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a333

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TimestampSince previousGamea333's comment
Aug 1 07:50:23 Lantern ♥ 4 Very nice mood, sounds are appropriate, and of course, good job with the art assets. It's simple and it's complete, great LD entry. Congratulations! For improvements, you might want to experiment with adding more game mechanics to the mix, maybe some sort of progress. Just something to consider in the future =)
Aug 1 14:47:01 6h 56m The Breach ♥ 3 Great pixel art! I like your approach to the theme. Nice touch with the oil particles, too. I'd probably balance enemies to be a bit more easier, but add some kind of penalty to death. Even a simple thing like enemy health regeneration would help preventing the grind fest - run, make one punch, die, repeat - but with your current enemy AIs that would be too hard. But that's good - there's always potential for improvement.
Aug 1 16:25:29 1h 38m Cyberhell Cleaner ♥ 2 Wow, so nostalgic! Reminded me of 95's 'Abuse' for some reason. Probably the mood. Super cool music - fits the theme perfectly. Nice job. Does the game end though? I've got a stupid death on wave 7..
Aug 1 19:48:53 3h 23m Solar-Powered Guns ♥ 1 I've played with this music =D https://www.youtube.com/watch?v=cnT7cfYd2u8 Very nice art and animations. It's interesting to play, and charge stations mechanic is an solid take on the theme. But movement is really slow =)
Aug 1 21:09:42 1h 20m Super Power Frenzy ♥ 1 Cool graphics, absolutely nice music. Great death handling - allows to learn all the mechanics without being annoying. Well-polished game. Minor nit: some enemies were harder to see because of the darker color.
Aug 2 09:32:10 12h 22m Trials of the Vapor Lattice ♥ 1 The most atmospheric game I've seen so far. Nice work with the textures, audio, and overall feeling. Also, thank you for the Easter egg tip =)
Aug 3 15:54:29 30h 22m Running Voltgun ♥ 1 So, Sonic meets Contra meets Gunstar Heroes? Count me in. Even though you always display a great deal of polish, this time you've improved immensely. I'd really like to know how do you manage to draw so many assets in so little time. For the nits, low power mode feels unnecessary, as it you potentially lose more battery if you don't dispatch enemies quickly. Or it might be just my playstyle. All in all, 5 stars earned. Small bug: some of the lava pools miss the danger collision boxes in Temper zone 1
Aug 3 16:12:45 18m 16s Super Energizer ♥ 1 A nice first entry! I liked the ship animations and actually didn't expect you'd implement upgrades. It turned me into an unstoppable killing machine on lvl 3, so it was quite fun. Still crashed though. All and all - nice work, keep it up!
Aug 3 16:50:45 38m 00s Modular Destruction Labs ♥ 2 Very interesting concept. I've had a lot of fun trying to minimize the energy cost and generally goofing around with various modules. Also, I must note an absolutely awesome music theme and very cool robot module design. Great work, guys!
Aug 4 18:04:35 25h 13m THIRST ♥ 1 A very nice game! Solid gameplay and a lot of things, items (and enemies) to explore, which keeps the process interesting. Music was cheerful and fitting, and I liked your unique artstyle. Congratulations on the nice entry! Have you considered a way to allow people shuffling tiles, perhaps at water cost?
Aug 4 18:17:24 12m 49s Fuse Cell ♥ 1 That was a nice experience! Cool pixelart, good work with foreground/backround layers makes the levels truly alive. Awesome balance between charging and shooting dynamic! Something many games here with power meters fail to achieve. Power charging seems just right - it's necessary but not annoying. I've got a lot of NES Talespin nostalgia from this game because of overall mood, music and lightheartedness. Not sure if that was intentional =) Almost nothing to advice here, apart from the slight collision problems (says author of 'Bump Into Everything: The Game'). Maybe.. scaling acquired charge a bit closer to chargemeter and adding something extra when you nail the sweet spot, like megaman-style one-time supershot would work nice here? Or maybe not, but you should definitely develop this further.
Aug 4 19:10:14 52m 50s hypotricae ♥ 0 Very nice looking draft. I'd love to play an actual game in this aesthetics. I think you know that already, but the whole point of LD is to make a complete game. It was immensely useful for me as a gamedesigner to spend less time in areas I was confident in and to make a complete game even if it art would suck or sounds would be stingy. And from that point I was able to move towards making more complete games - but they start to be better. Sorry if it feels like a lecture. I'd be really happy to play the game you'd make next time.
Aug 4 19:31:36 21m 22s Thermal Power Plant K-13 ♥ 3 I've had a lot of fun playing this game. Graphics are superb, nice strategy feel, lots of interesting stuff to find and explore. The only nit is the grinding and difficulty issues. Far too easy to lose in the beginning, just because you've met several wolves and miss food/fuel necessary for another trip. And tediousness of the beginning stage discourages from taking another try.
Aug 4 19:50:10 18m 34s The Light City of Karola ♥ 1 Awesome graphics! Neat minimalistic style, allows for faster level design since you don't need a background. I'll remember this solution =) For a platformer, controls were absolutely adequate, no problems whatsoever. I liked some of the tricks you've implemented, like a far zoom to counter for limited exploration, or the power meter visuality. Great work, congratulations!
Aug 4 20:35:07 44m 57s Bounty ♥ 1 A very nice game for a first entry, congratulations. There's an actual gameplay, you can lose, and graphics are very decent. Did you actually record the water sound yourself? If so, very cool! Hope you had some fun at this LD, definitely come back next time!
Aug 4 20:40:58 5m 51s Power Plant Simulator. ♥ 1 The danger sounds and effects were super good =) Almost the same as in actual reactor room, when I... err.. nevermind. Gotta drink some coffee! Great job, excelent urgency mood, and pressure's just right to keep you on your toes.
Aug 4 21:08:16 27m 18s Dauntless Run ♥ 1 Very good and catchy game. Cool graphics and fun gameplay - nice twist on shmups there. Evading hostiles became a little luck-based on high speeds though.
Aug 5 08:07:11 10h 58m PRAY FOR TESLA ♥ 1 Outstanding concept backed up with a nice and clean design. Entry level is a bit high (which is usually bad for us LD folks), but if you choose to invest some time, it's satisfyingly rewarding to play. I assume shielded ships require to be fired from behind, but it feels kind of overpowered right now. other than that - nothing bad to say.
Aug 8 16:20:56 80h 13m Despotism 3k ♥ 2 A nice and atmospheric game with a good deal of (grim) humor. Beautiful pixel art was perfectly fitting and haunting music also helped a great deal! Nice job! Reproduction facility gets a medal of 'Best Strategy Building on LD39'.
Aug 8 16:54:53 33m 57s Robocre:8 trials ♥ 0 I'll be honest, I didn't expect your entry to be so well made. You've took a simple idea and exploited it from many different angles, offering different gameplay while keeping the basic skillset. That's a major feat, congratulations. Different enemies, mechanics, levels keep the game engaging, and weapons, oh god, they just keep upgrading. When you think: okay, that's the last power level, there's 5 or six levels more. Great job, rating well earned!