since accidentally published anonymously)
Dec 25 09:05:23 4h 19m [Web] A Lot of Dead Space ♥ 1 This is a very original idea which I like a lot. The only issue I had was that it's often hard to resize / move the correct element. Some ways to fix this could be to make it so that clicking on an element selects it, and locks resizes to that element. Also you could make so that clicking in the same place multiple times scrolled through which element in that same place you were selecting. This is a very cool and original entry. Well done! :)
Dec 25 09:44:16 38m 53s APOLLO v-1.0 ♥ 0 This is a really neat game :). I think the trick is to only tap the controls.
Dec 27 05:05:46 43h 21m slashdown ♥ 1 Really cool idea! It is possible that the mouse controls would be more intuitive if the screen scrolled with the player. On the other hand, this way you can always see the whole ring, and I didn't have to much trouble with it, so it's probably fine how it is. It's something you could experiment with though. :)