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Marcenat

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TimestampSince previousGameMarcenat's comment
Apr 24 20:02:29 Type'n Run ♥ 3 It is funny we had the same kind of idea, our game is also about typing command but in a shoot'em up :) The game is solid, it has good feeling and is easy to understand. I'm always impress when people do procedural generation in a game jam (or was it just random picking in a pool of level ?). I think that the queue of order is too generous, I can keep typing "jump" and avoid all obstacles, maybe a secondary objective, like killing certain monster or jumping to get an item would have help to force the player to use all three commands.
Apr 24 20:13:14 10m 45s It's Not Lupus! ♥ 2 Whoa the graphics are stunning. I like the idea, even if it is not really a combination of the genre, more of a juxtaposition. The shooting phase could be a little more diverse. Also I get stuck to the "mission failed" screen (don't know if it is intended, but it could be nice to add a retry button or something). The audio is cool as well, it sets the mood perfectly.
Apr 24 20:19:09 5m 55s Starbreak ♥ 0 This was actually a lot of fun ! And boy that is not easy :) The concept is really catchy, however I don't see the connection with the theme.
Apr 24 20:32:13 13m 04s Conquer a chef's heart ♥ 4 I like tower defense games, and like tower attack games so that was fun :) Fullscreen would have help to see the cute graphics, here it is too small. The game lack a bit of presentation (tower description, an introduction with a little dialogue maybe). Also let the player choose when to skip text so he can read it all.
Apr 24 20:48:57 16m 44s Graveyard dates ♥ 1 What a great way to tell a story, which is awesome by the way (and pretty dark, i almost cry). The core mechanic works very well, as I really wanted to know the story so I was reading everything but getting hurt doing so. Graphics are nice (especially the background), and the musics are very atmospheric, works perfectly with the setting. Did not displaying the health was a choice to not distract the player ?
Apr 25 06:51:43 10h 02m IDLE CLIMBER - Love Platformers but need your Idle Clicker Mania? Look no more. ♥ 1 I love "affordance exploration" as you call it. I always try to let the player find out what to do in my games. In this case it works very well because you let the player experience it in a safe environement at the beginning. But maybe the difficulty ramps up a bit to fast (for instance having to fire two bullet for the first obstacle while discovering that you can slow the kill zone while clicking on the wheel to jump is hard for a first test). Here are some thoughts: * I would have put the kill zone after the first obstacle. * Some visual cues on the player side would have helped to connect the fidget to their consequences. * Audio is minimalist but quite relaxing (which is a nice contrast with the fast pace of the game). * Graphics are cool too, I like the particle effect. Great work !
Apr 25 20:12:28 13h 20m Bad Beat ♥ 1 Fun game, but I don't really see the card game part, sure there are cards but you are just clicking on them, so they more like buttons... or I miss something ?
Apr 25 20:28:11 15m 43s Silent Rythm - A horror rythm game (download link available) ♥ 1 Graphics are really cool, the mood is also pretty creepy. The idea of an horror rhythm game has potential, I would love to see your game complete with a real rhythm part.
Apr 25 20:39:39 11m 28s Triassic Park ♥ 1 Quite ambitious, I like the graphic style, it works perfectly. Audio effect are good too, though the whole fills a nit empty without music. Also I could'nt figure out how to close a door, when I try it just rings the alarm and I'm stuck on the minigame panel.
Apr 25 20:52:29 12m 50s Talk Block Chronicles ♥ 1 What a refreshing game ! * Dialogues are very funny, nice meta on the jam :) * Music sets the mood perfectly * The concept is cool, but it can be expanded to a real mechanic (a kind of Undertale tetris thing) Good job, cheers.
Apr 26 19:10:52 22h 18m Submerge ♥ 1 89960, I don't usually play a game so long so this speaks for itself. The game has amazing graphics, very catchy music, and good concept. The idea is great, not super innovative tough, but the execution is flawless, everything in the game, from the controls to the difficulty, is perfect. Great work.
Apr 26 19:24:55 14m 03s Beat TD ♥ 2 On of the best idea I'v seen so far. The tempo is maybe a bit to high, that makes the game difficult. The art style works wonderfully and the visual cues on the tower convey very well if the beat was correctly hit. Well done.
Apr 26 19:35:10 10m 15s MazeInvaders ♥ 1 Good concept, but the execution is lacking some key points: * The pacing is too slow, enemy waves takes ages to come * It is far too easy, there is no need to go into the maze to put towers if the waves contains so few enemies * The cost of the tower should be indicated * The music doesn't loop correctly, as if a semi second was lacking, this is really annoying to hear However: * Graphics are nice, good design on the enemy * The concept is great
Apr 26 19:45:06 9m 56s Tempo Step ♥ 0 Nice concept, clean graphics. I didn't catch the tunes, it would have been nice to play them when the player got a perfect (I expected so because it is written in the game but it does not happen).
Apr 26 19:59:56 14m 50s The Last Word ♥ 2 The visuals are stunning, and the story well written. The music gets repetitive after a couple of minute, however it sets the mood. The strategy part could be more diverse, with resources has suggested above, or with the possibility to put your unit in defense mode for instance.