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Feedback comments for LD39
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| Timestamp | Since previous | Game | Vegevan's comment | |
|---|---|---|---|---|
| Jul 31 09:36:37 | Alien Swarm | ♥ 2 | Hey there, I just played your game, that was interesting. Here are some advices: * It lacks of a tutorial, the time to understand it all requires to die once haha * A splashscreen to tell "I'm ready to play now" would have been appreciated * The theme is literaly applied, good job ! * The UI is efficient, I liked it * The shooting system is fun, trying to adjust like with a real gun; however I played the web version and managing to keep the mouse in the game area while aiming was laborious. I don't know hot to solve it, can you block the mouse somehow ? I don't know, just telling. * It definitly lacks of music haha Nice entry, be proud of you ! :) | |
| Jul 31 09:44:08 | 7m 31s | Power (for) the Flower | ♥ 2 | Hey there, I played your game and there are a bit to say: * First, I enjoyed it, that was easy to take in hands, really ergonomic. * You have music ! That's not that common apparently, thanks for this effort. Actually, you have graphics, sounds and music, congrats ! :D * The level seems to be proceduraly generated, right ? I felt in a map where I couldn't go back (5 tile height, a gap and 1 tile height requiring while coming back a jump of at least 4 tiles); take care to those naughty cases ^^ I liked the idea and found it fun to play, so to conclude, nice entry, even more with Java/libgdx instead of a big game engine, good one :) |
| Jul 31 09:57:36 | 13m 28s | The Last Light | ♥ 5 | Oh man your game ! My feedback: * THAT WAS FUN ! A real game, I don't know, I played this game way too long, but I couldn't resign to die haha * The design is sober and efficient and the lightning gives a real atmosphere to this world, the night impression was there * The controls (web + chrome as you told not to do haha) are easy, but the character does some weird things, I guess this is browser issue. Any way, I liked the quick jump traveling the whole map and killing monsters with a ninja-style * The gameplay is fun, accuracy is key, BUT its lacks of growing difficulty. The number grows too slows, the uber wave is more fun than terrifying and the arrows are unlimited so we finish up firing all along when there is too much. Maybe a cooldown, a pool would have been a good choice to adjust the difficulty. * Also, the last light growing up with red enemies caught me; I wanted to see how big it could become and I stopped when the whole map was lighten and my coffee cold because... * It lakcs of a pause button. This is survival action game, and I was drinking ! I would have ppreciate it even more with a coffee break between uber waves haha Just joking and telling you ^^ * I regret there is no story, lore around this, the character seems mysterious and i'd have like to be introduced in this handsome game That's a perfect man, for a second LD this is really, really good \o/ I just put you bad rating for the theme as the power reducing isn't that ... well... Actually it is; I changed my mind haha Be proud of you ! |
| Jul 31 10:05:23 | 7m 47s | The Defective One | ♥ 2 | Hey there, I just played your game. Actually that was not bad at all. * The power management is fun and stressful due to environment dangers, the double focus is a cool concept * The idea to suck energy is cool too * You used the awesome free game engine Godot Engine, so I love you * The feedback is cool, but the two (maybe three?) sounds reflects the lack of immersion, no sound while spending energy, nor sucking. And restarting is your choice whereas a timeout could have been implemented (maybe there is one actually ?) * Anyway, I liked the graphic design, paper/drawing is pretty good, I might reuse it for next jam ^^ * Nice movement and physics, but maybe a bit slow you know ? Nice entry, I liked it :D |
| Jul 31 10:10:18 | 4m 55s | PowerTac | ♥ 0 | Hey there, I played your game. * The graphic design is cool, the animation is smooth and the overall looks sober and fine * However, this is a "simple" tic-tac-toe with time issue, I can't really judge you if I don't know the time you spent on it, but it may lack a bit of ambitious haha * Is it actually possible to win ? Is there a random "error" factor ? Because the draws are numerous but the wins are inexistant * I don't really agree saying power = time here, so the theme isn't really integrated IMO Thanks for sharing anyway ! |
| Jul 31 12:06:54 | 1h 56m | Emergency Evacuation | ♥ 2 | Hey, I just played your game. That was fun, I liked it :D * It lacks a bit of music * I didn't perfectly understood the role of each station at first, maybe learning on the way could have been more efficient :) I have not more to say, it's a real game and funny ! Oh also, I broke the game once, evacuating at the very last moment, going next turn was free so I clicked until turn 1107 haha See ? vivaldi_2017-07-31_14-02-42.png Had fun thanks ! |
| Jul 31 12:16:29 | 9m 35s | RedLight | ♥ 1 | Hey I just played your game, there is to say: * The red light thing if fun, I liked the idea but maybe the radius was a bit short as I couldn't tell what killed me every time * The atmosphere is cool, a bit stressful and the music help feeling the danger * The controls however are a bit harsh, the ladders works strangely cutting gravity down and somehow blocking you on its extremities. * The torch means a lot, giving points of reference, nice idea I didn't had fun, but I felt introduced to a world I would have loved to know; i left due to controls and lack of lights, just so you know ^^ Thanks for the fun ! |
| Jul 31 12:28:52 | 12m 23s | Lost in Deep Space | ♥ 0 | Haaaahaha, it remembers me my first entry, I uploaded seven times my game. Indeed there is an issue with the camera, please notify me once you've fixed that if you want a feedback. So far, there is only a bit to say: * There is a splashscreen, well done, we have time to prepare, not all games let us do * There is explanation, congrats ! The first error in LD is making a game but forgetting to explain its rule. * The space ship movement is logical, but it isn't as smooth as i expected, maybe a performance issue ? * The background is here, good point; however I personnaly, subjectively and it only concern me, don't like it haha (my game has a creepy background too so I should say nothing but hey, you look very cool on this page) Thanks for sharing and trying ! |
| Jul 31 12:36:45 | 7m 53s | D34TH | ♥ 2 | Hey I jut played your game, that was a really good one for a first LD ! Congrats ! * There are explanations, * This is graphically very good and consistent * The sounds totally match, I would have like a little music but it works like this * The controls are smooth, hard to manage to avoid the bullets but this is my problem,not yours haha * I got stuck at the (apparently) last platform of second level, didn't know where to go ^^ * I didn't kill the villagers, nor all the policemen and the game does'nt care; I like this freedom BUT, is it why i've been blocked ? If so, I still like it but it needs to be mentionned haha Thanks for the fun, be proud of you ! |
| Jul 31 12:47:41 | 10m 56s | Robo Climb | ♥ 0 | Hey there, I just played your game and I really liked it ! * The jump is slow, yes, but it allows to think more about where to go etc, it didn't really bother me * The music was awesome, it gave a really good atmosphere to the game and is one of the main reason I kept playing haha * There is an "exploit" if you keep pressing spawce you can't die from the enemy, so I kept focusing on climbing, kept near a battery, pressed space until they died, took the battery and went back climbing haha * The sounds are cool, sounds like SFXR, but i might be wrong. * I love playing your game, nice entry man ! For next time, please add a splashscreen so we can prepare to play, and why not a pause button so my coffee doesn't wait for me haha Thanks a lot, be proud ! :D |
| Jul 31 12:59:47 | 12m 06s | LD39 Compo: Trindle Armored Defense | ♥ 2 | Hey there ! I couldn't let you go from my page with this comment without giving you the way back ! :D So, I played your game and here is what I've to say: * Thanks you for the splashscreen it lakes a lot this LD on many other games haha * I like the explanations, clear and simple, but the cooldown is the last thing I saw and it was a bit short before I had read it all. So maybe increasing it or putting in on top could have been a good idea :) * The mapping on the numpad: Oh My God ! Excellent idea, never a binding has been that efficient, THANKS ! * The super blast of the base is overpowered, this is really cool to detonate, I nearly suicided myself just to see it destroy everything haha * The choice strong / fast for the tanks is good, both deserve a try and has its own speciality, liked it. Everything was very clear, this is a very good entry, specially for a second entry ^^ You can be proud of you, thanks for sharing and thanks for the fun (and thanks for the tanks; now we're even on the bad jokes haha) |
| Jul 31 13:10:25 | 10m 38s | Enerzoid | ♥ 1 | Hey I just played your game ! Here are some feedbacks * The spaceship movements are good, even though I would have like it to b a bit slower accelerating because getting the orb just next to you requires huge skills haha * The idea is pretty fun, simple and efficient, well done here * The idea of getting a serie is good, challegning. But if you die getting too long on the bottom edge, maybe having a counter of all the orbs we got this run from last death would have been a bit "rewarding", because once the challenge of huge serie is gone there is nothing more, whereas I like the challenge "the longest survival" haha * Sounds are really good, excellent atmosphere felt here, it may lack of a music with some beats to get the speed / hurry idea :) Thanks a lot, this is a good entry IMO; I enjoyed and this is the most important ! 👏 |
| Jul 31 18:35:21 | 5h 24m | Not Enough Cat Lives | ♥ 0 | OMG the last level is so long and hardly possible haha There a many ways to improve the game but as a first LD entry, this is not that bad ! keep on going guy ! ^^ |
| Jul 31 18:52:33 | 17m 12s | Broad Empire | ♥ 0 | Oh man, so far this entry deserve the award of best musics ! First, there are three of them where other game barely has ambiance sounds. Then, they're sooooo good, I just let the screens play it for minutes, 5/5 music, congrat's ! Now regarding the game * I was expecting that with our base army (with our base gold amount) we could afford the first castle, instead of that, I just suicided many times and never took one. Maybe the farm is the solution, but I always ended up to trigger a castle; and once out they never go back to their castle haha * The orders works fine, but I often forgot which state I was in, maybe an indicator like shield/sword in the GUI would have been useful :) * The graphics OMG ! I lol-ed so hard haha At least the whole game is consistent, this is not a bad point, just something... One can't miss playing the game * Just saying too, the binary file is a bit hidden, maybe a shortcut or README could help some to find it; anyway. Eventually, this is a very good entry. Mainly because you didn't use any engine, just the SFML library and you did something great, even awesome ! You should write you techs somewhere so the others know (for the lambda reader, yes we did the LD together haha). Thanks for the fun, I enjoyed the time spent here ! |