Foon → Ludum Dare Explorer → LD39 → Feedback comment stats → Arden
Feedback comments for LD39
Arden's games and stats for all events →
| Timestamp | Since previous | Game | Arden's comment | |
|---|---|---|---|---|
| Aug 1 02:02:00 | Buddies Bad Day | ♥ 0 | I got a "missing MSVCP120D.dll" error which crashed the game. Maybe I need to download visual studio? | |
| Aug 1 02:17:15 | 15m 15s | Probably A Capable Rhythm Game | ♥ 1 | Upbeat and colorful, I liked the music! gameplay was a bit strange perhaps more onscreen prompts would have helped me understand what's going on? |
| Aug 1 13:56:43 | 11h 39m | Escapade ! | ♥ 2 | Fun, and difficult game. I liked the visuals and "feel". (I also appreciated gamepad support) Some thoughts (both positive and constructive): * I liked the feel of running out of fuel and having to resort to classic platforming. Doing that under stress of a timer was also fun. (sometimes) * I didn't realize there was a death timer the first few times I played. Amplifying timer audio/visuals when it's low might help. * I liked the level design, and that the player has (up to) three different routes to choose from. There were definitely moments where I would approach something and say "I don't want to go that way" and turn to fall to the lower level, haha * The fact that it chooses rooms at random made it hard to tell how I was progressing. I never did figure out what triggers the store. Or what the big back arrow meant. Are there checkpoints? Or do you start all over when you die? Conveying information like that to the player somehow might help. Even if it's just a progress bar/map at the bottom showing how many "rooms in" you are. (But the arrow signs definitely helped me understand the segments and when you get more time.) * The game is definitely "unfair" (read: intentionally difficult), but memorizing how to best get through certain segments (with the most gold possible!) was really fun. * The random rooms and confusing progress markers made memorizing segments challenging. Dangling the carrot of progress in front of me (e.g. progress bar map) would have had me playing longer. * I made it to the store a few times, but couldn't get much further than that. Which was sad, because the levels after the store were new interesting. Thanks! |
| Aug 1 15:23:01 | 1h 26m | Runner Out Of Power | ♥ 3 | I like the concept. The completion screens for each level and the Title/level selection design were great. The fourth level was brutal. I never could beat it. I agree with @peculiarcarrot and @larx about the menu stuff. I'd suggest keeping one control scheme throughout (arrows and spacebar for menu navigation instead of mouse) |
| Aug 1 15:51:31 | 28m 30s | DraBot | ♥ 2 | Shiny, vivid visuals make this game pop! Sluggish controls make it quite a challenge. Faster movement speed and more control over jumps would definitely help this game shine. I also wasn't able to finish any levels. |
| Aug 1 16:36:37 | 45m 06s | Escape! | ♥ 1 | fun little game :) |
| Aug 1 23:23:58 | 6h 47m | Mana Addict | ♥ 0 | I really liked the mechanics of this game. A mage firing fireballs, with multiple different spells to cast... Super fun idea, and a fun take on the theme. Running out of (mana) power! Unfortunately, the pacing was way too slow for me. Destroying spawners is quite easy, and if you get all of them, there's nothing to do for a while. I never really had enough of a challenge to use any of my spells. Which is unfortunate, because they were fun to use! I got to level 10 before I got bored and died on purpose. As a side note, that ground texture really messed with my eyes... 😵 |
| Aug 1 23:45:21 | 21m 23s | Energia | ♥ 2 | This entry has some cool qualities, but I'm afraid most players will miss it because of a lack of visual feedback. My guess is that a lot the available of time was put into the structure of upgrades and the actual gameplay suffered as a result. I like the concept and want this one to be more "filled out" so that it can be more fun to play! |
| Aug 2 03:41:52 | 3h 56m | Manual Mech | ♥ 3 | This is a great entry. It's a unique and innovative idea, and it's executed quite well. The controls were the most challenging. I know that's partially the whole concept, but remembering what keys do what wasn't super intuitive. I might have preferred the option to just play entirely with the mouse. But overall, I thought this was a great game. Well done! I'd be interested in a more finalized version! |
| Aug 2 04:05:53 | 24m 01s | BewareThePower | ♥ 1 | I really liked the innovation, music, and overall feel of this game. Really clever take on high verses low energy. It's uncommon for "low energy" to ever be a good thing. Smart thinking! I agree with the end of the level part, but overall I really like this entry! |
| Aug 2 22:51:14 | 18h 45m | Dwarf Power | ♥ 1 | Cute little game! I didn't really fully understand how energy worked. (my friend didn't do anything on the first day, and somehow he ran out of energy before me?) |
| Aug 2 23:14:15 | 23m 01s | Devil Express | ♥ 1 | Fun little game. I tried the mage, and felt like he was super powerful in later levels, since his attack hits everything inside the circle. Got to level 22 before I died. I think there might be a memory leak in the game, because when I died, my computer completely froze. (It's a newer computer, nothing else was running, and it hasn't frozen before) |
| Aug 2 23:25:24 | 11m 09s | Save Reality! | ♥ 1 | This is a good start into learning how to program! Keep learning and experimenting and you'll only get better! |
| Aug 2 23:31:59 | 6m 35s | RooP | ♥ 1 | For as simple as this game is, I got more joy out of it than expected. The first police chase made me laugh, and those speed boosts are hilarious! So satisfying to use :) Good job adding flair to your game to help it stand out! |
| Aug 2 23:34:23 | 2m 24s | Lantern | ♥ 2 | as everyone else said, the mood/atmosphere are great. Such a simple game, but it does the trick! |
| Aug 2 23:38:58 | 4m 35s | Torch Boy | ♥ 1 | pro strategy - rush the key as soon as the level starts and win. This game would have been more fun if there were a few levels with a progression in difficulty. But everyone else already said that. 😇 |
| Aug 2 23:42:10 | 3m 12s | Spincharge | ♥ 0 | I like the visuals on this one. I couldn't figure out how to win, but I still had fun for a few minutes! |
| Aug 2 23:46:14 | 4m 04s | Speedy Security | ♥ 1 | I like the feel of the game! A little slow paced, and I accidentally found the "arrow-keys-to-change-my-energy-level" cheat, but I like the visuals. |
| Aug 2 23:58:39 | 12m 25s | Toast Up! | ♥ 2 | Really love the polish and feel of this entry. Simple, responsive, cute, relplay-able... solid entry! |
| Aug 3 00:06:27 | 7m 48s | Power | ♥ 0 | this was a really cool game! I couldn't figure out how to actually move to get the pickups, so I couldn't last very long. but I like the idea! |
| Aug 3 00:36:58 | 30m 31s | Orcs in Space | ♥ 2 | Fun game! I didn't have any audio through the whole game, which seems to be a bug. but the game overall is fun! It feels like I keep getting zerg rushed! haha |
| Aug 3 02:06:00 | 1h 29m | Fuse Cell | ♥ 1 | Fun game! I like the recharge mechanic. |
| Aug 3 02:09:27 | 3m 27s | Qwt | ♥ 0 | This is a good start! you should keep working on it! |