Foon → Ludum Dare Explorer → LD39 → Feedback comment stats → Marcenat
Feedback comments for LD39
Marcenat's games and stats for all events →
| Timestamp | Since previous | Game | Marcenat's comment | |
|---|---|---|---|---|
| Jul 31 09:23:23 | Soulviver | ♥ 0 | I like the humor of the introduction, and the die an retry style. The game is hard though ! It is also a good idea to change weapon because it change the timing of your attack. The music is cool too. | |
| Jul 31 09:32:36 | 9m 13s | Blackout | ♥ 2 | Wow that was fun ! The adaptative sountrack is super cool, I particularly the enemy design. What item does is a bit unclear because of the (cool) mess in the game, but it was fun anyway. |
| Jul 31 09:39:45 | 7m 09s | Pylon Defense | ♥ 2 | The concept is cool, but having several types of tower would have help the idea of losing power to shine. |
| Jul 31 09:44:49 | 5m 04s | The Defective One | ♥ 2 | Cool concept, however the character is a bit too slow and a visual and audio feedback when you suck energy would have been great. The graphics are cool. |
| Jul 31 09:51:33 | 6m 44s | Last Sunset | ♥ 4 | Great game ! I especially like that the light fade with your power. However maybe there are not enough powerup, I ran quickly out of power and was never able to refill it. |
| Jul 31 10:01:41 | 10m 08s | Wired Game | ♥ 1 | Really cool puzzle platformer, the idea is original and the level design sells it well. Sometimes I get stuck between two platforms (the character is a bit too big maybe ?), but the overall experience was great. |
| Jul 31 10:08:26 | 6m 45s | Power Loss | ♥ 2 | The graphics are great, too bad there is no music to give energy to the game. It doesn't seem to fit the theme since energy here is just life point ? (but who cares the theme is just here to help). |
| Jul 31 13:06:25 | 2h 57m | Siphon With Style | ♥ 0 | The game is cool (but lack audio), it's hard to read and play at the same time but it's a short game so I've tried multiple times ^^ |
| Jul 31 13:11:45 | 5m 20s | Flappy Jet | ♥ 1 | The level design makes the game super hard, but the idea is there |
| Jul 31 13:19:42 | 7m 57s | Cave torch and black screen for ludum dare 39 | ♥ 0 | Nice Concept it fits the theme perfectly, it's a bit too hard for though ^^ |
| Jul 31 13:24:09 | 4m 27s | Shipbuilder | ♥ 0 | Being able to build the ship is a really nice idea ! Too bad there is no sound... |
| Jul 31 13:28:47 | 4m 38s | Crazy Squirrels | ♥ 1 | The mechanic is cool, the little story too. The movement is not easy to master but it is fun. |
| Jul 31 13:36:45 | 7m 58s | The Phototroph | ♥ 2 | The adaptive soundtrack is great, the game is gorgeous, but it lacks something to motivate the player, every planet is the same |
| Jul 31 13:43:35 | 6m 50s | Grimstation | ♥ 0 | Wow I'm impressed by the graphics. There really is an atmosphere, too bad the gameplay isn't finish (but I can see the idea) |
| Jul 31 13:57:59 | 14m 24s | Rogue AI | ♥ 1 | I like the text of the robots when you free them. I agree bullets could be more visible. Nice game. |
| Jul 31 14:05:41 | 7m 42s | Getting Darker | ♥ 1 | Nice game. I was able to take the elevator with only two switches... but the graphics are cool (I like the camera shake when you get hit or when you fire). It lack sounds to really emphasize the gameplay. |
| Jul 31 21:21:36 | 7h 15m | no bullets | ♥ 0 | Nice work. The enemies have maybe too many health points (I die very quickly because killing an enemy means losing a lot of life) |
| Jul 31 21:33:13 | 11m 37s | Race To The End | ♥ 0 | Nice work. I don't really get what is the torch for. |
| Jul 31 21:44:15 | 11m 02s | Blocks of Power | ♥ 1 | Nice game, the controls are weird but I like it, it feels like controlling a heavy ship. The build system is original but a bit annoying because you can't add the parts where you want and have to precisely place them. |
| Jul 31 22:02:22 | 18m 07s | Asteroid Miner | ♥ 2 | The music isn't too loud, and is pretty cool by the way :) Nice work, the controls feel great. |
| Jul 31 22:07:38 | 5m 16s | The Bellwether Incident | ♥ 0 | I have the following error : File loading error: base/font/medium bold |
| Jul 31 22:14:25 | 6m 47s | Steal their power | ♥ 0 | Great ! I love stealth game. The mechanics are clear and the controls nice, so it was fun. |
| Jul 31 22:23:12 | 8m 47s | Space Shooter | ♥ 1 | The ship feels a bit too slow, and I always get killed in one shot, which is frustrating. However the graphics are gorgeous. |
| Aug 1 09:32:55 | 11h 09m | Burnup Blade | ♥ 0 | Awesome animation and particle effect. It would have been nice to have immortal time after being hit. |
| Aug 1 09:42:52 | 9m 57s | Metal Behemoth | ♥ 0 | Great animation, it really feel like controlling a giant robot (with the heavy footstep sound, the camera shake...). The concept is cool, my only complaint is that it's too easy (the tank firerate is a bit slow). Also there is a blank at the end of the music so when it loops there is no music for like 10 seconds. |
| Aug 1 09:54:50 | 11m 58s | Robogod | ♥ 0 | Nice concept, love the humour and the puns in the robots' name. It could be a little faster though. The music is cool too, made feel like a giant disco ball :) |
| Aug 1 10:02:38 | 7m 48s | Mr Shoopashoop Is Not Very Smart | ♥ 2 | Nice concept, there is an atmoshpere. Somtimes the gaps are too big to jump over (or I missed a long jump control ?). Putting the controls in the game or in the description would be nice though. Good work anyway. |
| Aug 1 10:19:00 | 16m 22s | Ionium | ♥ 0 | Interesting concept, I like code base puzzle. There is a lot of text to read and I'm not sure to understand what is the projector for. Nice work though. |
| Aug 1 10:25:51 | 6m 51s | Awesome Saucer | ♥ 0 | Wow that's hard ! The red gun drain so much energy, I only use the blue one. But ther is maybe too many enemies. |
| Aug 1 10:47:34 | 21m 43s | Tesla Defence | ♥ 1 | The game works well, I can see what it could become with more time. Very nice graphics by the way. |
| Aug 1 11:44:32 | 56m 58s | Turrets Turrets | ♥ 0 | There are some good ideas, especially the drawbacks on every upgrades, it makes the choice of upgrade very strategic. The game is nicely polished, it just lacks some music and soud effect when you choose an upgrade or build a tower. The gameplay is pretty well balanced, which is hard for a tower defense game so well done. |
| Aug 1 11:59:52 | 15m 20s | Unpowerer | ♥ 3 | Wow there is definetly a lot of Metroid inspiration :) The idea is great : first I found it very easy but then I understand the concept and the last battle wasn't easy. A few things could really make the game shine : - the jump physic is a bit floaty - there is no invulnerability frame - the charge attack of the boss is not telegraphed, making it a bit frustrating With those little changes, and sounds :) this could be a really cool Metroid style game. Well done. |
| Aug 1 12:11:25 | 11m 33s | Robot Is Powerless | ♥ 3 | Cool concept, and nice tutorial ! It teaches the mechanic very well. - The mechanics fit the theme. - The music does the job, maybe the game lacks some audio feedback when you move or wait (or get killed). - The graphics are pretty Good job ! |
| Aug 1 12:29:18 | 17m 53s | Low Voltage | ♥ 0 | Nice concept, it is difficult indeed :) |
| Aug 17 10:59:09 | 382h 29m | The Power of Hove | ♥ 0 | Nice game, the concept is well used with a variety of platforming section (long jump, precise jump, bunch of little platforms... and so on). The art reminds the 8-bit era pretty well. The only drawbacks are the lack of music and restart button. Well done :) |
| Aug 17 13:56:50 | 2h 57m | Cannon Ships | ♥ 0 | Probably the best idea I have seen so far. Do you know the youtube channel Game Maker's Toolkit ? Last month he created a jam and the theme was pretty much much what you are doing here : combine mechanics to do more with less. So moving by shooting is a nice idea, and the energy depletion forces you to behave agresssively and destroy other ships to get their power. I have some remarks though: - The ship doesn't move much when you shoot so you can't really control it, it is for instance nearly impossible to go on the oposite direction. - Taking power supply makes a collision and changes your trajectory, maybe it is intended but I found it a bit strange (I would have use triggers instead of plain collision) - The bullets gets their parent velocity, which is physically acurate but not pleasant in game, it makes aiming at other ships very hard. I think those little changes would make the game a lot better to play. Anyway, great job :) |
| Aug 17 14:16:35 | 19m 45s | PowerPath | ♥ 1 | Nice idea, the level transition were smooth. Maybe when you restart a level pressing start should skip the path animation because it's annoying to wait for the path to show up again before trying again to follow it. I would also have made the current square in a different color so that the player know were he is. |