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Feedback comments for LD39
Wheffle's games and stats for all events →
| Timestamp | Since previous | Game | Wheffle's comment | |
|---|---|---|---|---|
| Aug 1 04:55:18 | Alienation | ♥ 1 | Absolutely beautiful, by far the prettiest game I have played so far. Controls were tight and it was pretty fun. My criticisms would be that the gameplay was not super innovative and that it only loosely followed the theme. Great experience though, well done! | |
| Aug 1 05:02:20 | 7m 02s | Fall Sleep | ♥ 1 | Cool idea, simple and fun. I kind of like the gray assets too, adds simplicity to the game and you made it work. A "you died" screen and some kind of explanation could have added a little polish to the game, but hey it's a jam! |
| Aug 1 05:30:46 | 28m 26s | The Berserker | ♥ 1 | The mechanics are solid, it's a fun melee twinstick kind of game! I can tell you ran out of time for content, which is pretty standard for compo. Has potential and it was fun even as is! |
| Aug 1 05:43:16 | 12m 30s | Running away from the power packs | ♥ 1 | This was hilarious. The character was funny and the premise was funny. Obviously could use some polish and a little bit more game mechanic to work with, but good job :) |
| Aug 1 05:59:13 | 15m 57s | Devil On Rails | ♥ 1 | The graphics, especially the player character and his animations, are really great. I also like the setting, it's simple and fun. The gameplay is messy, however. The ranged attacks are especially unsatisfying. Great job though, it's a jam and you guys made something fun, and also kudos on coordinating between *eight* people, that's a feat by itself! |
| Aug 1 06:33:13 | 34m 00s | Erebot | ♥ 1 | Cool concept, and well executed! The graphics were simple but perfect, everything fit really well together. The controls took me a while to get used to, but they were fine. It also took me a bit to realize that the robot's wheels could be in the light while the panels on his head could still be in the shadows, and vice-versa. I thought the game was bugged until I figured this out. The camera was actually really great most of the time, but there were one or two moments where my view was blocked by a bridge in front of the camera and I just had to keep the gas pedal down and have faith. Overall this was one of the best executed and most fun games I have played so far. Well done! |
| Aug 1 06:56:19 | 23m 06s | Deep Space Burrito | ♥ 1 | Love the idea, and the art is on point. I liked getting a bunch of burritos and sending them gently floating towards the microwave. I wasn't sure if there was a failure condition, my guy never died even though my hunger meter went empty. Also my hand turned blue and I wasn't sure why. A little more communication with the player would be helpful. Fun game, and hilarious! Nice job! |
| Aug 1 08:02:10 | 1h 05m | How I Met Your Great Great Grandmother | ♥ 2 | I'm really impressed with this. For the life of me I am terrible at making puzzle games and will always fight to avoid manual level creation at all cost. The number of complex levels you guys put together with a meaningful puzzle mechanic is really impressive for a game jam. The mechanics are awesome too, a combination of simple concepts that work really well together to add complexity. Very nice! |
| Aug 1 08:32:58 | 30m 48s | Winding Woods | ♥ 1 | Nice idea! I liked trying to conserve power and hop between charging ports. I do think that there's little point to making the player wait for the phone to charge at an outlet, it took quite a while to charge up from 10% to 100%. Also I kind of got stuck at the charging station a couple of times, not sure how I jostled out (I think when I hit '1' to deactivate the cord it would immediately think I wanted to use it again). I didn't realize I could turn my phone off with 'F' either until I accidentally pressed it. Overall a great idea, could use a lot of polish but hey, it's a game jam! |
| Aug 2 06:50:33 | 22h 17m | 3% | Power Saver | ♥ 2 | I really enjoyed this actually. It's simple and I love the art, the ambient noises were on point as well. It took an obvious idea and executed it so incredibly literally that it came around the bend and became amusing. Nice work! |
| Aug 2 07:07:17 | 16m 44s | Static Man | ♥ 2 | Pretty creepy. Nice work on that. As others have said, there isn't really time to find fuel and also run from the ghost. I think it could have been cool if you were 100% safe in the furnace room while it was lit, but you had to venture into the darkness to gather fuel to keep it lit. |
| Aug 2 07:31:45 | 24m 28s | Dr Who Text Adventure Game | ♥ 0 | Best presented text adventure I have ever played. It was so satisfying with the audio, music, and the way the text appeared. Would be interested to see more! |
| Aug 2 07:46:13 | 14m 28s | Asteroid Runner | ♥ 1 | Cool idea! Was actually a lot of fun going slow and deliberate, trying to find a path through the asteroids. I loved the ship's graphics, the directional thrusters, and all the attention to detail given there. I would have liked to have some sideways shimmy movement ability, maybe with 'Q' and 'E'. Some kind of indicator for how close you are to the edge of the field would have been cool too, maybe a very simple map. Overall I really liked it, nice work! |
| Aug 2 07:57:46 | 11m 33s | My E-Car | ♥ 1 | Pretty fun NES-style simple game. The 'regular' speed seemed a lot slower than necessary, I held down space the entire time. Also the cars getting up next to you are really lethal, not because they steal your energy but because they run you off the road and block you. Maybe that was intentional, haha. Nice job on getting a fun game out there! |
| Aug 2 08:15:50 | 18m 04s | Room Cleaner Robot 3000 | ♥ 1 | Love the idea and I had a lot of fun with it. But man, what is with that music?? Hahaha, it was nutso. The controls also seemed a little floaty, I understand that might be part of the challenge, but it added a little bit of frustration. Overall really fun, though, I enjoyed it all the way through! And the concept really tickled me. |
| Aug 2 08:33:57 | 18m 07s | Space Survival | ♥ 0 | Cool idea. Seems like you can just sit around indefinitely though. Even though you slowly drain power, powerups appear often enough around you that moving makes you die a lot faster. Also there's not exit button. Awkward! Great idea and nice work though! |
| Aug 2 08:42:05 | 8m 08s | Jar in a Spaceship | ♥ 0 | Does this need to be labeled unfinished? Not sure if I did something wrong, just got a character walking around an empty space with no way to exit the game. Opening story had potential, looks like you didn't finish though. |
| Aug 2 08:58:06 | 16m 01s | The Fifth Exponent | ♥ 1 | Fun idea. Is there a way to restart the game though? I couldn't find a way, I just had to close the window and restart the game. Loved the art and animations, enjoyed the dialogue as well. Nice work! |
| Aug 2 09:21:05 | 22m 59s | Blobby | ♥ 1 | Woah, was not expecting to cure cancer today! LOL! Really surprisingly fun game, super nice job! All the mechanics really jive together super well, and the music was pretty fun. Gotta say that the last level was really frustrating, I think what was the most frustrating was that small enemy at the beginning right there to the right. It made it so easy to get killed or cripple you so fast! Also I would have loved for there to be some kind of background texture so that when all the platforms were off-screen I could have judged how far I had moved to stick landings by memory. Other than that, I thoroughly enjoyed this game, one of my favorites so far! |
| Aug 2 09:30:05 | 9m 00s | Power Defense | ♥ 1 | Cool idea and good visuals. Needed a little playtesting though. The tanks were way too... well, tanky. Even 'cheating' I had a hard time taking out any waves before the FPS dropped due to all the action. Lots of potential, just needs some balancing! |
| Aug 3 02:48:13 | 17h 18m | Goyom | ♥ 0 | I like the simplicity of the game. Also, daily levels! That's really cool that you did some work ahead of time to be able to release those on a schedule. Not sure I have seen that before, well done! I'd probably prefer the number showing how many moves I have left to just always be on instead of having to mouse over it. Also it's not clear how much energy each candy gives besides trial and error. Two small suggestions, was a great entry! |
| Aug 3 02:52:42 | 4m 29s | Buddies Bad Day | ♥ 2 | Nice entry, pretty impressive making a game so fast without an engine like Unity! Simple and fun, would totally play this while pretending to listen to the lecture at school. I liked that the energy bar was in discrete units to make it easy to know how many spaces you had left to move, and the sounds were a nice touch. The gameplay itself is simple and nothing crazy, but I'm sure you could add more mechanics given time. |
| Aug 3 03:04:18 | 11m 36s | Electrify | ♥ 1 | Really nice idea. There could be some quality-of-life changes, like distinguishing the 'and' gates from the 'or' gates better (even though there was only on 'or' gate in the whole game, later levels could include them). Was also a very difficult game, maybe making it 'turn-based' would make it easier to get timings correctly. As it stands it's kind of a mad rush to click a bunch of times and then click somewhere else a bunch of times at the right time. Very cool concept though, I really like it! |
| Aug 3 03:15:50 | 11m 32s | Escape! | ♥ 1 | Fun game and lots of levels! I enjoyed the puzzles. The controls seem to be a bit wonky though, I often ended up running one space more than I wanted to. Maybe slow the game down a bit to prevent that? Also the theme seemed a little shoe-horned in but hey, it worked. Also, you made this from scratch with Java, which is incredibly impressive in its own right. Good work! |
| Aug 3 03:34:42 | 18m 52s | Apocalypse | ♥ 0 | Fun idea and fun game! Seems like the best spell for efficiency was chain lightning, couldn't save up enough for the final spell without just spamming that one. Great idea though! |
| Aug 3 04:55:05 | 1h 20m | Keep your sanity | ♥ 3 | Nice job making this game pretty creepy. I enjoyed it! I love the Amnesia style sanity meter, it was a clever idea for this LD's theme. The guns could be a little more satisfying to use (some audio feedback when you land a hit, maybe make them a little more powerful, not sure). The music was also a little repetitive, but I understand your focus isn't going to be on audio very much for a game jam. Loved the death sequence haha. Glad to have found this, keep it up! |
| Aug 3 04:59:56 | 4m 51s | Breathless Parks - Running, out of Power | ♥ 3 | Haha, incredible visuals and audio! Really fantastic job on that, I can tell that was one of your major focuses for compo. Obviously there's not much gameplay, but it made me laugh and was a good experience while it lasted. |
| Aug 3 05:09:50 | 9m 54s | Sky Sea | ♥ 1 | Nice job! Great visuals and audio, really immersive. I would totally play more of this. I can't think of any suggestions off the top of my head, I could see more content and mechanics making this a pretty solid text adventure game. Very nice! |
| Aug 3 10:25:11 | 5h 15m | OxenOut | ♥ 1 | Really awesome idea, visuals, and audio. Has a lot of potential. Could tell there were some concepts you didn't get to implement. The last boss level was really confusing as well, there was no feedback for whether you were actually doing damage to the monster. There wasn't really an indication of what to do. Really enjoyed it, though, great entry! |
| Aug 3 12:19:53 | 1h 54m | Climate Clicker | ♥ 4 | Awesome, really well done! Really great graphics, superb audio, engaging gameplay, lots of tips and help, you guys did everything! It was a lot of fun taking care of the people at first, and then killing them all later. I'd say that the only criticism I have is that it wasn't entirely clear to me what increased my remote's power exactly (did I need to perform miracles to generate faith, or was it based on population, or neither?). Very impressive though, excellent work! |
| Aug 3 12:49:54 | 30m 01s | Power Plant Simulator. | ♥ 2 | Wow, really tight package! Pretty creative concept and everything jives perfectly. The visuals and audio are great, and it goes great with the theme. Was a lot of fun to play! |
| Aug 3 13:43:21 | 53m 27s | Unobtainium | ♥ 1 | I have spent the most time playing this game than any other game yet by far. Excellent entry! And compo to boot! YOU'RE A WIZARD! I had so much fun digging mines, combining ores for efficiency and finding dat sweet purple unobtainium. My sole gripe was that the controls seemed sticky sometimes, often I'd want to flash my lamp but it was stubborn and took several tries to turn off, wasting lots of fuel. Despite the stickiness, I absolutely adored this game. Edit: I forgot to mention the excellent graphics and animations. They are simple but fit so well. Audio would have added a lot to the game but you can never really fault a compo game for not prioritizing audio. It turned out great as-is. |
| Aug 3 16:22:04 | 2h 38m | Step out of the light | ♥ 2 | This sure is piece of work! Those jokes! Decent puzzles, was pretty entertaining, although I think the light mechanic was a little shoe-horned in and didn't contribute a whole lot to the experience. Wonderful graphics and, well, awesome main character haha! So unexpectedly hilarious. I'll say though that a little less frequent jokes would probably help the feature to have more impact and last longer :P |
| Aug 3 22:46:04 | 6h 24m | PowrConnectr | ♥ 0 | Pretty fun puzzle game. Had me stumped a few times but was able to figure it out in not too much time, good sign of decent puzzle design. Good visuals and appropriate music, although it can get a bit repetitive. Impressed with the number of levels you were able to put into it. Nice work! |
| Aug 3 23:09:51 | 23m 47s | Fart Squirrel | ♥ 1 | **WAS NOT DISAPPOINTED.** Actually a pretty good side-scroller mechanic. Two complaints: one, the game started out *really* hard and unforgiving. Two, there were not enemies to fart-kill. I'm very happy I found this, my day is complete. |
| Aug 3 23:19:01 | 9m 10s | Power de Poisson | ♥ 1 | Haha, nice simple game. That music, lol. Would have been nice to have some extra control, like moving back and forth on the screen. It was hard to avoid those anchors, sometimes a combo of spikes and anchor was unavoidable. Impressively done in Java though! Nice little project, keep at it! |
| Aug 3 23:33:05 | 14m 04s | Feed the machine | ♥ 1 | Jean-Bobby hasn't had mushrooms today, but I felt like I did as I played this lol. I wasn't sure about it at first but it turned out to be a pretty fun experience. I like how things escalated. The randomness was pretty funny too. Also the sound effects were great especially the explosion hahaha. At the end it seemed like the machine (or whatever) regained power based on how many items you gave it, making wood a really bad choice and berries a really good one. That was my only gripe really, it was hard to keep it alive and kill the bosses after the berry bushes ran out. Pretty interesting project, well done! |
| Aug 3 23:46:03 | 12m 58s | Deep Space Nine Volts | ♥ 1 | **A winner is me!** I have to say that is the worst designed spaceship I have ever seen lol. Very cool game idea! I can see how this can easily be expanded upon too, with random events happening and maybe more stations. Seemed very solid, had a lot of fun (even though that captain dude could have been helping instead of barking at me the whole time :P ). I think the UI could have been improved, maybe using power bars for the different rooms instead of icons that faded. It was hard to tell when one was going dead because they were all different colors. Maybe even if they were all the same color like white and all faded to black as they went dead, might have been easier to tell. Nice project, keep it up! |
| Aug 4 06:37:39 | 6h 51m | Precious Cargo | ♥ 1 | Really sharp well-polished game! Pretty hectic, and pretty fun. I like the setting and the pixel graphics are pretty awesome. The audio brings it all together. My main criticism would be that the window is a bit small, and given that my character is made of 8 pixels I lose track of him really easily when there are a few enemies on the screen. Maybe that was a design decision. Cool game, glad I found it! |
| Aug 5 03:30:13 | 20h 52m | Phil | ♥ 1 | Awesome puzzle game! Figuring out that last puzzle by setting up an epic relay felt really good. I like the art and the sounds, the music wasn't too bad either. It seemed like a very polished game, very respectable for LD. I did notice a spot where you could get stuck (the crystal behind a door that opens when you shoot a switch, the switch isn't accessible on the other side of the door and it closes behind you), but I recognized the danger and managed to not get stuck. Also it would be a nice QOL tweak to snap the dropped crystals onto a grid, sometimes their shots wouldn't line up if you didn't place them perfectly. Other than that nothing else came to mind, I had a great time. I'm pretty terrible at coming up with puzzles and executing them, so I'm always impressed with a well done puzzle game for Ludum Dare. Nice work! |
| Aug 7 06:58:31 | 51h 28m | Inferno | ♥ 2 | A very genuinely fun game! I like the concept of the blood bar. Nice assortment of weapons too, very nice for a jam. And a perk upgrade system! Lots of stuff, really above and beyond what I was expecting. My main complaint was that the graphic of the blood powering you up was the same as enemy bullets, and there was a similar issue with the enemies-spawn-four-bullets-on-death perk. There was no way to easily know what was going to hurt you and what wasn't. Sometimes the blood particles entering my character really freaked me out because I thought I was getting bombarded by seeking bullets or something. I noticed it was also difficult to tell when I got hit, maybe some kind of flash and/or noise when you get hit would be helpful. Really enjoyed it, keep up the good work! |