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bmacintosh

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TimestampSince previousGamebmacintosh's comment
Aug 1 04:55:55 Number Station ♥ 1 I got stuck on HOCE(Echo). It didn't seem too difficult but I tried a few possible solutions and it did't seem to take. Nice idea and polish.
Aug 1 05:05:52 9m 57s Power Core ♥ 2 It's a nice little game, I like the particle effects. It wasn't too hard, though - in fact, it seemed difficult to lose, using the strategy of just placing turrets unless I could see the energy meter. Maybe if the turrets consumed additional energy, that would create some interesting tension there.
Aug 1 05:24:42 18m 50s Defender of the Energy! ♥ 1 Nice game, I really dig the player animation. The slightly incorrect English actually adds a funny mood to the game that I like. Got 1:28.
Aug 1 05:35:43 11m 01s Space Recharge ♥ 1 Solid game! I had a freeze after the second time I recharged my ship (on my second life) - it seemed like the game was still running, based on the audio, but the render froze and stopped updating. Couldn't find a log file.
Aug 1 05:45:39 9m 56s Dashfister ♥ 2 Cleverly designed (and humorous) use of the theme. The dash does indeed feel very nice - good job with that! One aspect of the design that is a bit annoying is how you always start at the top of the map, but you have no ability to attack downwards. On crowded levels this very often means you have to take a hit before you can start playing the level.
Aug 2 05:30:42 23h 45m Mr Shoopashoop Is Not Very Smart ♥ 1 Nice, solid game. Having W/Up for activate was a bit weird, I instinctively hit that instead of jump a few times. It might be better to just activate the switch when the player touches it, since in this scheme you pretty much just want to be mashing the button all the time if you're in the dark.
Aug 2 05:41:29 10m 47s Nightmare Mine ♥ 1 I also failed to find my way out. The layout felt non-Euclidean to me...so if it isn't, nice job on the feel :P.
Aug 2 05:55:55 14m 26s Energy Tanks ♥ 2 Your art is amazing, especially on the main menu. Using WASD on the true-isometric grid was very confusing because I never could remember if W would take me up-left or up-right. The hitboxes for the tanks were unusual. I had a tank spawn directly behind me a few times, which was a bit frustrating.
Aug 2 06:04:07 8m 12s Space Bear Panic ♥ 3 I really enjoyed this one, A minor controls gripe is that if you move diagonally into a wall, you move rather slower. This feels a little bad when trying to go tightly around corners. The welding and navigating aspects of the game worked very nicely together.
Aug 2 16:01:06 9h 56m The Sorcerer's Apprentice ♥ 1 I think the game works fine in its current state! Just the right difficulty and length for me. Like a few people have said, the player character's deceleration on the ground was extremely slidey, which makes delicate platforming much harder. I'm sure you know about this one, but you also can't jump if you're on the ground and in contact with a wall, probably because of the wall jump mechanic.
Aug 2 16:16:33 15m 27s PowerLessWorld ♥ 0 Your UI is very nice to look at and to use (which is good, since it's most of the game). I didn't get too far in the 15 minutes I had, but I'm adding this to my list for later. I think the Research New Tasks option might have been too fast - I researched them all out in the first few minutes (at least, it stopped giving me more).
Aug 2 19:22:51 3h 06m Sky Sea ♥ 1 Really nice mood and graphics. Is it beatable? I tried a few different paths and it seemed impossible to have enough time.
Aug 2 19:30:14 7m 23s Battery Escape !!! ♥ 1 I think it was a great idea to make a short game that encourages you to play multiple times. It took a bit to get used to the dash controls, but it was fun once I did.
Aug 2 19:32:30 2m 16s Avalon ♥ 1 Even though there are only like 3 boxes of text, I really like how they're written and where they're going. Would love to play this game eventually.
Aug 2 19:56:29 23m 59s Escape the Morgue ♥ 1 Obviously very nice job with the mood! I ran in WebGL and it worked fine for me. I got two of the clues, I couldn't figure out the chalkboard. I managed to fall out of the level in the corpse room while jumping to open the higher-up doors. I also found the movement to be a bit too slidey for my taste. Don't forget that you need to rate games to get ratings.
Aug 2 20:02:10 5m 41s Missing ♥ 0 This looks cool, I could neither get the torch (T) to work nor fit through the open door in the first room. I might have missed something obvious.
Aug 2 20:04:59 2m 49s Climb ♥ 0 I opened the file in Chrome and IE but I just got a blank, white page. I don't know how Twine works, but I'm not sure the file is built correctly.
Aug 3 04:25:30 8h 20m Power Struggle ♥ 1 Solid bullet hell game. It's hard to tell where the character's hitbox is; I think what I've seen in other games in this genre is that the hitbox has a distinctive circle or something on the art to make that clearer.
Aug 3 04:45:28 19m 58s Space Warrior ♥ 2 I love the idea of having the shots be significantly affected by gravity. The game itself is very difficult because the space pirates just fall straight into the earth and shoot it point-blank. It might be more interesting if they flew around more.
Aug 3 04:58:24 12m 56s Battery Defence ♥ 1 I love your graphics. The level of power and where the batteries go is communicated very nicely, and the minimap is very handy. I would have liked to be able to click on the minimap to move. Most importantly, I couldn't figure out how to operate the charging stations after putting the batteries in them (assuming they are the things with the two joysticks). Fortunately, I didn't need to to beat the first two difficulties.
Aug 3 05:04:33 6m 09s Spaceship Ferry Captain's Handbook, Chapter 12: What to Do in the Event You... ♥ 1 Fun to play, if rather short. I really liked frantically managing the shield and repair power. I also liked the humor, very Galaxy Trucker-esque. Life support just ended up being something to turn off as much as possible, since there wasn't much downside to having low crew health.
Aug 3 05:30:31 25m 58s We Made A Game While Camping ♥ 0 You get so many meta points! Not only that, the game was very enjoyable to play because of all the hidden interactions to uncover. I have to admit I didn't figure out what the white cone things were for until I came and read the comments, though.
Aug 4 15:28:10 33h 57m Starship ♥ 1 The pixel art was what pulled me to this one. It's very well put-together! The enemy AI was a bit annoying in constantly running out of range, I eventually gave up fighting them because none of them seemed to want to fight me.
Aug 6 01:44:32 34h 16m You Can't Handle the Tentacles ♥ 0 I played it with a friend. It was pretty cool; it had the right amount of choices to make each turn. We lost by 1 because R&D got damaged when we were about to nuke it, but that was our fault, so it was good. It was a bit weird that the troops couldn't be moved when they were produced. This made the first turn feel odd because we couldn't really do anything, and it also means the barracks pretty much never get damaged. We also found that the power on the left side of the board was under-utilized. Most of the R&D cards are a bit situational, so we didn't always want to buy them, and as mentioned the barracks never get damaged. For what it's worth I found the current phase breakdown very useful. It was very easy to remember exactly what to do each turn and when. If the board just said "upkeep phase" I would have had to refer to the rules more to remember what actually happened during that phase. The board was very good and had all the information we needed to refer to during the game on it.
Aug 6 05:48:41 4h 04m Solar Defence ♥ 0 This is a pretty clever idea. I'm not sure that the weapon should be full-auto, since if you actually fire it that way you run out of power extremely quickly.
Aug 7 04:36:50 22h 48m Nuclear Arms 4: Fallout of The Mountain King ♥ 1 I really like the enemy (bear?) art and animations. There's a lot of content here, too, which is awesome. There were some level design problems. I failed to move out of the first screen for a long time because I was trying to jump on the barrel to jump over the wall and progress, except the movement controls do very funny things when you're standing on the barrel, and you can't jump. I eventually ended up shooting the barrel accidentally, but it was too far from the wall, so I got permanently stuck.
Aug 7 04:42:36 5m 46s Hoover Simulator ♥ 1 I dig this idea. It was rather hard for me. I would have liked some leeway to look around the level before it actually starts draining power so could plan a route - like maybe the power doesn't start to drain until you move off the base for the first time.
Aug 7 04:56:40 14m 04s LOST SIGNAL ♥ 0 Pretty hard! (might have been easier with saving, but I played on web). I roughly figured out how to make the bats move around, but getting reset to the beginning when I messed up was too rough. I like the idea, though, and the experience of figuring out how the bats were working was very good.
Aug 7 04:59:18 2m 38s Blood and Light Bomb ♥ 0 I'm not sure because it's in Chinese, but I think I'm getting some kind of error when clicking the link.
Aug 7 05:04:10 4m 52s Lightdown with Robin and Portal Keys ♥ 0 The controls made this game a lot harder - there seemed to be a strange effect where if you hold the move control straight into a wall shortly after moving parallel to it, your movement would get carried parallel to the wall even if you were no longer pressing in that direction. That made it really hard to get around narrow u-bends. I really liked the robot sprite, though, and the dimming lights were a nice feature.
Aug 7 05:07:17 3m 07s TurtleGames ♥ 0 The game spent a while loading for me and then settled on a black screen.
Aug 8 02:29:08 21h 21m Mission 39 ♥ 0 Nice game! The overall experience with the audio and the graphics is very good. The gameplay itself is a bit easy, since it doesn't ramp up over time. It also seems like you just run out of power eventually, even if you do well. I got about 13000. Don't forget that you need to rate other games to get ratings.
Aug 9 02:37:01 24h 07m BulletsYo ♥ 1 Pretty hard game! The hitbox for the missile feels pretty big. The particles do feel very juicy.
Aug 9 07:21:06 4h 44m Save Atlantis ♥ 0 I like how this can be played easily with common components. You'd just need a reference card for what the different suites do and you could play anywhere. I played with three people and we found most of the card types to be not that useful. Since the ultimate goal is to survive the longest, diamonds are really the only useful card, and hearts are somewhat useful only for their ability to find more diamonds for you. The bombs didn't seem very useful at all, since if anyone put down a useful card (a diamond), they would pick it up immediately. It could be interesting to have a goal of reaching a certain point on the table instead of just surviving.
Aug 9 19:31:15 12h 10m Power Idle Clicker ♥ 1 That's an easy way to make a background :P. One piece of information that would have been nice was how much money a generator is going to make after I buy the next level, so I can decide if I want to buy it or not.
Aug 10 04:32:51 9h 01m Electronic Supremacy ♥ 1 This is really hard! Once things start going wrong it's basically impossible to do anything about it - if all your power is getting consumed, you can't build more generators because you have no power. There are a ton of systems, though, and they're all very well put-together.
Aug 10 04:42:54 10m 03s Blasphemy! ♥ 1 Very nice little story and use of the theme. The audio and visual components of the game are outstanding. The level design is also nice for the few levels there are. I found the controls to be a bit hard to manage - I always found myself moving way too far sideways, especially given the relatively slow fall speed. I think maybe if you are moving sideways into a wall, you still accelerate up, so when you eventually clear it you end up shooting off at a high speed.
Aug 10 04:56:54 14m 00s S.C.I.A.C.E. ♥ 0 This is a really nice, polished game. I enjoyed attempting it several times. I though the yaw was rather difficult to control precisely when I was trying to come in to strafe something. I also wished I had had far more power to play around with. I tried to land back at the base to recharge, but I don't think that was a thing you intended. I think the power as a system hurt the game overall.
Aug 10 05:16:01 19m 07s The Will to Live (a game about willpower) ♥ 0 Really great mood and story. The gameplay systems are well-balanced enough to provide an interesting environment for the story, too. I kind of wonder what would have happened if I gave in, but I made it! Woohoo!
Aug 11 05:15:02 23h 59m LudumDare Simulator ♥ 0 This is pretty funny, I like it. The action of hopping back and forth repeatedly between two coffee pots until energy is back to full is very funny to do. I wish the computer options had energy costs listed - I finished all the programming my first time through and then screwed myself over thinking the art and sound were also going to only take 1 each.
Aug 14 19:35:48 86h 20m robottodor ♥ 0 The art and audio are excellent. I had some problems with the level design, such as some pickups that couldn't be seen until you had fallen past them with no way of returning. Getting reset to the first level on death was also very punishing, though I thought the rogue-lite mechanics were cool and they did get me to play a few more times that I would have.
Aug 14 19:43:14 7m 26s Möbius Trap ♥ 1 Very smooth and polished - well worth playing twice. The boss was pretty easy, it could have been nice to give him a few more attacks, but I know time is limited.
Aug 14 19:48:35 5m 21s LudwigLantern ♥ 0 It's pretty smooth and controls well. I needed a lot more time to read the instruction text that appears at the beginning (refreshed the page 3 times). It also seemed very difficult to go for long, since as the light gets smaller your chances of actually finding another pickup drop dramatically. It might be interesting to have a few more enemies, but always show the player where the next pickup is.
Aug 14 20:04:12 15m 37s I'm an (nuclear) engineer! ♥ 2 I did 50/50 Uranium and Lead on the first try and exploded immediately. 10/10. I would have liked a little more instruction on how to set up the reactor grid. I eventually got to 1 Uranium and everything else Lead and that seemed to work, but I wasn't sure if or how the positions of each element were a factor. The overall experience was very polished and educational, though.
Aug 19 18:08:06 118h 03m Shattered ♥ 1 That's a good idea for a tool. I didn't use it but fortunately there happened to be three other people playing - maybe you, or bots. Anyway it's a really neat idea. I like how the light bulbs light up when they're powered. I'm only about 80% sure I understood the exact mechanics - if you run into someone, the higher person wins, like Divekick? It was also very finicky to get yourself inserted into one of the sockets. Finally, a way to tell who was on which team would have been good. Very impressive to do an online multiplayer game in that time.
Aug 19 18:15:41 7m 35s Furnace Knight ♥ 0 Cool idea, and nice art. The gameplay is very smooth. I couldn't find much reason to use any more of the map than the bottom level, since the enemies would come to me easily enough. I also had some trouble getting the enemies into the furnace. Sometimes running into them would pick them up, sometimes not, and the furnace hitbox was a little further than the screen edge, so I sometimes threw them off the screen but not quite into it.
Aug 19 18:20:09 4m 28s Running Out of Power Rangers ♥ 0 Excellent use of theme. Also that title. I spent like a minute on the first guy hitting him with greens because I figured green is good. After that I tried some reds and beat all the bosses in about 2 seconds each, so I guess reds are actually good. Mashing keys for it bit causes it to throw an exception usually.
Aug 19 18:30:15 10m 06s Clumsy Clemens in Space ♥ 2 The controls and gameplay were very nice. I didn't beat it, but it played it for a while and I think I got fairly far. Couldn't figure out what to do with the toggle switches on the 9 panel or the blinking red lights.
Aug 19 18:36:27 6m 12s The Woods ♥ 0 The level layout and the premise are really cool. I didn't understand what to do once the red UFOs started spawning. Running into them appeared to kill them sometimes, but I wasn't sure if I was supposed to be killing them or not.
Aug 19 18:44:08 7m 41s A dark time ♥ 0 Very well presented, with the UI and the front-end introduction. The controls were pretty intuitive. The audio was very moody, although the crickets started to wear after a while. As others mentioned, it was tedious to find anything by carefully combing back and forth across the map. It was also possible to get killed with no chance to defend yourself if you make your last move and reveal a zombie in doing so.
Aug 21 20:13:00 49h 28m SnowStorm ♥ 1 I got 15050. This was a pretty good idea. It's also a lot more fun if you pretend it's curling and shove the batteries around instead of pushing them! The controls for picking up the batteries were a bit hard to use. It would have been good to have a clear, visual indication of whether I was holding the battery (as opposed to it just sitting in front of me). Also, I think dead batteries still charge things just fine (I left one sitting on the lizard dock for most of the game).
Aug 21 20:19:50 6m 50s Last Hyperjump ♥ 0 The controls are very nice, I like the rate the ship decelerates at. Of course it is very short, and there also doesn't seem to be much reason to use the blaster since you can get around most everything pretty easily. Having some solid walls of asteroids could make the decision of which tool to use more interesting.
Aug 21 20:24:50 5m 00s Battery Box ♥ 0 I like the feel. The movement controls and the simple art were very nice. The somewhat unpredictable movement of the saws was a bit weird but not bad. It might have been more interesting with more saws, but having all of them on predictable trajectories. I also had batteries hit saws into me a few times, which was interesting.