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| Timestamp | Since previous | Game | hungare's comment | |
|---|---|---|---|---|
| Aug 1 17:48:35 | Hungry Sky | ♥ 1 | Well done Edmond! What I liked: Graphics- The art looks awesome in general, especially for a game jam. The fact that you made so many assets like the animals and all the trees are really cool too. Adding the effect of the trees getting struck by lightning and turning black was a really nice touch too. The Idea- I do think the idea is pretty interesting. It really makes you think about the movement and the timings of the strikes. What I didn't like: Polish- I understand that it is a game jam, but the movement and overall gameplay didn't feel right. I wish the movement was smoother so there wasn't a delay when switching direction. I also wish you added an indicator in the scene like a highlight for where the lightning will strike, instead of just the red line up top. There were also times when the red line would be at the very end, so it was impossible to avoid it (I just saw above that you said it's if you run too low on food, so disregard lol). I think if you refined the gameplay a bit more, it would turn into an even better game! | |
| Aug 2 20:05:59 | 26h 17m | I'm Not Your President | ♥ 1 | @wisstopher this is pretty cool! Things I liked: Graphics- Anyone with eyes knows that the graphics are amazing for such a short time. I love the lighting, the character models, and just about everything else. Well done! Sound- The sound was really good. I think the music was almost close to being too repetitive, but the sounds after getting a button and the lasers were cool and helped set the tone Things I didn't like: The Camera- So I actually liked that you decided to keep the camera stationary, but it didn't function right with the levels. I think it was the third level where you are moving towards the camera and there are lasers coming from the ceiling, and with the way the camera is set up, it's really hard to tell where the lasers are compared to the ones nearest to the camera. I like the mechanic, but I think you should fix the level design around it. I'm Not Your President is really cool, and I think you'll place well! |
| Aug 3 15:08:24 | 19h 02m | STRATOS-RZ1 | ♥ 0 | @matevt Congrats on completing your first Unity project! This is a great start. Things I liked: The Gameplay- I really loved how the mechanics balanced with each other. You want a decent amount of power so you don't die, but not too much so you go too fast and hit a bunch of reds. You also need to decide when to pick up the points versus the power pickups. It got really tense for me when I was getting 500+ power! The Sound Effects- The sound effects were pretty good. Having the sounds sound good for the points and the power and sound bad for the damage health made the game feel receptive. Things I didn't like: Lack Of Art- The spaceship model looks good, but I would have like to see something more interesting than a sphere for the pickups (rotating cube, 3D Icons for Power, Points, and Health) Lack Of Music- I liked the sound fx, but not having music was a negative for me. It already felt tense when I was getting faster, and having a little bit of upbeat fast paced music would have completed the mood. Granted, I'm not great at making music myself, but I would have liked to see something. You said this was your first Unity project, which is very impressive, especially for a game jam! Best of luck in the future! |
| Aug 3 15:23:32 | 15m 08s | Indie Power-Up Supply Co. | ♥ 0 | @marekkpie Your game is really cool! Things I liked: The Idea: It was like a Tetris Puzzle Papers Please sort of mix game, and I really like the idea. The way you incorporated it with the indie theme was brilliant as well The Art: For a short amount of time, you made a bunch of good lucking pixel art. I can tell from each icon what they are, and the pixel theme is consistent throughout the game. Things I didn't like: The tiling: Although I liked your art, with some of the models it's pretty hard to tell if there is an open space on the game board or not, which made solving puzzles a bit confusing. I would have maybe added a slight semi-transparent border around each object so you can tell exactly how many spots they take up. Lack of Music: Once I got all of my pieces onto the board and I started putting them in place, it was silent only until I completed the level. Even a little background music loop would have completed the feel of the game. Great work! Best of luck. |
| Aug 3 16:30:36 | 1h 07m | The Last Cup Of Coffee | ♥ 1 | Lol, very nice game @jin47 Things I liked: The Models- You did a very nice job creating good low poly models for not only the characters, but the scenery as well. The animations were a nice touch as well. The Sound- I liked the background music, as well as the sound effects. They helped to complete the mood of the game, and made it feel receptive (I can tell you used Audacity :) Nice work). The Idea- Honestly, this is one of the more humorous and interesting ideas I have seen the Ludum Dare. Well done on that! Things I didn't like: No Mouse Sensitivity Option- I felt like the mouse sensitivity was way too high. I see that you released a new version with lower sensitivity, but I wish you added a sensitivity slider. Shooting- Because you had unlimited ammo, spamming staples seemed like the best approach because there is no negative to it. I would have liked to seen either limited ammo or a reload mechanic, to add a bit more strategy to the shooting gameplay. I like what I see. Good luck! |
| Aug 3 21:08:03 | 4h 37m | Powerpanel | ♥ 1 | @crckbaerchen Saved the world! 723.93! For your first game and doing it during a game jam, this is great! Things I liked: The Gameplay- I really liked having multiple things going on at once. It made the gameplay tense, and made you always look around and think. It reminds me of Keep Talking and Nobody Explodes in a way. I think you also balanced the game very well. I failed my first few times, but eventually I managed to win. The Design- While maybe you don't have the best artwork, I love the layout and design of the screen. It's like a control panel out of Star Trek with different indicators knobs and screens that I constantly have to monitor. Things I didn't like: Lack of Sound- I understand this is your first game, but I would have at least liked some sound. You can download programs like Bosca Ceoil or Audacity to make some basic music/sound fx in a short time. Polish- The beginning screen could use a bit of polish. I wish you had chosen to use a more attractive font and changed up the color palette a bit. Overall you should be very proud of your first game! I wish you the best of luck in the future! If you want to ask me any questions or hear my opinions more, let me know :) |
| Aug 4 20:15:24 | 23h 07m | Keep Your Coal, Dude | ♥ 0 | @dragonzlay Hey this is pretty coal! Things I liked: Music/Sound: Great work on the sound. The music helped make the game feel tense, and I thought that laser sound effects were really good too. Puzzle Design: For a game jam and even in general, you had some great puzzle design, utilizing the lasers, spikes, and different jumps. I think I got to the last left because it was really hard, which in my eyes is a good thing. Things I didn't like: Polish: This is what I think your game needs the most. The jump mechanic is a little wonky/buggy, which is bad considering it's the main mechanic. Arguably I would have worked on ironing out the kinks in the gameplay first before moving onto other stuff. It works, but it could be improved. Overall I really liked it. Best of luck! |
| Aug 4 20:32:19 | 16m 55s | Power Connection | ♥ 1 | @martinus I saved the CDC! Things I liked: The Gameplay: I like the sort of timed Tetris kind of gameplay. Rather than just give a limited amount of pipes, I like how you just kept them coming and time was your enemy. The Tutorial: This might sound a little lame, but to me I am very glad you made a good tutorial screen. A lot of people even myself neglect a tutorial other than the description, but you very clearly explained how to play your game in the menu. Nice touch! Things I didn't like: The Impossible Levels: I encountered a few impossible levels, which you are aware of by the ability to reset a level. I don't like this because it makes the game not feel as "genuine" if you will. I would have appreciated if you made a system that checked if there was an available path before creating the level. That way you could add in a score for how many levels you got in a row. It was a great idea! Well done! |
| Aug 4 21:07:03 | 34m 44s | Universal Powers | ♥ 1 | @snowy Hey what's up Snowy! It's HunGARE. I happened to comment on a game you commented on as well, and decided to play your game. I got to situation 16! Things I liked: The Art: The sprites, the chair, and especially the background are all very good looking. I am very impressed with all of the art, because it draws me in and keeps me interested. The Sound/Music: I thought the background music was good, and the sound effects were cute. They were very crisp as well. The Humor: I don't think I even need to explain. You are definitely placing high for humor! Things I didn't like: A bit confusing: Now I am not a text based/choice game veteren, but I found some choices to be confusing. I like the idea, but I didn't always like how the situations were twisted. I mean they were funny like the asteroid making a swimming pool, but it felt more random than anything. I'm not sure exactly how to change this because if you tell the player before hand what their choices will affect then it will be too easy. I just think you should have made the situation outcomes a little more realistic and predictable (not all but some). Overall I think you did a great job. I think you'll place pretty high! PS: Lol, you throw the exception, but it hits a deer in the head. |
| Aug 5 00:26:33 | 3h 19m | City Power | ♥ 0 | @chrissiq It's a pretty small and simple game, but I still think it's cool. The music is really good, and I think if you spent more time on it, it has great potential! |
| Aug 5 00:34:12 | 7m 39s | My E-Car | ♥ 0 | @wilthord I think it's pretty cool! Things I liked: The Gameplay: I found the game to be a very interesting take on "Running out of power", as it not only fit the theme well but the gameplay itself was fun. I enjoyed trying to trick the other cars with my speed, and moving last second to make them hit obstacles. The Sound: The sound was pretty cool too. I really like that you made sound effects for wiping out, speeding up, cars destroying, etc. It made the game feel really receptive. Things I didn't like: The Art: I think most of the art itself is decent, but I don't think the sprites worked well together. They seemed all of a different art style, which made it not as appealing to look at. I think aswell that you should have made the road take up more of the screen. The entire bottom half is just grass which is pretty useless. Overall, I think this is a great entry. Good luck! |
| Aug 5 22:49:41 | 22h 15m | Power Rush | ♥ 0 | @mik3 Nice game! And lol I liked the ending. Things I liked: The Gameplay- I like a good FPM (First person miner). I found it pretty fun actually. It's not extensive, but it got a little tense when my shields got down low and I was desperately looking for rocks to mine. I also enjoyed playing crystal basketball into the pipes :) The Art- I thought the art was awesome! That's the whole reason I clicked on your game in the first place. The particle effects for the rocks and the shield were really cool, and I liked how you made the world although kind of small look visually appealing. Things I didn't like: Polish- The game didn't feel polished to me. The movement lag, the drill not matching the cursor, and the text screens bothered me a bit (they weren't that visually appealing/ it was too much text). I wish you would have taken more time to polish these issues out. Granted I was impressed by the gameplay, it just needs fine tuning. Overall, really well done. I hope you score well! |
| Aug 5 22:58:32 | 8m 51s | Out of Power | ♥ 1 | @cpv I saved him! Nice job for your first entry. I liked: The Art- I really like the art actually. The models are decently detailed for low poly, and I liked how the generator moved and the operating room was dynamic in that there were flashing lights and moving things. It's nice to look at. I didn't like: The Gameplay- There really isn't much to do except press the spacebar. I would have liked to see something like only pressing the spacebar at certain times (like have a meter that goes back and forth, and if you hit the spacebar in the green zone you get power) or just something else to not make it so monotonous. Congrats on your first entry! |
| Aug 6 14:00:59 | 15h 02m | ElectriClick | ♥ 0 | @cornelia-xaos Nice game! I liked: The Gameplay- This is much better than the traditional Cookie Clicker like gameplay of idle games. It's actually tense and involves some strategy. Although I personally found it a bit tedious and easy most of the time, it was still fun. I didn't like: Lack Of Sound- I would have liked a little background music, as well as sound effects when you buy turbines, solar cells, etc. They would have made the game come together more and be responsive. Overall really solid game! Good luck! |
| Aug 6 23:56:02 | 9h 55m | Plug me in | ♥ 2 | @ciobeni Nice work! I liked: The Puzzles: I think puzzle games are one of the more risky games you can make for Ludum Dare because you need to put in a lot of work, but I think you did a good job with them. They did require thinking. The Music: It was really upbeat, fast-paced, and just cool to listen too. It also gave off the robot/power vibe. I didn't like: The Battery: I think for the first 5 or so levels the battery was set too high and I ended up with half of it left by the time I reached the plug. Then on the level with the 2 boxes I just kept running out of power trying to figure it out. I think you should have made the battery for each level only a little more than the shortest route to make you think a little more. I also wish restarting reset the battery like some other people said. Overall, really solid work! Good luck! |
| Aug 8 20:19:10 | 44h 23m | Betty Botz | ♥ 0 | @recursor This is awesome! I liked: The Gameplay: This is a very interesting and fun game. It's a very creative take on the puzzle genre, and once I got to the third level where you have to move the platforms and the ramps I was very entertained. The Sound: There wasn't any background music, but I do like the moving sound effects. It gives it that industrial robotic feel that helps set the tone. I didn't like: Lack of Polish: The game was a bit buggy with some texture glitches and a weird bug where my robot was spinning randomly at one point. I really like the tutorial wall, but the UI isn't too attractive. Also, I liked the idea of the money system, but it didn't seem to have a point. Overall, this is a very solid entry. I honestly think you should touch it up and release a full version. It's very fun! |
| Aug 8 20:37:28 | 18m 18s | Neutron Escape | ♥ 1 | @hitchh1k3r I loved it! I liked: The Polish: Very, very polished. I didn't find any glitches and it played very nicely. The Gameplay: It was fun too! I'm upset that it was short because I liked it. The difficulty was good too because although I failed a few times, I learned and moved on. The Art: I liked the art too, especially the end part with the particles. It was simple but very pleasing to look at, and the animations were a nice touch. I didn't like: Lack of Sound: This is the only thing I didn't like. A simple background track would have been nice just so it's not complete silence. Although, I can't blame you since the rest of the game is so good. I would be disappointed if you didn't get top 100 in at least one category. Well done! |
| Aug 9 16:08:34 | 19h 31m | PowerAttack | ♥ 0 | @entercyber Great job! Things I liked: The Gameplay: Many people love tower defense games including myself, and this is a nice take on it. It is tense because there aren't really waves but a constant barrage, and you have to make split-second decisions as to where you want to put your batteries. I found it fun to play! The Graphics: I think the graphics were pretty good. They definitely got the point across as to what the objects were, and were nice to look at. I didn't like: Lack of Sound: I would have liked some background music to make it even tenser and help set the tone. I didn't appreciate the complete silence. Polish: There were times when I tried to put the battery at the base and it didn't register, so I lost automatically. Also, the beginning menu looks jumbled and out of place, although I appreciate you made a tutorial screen. I think you should have spent a bit more time making sure the gameplay was fluent and as bug-free as possible. Overall, really nice job. Good luck! |
| Aug 9 17:12:52 | 1h 04m | Shadow Lurkers | ♥ 1 | @nusan Really great idea! I liked: The Gameplay: I got this weird War of the Worlds Dark Harry Potter Dungeon vibe that I loved. I genuinely felt tense and a little scared when playing because of the gameplay. It is very hard to invoke this kind of emotion, especially in a game jam. Well done! The Art: Your art may not have been the highest quality models, but the lighting, the creepy monsters, and the level design were great. I knew from the second I started that I did not want those monsters coming after me, and the art for the batteries and cranks made the goal self-explanatory. I didn't like: Lack of Music/Sound: The mood of the game was great as is, but if you added some ominous background music and sound effects for the flickering lights, the mood would have been perfect. Overall, you made a fantastic scary game, and I think you will place well! |
| Aug 11 16:09:25 | 46h 56m | Power Chase | ♥ 1 | @thinkofname It's pretty cool! Things I liked: The Art: Not only do I think the pixel art is good, but I love the different color lighting you have that also cast dynamic shadows. It really makes the game world feel more alive. The Gameplay: I really like games like Super Meat Boy, which is what I feel you got a lot of inspiration from. It's fun, tense, and requires some strategy and practice. Things I didn't like: Movement: The movement seemed a little buggy and choppy to me. The wall jump seemed a little too delayed and hard to do, and I found a spot where I just got stuck. The character also looks like he's stutter stepping when he moves (might just be a sprite glitch). Especially since the core of the game is movement I would have liked to have seen it a little more polished. Lack of Background Music: The sound effects you had were great actually, but I would have liked to have seen a little background music. It just helps complete the mood in my opinion. Overall, very nice work. Good luck! |
| Aug 11 19:53:37 | 3h 44m | Harvest And Extract | ♥ 1 | @kthulhu1947 Really cool! I liked: The Graphics: They weren't the most high quality, but you did a lot of different stuff that got the point across. Overall I thought that game was interesting to look at. The Sound FX: The sound effects were cool in that it made it feel like a classic ascii type game with a sort of industrial futuristic vibe. I didn't like: The Gameplay: Now I did like the idea of finding oil and exploring, but it felt a bit incomplete. It was kind of easy and simple, and I would have liked to have seen something more challenging or more dynamic (the barbarians you mentioned is a great idea). Overall, really solid entry. Good luck! |
| Aug 11 23:49:34 | 3h 55m | RooP | ♥ 1 | @genpaku Nice work! I liked: The Sound: The sound effects were nice, especially since you had a bunch of different ones for the sirens, engines, etc. It made it feel dynamic. I also liked that there was background music. The Gameplay: I got a little Mario Kart/Heist 2 vibe from your game which I really liked. It's not so simple as moving the car up or down. You have to keep your power up, avoid obstacles, and try to get pickups to help. It was cool! I didn't like: The Art: Granted I'm not a 2D artist and probably wouldn't do great, but I didn't like some of the lower quality sprites (? Pickup) and the art as a whole didn't always seem to fit together (Cartoony cars with the neat looking battery). I would have liked to have seen a more consistent art theme. Overall, I really like it. Good luck! |
| Aug 12 00:03:28 | 13m 54s | Planetarium | ♥ 1 | @irishbruse Nice game! I liked: The Art: I am a space junkie which made me like looking at the stars, planets, and spaceships even more. I actually really liked the grid as well. It was mostly low poly, but it still looked really good. Well done! The Sound: I liked the sound effects in your game that felt really crisp and futuristic. Also, background music is a plus for me. I didn't like: The Gameplay: I liked that there was a learning curve, but I did have problems with the main gameplay. It took way too long to kill any spaceships, to the point where I felt the only way to survive was to constantly thrust away. Because a lot of enemies come and that you have to be close to the sun to get power, the limited mobility hurt the gameplay. I would have liked WSAD control, so it's easier to control. It was still fun as is, but it could use improvement. Overall, I thought you did a great job. Good luck! PS: It appears you spawn multiple music objects, resulting in a weird sound overlay. To fix this, look up the DontDestryOnLoad function for Unity. You can download my source code and look at the Music_Manager to see how I did it. |
| Aug 13 15:37:22 | 39h 33m | Stranded In Space | ♥ 1 | @mat4dor 10:34 lol I liked: The Graphics: You made several good looking low poly assets that made it look and feel like the moon. I could easily tell what each building represented. I would have liked to have seen a space skybox for the rocket launch, even if you only see it for a bit. The Gameplay: It was a very fun game, reminding me of RTS games like Starcraft. It is layered enough that you can learn how to be the most efficient (how many solar panels, turrets, etc to place) and finish the fastest. I also like that you had an end objective. I didn't like: The Sound: The music was okay but I didn't really get that space vibe I would have liked. Also, I didn't like that lack of sound effects. I would have liked to have seen something for placing a building/turrets shooting. Overall, great gameplay and great idea. Good luck! |
| Aug 13 15:50:44 | 13m 22s | Is Your Refrigerator Running? | ♥ 1 | @maakep @urbanhelsing Probably the funniest game I have played this Ludum Dare! I liked: The Humor: It was hilarious. The backstory, the voice over, and I loved the quotes after you die. In fact, I did know refrigerators were on of the only objects that could float on top of clouds...for some reason. The Gameplay: I liked that it was a challenging platformer. I re-tried a bunch because there were a lot of hard jumps and timings, but it was fun. I didn't like: The Art: Although I really enjoyed the game and thought the fridge model was good, the world and objects felt to plain. The clouds were just textured cubes and the skybox appeared to be the default Unity one. I would have liked to have seen something pop in the art. Overall, very solid game. You will definitely place high in humor at least :) Good luck! |
| Aug 14 14:57:48 | 23h 07m | Thunderstorm | ♥ 1 | @nnnikki Wow! I liked: The Gameplay: It was innovative, had multiple game modes, and was ultimately fun. It's a lot to ask for 2 of the 3 things for a Ludum Dare entry, yet you had all 3! Very good job on the gameplay! The Sound: The background music was pretty good, and I liked the sound effects. Especially the rain helped set the mood. I didn't like: The Graphics: It's not that the graphics were bad, but you had pixel art clouds and catchers, but the background was a sort of cartoony and more complex looking. It didn't seem to fit well together. I would have liked to have seen a more consistent art style. Overall, your gameplay rocks! Good luck! |
| Aug 15 15:46:12 | 24h 48m | COAL | ♥ 1 | @beta "Coal" game! I liked: The Graphics: I really got that industrial sort of vibe from your art, and the lighting was very good as well. It also had a very cool style. The Music: I thought the music was good too. It gave off a tense sort of vibe. I didn't like: The Controls: I felt like most of the time I was just flailing my mouse trying to hit the coal. I like the idea of shoveling up coal, but I would have liked to seen better controls. Maybe something like if you moving to the left, the shovel is left and you move your mouse up to throw it into the furnace. Overall, great entry. Good luck! |