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| Timestamp | Since previous | Game | somethinboutgames's comment | |
|---|---|---|---|---|
| Jul 31 23:36:57 | The Defective One | ♥ 1 | Liked the artstyle, maybe could have used some more interesting backgrounds but still nice. Character movement is indeed a little slow which made it quite difficult to dodge the enemy's bullets. Adding the ability to move while sucking energy would also be a huge bonus as I can't seem to efficiently harvest the moving drones... Btw: I think I fixed my game's linux build, so if you like you can try it again. I'd appreciate you verifying that it works 😃 | |
| Jul 31 23:47:31 | 10m 34s | The Political Juggle | ♥ 1 | Frantic, fun game. Trying to find the island closest to losing before diving right back into a mini game stressed me out!! The take the bribe games took a little too long for me, I always lost a lot of time on them and of course the catch the spy game 😁 Graphics could be worked on but serve their purpose for a "wacky" game like this. Music is ok, but real voice acting gives you a huge bonus 👍 Made it to 1966 |
| Aug 1 00:13:10 | 25m 39s | Frankenstorm | ♥ 1 | Another awesome TerraCottaFrog game, with a little more high res pixel art than in onehourgamejam games but of course not without a good amount of particles 😁 Loved the art style, the trails the clouds leave seemed really complex. SFx are cute, as @cerno-b mentioned, that makes a perfect fit for a game targeted for a younger audience but adds a certain charm to the game world in any case. The sole negative I can find is that the lightning distribution was unfair some of the time... Between round 20 and 30 I couldn't make it through a wave of lightning without dying even once :/ Pretty cool entry 👍 |
| Aug 1 00:27:35 | 14m 25s | robrocalypse | ♥ 0 | Has the basics for a nice shoot em up, needs a little work though :) Ammo and power pickups work well, the path finding for the zombies could be improved (I believe there is some kind of path finding implemented in GameMaker?). Everything other than that are graphical fixes or balancing issues like drawing the blood above new zombies (Aren't there layers in GM you could use for draw order?), the bullets shooting out of the robots chest instead of gun (spawn them at an offset from the robots center rotated by the robot's current rotation) or the spawn frequency of items and the speed of the zombies. Awesome creative decision to include OHGJ names in the buildings and see you in the next ohgj 😃 |
| Aug 1 00:40:09 | 12m 34s | PowerMan | ♥ 2 | Sprite of the character reminds me a little of McPixel, adjusting the rest of the tileset to fit that same art style, mainly removing the outline of the ground, would help making it all fit together better. Audio loop, if a bit longer, would complement the pixel art nicely, the sound effects could be worked on though. A more explosive sound for the jump and an continuous sound for the jetpack are a good place to start. Platforming wise try eliminating blind jumps where you can't see where you'll land and, as @agecaf mentioned, come up with some situations where killing the enemy would actually benefit the player. Like a tunnel where you could sneak by with some precise jumps, or decide to trade off some of that energy for easy passage... |
| Aug 1 10:43:29 | 10h 03m | Charge Infinitum | ♥ 2 | Took me a while to discover why my own power is drained, really creative mechanic though :) It does however kind of make the heal button unusable since the way the mouse has to travel to get there almost negates any advantage you'd get... Lovely art style and fitting sfx + music. Definitely one of the better entries I have played so far 😃 |
| Aug 1 11:01:35 | 18m 06s | November Hail - LD39 | ♥ 5 | Fun concept, going out into randomly generated dungeons collecting stuff to pay for going out into dungeons ^^ Sadly, the collision detection kind of ruined the fun. Getting hit by enemies you're not touching, not being able to jump through the wooden platforms from below and getting stuck in the wall while jumping down a shaft (would be a nice feature though, I used it a lot to check out what's below me before jumping all the way down 😁) make it hard to enjoy the hunt. Shooting works fine, although the bullet never seems to actually hit something but keeps going until no longer on screen. The enemies should have some kind of hit point display to see how much damage was actually dealt. In the beginning it took three shots to kill them, but at some point I couldn't hit them at all (?) or did the just have more hp? The music got a little repetitive, the melody fit the town nicely, just try to play with it some more, extend the loop to at least a minute and it should be fine. |
| Aug 1 11:14:24 | 12m 49s | Last Train Out | ♥ 4 | An extremely hectic management game, I constantly had the feeling of it being impossible to do everything I needed 😁 The two character thing really puts a twist on the whole concept as the most games of this kind I have seen are either assigning a whole crowd of minions to a task or doing everything with one character, good job! Artwork and animation is very well done, so are the sound fx (even though you opted out, well chosen :)) Solid entry 👍 |
| Aug 1 11:41:24 | 27m 00s | The Fifth Exponent | ♥ 3 | As @neowhoru said it is quite difficult to figure out what to do in this game. I get that I have to use the right power of two to visit certain places, but once I reached the tea station for example I couldn't talk to the merchant nor get back in the car and got stuck... I do like the pixel art, the animation of the characters hopping reminded me of the tentacles in "Day of the tentacle". Some music, sfx and maybe even voice acting would've benefited the game greatly... I love the meta humor in the game, especially the ending if you fail. A clever way to avoid implementing a restart mechanic 😁 To make solving the whole thing a little easier a mini map on the top of the screen would be great. That way the challenge of the game wouldn't be mapping out where to go by trial and error and then solving the puzzle, but just solving the puzzle instead. |
| Aug 2 22:43:28 | 35h 02m | Power, MT | ♥ 1 | I've been following what you do for a while on youtube (looking forward to that ld38 and now of course ld39 documentary 😉) and was a little surprised to see you go in such a different direction concept wise. Happy to say: it turned out great!! Jumping right into the horror with Mr. Davidson in the beginning immediately made clear what kind of story this was going to be. Perfect amount of detail in the various settings and the story itself always was logical, meaning what I thought would be the right thing to do turned out to actually be the right decision 😁 Only criticism I can think of is making the location options a little clearer. Sometimes I felt confused what heading "back north" meant in that situation, but that's probably just me haha Overall very nice job (on the save system too, I can imagine that took some time...) |
| Aug 4 22:09:44 | 47h 26m | Wayside : A world awaits you | ♥ 0 | Nice, simple graphics, the randomly changing plants were a nice touch. Music has amazing potential, if only the loops were a little longer. Right now it gets annoying, even though they are cool, atmospheric tracks. Also, when changing loop, try to wait for the other track to finish, maybe even fade out/in simultaneously to make the transition smoother. Gameplay wise I would've liked a clearer display of how many jumps I got. The bar doesn't really tell you much just by looking at it, you have to actually play the level to find out when your power runs out. Simply splitting that bar into parts, one for each jump would be enough. The other thing is that, when running out of power on the last jump, you don't count the level as completed which is, in my opinion, not the right way to handle that. All in all, a very enjoyable entry. |
| Aug 4 22:25:12 | 15m 28s | Computer Crisis | ♥ 1 | Hectic, humorous, fun to play. Maybe the points given for some of the games need to be balanced a bit, because it always took me way longer to connect the dots than to type the letters for example, but a really, really fun entry overall. Great music too ^^ |