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| Timestamp | Since previous | Game | h.attila's comment | |
|---|---|---|---|---|
| Jul 31 19:58:53 | Crazy Squirrels | ♥ 1 | Pretty hard game, the rocks usually kill me in no time. :) Liked the soundtrack, it loops nicely. The movement was annoying to me because Chrome brings up the context menu whenever I press the right button so I had to dismiss that all the time. Also, for some reason I thought I should aim in the opposite direction to move, as the animation would seem to suggest that you expel some material for thrust (like in Osmos for example) so that was a bit confusing. But nice effort overall, enjoyed the Curiosity achievement. :) | |
| Jul 31 20:10:59 | 12m 06s | Quoala | ♥ 1 | Nice interpretation of the theme, clean minimalist but stylish graphics/interface. As mentioned before, a way to fast-forward the dialogue would've been handy, especially when replaying for the alternate endings. Cool sound design, although I think you had the turn signal sound effect even when the car was supposed to go straight. :) Oh, and no need to apologize for your English, it was perfectly fine. :) |
| Jul 31 20:20:59 | 10m 00s | Recharged | ♥ 0 | I unfortunately get an exception when I try to run it under Linux (64 bit Fedora) but I'll try it again on another box. The error is: `java.lang.UnsatisfiedLinkError: /tmp/libgdxattila/31ce78a2/liblwjgl64.so: libjawt.so: cannot open shared object file: No such file or directory` Maybe someone knows how to solve this? |
| Jul 31 20:38:11 | 17m 12s | And Here Again | ♥ 1 | I can definitely relate to the concept, I know how jarring it can be to leave your safe programming zone and face the outside world. :) So it definitely gets good grades for mood, further improved by the soundtrack and overall design. However, I have to agree with the previous commenters about many of the problems with the game. It was too dark to see clearly, the character moves too slowly and the distances are too big so it gets a bit frustrating. I didn't know where to go/what to do either but that's probably by design and fits the theme somewhat. Also, I didn't like that you can't walk diagonally and there were some collision bugs, sometimes I got stuck in doors. So nice idea overall but the execution could've used a bit more work in my opinion. |
| Jul 31 21:01:32 | 23m 21s | eDrive | ♥ 0 | The Linux download link (https://www.timbeaudet.com/goods/ludumdare/ld39/edrive_linux.zip) results in a 404 error. |
| Jul 31 21:17:53 | 16m 21s | My Kingdom for a Rabbit! | ♥ 2 | Hah, you're literally running out of Power. :) Liked this interpretation of the theme! Music was a bit too quiet as you've mentioned but nicely composed. Cute rabbit-graphics and a funny story. The gameplay is a bit too simplistic and I couldn't really understand the criteria for the bunnies. I selected a couple that were mostly good at every task but got bad results at the end so I'm not sure how that works. Nice effort overall. |
| Jul 31 21:27:05 | 9m 12s | Mad Maxi Taxi | ♥ 1 | Like the title, it's fun. The bug when the screen goes white is annoying and it occurred to me all the time so unfortunately I couldn't play much. Couldn't figure out what to do in the game really, I couldn't shoot so I guess I need to find a weapon first? But the other cars were easily destroying me as I was completely defenseless so I didn't get far. The sound effects are too sudden and very loud, I recommend turning the volume down a bit before playing. :) |
| Jul 31 21:37:34 | 10m 29s | A dark time | ♥ 0 | Really nicely presented game, loved the sound design and the graphics. Bit too hard for me, I couldn't get very far. I think there is a bug with the rifle because I was shooting them several times but they wouldn't die. The long wait after each turn is somewhat annoying but it might be better in the desktop version (only tried the web player). |
| Jul 31 21:51:01 | 13m 27s | Hungry Harry's Climb | ♥ 1 | Fun retro style, nice effects, too. I'm not very good at platformers so I couldn't finish it though, there were places where I couldn't see any way out. I liked the sense of urgency that the mushroom meter brings but maybe it would be more fun with some other obstacles, not just a race against the clock. Great job though! |
| Jul 31 22:10:12 | 19m 11s | I Have No Spoons And I Must Survive In A Capitalist Society | ♥ 0 | Hilarious! :D Amazing title. Unfortunately the game often locked up for me, didn't react to any of the buttons so I couldn't reach the end. Great fun though. |
| Jul 31 22:23:12 | 13m 00s | Electric Car | ♥ 2 | Liked the concept, bit similar to what I came up with. :) I couldn't figure out where the finish line is, a map or some sort of indication would have helped but I guess it's part of the experience to have to navigate the maze. A bit of simple car physics would've made it a lot better, like some basic acceleration/breaking and smooth turns because right now it doesn't feel like you're driving a car. Appreciate the effort you put into making a soundtrack as well but the tunes get old pretty fast. :) Not bad game though, keep it up. :) |
| Aug 2 18:08:15 | 43h 45m | Low-Speed Internet Space Robot Adventure | ♥ 1 | I won! :) Really impressive game for just a couple of hours of work, great concept combining different genres. I didn't like the controls though, I would've liked it much more if I could just hold the cursor keys instead of having to press them repeatedly. Fun story and nicely written though! |
| Aug 2 18:53:54 | 45m 39s | Deep Space Nine Volts | ♥ 2 | Whew, finally won! :) What a tense game, really great fun. Nice FTL vibes. :) I liked how all of the systems had some real effect on the gameplay, especially the rooms going dark if you lose the aux unit. Some things that could be improved: - It would be nice to have some sort of indication when I'm in the right position to pick up/insert the batteries. Maybe a bit of glow effect. Right now I had to mess around quite a bit to be close enough and at the right angle, which is not nice in such a fast paced game. - Not sure if I like the controls. I think it could work better with just arrow keys + some other key to interact instead of having to use the mouse. - It's hard to tell how healthy the systems are just by looking at the color of their icons. I would've liked some progress bars more, like what you used for the oxygen/hull integrity. - You don't get notified when the thrusters go down the same way you would for the other systems. That made me forgot about it once or twice. - Once I threw a battery in the walls behind the chargers and then couldn't get it out. :( - If I lost all my crew, then who is talking to me? :) Nice job overall, one of my favorites so far! |
| Aug 3 18:52:24 | 23h 58m | The Sorcerer's Apprentice | ♥ 1 | Very nicely made graphics, props for that! I was trying to destroy the enemies with my weapon, only to eventually realize that I can't hurt them, which made the projectiles kinda pointless. It seems their only use is to break down the barriers but they didn't impact the gameplay much. Also, I understand what you were trying to do with the theme, too bad you didn't have time to flesh it out more because right now the game doesn't really fit the theme. The loop is nice but a bit too short so it gets old kinda fast. Some basic sound effects would've made it a lot better. |
| Aug 5 00:42:15 | 29h 49m | Modern Ninja | ♥ 1 | Wow, I'm actually pretty proud of myself that I could beat all the levels! The last one was giving me a really hard time. :) Liked the concept and it's nicely executed. I especially loved the animation for doing a flip and the main character is very well done. I think he's too small compared to the massive screen size though so it's easy to lose track of him. The dark backgrounds don't help so sometimes I had a really hard time finding him on the screen. Also, it's a bit strange that I carry a weapon yet I can't attack anything. :) While the background track is nice, I didn't think it fit the mood very well, something less upbeat and happy could've worked better to provide some atmosphere. Some more sound effects would've also greatly improved the feel, along with more visual feedback, e.g. flashing the screen when you get hurt. Liked the variety and amount of levels though, nice job for such a short time! |
| Aug 5 01:02:51 | 20m 36s | Game Rover | ♥ 0 | Good job, really well done game. Liked the retro computer presentation and the sound effects to match. It's nice to have this many levels, felt pretty long for an LD game, however I think they were a bit too easy and slow for my taste. Also, the jumping/falling felt too slow for me, maybe it would be more fun with a bit higher gravity. Great job on the soundtrack as well! |
| Aug 5 01:13:56 | 11m 05s | Recoil - Mike Said No Short Titles | ♥ 1 | Nice, love to see logic games on LD. Cool idea and implementation, but the music got jarring after a while. I really don't like the fact that you can't just restart the current level when you lose, I lost motivation to try to beat my score like this because I don't want to replay all the previous levels. I think you could easily package a bit more polished version of this game for Steam and app stores, it has great potential! |
| Aug 5 01:23:46 | 9m 50s | Max fps racing | ♥ 1 | Nice, making a 3D racing game in such a short time is very ambitious and it turned out pretty well! Loved how you interpreted the theme, I'm sure we can save the planet by burning less watts on our GPUs. :) It was sorely missing some audio, at least some engine noises though. Controls and the car physics are somewhat iffy but that's to be expected as these are very hard to get right even in brand name games. Nice job! |
| Aug 5 01:42:09 | 18m 23s | Mars 9 | ♥ 1 | Brilliant idea on making the health and ammo the same resource, I'd love to explore this more! Also, it fits the theme really nicely. Nice presentation, I especially liked the soundtrack and sound effects. The game is pretty hard though and the limited number of lives make it frustrating, I had to give up beating it because I didn't want to replay the same levels over and over. The way the enemies become invulnerable after a hit should've been explained somehow because I spent too much time trying to hit them in this state, not realizing why I can't destroy them. It's especially a pain point in this game where literally every bullet counts. |
| Aug 5 02:00:21 | 18m 12s | Jetpack Miner | ♥ 1 | Cute little game, I really like the concept and could easily see an improved version of this becoming a somewhat successful casual game. It is very unforgiving though, it's too easy to run out of your resources and it's very frustrating to die right next to the station. It also doesn't really have that "game feel", by which I mean a lot more visual and audio feedback when something happens in the game, e.g. particles flying out as you mine with some satisfying sound effect when you're done with an asteroid. Also, a parallax scrolling starry background would've made your movement through empty space more obvious. I agree that the background music doesn't really fit the mood, it'd need something much more fast paced to match the gameplay. Nice job on the visuals though! |
| Aug 5 02:22:08 | 21m 47s | Behind Enemy Lines | ♥ 0 | Nice visuals and sound effects, well done! The game itself was a bit too repetitive too me and kind of tedious having to fly all the way to the beginning of the level to refuel - some more helipads would've helped. It was also frustrating that I blew up even though according to the energy bar I still had some left. Also, the camera likes to lag behind the chopper which means I can't see what's in front of me. |
| Aug 5 02:58:34 | 36m 26s | Trap in the dark | ♥ 1 | Strange, it doesn't work for me in Chrome. Here is the stacktrace I get in the console: ``` Uncaught TypeError: Cannot read property 'level' of null at murmures.Renderer.drawTiles (renderer.js:180) at renderer.js:45 at murmures.EventDispatcher.emitEvent (event.js:11) at ld39.js:92 at murmures.EventDispatcher.emitEvent (event.js:11) at input.js:64 ``` |
| Aug 6 10:55:41 | 31h 57m | Batt(l)ery | ♥ 1 | Overall, it's a very nice game, with a pretty unique idea for the theme. The graphics and audio were fun, however maybe the recharging time could be shorter. Keep it up! |
| Aug 6 11:05:07 | 9m 26s | bzzt bzzt | ♥ 2 | It's a nice game for 7 hours, however it felt really hard at the beginning, and hard to play. The Graphics and Sound are good, and the idea as well, good job! |
| Aug 6 11:11:47 | 6m 40s | Apprentice | ♥ 1 | The Graphics are nice, but some sound and more intuitive controls would've made it a much better experience. |
| Aug 6 11:26:11 | 14m 24s | B1NMAN_ROFP | ♥ 1 | Amazing game (can't believe it's your first entry), reached wave 6 and was happy to spend hours playing it! Congratulations on your entry, as about some aspects to improve, the controls could be less sensitive, and audio, everyone loves some sounds! Congrats again and keep up the great games! |
| Aug 6 11:32:28 | 6m 17s | The Path of Wonder | ♥ 1 | It's really more fun than you would expect, good entry! I agree with the other comments, the mechanic is great, but some sort of notification could've made it a much better game experience! |
| Aug 7 13:30:13 | 25h 57m | Oh no! Democracy! | ♥ 1 | Awesome idea, great use of the theme! Took me two tries to beat it and even then only just barely, though the strategy becomes kind of obvious if you think about the cards. I love how you literally "run out of power" as the game progresses. Nice pixel graphics and great visual feedback as the crowd rises up against you. Also, really funny descriptions. Some basic sound effects and a background track would've improved the mood though. |
| Aug 7 13:42:20 | 12m 07s | Tank Empty | ♥ 0 | Hah, seems like we had the same idea for the theme! :) Really solid entry, especially for just 6 hours. I liked the simple soundtrack and how all the art assets fit together to give it a consistent theme. I actually liked how unpredictable the other cars are, it really forces you to pay attention and react quickly. :) I would have liked some more challenge though as the game gets repetitive quickly (e.g. the car could speed up gradually as you play). Also, some more types of powerups would've made it more interesting. Sometimes the items would spawn on top of each other which makes it hard or impossible to collect the fuel tanks. |
| Aug 7 18:50:09 | 5h 07m | Modular Destruction Labs | ♥ 2 | Loved it! It felt awesome to be silly with creating the "perfect" robot. |
| Aug 7 19:21:56 | 31m 47s | daemon | ♥ 1 | Really nice entry, although I found it a bit too hard. Couldn't finish it, always ran out of souls. The graphics and background track provided a great atmosphere but some of the sound effects were too cheesy for the game - especially the jump effect. Also, it would be nice to look down before jumping in a hole because right now you have no way of knowing what you're going to hit. Also, I have no idea what the use of the sword is but maybe I just didn't get to a point where it'd be helpful. |
| Aug 7 19:46:28 | 24m 32s | VoltRush | ♥ 1 | Really nice made little game, the presentation really is excellent. I found it too easy and short though, I was able to reach the end too quickly. It's not always obvious which objects are for decoration and which can be jumped on, sometimes the same looking items can act both ways. Also, a victory screen would've been nice. |