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Feedback comments for LD41
infinitycore's games and stats for all events →
| Timestamp | Since previous | Game | infinitycore's comment | |
|---|---|---|---|---|
| Apr 23 17:06:35 | Escape | ♥ 1 | congratulations, you have stumped me. I haven't been this frustrated in a long time (no, that is not a good thing). Just because a puzzle is so obscurely difficult that only 1% of the players will succeed, doesn't mean that you have succeeded. If anything, it shows you've failed in that, for an early puzzle, you expect too much from the average player, and they will give up rather than press on to continue. Stop being cocky and address the issue. Multiple people in this thread have gotten stuck here, and it wasn't for lack of trying. Sorry for ranting; It's fun, but needs work.(spoilers?) Of course, this is assuming that the hints after each sign are for the second code door (in the bottom of the third room). I went through all the possible permutations of 1, 2, 3, 6, and # (0-9 inclusive) that followed the rules laid out and the door didn't open. those permutations were #6132, 6#132, 61#32, 613#2, 6132#, #6312, 6#312, 63#12, 631#2, 6312#, and #1632. I scoured the rooms and couldn't find any other hints; there was no sign saying "6 is the solution" and even if there was, it would not help. What am I missing? Do I have the wrong door? Did I interpret the hints wrong? Again, it's a fun game, but it is marred by the fact that this door is WAY too hard to open. | |
| Apr 23 19:32:58 | 2h 26m | a game | ♥ 0 | BEST GAME EVER!!!!!! |
| Apr 23 23:18:02 | 3h 45m | Hedge-Hop | ♥ 1 | It's good. It reminds me of https://www.youtube.com/watch?v=KBb9wFP7uZM It could use some shading to help with depth perception, and there is one jump in the first level after defeating two hedgehogs that is nearly impossible to make. |
| Apr 23 23:21:38 | 3m 36s | Sheriff of the Nile | ♥ 0 | link? |
| Apr 23 23:38:21 | 16m 43s | A Puzzling Combination | ♥ 1 | I got 69 very fun |
| Apr 23 23:47:23 | 9m 02s | A journey of the block | ♥ 0 | It's fun, but very hard, also laggy which doesn't help |
| Apr 23 23:56:11 | 8m 48s | Super Turbo Fishing | ♥ 1 | Absolutely amazing!!! needs sound, and either cpu opponents or multiplayer. The title isn't formatted right |
| Apr 24 00:01:35 | 5m 24s | RPG Clicker | ♥ 1 | It's great! needs sound options and a better way to heal |
| Apr 24 00:09:16 | 7m 41s | A Fistful of Shrooms | ♥ 1 | the gun is a bit laggy, and the enemies go off-screen too fast, but otherwise fun |
| Apr 25 19:20:58 | 43h 11m | Jump N' Shoot Man Ludum Dare 41 | ♥ 1 | I would rather start over at the very beginning when I die than right where I died. Controlls should be more obvious than "x" and "c". You run out of shots WAY too quickly, and then enemies take multiple hits to kill and are not likely to drop more energy. This means that you run out of shots without killing anything, thereby not getting more energy to shoot more. As that is a main mechanic, it might as well just be called "Jump Man" at that point. It does play well otherwise and is as fun as any other infinite runner. |
| Apr 25 19:26:19 | 5m 21s | Celauss - An Epic Realtime CCG Space Battle Game | ♥ 1 | It was fun. https://ldjam.com/events/ludum-dare/41/zumaster |
| Apr 25 20:37:56 | 1h 11m | Furry Debugging | ♥ 0 | Doesn't necessarily fit the theme, but that's ok because it is incredibly enjoyable and a fresh take on the genre |
| Apr 25 20:51:22 | 13m 26s | Ludum Dare Review Meta Game | ♥ 1 | Wow, this is the first time I have seen a physical game in a LD before. You've got balls my friend. Very meta, good job |
| Apr 25 20:56:58 | 5m 36s | Snack & Slash | ♥ 1 | It is WAY too hard. It either needs more time per recipe, quicker attacks, or attacks that have an AOE. Otherwise, great concept, very fun |
| Apr 25 21:02:28 | 5m 30s | FastMath | ♥ 0 | It's hard to tell who wins, you might want to say which character corresponds to which key, instead of right or left |
| Apr 25 21:07:51 | 5m 23s | Divine Dungeoneering - A roguelite godgame | ♥ 0 | was moving too fast to read the flavor text |
| Apr 25 21:15:52 | 8m 01s | Doesn't Add Up | ♥ 1 | I can't comment on anything besides graphics because have neither the capability nor the hardware to run this (don't have a powerful enough computer for a Vive and don't have a Vive anyway) |
| Apr 25 21:20:44 | 4m 52s | Unojo temple | ♥ 2 | needs a little more platforming |
| Apr 25 21:27:34 | 6m 50s | CACOGOTCHI | ♥ 0 | I got bored, very true to tamagotchi Why include three types of egg if they all have a normal cacodemon inside? |
| May 1 03:59:13 | 126h 31m | Transcribable Survival | ♥ 0 | I couldn't figure out how to break stuff to gain resources. It is a good idea that is in dire need of some sort of tutorial. |
| May 1 04:06:25 | 7m 12s | TetriShooter | ♥ 0 | The block physics need to be reworked, otherwise it's good. |
| May 1 04:13:47 | 7m 22s | Candy! | ♥ 1 | too short, you should add more levels |
| May 1 04:24:29 | 10m 42s | Claustroom | ♥ 1 | It's very interesting, but probably needs a little more to tell the player what to do. You should also add a way to deselect a block |
| May 1 04:38:47 | 14m 18s | SmackTalk! Live | ♥ 0 | All I can say is that the grammar needs some work. Usually, this wouldn't be a problem, but in a typing game, that's almost kind of the point. |
| May 1 04:42:15 | 3m 28s | Jotunn Trivia | ♥ 0 | Thank you Marvel I got stuck in the wall a few times. You might want to add more visual feedback to getting hit. |
| May 1 04:54:36 | 12m 21s | Gun&Volleyball | ♥ 0 | You should really make this work with controllers so that it can be twin-stick, otherwise it's great. |
| May 1 05:07:57 | 13m 21s | Flight Photo | ♥ 0 | I couldn't get it to control at all |
| May 1 05:14:23 | 6m 26s | Trites | ♥ 0 | There's some pretty significant input lag that makes rotating and placing blocks a pain. Other than that, it's an interesting concept in theory, but basically all you've done is remove the difficulty from Tetris. If it weren't for the aforementioned lag, it would be very simple. Otherwise, it is good. |
| May 1 05:22:02 | 7m 39s | BU113T-H311 | ♥ 0 | Wow that's hard |
| May 2 20:40:16 | 39h 18m | Funk Escape | ♥ 1 | It's incredibly hard to focus on both sides of the game. I can't say whether the music is funky enough (I am a musician who loves funk) because I can't get far enough into the game. Is there a place I could listen to it? |
| May 3 10:13:32 | 13h 33m | Dungeon Typist | ♥ 1 | The monsters have WAAYYYYY too much health, I was beginning to wonder if I was even doing damage. It ended up being a better strategy to just run away. Otherwise, it was very fun. |
| May 3 10:17:12 | 3m 40s | RogueFarm | ♥ 0 | All that I would say to fix would be to have the player move faster than the enemies. They either out-maneuver you when you have enough space to turn to face them or you don't have enough room to do so. This makes combat a pain in the butt. |
| May 3 10:22:17 | 5m 05s | Escape from... something | ♥ 1 | I broke it by falling off the edge in the second level |
| May 3 10:28:22 | 6m 05s | Restructive | ♥ 1 | It would have been nice if you had added a secondary option for the mom's text if you don't destroy anything before talking to her. |