c0nst4ntin 2017-07-31 11:06
@denneledoe Hey nice game! Maybe you could make that Blood disappears after a few seconds but overall not bad. I like how you added some of the 1hgj people into it. Hope to see you in next time. (I'm HellowPixl)
Foon → Ludum Dare Explorer → LD39 → robrocalypse
By denneledoe
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.00 | 3 | ||
| Fun | 2.00 | 3 | ||
| Innovation | 2.00 | 3 | ||
| Theme | 3.00 | 3 | ||
| Humor | 2 | |||
| Mood | 3.00 | 3 |
@denneledoe Hey nice game! Maybe you could make that Blood disappears after a few seconds but overall not bad. I like how you added some of the 1hgj people into it. Hope to see you in next time. (I'm HellowPixl)
thanks friend! yeah, there were only so many building i could make. i forgot to put you in. :(
Has the basics for a nice shoot em up, needs a little work though :)
Ammo and power pickups work well, the path finding for the zombies could be improved (I believe there is some kind of path finding implemented in GameMaker?).
Everything other than that are graphical fixes or balancing issues like drawing the blood above new zombies (Aren't there layers in GM you could use for draw order?), the bullets shooting out of the robots chest instead of gun (spawn them at an offset from the robots center rotated by the robot's current rotation) or the spawn frequency of items and the speed of the zombies.
Awesome creative decision to include OHGJ names in the buildings and see you in the next ohgj :smiley:
@somethinboutgames the shooting through walls thing was intentional, you see they are supposed to be fences, so i did not add collision in for them