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Feedback comments for LD39
QuantumZen's games and stats for all events →
| Timestamp | Since previous | Game | QuantumZen's comment | |
|---|---|---|---|---|
| Jul 31 17:13:12 | Blackout | ♥ 0 | Fun and easy. Got to level 6 and still had fun. For some reason the music, albeit (or maybe because!) its simplicity is well balanced, great and it fits. | |
| Jul 31 17:23:43 | 10m 31s | Low Power Spacecraft | ♥ 1 | This is so shiny! Really well made particles, sound, neon-like bloom feel, graphics overall. What I'd love to see: way to skip the initial dialogue. Some arrow pointing to energy gauge on the ship's back. I had to get killed to notice it :) |
| Aug 2 17:51:50 | 48h 28m | Devious Plant Commando | ♥ 2 | Display and resolution selection - maybe Unity does it all by itself, I saw it in few games now, but it's ...nifty :) that's the right word. nifty. One more nudge towards switching to Unity for me. I really like the music. Adds to the tension. Steering and shooting is user friendly. As a wise man has taught me (and I never really listened) - make the bullets obscenely big. Players like to see their shots are meaningful. And in this case it'd be easier to get a feel for a weapon range. I wondered if plants return to their original spots if I leave the room - didn't notice them doing this (good :) ) Transition between rooms - there is a moment of darkness. not sure if intended. Not a biggie though, not affecting gameplay. |
| Aug 2 18:13:14 | 21m 24s | The Last Cup Of Coffee | ♥ 1 | Haven't reached the coffee, but done quite a damage to other coffee zombies :D Fallen enemy still takes away HP. Wall obscures camera sometimes. AI is actually quite ok, for a 48h project. Enemies wander around nicely and engage when close enough && in sight, form what I noticed. Music is great. I wish the character pointed at where he is expected to shoot the moment you click fire. Great walk/run animation! Didn't get to run much though. Oh, and infinite ammo?! I want that stapler! :D At the beginning I was trying to conserve ammo and found it to be ...unhealthy. |
| Aug 4 07:53:07 | 37h 39m | Infinitree | ♥ 1 | Innovative, well balanced, fun! Graphics simple, but convey the idea perfectly; perhaps better than eye-candy heavy productions that would distract instead. Very impressive! (Tested Windows version) |
| Aug 4 08:03:15 | 10m 08s | Running out of Power | ♥ 1 | Fun little game. Count moves would add to the challenge. Good there's no time limit - I find these annoying and unnecessary. Sometimes level randomises solved already :) This is not to be resolved in LD time limit, probably though. Pieces are movable even when level successful. |
| Aug 4 20:55:52 | 12h 52m | Space Rover | ♥ 1 | A beautiful game. Great graphics, even if simple. Great backgrounds, sounds. I've collected few samples, even if the rover sometimes struggled to go up hills. I guess this would be an intended difficulty factor, actually. Wasn't sure how the game ends, how does one fulfill the objective. So even if it didn't feel like a *game*, it was a great *experience*. Well done :) |
| Aug 6 16:53:44 | 43h 57m | No Sign Of Life | ♥ 1 | The story is great. I wish I could had saved the green one from the cryo station! Is the crystal some evil lifeform, that's taken over the dead astronaut? Is there a connection between lying to Red's family and the crystal? I guess we'll never know. Music simple, but very fitting. Good idea with minimap. Collisions in rooms - you must've run out of time ;D Character sprite animation is forgiven due to fantastic story. I enjoyed it very much. |
| Aug 6 17:07:14 | 13m 30s | Attack on battery | ♥ 0 | First impression: playing field moves with mouse position and music made with random sounds "popping up" visually: cool! Here's one extra star of innovation, right there :) After playing: music: 2 instruments + simplest beat possible and fits great. I wish I could move while the "grappling hook" is extended to adjust the aim. Fun. Nicely made. |
| Aug 6 18:10:25 | 1h 03m | Lights Escape | ♥ 1 | Godot engine?! Never heard of it ...until now. Sweet! Good idea with fading. Nice running animation. Smooth design. It feels like a complete game. Some levels are frustratingly challenging. I'd wrap the audio track to make the music infinite. |
| Aug 12 18:16:36 | 144h 06m | Cranked 1911 | ♥ 1 | I liked car models - really detailed. Took me a while to figure out where to stand to get in the car. The enemy is quite quick and precise - good path finding! I haven't figured out a way to get more power - perhaps there is none and that's the thing. Music - few more bars and a double bass in the background would go a long way ;) |
| Aug 12 18:46:22 | 29m 46s | They Attack At Night | ♥ 1 | I very much enjoyed the game. Difficulty steadily increasing fit my learning curve. Graphics are fantastic. The game is actually fun enough for me to play after having it tested, just to see if I can do better. This is not very common for a 48h game :) I blame in on Unreal lighting ;) I was hoping for a moment of rest to go exploring and setting up the generators, but the enemy kept coming. I survived until wave 5; perhaps setting up more turrets would've helped. I couldn't see the trenches around the city and fell into them few times. I couldn't reach other reactors to increase base power recharge. |
| Aug 12 20:26:10 | 1h 39m | The Power of Hove | ♥ 0 | C++ from scratch? Nicely done! The art is a triple A quality from the 8bit times ;D I'm terrible at platformers, so didn't get much out of the game, the difficulty overwhelmed me, but from what I've seen - impressive. |
| Aug 15 20:29:27 | 72h 03m | Das Riverboot | ♥ 1 | Wow, this was tricky. In 10 games I managed to get to the town once. I twas trying to fling the catch over the top and in some from the bottom. So, collisions of the catch gathering object were tricky. I like the graphics & music. Consistent with the theme. cool physics. simple, but convincing. I found myself surprised trying to play the game more than testing, that's a good sign :) |
| Aug 17 18:16:17 | 45h 46m | LEADER | ♥ 1 | Fun! I'd make an excellent tyrant and that's final! I like how the city reacts to your standing. It'd be great to see more detailed reactions - that's what I'd work on for the 2.0; if you decide to build a school, a school appears. Burn the forest - forest disappears, etc. The idea is great. very simple, but with a lot of potential. |
| Aug 18 21:36:49 | 27h 20m | Power Crisis | ♥ 1 | I may have underestimated the power of Java. This, from scratch?! Impressive. I actually liked controls and mechanics; seemed intuitive, consistent and straightforward. As I'm terrible at platformers, the enemies found me an easy target and didn't get past world 1. Sound and graphics may be super simple, but it's vary consistent with the genre, so very much thumbs up. |
| Aug 18 21:52:46 | 15m 57s | The Woods | ♥ 0 | 2017-08-18 22_46_57-Ludum Dare 39 - Game player v4.png Fortunately one of the red fellows got stuck, they stopped spawning and my rescue arrived. I didn't know how to fight these and felt quite ...powerless :D. I like the hand drawn graphics storyboard and the music feels nice. The game is very simple, but for 48h it's a good start, especially if it's your first Ludum Dare :) |
| Aug 18 22:08:34 | 15m 48s | Energy Collector | ♥ 1 | Great idea; definitely worth developing. It will be a lot of fun with upgrades, maybe some random bonuses or adversities. Graphics very simple and no sound - doesn't really matter as the playability of the game is on a strategy level. I'd add range circles, when placing objects. Does distance from the star matter? why should the player keep correct distance? - some questions that sprung to mind. |
| Aug 19 10:08:31 | 11h 59m | Power Rush | ♥ 0 | Nice graphics. Good idea. Took me a while to figure out cranking, but I'm sure you've got it included in the post-compo tutorial. fortunately, I didn't have throw the crystals into the tubes, you can just walk up to them, the crystal goes in and then trowing it counts. Game would benefit from music. Good game, definitely. Probably top 20% of what I've tested. |