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May 1 13:46:51 The Inner Lock ♥ 2 I gotta say, I was pretty confused in the beginning and kind of solved it by just walking around. With the tweaking you were talking about in a previous comment I think it will be easier to recognize places you've been to and what has changed, so new players wouldn't be confused anymore. Love the mood in this game, however it felt like walking without purpose. Cool experience
May 1 14:00:53 14m 02s Godly Corp. ♥ 1 Really funny simulator type game. I enjoyed the music, especially that I could just turn it off by throwing away the radio πŸ˜„ The world was slow to react to input which in my opinion gave it a much heavier feel, even though it was pretty annoying in the beginning :) The only thing I seriously think you should change is that if a bug is flung towards the globe with the mouse and therefore killed, it can still conquer the planet and cause a very frustrating game over 😐 And the tentacle physics were amazing 10/10 would glitch again
May 1 14:12:30 11m 37s Cosmic Cleaner ♥ 3 Awesome graphics, decent humor in the introduction as well. Very nicely executed physics game, I like it.
May 1 14:27:44 15m 14s Routine ♥ 1 Quite innovative puzzle game, great idea and a good fit for this theme. A+ art (maybe I just love that simplistic, clean art style) and high quality audio effects too. I would have wanted a kind of skip-day-button, just because it doesn't really do much good if you know what visit or workplace you want to assign but have to wait 4 days til the next off day to do so πŸ˜€
May 1 14:44:47 17m 03s A Bloody Small World ♥ 3 I always like crowd movement, all those little blobs following you through the tunnels is quite fun. For a multitasking/management game the different places are a little too far apart for me. Also while moving the pulse periodically pulls you back which can be a annoying because the camera always zooms in because of the slowdown. That combined with the repetitive music unfortunately really got on my nerves 😐
May 1 14:55:44 10m 57s Troll Castle ♥ 1 wacky art, I like it though :) sound effects keep it interesting. When selecting a troll, try to give the mouse a little bit of room to move before interpreting the click as scrolling the map and making the selection impossible. Right now, even if I just move one pixel, I can't select the troll I want to 😐 Alternatively, you could use the middle or right mouse button for movement, then there wouldn't be a problem at all πŸ˜„
May 2 14:12:18 23h 16m Warpy's World ♥ 1 It's always nice to see hand-drawn art used in a game, combined with the rain ambience it made for a pretty cool atmosphere. Sadly, the game was full of glitches. Also either the jumping didn't work, or it was intentional to leave that out, in which case the controls on the opening screen shouldn't show all the arrow keys :) A feature this game would also greatly benefit from would be movement in mid air, because like this, seemingly easy jumps have to be solved by practically walking from one platform to another...
May 2 14:29:04 16m 46s Rogue Basement ♥ 2 Awesome music!! Really enjoyed the feeling of progression when the sound track changed from one room to another πŸ‘ what sometimes got to me was if I threw a rock and walked in the same direction it stopped the rock again. Is that intentional or just some problem with the order in which the entities are updated?
May 2 14:39:37 10m 33s Tilil ♥ 1 Nice artwork and music, the sawing sound effect got a little repetitive though. The game mechanics work nicely, maybe and indicator why I can't build something would help because I sometimes found myself lost as to why I couldn't do what I wanted to. In case of completely flooded land I expected to recover it by raising it twice, but it wouldn't let me without telling me why. All in all, a solid entry :)
May 2 14:47:51 8m 14s Global Disaster ♥ 1 Very nice chiptune music, also the meteorites as combination of 3d model and particle system looked amazing (I think you could have done the clouds and the volcanoes in the same art style, would have looked awesome). In my opinion the volcanoes were a little too quick to start firing, it was practically impossible to get to them without harming any of the earthlings, but that's just some minor tweaking :) Quite fun overall.
May 2 14:54:42 6m 51s Alienus-Alienas ♥ 0 As mentioned in the comments above the movement is a bit slow. More importantly, the turrets more often than not don't hit anything. As a result, there are more and more ufos in the air, shooting millions of bullets at once, which means that every turret you repair immediately gets damaged again. On the other hand, the music is exciting and I love the idea to make the player sprite two characters moving at once!
May 2 15:03:11 8m 29s The Last Colony ♥ 1 Extremely difficult to control, also because I didn't know where exactly I had to stop to dock successfully. The space stations supplies decline a little too quickly for me, I could get maybe one shuttle to dock in the time it took one of the life meters to completely disappear... The sway of the station whenever I collided too hard was quite fun though. Music and sound effects were also pretty good :)
May 2 15:19:30 16m 19s The Room ♥ 1 Interesting quick puzzle game, I like the fact that one has to actually use the information given in the story to advance in the game. I would appreciate some kind of feedback if I try to use something and it does not work. For example I tried to use the puzzle pieces with the canvas and wasn't really sure if I had selected the piece, if I had to drag it over, if I should select the canvas first, etc. Anyways, I am looking forward to the addition of the remaining puzzles :)
May 2 15:32:45 13m 15s Space Aliens Are Coming ♥ 1 I really got into this one 😁 Satisfying sound effects when shooting and destroying the aliens and the music was entertaining too. Of course, as mentioned in other comments, the bullet thing was kind of annoying, but I got used to it after a while. What would make the game a little more tense would be ammo (which I read you will be adding in the future) and friendly fire. Your people make a noise when hit but can't die, as far as I noticed.
May 2 15:42:10 9m 25s Petri World ♥ 1 I like the dynamically rendering cells, gives it an "alive" look. Not much to do otherwise, but the music makes it an interesting idle game. Give a bunch of food, then listen to the music while doing something else.
May 2 15:58:40 16m 30s The Little World ♥ 0 Nice tribute to the little prince. It got really stressful towards the end, which is why I don't know if a cooldown on the tools works that well in a game like this. It just seemed impossible to click on a volcano 5 times in one rotation, would be nice to go as fast as I can click :) Music and soundeffects would have been a valuable addition too. Still, the game was fun, filled with frantic clicking and scrambling to select the right tool for the task at hand.
May 2 16:09:22 10m 42s Godspeed Mankind ♥ 2 A little repetitive, I found that the winning tactic was spinning from mountains to farm to city all the time and just always taking the maximum amount of resources to the next stop. That of course can make one really dizzy πŸ˜„ Could be an entertaining experience, if expanded a tad further...
May 2 16:23:47 14m 25s SUN GOD ♥ 2 Extremely well done art and sound design. Quickly grasping how many more people are needed was indeed quite difficult, however watching the numbers climb was fun too so maybe try a compromise like a bar filling up with the number above. I have to say, I couldn't finish the game, mostly because the starting position has to be perfect to have the time to visit a few planets and collect enough people. Awesome entry!!
May 2 16:53:12 29m 25s The Burrow ♥ 0 Amazing story-book art, especially the jellyfish (I think that's what it was 😁) had an awesome glow to them. The music contributes greatly to the whole "zen" exploration experience, good job. The sound effects were the only thing that could be improved by having a lot more variety. At least 5 different orb sounds and a bunch of swimming and flying sounds, shifting the pitch and the duration randomly to make it seem like there are even more samples... Definitely a great entry πŸ˜ƒ
May 2 18:35:42 1h 42m Advanced Mitosis ♥ 1 Good concept, just a few improvements which have been proposed in some of the comments above (@multitudes22,@campbell,@zelos). My advice would be to stick to the art style you chose for the bacteria. That kind of hand drawn animation, the rough lines, the detail simply in black could have been used on the environment too, which would tie together the whole thing pretty nicely πŸ˜ƒ
May 2 18:48:29 12m 47s Noizy ♥ 1 This is freaking awesome!! Reminds me of fez' mechanics which is really nice, plus the music, the sound effects, the graphics and the combat are all amazing! Only some kind of health powerup/save stations are missing to turn this into a thoroughly enjoyable full game! Great job πŸ˜„
May 2 18:58:56 10m 27s The Space Explorer ♥ 1 I'm sorry, I can't play this without major frame drops and incredibly long input delays on my laptop, although that is probably the machines fault and not yours :) The game looks really good on the screenshots and the few choppy moments of gameplay I could see. I'm not going to rate it because I couldn't see much, I hope you'll do well anyway πŸ˜„ Also: it's interesting to find a blender game engine game on ludum dare, good job :)
May 2 19:22:20 23m 24s SORLD ♥ 2 Nice, straigt-forward shooter game. Good, colorful and simple graphics, space-y sound effects, cool music. Didn't really know, how I was doing so some kind of score system is definitely missing. The AI coming to help you was pretty impressive, so congrats on that. My best wishes to Venezuela, I hope the situation over there gets cleaned up soon.
May 2 19:43:07 20m 47s Naughty Gnomes ♥ 2 The art is amazing, I just love that pixel art style πŸ˜ƒ Sound effects and music fit nicely, just the gameplay wasn't really engaging. Waiting for the gnomes to walk into my line of sight was a bit boring and, because of a cool down on throwing and blowing the horn, even tedious. Without the cool down I'd be able to scare the gnomes into the direction I want them to more easily. Also as @dev-dennis mentioned the gnomes just take too long to walk to where I can hit them. As solution I'd propose fixing the gnomes paths instead of randomizing and adding some kind of chain reaction element to the game. That way, it can always be guaranteed, that the maximum wait time is one or two walk cycles and the timing aspect would be even more important because you could chain together hits on multiple gnomes which all have to be at the proper spot at the right time. So maybe you could have a gnome carry a cake and shoot it straight ahead when hit or you could have a balloon that spreads the cake even further when hit. All in all, good assets, improvable gameplay :)
May 3 14:53:13 19h 10m Libre ♥ 6 Live acting in a ld enty? Awesome idea!! Regarding the gameplay: there really needs to be some feedback when moving the pieces, just a quick sliding animation would do the job, and a tutorial, even just a little help icon in game would help (I know you have the instructions on this game page, in game stuff is always nice though). As for checking the pipes: I get the memory type game you're going for and it would be fun if it didn't take so long to see what the piece is. Even an animation as short as this, like .5 seconds to zoom in, .5 to zoom out, gets really annoying if you have to do it 5-10 times to quickly check the blocks. My solution was often to just randomly switch blocks without checking them and trying the on button to get lucky πŸ˜„ Audio was quite nice, especially the creepy noise in the end got me. I don't really know what it's supposed to be (the creature he was talking about?) but it freaked me out. Good job!
May 3 15:04:43 11m 30s Island Defender ♥ 1 Nice tower defense game, fun to play! Maybe you could add the ability to build platforms or to expand the island so the goal of the game would be to expand as far or as high as possible. Then you could also lift the 3 turret maximum and some more upgrades and more enemy types :)
May 3 15:13:09 8m 26s Microms' World ♥ 1 It's fun to just grab one of those beings and shoot it up at some other thing with that powerful shotgun sound. Only the shooting was a little bit off, always a little too low (maybe that is the wanted behavior, the crosshair may be a little misleading then as it makes it seem like it is going to be a straight shot) and sometimes when shooting to the right, the microm hit the floor on the way up, that may be a bug. Hitting multiple enemies with one shot would be fun too and why not let the little guys come back down if I shoot straight up? That way I could conserve "ammo" by carefully waiting for the right time to shoot... Artwork looked pretty good and the music fit the game nicely 😁
May 3 15:24:00 10m 51s Merhygen ♥ 1 Shame that you had to opt out of graphics and audio as they stood out to me from the first second :/ Nice short, simplistic game anyway.
May 3 15:35:06 11m 06s World Collector ♥ 1 Seems like a fun idea, but unfortunately the controls just were too frustrating for me, especially shooting while moving (I see in the description you have already thought about that). Also a tutorial level explaining for example the purple strips (Maybe I'm just dumb, but I didn't understand where I had to place the beacons for quite some time) and you should be good to go!
May 3 15:48:29 13m 23s Strangeness ♥ 1 @amras0000 said it all. Although I am not too fond of the gotcha level design. I think you could have designed some interesting levels with the turn based aspect alone...
May 3 16:09:46 21m 17s Gillie Goes Global ♥ 3 Looks really cute, like right out of a coloring book. Only complaint I have is the walking speed which made the whole thing kind of tedious.
May 3 17:35:12 1h 25m GALAXEN ♥ 1 What a beautiful entry! The only thing I could criticize here is the jerky movement whenever the earth gets pulled right to the surface of a planet, should just be something concerning the collision detection, maybe you are moving the body without checking for collision. And maybe the camera also jerks sometimes. I think you could fix that by making sure the camera is positioned after the world is moved. Nice selection of music and mysterious quotes. I love it!!
May 3 17:45:17 10m 05s World of Memes ♥ 2 Hilarious, extraordinary, outstanding. An instant classic. 10/10 IGN
May 3 18:14:09 28m 52s Set Sails ♥ 2 The scene is really relaxing and good looking. I like the physical cardboard-like ui. Unfortunately, it was a little too hard for me to start off. I'll try again later though. Agreeing with @aviland: we need an undo tool. Also on a very low camera angle the table got between camera and ui and sometimes when placing a route and moving to the rightmost arc of the globe the camera zoomed back out as if I was going to the catalog... The soundscape was quite nice too, but I can see that you opted out of audio so you probable used some preexisting asset. Nevertheless: good choice. It fit the game nicely and contributed greatly to the mood.
May 3 20:31:11 2h 17m COSMOMOMOMOΒΊ ♥ 1 Now that is something I have not seen before! Cool concept, executed very well. The only complaint I have is that the world is a little too textureless. It's a little hard to see where the bullets are this way, but that can also be one of the challenges of the game, so no big deal πŸ˜„ Music and sounds fit perfectly and I love the trails behind the projectiles. The player character is the only thing that didn't feel completely right, I wouldn't know what it should look like though, so good job!
May 3 20:40:42 9m 31s Chuck and Bull ♥ 3 For some reason I reeeaaallly love that pixel art style. Do you happen to have made any other games or artwork? The music is awesome too, giving that good ol' farm vibe πŸ˜„ Nevertheless, there is indeed a certain emptyness, I'd love to just have more to explore, maybe add an interior to the house? Also: Two lines are being said in this game and both are at least somewhat humorous so I guess one could say your game is 100% comedy ^^
May 3 20:59:50 19m 08s Floppy McFloppyface ♥ 1 This is probably the funniest game I have played this ld haha Not only because a lot of it seemed so arbitrary, but because all the stupid little messages had a real meaning. My personal favorite? "The pole says 'Won'. You flop your arms in celebration." A little annoying were the slow walking speed/large open spaces and the occasional invisible wall where the south-west, the east and the starting plane meet, but whaddya gonna do, ey? And of course I had to get both endings! Another point to you because the endings each made sense too πŸ˜„
May 4 12:50:53 15h 51m The Small Black ♥ 1 Trying to stretch a resource until you are saved is a cool idea, however I think there's just a minor flaw in your implementation: If I'm trying to get saved and the more time I invest in a repair the more likely it is to succeed, why should I even spend just tiny amounts of time? Right now, the best way to win is to spend 6 time units on every repair, that way you'll be done the quickest and succeed on any repair you attempt. What if instead of time it'd cost another, not replaceable resource like tools, parts, energy, whatever to make a repair. Then you'd have to really decide how urgently you want something fixed, how many parts/energy/whatever should you use to attempt the repair or could you even let the damage drop a little further before doing something about it? Anyway, I think this really has potential, just that little logical mistake πŸ˜ƒ
May 4 14:17:50 1h 26m A Giant Hitch ♥ 1 Top notch humor, love the slow progression of food places to more and more questionable things πŸ˜„ The animations were really nice too as they made it feel like a professional production, good job! Also: isn't his job kind of what us programmers do? Pressing buttons all day...
May 5 20:24:35 30h 06m A small world in danger ♥ 0 The mechanics are there, it just needs a bit of balancing. The weapons seem way overpowered from equalizer upward, especially the range is ridiculous. I can reach every position on the map with just one turret! The enemies on the other hand seem too weak, but instead of making each wave in its entirety out of stronger and stronger enemies, try making the later enemies like the boss robot a little stronger and putting one of those alongside a few of the earlier enemies. That way it doesn't feel the same every time, just with different hp/damage values. Choice of names of guns was pretty nice, seemed like a bunch of wrestler names haha Also try to make the game window scalable please. For me the status bar on the bottom was cut off b because I'm on a laptop :/
May 5 20:31:44 7m 09s House Escape ♥ 1 Pretty cool pixelart, the text scaling really was a bit exhausting though... Regarding game design, I think you could have been a little subtler with the hints. Like when you get the plank and the character tells you right away: "I could reach that thing behind the TV with this!" Instead you could hint at that possibility by saying something like: "My gym training must pay off! That plank is already thinner than my arm!" and with that you got some humor into it as well πŸ˜ƒ
May 5 20:52:04 20m 20s Here Be Fish ♥ 2 Awesome, detailed pixelart backgrounds and lovely animations (especially the humping movement by the little guys 😁) I was quite confused though, won anyway by leaving to grab some food. Came back and I was a god. It was a good day.
May 5 21:07:03 14m 59s Little House of Horrors ♥ 2 I just love the sound design on this one, even gave me chills at one point, not because anything scary was on screen, but because some scream coupled with the ambient sound was so damn scary... Gameplay wise I like the exploration thing, I just feel like it could be too little about planning and taking calclated risks or exploring with a plan, but more about randomly clicking things, walking about and hoping that something good happens. Even though the whole thing is set in a scary mansion you managed to sneak some humor in there with the line about bumping into the air and apologizing, that got a chuckle out of me 😁 All in all a really pretty, polished entry, good job!
May 5 21:24:40 17m 37s Haven - The Small World ♥ 2 Awesome experience!! Maybe I'm just in a LucasArts-Adventure-game phase, but this game hits the spot! The intro feels like a movie, telling the story beautifully, but please make the text skippable per mouse click, because the timer almost took double the time I needed to read, which makes for a slightly annoying moment πŸ˜‰ Music, story, puzzles, graphics and humor were on point!! Great job πŸ˜ƒ
May 5 21:35:26 10m 46s Planet Rage Quit ♥ 0 I think I got to level 16 before dying, what's your highest score @gema? Also: I think I'd try more often if it didn't take so long to complete the first level and sometimes even later levels. For example I didn't understand for a minute or so, that I **had** to fly when the game taught me flying... What are you packing into that executable by the way? 95mb for 50 levels? are you using that many different sprites?
May 6 21:59:43 24h 24m rovR ♥ 2 Interesting puzzle mechanic, haven't seen that before πŸ‘ Humor was alright, especially liked the mouth on Uranus haha I think this would be cool as a speedrun game, trying to find the fastest route, maybe using blind shots over the whole level to finish as fast as possible πŸ˜„
May 6 22:08:02 8m 19s Surface Tension ♥ 0 Looks amazing, unfortunately my pc is too weak to run it at a playable frame rate, sorry :/
May 7 09:40:26 11h 32m InDepth-VirusOutbreak ♥ 1 I liked the visuals, especially the tentacles of the projectile cell. However, the movement feels sluggish, I can't dodge anything because it reacts so slowly. Also I'd have liked some visual feedback of my attack, the way it is now I just kept clicking without knowing if I even was dealing damage...
May 7 10:17:22 36m 56s Little Fortune Planet ♥ 3 Great job on the particle physics, the graphics and the humorous card descriptions. The music fit nicely and didn't get annoying even after 15 minutes of play, the "noo" sound effect did get repetitive though, a few more samples would help there. Also the narration in the beginning sounded interesting but was a little too quiet compared to the music. Maybe turn it up a notch and add subtitles and that wouldn't be a problem anymore πŸ˜ƒ Enjoyed playing very much πŸ‘
May 7 20:43:35 10h 26m Until Tomorrow ♥ 2 Amazing what you were able to produce in just three days. This feels more like a polished flash game than a game jam entry. Graphics fit the game perfectly, music did a lot for the mood and the story was captivating and littered with little jokes (The red adventurer: "I'll get another job, maybe farmer") Really enjoyed this, I think you could use it as a perfect base for a lot of story driven fantasy games. If you decide to do something like that, please let me know, I'd love to play through a longer story πŸ˜ƒ
May 8 09:24:05 12h 40m Angry Worlds ♥ 1 Solid level design, teaching all the different mechanics with the structure of the level instead of a wall of text. The controls flashing in the background didn't distract and had a nice artstyle. Most of the game wasn't too hard, but the boss fight could be really unfair at some points. It is just impossible to catch the moon when it is one of the closest ones, so maybe you should restrict the moons which can be fired to a certain minimum distance from the player or something along those lines... Sadly, I haven't found any of the secrets you were talking about, although I did find some spikes I could stand in for some reason πŸ˜ƒ Cool entry!
May 8 22:00:59 12h 36m World Tours ♥ 3 Awesome concept, I think there is great potential to tell a story like this. Using maybe a little larger levels with tighter controls and more platformer-like abilities you could display a buildings history over the years, or some important location where you visit all the important events happening at exactly that spot, changing the environment with them... As improvement, try to fix some of the background glitching, just the clouds flickering here and there and maybe some camera bugs where it lags behind the player for a few frames. Also the overall feel of the character could be improved, especially the jump. Try to give the player more vertical speed instead of jump height, I feel like I just barely made the leap over the fire, even though I had a lot of height, I just almost came up short every time. Lastly, the hitbox on the fire was just a little too large, so maybe try matching the hitbox closer to the visuals. Anyway, in 16 hours this is quite impressive. I feel like this kind of game really has the potential to turn into something great πŸ˜ƒ Nice work!!
May 10 16:37:15 42h 36m Ragdoll Wars ♥ 1 Fun, wacky game idea with good execution. At first it was a little hard to control the character, but after a while you get used to sometimes moving the other way to charge an attack or rolling around to gain speed. Excellent shader work when losing a limb as well!! Cool way to introduce the player to the purely keyboard based controls, using text prompts which don't feel like something one should do but which is not really necessary, but rather things you actually want to do. Like in the beginning, I suspect you intentionally made the window that small? πŸ˜„ Very nice entry!
May 10 16:45:49 8m 34s Paper Jam! ♥ 1 Clean art, mask and game fit perfectly together, no flaws there. As previous comments have pointed out, the hitbox of the character is probably the biggest mistake one can find in this game. Overall, a very well polished, simple but entertaining game (seriously, I could play more of this ^^)
May 11 22:20:22 29h 34m Bubblenaut ♥ 1 Amazing job on the graphics, solid platforming as well. I think some other obstacle, maybe some moving enemy, to introduce some timing based challenges to increase difficulty instead of just harder, more precise jumps (I'm a little bitter because I had to try, like, a thousand times on the last long jump 😁). Otherwise, regarding sound design, story and level design, you did well, even though the story is obviously not a full story. It is a demo after all πŸ˜ƒ A minor complaint is, that the dialog shouldn't be advanced after a time span, but after some kind of player input, in my opinion. I missed a part of the dialog because I had to talk to somebody and couldn't pay attention...
May 16 21:30:09 119h 09m Super Tiny Adventure Game ♥ 1 At first I thought by "collectathon" you meant that you collected a bunch of assets and put them together in a game, that's why I assumed you had a bunch of time to implement all the little details like the feel of the dash, the screenshake on the explosion, the sfx, the slight parallax in the background, proper platform behavior (not so common in a game jam 😁), etc. Then I re-read the description and realized that in addition to all of that you also made all the graphics and music which just blows my mind!! Not much else to say, well done! Also I liked the hidden story in the title screen about Dr. Size πŸ˜ƒ Amazing backstory!
May 17 13:58:15 16h 28m W.R.L.D. (World Reconnaissance eLite Defense) ♥ 0 Incredibly hard at first, slightly easier after a while πŸ˜„ As always a game that feels practically done and ready to sell, amazing what you can do in any amount of time with a nice pixel art style and good sfx + music! The controls do take a bit to get used to, but I think that just makes this game a little more appealing since one really has to practice to get good... Definitely gonna play this again in the future 😁
May 18 13:11:42 23h 13m Minor Alternative Destroyer ♥ 1 A lot of fun, although the jump does sometimes seem unresponsive :/ Love the Rick and Morty world with the butts πŸ˜„ The audio gets annoying pretty quickly, maybe just use an a little longer loop (May be intentional to show how short the worlds are etc. but I still think it should be longer) and turn down the jumping sound a notch... Just add an online highscore too and this would be an incredibly addicting game 😁
May 19 21:30:23 32h 18m Timmy and the Snowflake ♥ 2 Voice acting is a pleasant surprise, the rest of the audio, mainly the music, wasn't as enjoyable though. You chose an ok melody for the music, just play with it in some other variations, mix in a bridge of some sort, a break in the melody for a few bars and try to stretch the loop to maybe 45-60 seconds,then you should be good to go in that department. Player graphics looked nice, walls too. I saw that in the resources and the map file you have different edge pieces defined, so a big improvement which you could have managed to do in a lot less time than complete player animations would've been drawing all those edge pieces to make the dungeon look more pleasant. Regarding the controls, one simple improvement is to not stop the players horizontal speed completely once he touches a wall. Just check every frame whether you can go to the next tile, so the player doesn't have to press the key in the direction he was going again... Of course the collision bugs should be fixed, my guess is that you move the character first and then check for collisions. If you do collide and stop the player, then he is already stuck in the block. Try keeping the player position as it is while checking for collisions and if nothing blocks the way, move the character πŸ˜ƒ The level design was a little flawed, especially the blind falls into dead ends which I could not escape, nobody likes that :/ Try either giving the player a larger field of view so he can see whether a pit is a dead end or a passage or removing those dead ends in general... I noticed you left a temperature bar in the assets, which I can only guess would have been some kind of compass/positioning system, would have been a cool addition πŸ˜ƒ Oh, and the tiles glitching... I think you used a self written engine, didn't you? So I'd suggest making sure all the tiles are updated every frame or even going as far as implementing a camera system for managing all that. Of course, the easiest (and probably best 😁) solution is using an existing engine πŸ˜ƒ
May 20 14:47:46 17h 17m SPAAAAAACE. ♥ 0 Not very challenging, so maybe you'd have used the other 46.5 hours on that, if you'd had time 😁 Art style is cool though, makes for a clean, pleasant walking-and-clicking experience πŸ˜ƒ