Foon → Ludum Dare Explorer → LD39 → Feedback comment stats → frankiesmileshow
Feedback comments for LD39
frankiesmileshow's games and stats for all events →
| Timestamp | Since previous | Game | frankiesmileshow's comment | |
|---|---|---|---|---|
| Aug 2 03:36:13 | They are Watching you. | ♥ 1 | Alas, I could never make it to the end. My endeavors were doom'd.... . . . Solid, challenging game. If anyone is having trouble, I think playing full screen probably makes it much easier. | |
| Aug 4 03:52:25 | 48h 16m | From Kingdom to Freedom | ♥ 3 | It worked fine for me! "Your majesty, come back." is pretty great. Its a little too hard, I found even the basic crates to be hard to avoid, since its fairly fast and the crates are pretty wide. It could use to start a bit slower and speed up over time maybe! |
| Aug 4 04:18:17 | 25m 52s | Turtle's Quest | ♥ 1 | The art is very nice! Those are some cute little reptiles. Dying in a single hit is a little harsh, I would recommend you reduce power on getting hit instead, giving players a bit more of a chance that way! Falling in a hole could also just reduce power a little, and then warp the player back up next to the pit. Another idea, it might also be worth it to place little pickups that recover just a bit of your power when you get them: not as much as the strawberries do, but could help make the beginning of the game a bit easier, and let you save your stravberries for when you backtrack later. Another little detail, is that its not obvious that you can kill the plants. The small monsters were obvious enough to crush, but the plants not so! |
| Aug 4 04:25:06 | 6m 49s | Power Hog | ♥ 1 | I like it! Got to 98 coffee days, but ran out of power. I didnt get any issues, it worked fine. A simple game, but fun, and surprisingly hectic. |
| Aug 4 04:39:26 | 14m 20s | Space Rescue. My first Jam game | ♥ 0 | Really solid game! There's a good skill curve to timing your jetpack boosts right as you fly past a target. Cant think of any criticisms here. If you want to do some post-jam work on it, id recommend adding some slight variation to the backgrounds. For a jam game though, it looks just fine. |
| Aug 4 04:48:22 | 8m 56s | X-Moon 2: Dark Moon | ♥ 1 | This looks really good! A really nice visual style. I like using my shots as a light source too. Restarting the whole game on death was a bit harsh though, considering how quickly you can die. Restart the level instead! |
| Aug 4 05:02:27 | 14m 05s | Trials of the Vapor Lattice | ♥ 2 | This was really beautiful! The best looking game I played of this jam so far. I love the aesthetics here, the mood, its all great. The combat was maybe a bit awkward, could have maybe used some sort of regenerating health or something. Also, woah |
| Aug 4 05:17:17 | 14m 50s | Keep 'Em Alive! | ♥ 2 | Very solid resource management game! Also, appreciated the humor in the obituaries at the end. |
| Aug 7 02:57:33 | 69h 40m | Botnet Smashers | ♥ 1 | Its a good idea, a good start! I would recommend making the enemy and player units move slower, but make enemies spawn more often. This way, there is always *something* happening on screen, and you dont spend too long just waiting for more enemies to come in! That would be my recommendation here. Try to make it so theres almost always some sort of visible threat incoming, even if it means slowing everything way down. |
| Aug 7 03:10:29 | 12m 56s | Nuclear Arms 4: Fallout of The Mountain King | ♥ 0 | The actual levels looked a bit rough, but the play was a lot of hectic run and gun fun, and the cutscenes were great! |
| Aug 7 03:34:46 | 24m 17s | Deep Raider | ♥ 2 | Excellent entry! Some solid atmosphere, feels suitably claustrophobic. |
| Aug 7 04:04:01 | 29m 15s | Nex Machinan | ♥ 2 | Ranked 11th/140, with score of 3754! Really fun game, very well polished and sleek, and a lot of fun. Figuring out the right kind of movement that keeps you safe but gives you room to collect the power pellets had a nice learning curve. One of the best games of this LD I played so far! The one issue I got so far was a lack of feedback for when you take damage. When I squeezed through enemies I couldn't quite make out whether I was able to slide past and avoid damage or not. Feedback is missing on your character object itself especially for this. |
| Aug 7 04:19:01 | 15m 00s | Ted Crashed! | ♥ 1 | Great game! Polished, cute and fun. All that this would need is little tooltips somewhere telling you the current available action at your hex. That would probably be enough that the game would barely need any explanation text to read before playing, it would make it very self-explanatory! Also, some better visual indicator of the reduced efficiency of longer connections to your ship would help too, though I'm not sure what this might look like. |
| Aug 7 04:42:36 | 23m 35s | Zzap | ♥ 1 | This is fun and feels very polished, but seemed a bit simple! Most of the time I didn't really need to think about my actions to get to the end of a level, or even to get the energy. I think the levels are procgen though, it might be interesting to think about how to change the generation rules to result in trickier decision-making. For the time being though, this was still pretty fun to play through! |
| Aug 7 05:09:56 | 27m 20s | Plagued Station | ♥ 1 | This game was excellent! So much polish and content done over such a short time, really impressive! Love the cave story style visuals, very well done, with good tactile feedback on player actions. Amazing job all around! |
| Aug 7 05:26:31 | 16m 35s | Runnerbot LD39Entry | ♥ 1 | This was fun, a good idea and well executed! After you understand how the obstacles and powerups work though, its no longer really difficult. Maybe the recharge tiles should give you less power each after a while? |
| Aug 7 20:12:26 | 14h 45m | Drifter | ♥ 1 | This is a really good start! I think there is a really good game in there, it just needs a few tweaks and adjustments. Here are a few suggestions: -Starting fuel should be a little bit higher, and the first fuel upgrade should be a bit cheaper to get. When you first play the game, as you get used to moving around, that starting fuel is frustratingly low, even just to mine the nearest asteroids, and it takes many, many trips to accumulate enough to get the first upgrade. And its very easy to mine just one asteroid too many and run out of fuel on your way back, and then have to completely start over. That is enough frustration to make someone stop playing immediately! -Reduced penalty for death. Your progress in the game feels very slow, so losing all cargo and credits on death is basically a reset. Maybe consider having some sort of storage bank you can automatically unload all of your cargo into when you are back to base, so you only lose the cargo that was in your ship upon death, but not what you stored? As for your money, maybe lose half of it instead of all of it. Consider that like, the price of buying a new ship or something! Another recommendation would be to give the player one free "death" at the start of the game, like they get towed, and the first towing is free. Maybe you can pay the towing company a fee after that to get the safety back (starting 1000 units or something, but it doubles every time you use it). Just an idea! -A bit more play-feedback in general. For instance, an on-screen display of the ore you just collected, when you destroy a asteroid. Maybe small floating text popping up from the asteroid when it disappears, that says like "iron + 7". Also, player should flash and shake upon taking damage, and a warning that your fuel is running out would also be a good idea, making the meter flash etc. Im sure some of this you were already planning to do, its the kind of stuff people sometimes just skip in a game jam setting, but dont underestimate the importance of it, its the kind of stuff that makes the basic actions satisfying and keeps people playing in the short term, while your upgrade systems keep them playing in the long term! Also, sound effects in general would add a lot. -A possible upgrade would be a minimap? Showing nearby asteroids and the direction of the home base from where you are right now, that would be very useful, but would take away one equipment slot, so people who can do without can have one extra upgrade in exchange. That was just some suggestions! I'm sure some of this is stuff you already realized since the end of the jam though. Cheers! |
| Aug 7 20:18:51 | 6m 25s | Unknown In The Dark | ♥ 0 | Could not play either, gave me the same error Local Minimum reported, sorry! Tried running it several times! (sometimes I get this error with jam games but it just works after a second try) |
| Aug 7 20:28:05 | 9m 14s | Blasphemy! | ♥ 1 | Very solid game, great work! Love those colors. |