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Feedback comments for LD39
infinitycore's games and stats for all events →
| Timestamp | Since previous | Game | infinitycore's comment | |
|---|---|---|---|---|
| Jul 31 19:10:12 | Battery Thief | ♥ 1 | You should add images (and video) here and on itch. Otherwise, no one knows what to expect or anything. | |
| Aug 1 21:21:54 | 26h 11m | Lil' Digger | ♥ 1 | While it is cool and laudable that you made it for the NES, it does work against you in this case as most people do not have both an NES and a flash cart and are not willing to download an emulator just to play a ludum dare game (which I did do just because everyone deserves at least one vote for their hard work). It is a shame because the game is quite fun. I just have a few suggestions. The jumping and movement is a little janky and takes some time to get used to. Sound would also be nice, but considering that this was made for an NES, it's understandable that music and sound might be hard to make for it. |
| Aug 1 21:32:43 | 10m 49s | Yard Pals - Ludum Dare 39 | ♥ 1 | Can confirm itch link is now working |
| Aug 2 02:23:50 | 4h 51m | Cardiac Assault | ♥ 1 | Not enough is explained. Took a few tries to get what is going on, but after that it was fun. |
| Aug 2 02:28:24 | 4m 34s | RobotiLab | ♥ 0 | I got stuck in a pit and no menus would pop up. |
| Aug 2 02:37:13 | 8m 49s | Race To The End | ♥ 0 | controls a bit awkward and there is no way to quit if it is fullscreen (at least none that I could find). Otherwise, it is fun. |
| Aug 2 23:36:21 | 20h 59m | Mr JumpyMan's Adventures in Jumpyland | ♥ 0 | It's a good start, but it needs more. It is way too easy. Also, what is the purpose of the jump taking 5 energy if nothing else takes less? Why not just make the player start with 2 energy and have the jump take 1? |
| Aug 3 00:01:41 | 25m 20s | BatteRun | ♥ 0 | I got stuck on level 1. A little more of a hint would be nice. |
| Aug 3 00:54:17 | 52m 36s | Space Rover | ♥ 0 | ALL THE BLOOM!!! |
| Aug 3 00:59:02 | 4m 45s | Outside | ♥ 1 | Solved it on my 5th try. I wish there were more levels. Good Job. |
| Aug 3 01:03:38 | 4m 36s | HELL TRAIN in RETURN TO PLANET MONSTER | ♥ 1 | I wish the music had the "woo woo" part. |
| Aug 3 01:36:02 | 32m 24s | Solar Digger | ♥ 0 | Have you ever played SteamWorld Dig? It's basically this |
| Aug 12 03:19:53 | 217h 43m | Ack & Dac | ♥ 1 | First: instructions =/= story, if you want to tell the story in the instructions, that's fine, as long as you still include the actual instructions; I finally figured out what to do after a few tries, but it shouldn't take that long. Second: I couldn't find a way to even get to the second lever and died repeatedly. The core concept is sound, but there should be a different way that the characters die instead of falling off the screen (partially because it doesn't fit the theme and partially because the characters just don't move fast enough with enough clarity to get around the screen). Another problem is that it seems like Ack always goes through doors and Dac always opens them; if you want this to be more involved in teamwork, then Ack needs to be able to do something that allows Dac to progress as well. Considering that your characters are named based on AC and DC (at least that's what I'm guessing), how about making Dac have to control stuff on screen that's powered through direct current, and Ack control stuff through alternating current, all while having to get to a goal. And when the two are separated and have to use their abilities they have a limited amount of power or else they die, and it's game over. Just something you could do. Overall, it is a very good start and commendable for a one person project especially for your first game jam, but it just needs more. |
| Aug 12 03:32:46 | 12m 53s | The Problem with Putties | ♥ 0 | I love the art style |
| Aug 13 06:15:52 | 26h 43m | Power Hungry | ♥ 0 | It's a bit touchy with collisions and floaty with controls, other than that it's good. |
| Aug 13 06:25:32 | 9m 40s | Existence = Pain | ♥ 0 | Positives: +looks great +has sound +with a few tweaks it would be very fun Negatives: -the controls are abysmal, they really need tweaking to make the game even playable -the difficulty spike is instant, I couldn't get past level 2 due to the aforementioned controls and a jump that would be hard even if the controls were good |
| Aug 13 06:33:15 | 7m 43s | Energy Switch | ♥ 0 | This is very impressive for your first game. The controls and movement could use a little work. Also, it needs better level design. Otherwise, very good job. |
| Aug 22 06:48:12 | 216h 14m | Mission Power On | ♥ 1 | First the bad: It needs more feedback in all areas, I couldn't tell whether my shots were doing anything at all; I ended up getting stuck to a wall at one point and it took the game a few seconds to fix this; the controls definitely need work But these are really minor issues for what I assume was a one-person project, and with more time I'm sure they can all be easily addressed. What matters is that the game works and is fun, and you have pulled these things off nicely. My suggestion for next time would be to focus on your mechanics and polish with less emphasis on story. Story is nice to have, but a game without mechanics and polish is at best unoriginal and at worst broken (please do not take this as a condemnation of your game for being unoriginal, Heck look at mine, it's just another twin stick shooter like yours), whereas a game without story can still be amazing. This especially rings true, if the story has no actual weight upon the gameplay itself. A good story takes time, and in a game jam, time is not a commodity that can be spent willy-nilly. For a game jam, I would much rather see a game that is interesting and takes risks than one that plays it safe (again, not saying that this is bad, I played it safe this time too). Just some food for thought. Great job! |