Foon → Ludum Dare Explorer → LD39 → Feedback comment stats → LandbergLife
Feedback comments for LD39
LandbergLife's games and stats for all events →
| Timestamp | Since previous | Game | LandbergLife's comment | |
|---|---|---|---|---|
| Aug 1 13:14:18 | Abandon Ship | ♥ 3 | The game was nicely made, with nice, simple graphics and a clean HUD. The sound worked well with the Sci-Fi horror theme. It made me feel like a facehugger. However, the easiest way to clear the course was not by strategically plan the attack, but rather to just sprint carelessly towards the enemies and possess them, making guns and 'playing dead' seem like redundant features. There were also a few annoying bugs. For example: when I possesed an enemy while standing on the elevator I fell through the elevator and died. I was also not able to shoot over the dead bodies with the gun, as it seemed like there was still a large collider over the body. Lastly, which has also been mentioned by many above, the ingame hotkey instructions were incorrect. Despite this, the game was still very enjoyable to play, and would there be more levels to clear along with some minor bug fixes I would definately play more. | |
| Aug 1 15:01:18 | 1h 47m | QRTTNBPBYTROAYALID! | ♥ 1 | Hello, this is a very cute game. The graphic and audio is light and friendly unlike a lot of other darker games. The gameplay was fun for a short time but I did not feel like there was a learning curve to the game, maybe there could have been a different obstacles that needed different movement to avoid or get over. Also I loved the animation at the very start of the course. |
| Aug 1 18:00:55 | 2h 59m | Galvanica | ♥ 2 | I really liked this game, the graphics were kind on the eyes and the humor was actually quite good. I noticed that I got stuck on a lot of walls but it did not upset the game flow too much since it is not a very stressful game. I thing the only part I disliked about your game was that the ambient sound and music was a bit high pased causing me to become a bit stressed out and skipping a lot of the text. I guess it made the game seem like it was on a timer and that there was no time to read all the text. Which is a shame since you seem to have put a lot of time and effort into you text and dialogue. I know I contradicted myself in this post but I hope you understand what point I was trying to make, fun game, sound made it feel more stressful then it actually was, all in all good game...design. |
| Aug 1 18:15:24 | 14m 29s | Lantern | ♥ 3 | God job, simple and... Frustrating, this is the first LD game that made me slam my table. I love/hate these types of games, I know I can get a higher score! One more try, you get the drift :) I do have two negtive-ish thoughts though, the ambiant sound gave the game a spooky but calm feel, but the gameplay quickly becomes stressful and messy but the sound remained calm. Also the ghost coming from the top were harder so see since the player sprite was blocking them. idk maybe this was intended.. Top ghost too hard. Good work :) |
| Aug 1 18:46:10 | 30m 46s | The Kleptocracy of Rodentia | ♥ 1 | The graphics are really impressive, especially considering how little time you had. The game is very ambitious and for a game with such a large scope you have done excellently. However the AI does not really seem to work properly. The cats keeps getting stuck in one room. Sometimes they can't get through doors etc. Some heist the game get really easy because if this and sometimes its impossible. At the start of some heists my character spawned in a room with several cats already in it, making it impossible to get to a hiding place. |
| Aug 1 19:08:20 | 22m 10s | Shoulda, Coulda but Didn't | ♥ 2 | You know what bud, it took med 15 minutes to get to this god damn store, I don't give a flying falafel if you want to go to a different store! I did enjoy your voice acting, it would have been nice with more :) The game felt hard, but not..... Challenging if you know what I mean. There were what? Two powerpacks? And even if you only stayed on the main road you barely made it. It could have been fun to have to go through some more challenging areas to get the powerpacks. Another thing was that I did not feel like I knew where I was going or how far I had left. Once my car flipped over and after that I did not know if I was going backwards or forward, maybe adding a minimap or a "distance left" meter. On one of my tries I think I ran into a bug, I tried my breaks in the middle of the road and after that my car would not move(I had about 25% power left) |
| Aug 1 19:51:51 | 43m 31s | Funhouse Blackout | ♥ 5 | Whoever voice acted this is not welcome anywhere around me! I loved the audio, the first time I died the horn squeaking killed me, I did not want to hear more, dropped my headphones and all. The jumpscare was a bit unnecessary, the audio did a better job of scaring me. Even though it was scary you managed to fit some humor into it! Questions: Is the mapLayout the same every time I play? Im guessing to win I will need to memories the roots to the key and the door? Because there is no way I can find them both in on try just looking around. It took me 4 tries before I even found the door, the key is still missing. On some attemps I was not sure why i was killed, had had plenty of pattery, are the some rooms that are instant death? Overall nice work! Also f*** f8 |
| Aug 1 20:10:34 | 18m 43s | Light Switch Crusader | ♥ 3 | I loved it, I don't care that the controls are bit clumpsy. To be honest the only thing I didn't like was the "gta - Wasted" slowmo death. It just meade it seem like the game was laggin, or maybe it was just lagging when i lost? It gave me a good laugh! The voice matched the characters look perfectly. There were also some lights that passed through walls, sure it helped me finding them but maybe it was not intended :) Good work :) |
| Aug 1 21:06:13 | 55m 39s | Powerless: Trump Teaches Typing | ♥ 2 | Game was fun, and slightly addictive to play, with simple enough gameplay to understand and play. I understand the need for shorter words and phrases but it would've been fun to write out his real tweets as well. And I must say: You covfefed the theme very well |
| Aug 1 21:20:59 | 14m 46s | Rush | ♥ 1 | I liked the graphics but i felt like the walljumping was unsresponcive. I did not get that far into the game before i gave up because of this. |
| Aug 1 21:41:51 | 20m 52s | Messages In The Void | ♥ 1 | I... don't get it, I liked the graphics, the audio but I have noidea what to do, i just kept running and texting and running and texting, i could jump but i dont know when i needed to jump. It sounds stupid but reading the texts while holding down "a" was too much at once. Unless im missing something was there a point to the controles. Is it a resource management game but you have to keep pressing "a" too? |
| Aug 1 22:44:45 | 1h 02m | Chimster Gigafactory | ♥ 2 | I loved the art and the humor, great work! It's abit odd, the gameplay is quite intense but not so intense that it becomes challanging but enough for me to stop listening to the entertaining tv shows going on in the background. So i guess I felt like I got half of two games. |
| Aug 2 12:57:57 | 14h 13m | The Breach | ♥ 3 | Great game, loved the graphics and the slow progression, my corpes helps me see how much further i got each time! Great idea and it fit the theme really well. One note though, sometimes I did not know which door i opened when i plugged in the power, maybe adding a short cutscene to show me where the open door was? I also think abit of audio would have gone a long way! |
| Aug 2 18:32:03 | 5h 34m | Turtle Jam | ♥ 0 | I liked this game, simlpe management, it was abit stressfull actually. Im guessing I'd have to play perfectly to recive 100%. The art was cool, abit southpark-esk. It might have made more since to have a Top-xx or avrg ratings like in LD instead of the MetaScore. I love the idea of recording these sounds! Good job to the to all three of you :) |
| Aug 2 18:38:42 | 6m 39s | I'm Not Your President | ♥ 0 | Can't open the exe file. Im getting a error message: failed to open descriptor file '../../..INYP/INYP.uproject' |
| Aug 2 21:43:57 | 3h 05m | Tales of a Hamster: A Clickable Journey | ♥ 2 | I liked the graphics and the music was neat. It's abit embarrasing but I did not get that I had to buy a wheel for like 5 min. Restarted the game three times before I got it. Maybe that could have been there at the start of the game? |
| Aug 2 21:58:46 | 14m 49s | Modular Destruction Labs | ♥ 2 | Loved it, it's like those old brousergames where you could your own "robotwars" robot mixed with octodat :I |
| Aug 3 19:19:34 | 21h 20m | Super Helpful Man: An Old Man Super Hero Handy Man Simulator | ♥ 1 | Great game, unlike some other narrative driven games I have played during these last few days I did not get bored and played it all the way through. The art style felt cozy and so did the dialogue and the music. An absolutely delightful experience, but I agree with @Mars the gameplay is more of a roadblock than a story enhancer. I'm also not sure why you decided to use different buttons to go back, sometimes there was an arrow and something a button with the text "back". All in all solid entry, great work :) |