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Didactylos

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TimestampSince previousGameDidactylos's comment
Aug 1 01:30:48 Rat blasteroid ♥ 0 I also had trouble getting to the second level. Nice quirky characters, gameplay not particularly intuitive.
Aug 1 01:44:23 13m 35s Tales of a Hamster: A Clickable Journey ♥ 3 Clicker games might not be a perfect fit for a jam, but it's crazy addictive.
Aug 1 02:19:31 35m 08s Advanced Infiltration Management System ♥ 1 I really like the Tron style theme. Not clear if you can actually win, or how much map is reachable.
Aug 1 02:32:19 12m 48s REAMS ♥ 1 Some nifty ideas here. I really like the GI lighting, it creates a wonderful atmosphere. The darker areas are a little drab, but I suppose that's by design. A technique that helped me was to attach the torch spotlight to the character using a spring. Makes it a lot more natural, instead of glued in the middle like laser sights. Is there a win condition?
Aug 1 02:44:30 12m 11s Selfie Or Die ♥ 1 3D characters in a game jam? That takes a pro! I wish I had put a screengrab feature in my own game, it would have made my life easier.
Aug 1 03:13:49 29m 19s The Hunt ♥ 0 Love the graphics! Intro level was a little unclear.
Aug 1 03:21:36 7m 47s LudumsWitch ♥ 5 Good choice of font, there! Can you believe you went with the same hex grid floor that I used in my game? I think this game really has a good twist on the theme.
Aug 1 03:40:45 19m 09s Imperium ♥ 1 Could do with some balance. Fighter games need more complex moves that make strategy important. Maybe if you could pick an opponent to match your current strength? Or add special moves that can't be blocked (or that have to be blocked because they cause massive damage).
Aug 1 04:00:23 19m 38s My E-Car ♥ 1 Reminds me of a handheld game I used to play when I was small. Other commenters are correct: well executed mini-game is better than a big mess of half-finished ambition.
Aug 1 04:10:12 9m 49s PLASMAGUN! ♥ 2 Very extended intro there! Classic top-down shooter - I like the graphics, they are very appropriate.
Aug 1 04:12:18 2m 06s Katie Kills Zombies ♥ 0 HTML5 release doesn't work - 403.
Aug 1 04:32:39 20m 21s The Dungeon One ♥ 1 A very nice concept. Needs more levels!
Aug 1 04:47:56 15m 17s Dr Who Text Adventure Game ♥ 0 Not actually a game.
Aug 1 05:05:16 17m 20s Poke Mongo ♥ 1 Game has a good sense of humour. I don't see the battery percentage changing on the home screen, which is a pity.
Aug 1 06:03:35 58m 19s Botken: Assault and Battery ♥ 3 Truly beautiful modelling, and the multi-player style works well. Obviously, the game needs more variety, but it has potential.
Aug 1 06:11:01 7m 26s Defend Home: Mars ♥ 1 Really slick intro - I like that. What I like about this is it shows exactly what is possible with a simple concept. This might make an excellent tutorial. The cursor was a nice touch.
Aug 1 06:34:39 23m 38s The Book Of Dawn ♥ 1 The intro is really drawn out... maybe you got distracted from adding more substance? Simply seeding the book with more meaningful content would have helped.
Aug 1 06:47:12 12m 33s Polarized ♥ 0 Great level design! This is what makes a good puzzle game: new skills at each stage, interesting game mechanics, tricky but not too difficult. Nicely judged.
Aug 2 00:25:10 17h 37m Ed in his green vehicle ♥ 1 Simple, but highly effective! To take it to the next level, some sort of win condition is essential. Is it really a green vehicle if it runs on gas? 😄
Aug 2 00:45:39 20m 29s DOHMIERE ♥ 1 It feels strange to just stand around looking at things when your son is lying there unconscious. Beautiful graphics, though, and the sound fits perfectly. Needs some work on the language and spelling. Maybe find a proofreader? A timed game is a really good jam choice.
Aug 2 00:59:56 14m 17s Run to Dragsil ♥ 1 Effective games allow the player to make choices that change the outcome of the game. Here, you have no choice most of the time - which makes it annoying, particularly as the "obstacles" are basically things which a real person would just walk around! The world-switching mechanic has a lot of potential. If what you do in one world affected the other world, that would be awesome - and might solve some of the other problems with the game.
Aug 2 01:40:01 40m 05s AI; ace intelligence ♥ 1 Very interesting concept, and it was fun to play the bad guy. You need to work a little harder to sell the "card game to control the AI" concept, although I can imagine a card game AI growing out of control. Very appropriate name. I was concerned about the game balance, but after playing on medium and difficult, it's actually pretty well balanced - skillful play will get a win. 🎓
Aug 4 00:41:15 47h 01m Bright Plateau ♥ 3 I was a little doubtful about this game to start with, but once I figured out the puzzle mechanic, I loved it. The art style is excellent, and mostly well executed. The shadows are a bug/issue in Unity that I've struggled with myself. It's caused by the very low resolution camera causing the shadow map size to be too small. In your case, you have a fixed iso camera, so you could cheat with the shadows, creating your own shadow maps and overlaying them. The other issue is the green/brown edge, and that's simply a matter of making sure you don't have coplanar meshes. An easy fix!
Aug 4 00:48:43 7m 28s Electro-Brains ♥ 1 You really did achieve some pretty fun electric particles. Pity the blood particles aren't the same quality. I think you know what needs doing already. Health pickup for balance, better feedback for zombies taking damage.
Aug 4 01:00:20 11m 37s The Sorcerer's Apprentice ♥ 0 I like the graphics! Very competent pixel art. The level design is not my favourite. A more gentle introduction to each skill would have helped, instead of starting you off in a big pit.
Aug 4 01:06:55 6m 35s Game of Life ♥ 1 I, too, eat a meal every two years or I die. Pretty sure that's what would happen. But I don't take any risks!
Aug 4 01:07:48 53s Tank Empty ♥ 0 Ah, another classic!
Aug 4 17:52:17 16h 44m Big Mommy is Watching (Over) You! ♥ 0 If most of the graphics/audio relies on third party assets, you should opt out of those categories. From your description, I can't really tell what you did yourselves. From an ethical point of view, I'm not happy with a game where you have to go around and bully random NPCs to find out if they are hackers. The biggest problem this game has, however, is there seems to be no point in answering the annoying texts, because doing so takes longer than answering the phone call. Seems like the best way to win would be to turn the phone off! Save your battery, no more annoying calls.
Aug 4 18:03:54 11m 37s Last Sunset ♥ 2 This is a good game! I do feel (like others do) it has some balance issues, but the different weapons are really effective. Different controls might make this a very different game - right click to cycle, long click for nova... This would make it easier to stay mobile and fighting, which is vital in a bullet hell game.
Aug 5 01:52:43 7h 48m RUN! Before the power runs out! ♥ 1 Making the game timed was genius - without that, you have nothing. Just not quite enough time to win unless you know exactly where you are going. Makes it a bit unfair the first time you play.
Aug 5 20:40:20 18h 47m Mini Power-Cade ♥ 0 Positives: one of the mini-games seems to work correctly, and so does the charging. Things to improve: the one game that works is spectacularly boring, and comes up more often than chance would predict. The other games either don't work, or use some interaction which I can't figure out. And it's game over before I get a chance to experiment. Overall: frustrating.
Aug 5 20:59:20 19m 00s The Bellwether Incident ♥ 0 An interesting game engine, with original graphics. But the gameplay is very frustrating. When one robot has nothing to do, you have to click run-run-run. And the interactions are unclear - the tutorial wasn't much help. The command input is also very buggy/unpredictable. Added together, I just couldn't get very far with it, so I wasn't really able to evaluate the quality of the puzzles themselves.
Aug 5 21:20:04 20m 44s House of the Rising Sun ♥ 1 Other comments have already got to the heart of the issue - balance. I just couldn't stay interested long enough to figure out what the best build order was or which things were stopping me from harvesting minerals.
Aug 5 21:27:33 7m 29s Neon Knights: Mech Fighter ♥ 1 Spectacular graphics overall, but some of the game elements like the platforms aren't tied into the neon theme quite so much. Effective gameplay, pity there's no AI option (I didn't mark you down for that, I'm not a monster!) Improvement: avoid allowing players to disappear off the edge. This might be the scaling issue you mentioned.
Aug 5 21:36:21 8m 48s BUG SQUASHER 9000 ♥ 0 Making the scenery dangerous was a nice twist, and I liked the way you could squash bugs by running over them. In fact, it took me a minute to notice there are weapons - once I started playing correctly, it was much more of a standard shooter. Never been a fan of the rotation-relative controls.
Aug 5 23:27:56 1h 51m Battery Low! ♥ 0 Too much like real life! There's a small bug with one of the libre office files, it won't close - and I would have liked to see the taskbar update.
Aug 5 23:47:22 19m 26s The Last Gem ♥ 1 The controls are incredibly fiddly. But I got the hang of it in the end! As you know, there aren't many factory choices, so options are limited. Also, there is so much power available, it's not really a factor. (Still, it's better than those games where you run out in 2 seconds!)
Aug 7 02:43:16 26h 55m Outside ♥ 0 Tricky puzzle... I struggled with it because the solution isn't logical. Interesting graphics, the photos took it to another level.
Aug 10 03:54:56 73h 11m Solaris ♥ 0 Not working in Chrome.
Aug 10 04:05:06 10m 10s Volts and Bolts ♥ 0 The upgrades were a pleasant surprise, I wasn't expecting that. It's very hard to play with no feedback on how much energy is left. This also makes it very unclear what the drills do. Movement is an interesting combination of mouse aim and screen-relative keyboard. It's actually very intuitive, I wish it was a more popular choice for this kind of game.
Aug 10 04:13:24 8m 18s Running Out Of Power Plant ♥ 0 Pity there's no ending! I like that it checkpoints to move you along without it getting too frustrating. I will be honest: this game is not for me. But it's a very well done example of the genre, so I rated quite highly. The sound was a nice touch.
Aug 10 04:24:10 10m 46s Drone Rush ♥ 0 When you realise this is just a very different version of Flappy Bird, the controls make sense. The game actually has a lot of potential. It might be worth taking a lesson from Flappy Bird - when dying is easy and quick, restarting should be instantaneous. The way you lose control is very unintuitive - why would a cloud kill your drone? You need to work on selling the concept. Watch out for clipping planes.
Aug 10 04:38:16 14m 06s (Unfinished) TAP K.O. ♥ 0 When a game is so unfinished that it's unplayable, it should be submitted as "Unfinished". It looks like all the time was spent on the menu screen, and you ran out of time before your core mechanic was working.
Aug 11 04:44:50 24h 06m Flappy Battery (I know...I'm Learning) ♥ 0 Ah, flappy goodness. Still a classic. It has all the flappy features I would expect. You have already identified the need for the scores to stick around longer. Good job. You need to rate other games, otherwise you won't end up with a ranking.
Aug 11 05:07:47 22m 57s Dark Risk ♥ 0 Creating a mood in a very minimal style. The dust in the wind was surprisingly effective. Well, I found some samples. It took me quite a long while to figure out the various mechanics, such as recharging. A tutorial is essential for features like this: a reminder to go back and recharge would be enough. The moving objects seem to be very rare, but that's just as well because I couldn't see how to deal with them. "Not attracting them" is fine, but without the flashlight the game is impossible. The big problem the game has is there is no limit to the game map, so you can wander until you die. Some clue which way to go would help. You must rate other games if you want to end up with a ranking.
Aug 22 11:08:40 270h 00m Lost Light ♥ 1 A few bugs with the light flashing sometimes, but I do like the limited visibility, it adds a whole dimension to the gameplay. What made this game particularly tricky was the lack of feedback - clearly you are keeping track of some sort of power/health, but it's not visible. I like how the torch runs out. The orthogonal keyboard move with mouse look is a bit strange, but it's something I can get used to, and quite frankly I prefer it to relative keyboard controls in this situation. Good job!
Aug 22 13:36:40 2h 28m Intercontinental Birdsman Competition 2018 ♥ 0 That ending!