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| Timestamp | Since previous | Game | somethinboutgames's comment | |
|---|---|---|---|---|
| Dec 5 09:21:42 | Castle Diorama | ♥ 2 | Very, very nice, clean artstyle. Loved the smooth transition animations and the music. To make audio even better you could've added small soundeffects for turning the waterwheel, collecting sheep, etc. but that's just a minor thing. Really didn't fit the theme all too well, but it's a good, polished entry nonetheless. | |
| Dec 5 12:43:19 | 3h 21m | The More You Make | ♥ 1 | Awesome job!! Just following along with your regular "Xth Game Done!" posts was fun, but actually playing it is pretty cool as well. Graphics and sound do their job, as always, but I love that you decided on such a silly (?) and in my opinion really overambitious concept. I guess all those onehourgamejams finally paid off 😁 Another cool entry, as expected 👍 |
| Dec 5 12:55:05 | 11m 46s | Archer's Defense | ♥ 0 | Combining OHGJ and LD into one game? That's a pretty neat idea! The concept is quite interesting, but I'm not sure how the player can actually influence how long he/she survives, if no matter how many archers you buy, there's just more enemies for those archers. Doesn't that achieve no effect at all? I can't wrap my head around it, but it's certainly interesting to think about 😁 Graphically it looks really polished, even though I think most shapes are just plain colors? The radial gradient in the background makes it all come together :) |
| Dec 5 13:22:18 | 27m 13s | SPLIT | ♥ 2 | Always nice to see a story based adventure game in a ld jam! I love the low res pixel graphics, the rooms just seem a bit empty but I understand you were working under time pressure (duh 😁) Something you could have fixed in my opinion, is drawing the shovel in a leaning position instead of rotating it and keeping all the charactres resolutions the same, the wife seems a little out of place the way it is now. The premise of the story is intriguing, I think you gave the ending away too soon though. Maybe you could've made the hints more subtle? I'm sorry that I can't give anything more concrete :/ Sound design does it's job, I see you opted out of sound, you chose the right clips to complement the mood though, so good job! |
| Dec 5 13:45:07 | 22m 49s | Winter Sleep | ♥ 1 | I kind of agree with @imphenzia on the pixelart, although I like the style, only the lack of animation is a missed opportunity in my opinion. Just two frames for a run would perfectly compliment your artstyle. The particles are another nice touch. Sadly, I couldn't really figure out how to attack the humans, or if you are supposed to attack them. I tried throwing the food at them and hitting them with the car, but that didn't seem to work. Eating food replenished a bit of my health, but I was immediately hit by enemies again because I got slower, so that didn't help either. Therefore, I think the only thing missing, is a simple attack. Running around and messing ALL the things up seems to be an excellent concept 😉 |
| Dec 6 18:01:51 | 28h 16m | The Darkest Light | ♥ 2 | This game definitely hits the spot regarding mood, graphics and audio. You manage to create a very tense atmosphere, and even the missing animations can be kind of replaced by the footsteps to signal movement. The movement itself would be a little better if you could instantly move in all directions, say with a keyboard in all four, or a controller full 360 control, because it made running away from THEM quite difficult. When they appear in the light, I'd also welcome a little "waking up" animation or some other form of delay, because like this, I died way too often just because they appeared right in front of me :/ One last detail that I love is the faint heartbeat when you stop and listen :) Good job! |
| Dec 6 18:18:06 | 16m 15s | The Meek Prince Pixel | ♥ 2 | Not a bad idea to avoid collecting coins, especially because we as players are basically taught to collect every coin we find in every single game we play. So I found myself jumping for coins halfway through the level until I remembered that that was not actually a good thing 😁 The graphics and color choices combined with the story make the game feel like running through a childrens book. I'd recommend keeping all pixels the same size though. So just draw the coins smaller instead of scaling, because it makes the scene look incoherent... Also the background is very blurry which is another problem with scaling pixelart. Try setting the filter mode to "point (none)" in the unity sprite import settings, then you should be able to scale without those artifacts if you do want a different resolution in the background (which I actually think is alright for background scenery). Until next Ludum Dare! |
| Dec 10 22:05:49 | 99h 47m | Don't get drunk | ♥ 0 | Nice job on the graphics! Looks simple, but you chose the colors for boxes and background really well so the players always see what's coming up next. The drunk effect was cool too, but I read in one of your comments that you didn't actually write the shader code? Being such a large part of your game, I'm not sure, if you shouldn't have submitted for the jam in that case. But maybe you did change the code sufficiently, so I don't really care, good choice anyway :) The music was quite annoying as others including yourself have already said, but I agree that it's better than nothing since it adds an arcade-y kind of feel. |
| Dec 10 22:37:36 | 31m 47s | I'm tired of all your stuff | ♥ 1 | Definitely the funniest game I've played thus far 😁 The low poly graphics, distorted voice acting, comments for every item ("I painted that! But she ugly anyway" hahhahah) made this game a great experience all the way through. The highscore feature also kept me playing for a little longer (I'm fifth at the moment with 39 I think, yay!). Keep it up! |
| Dec 12 09:09:57 | 34h 32m | Bunnyfication | ♥ 3 | Just as @tvance said, it took me a while to get what I had to do, escpecially because I didn't have the type of bunny needed to complete one of the first tasks and just clicked around aimlessly until it changed. Graphically the game looks super nice. The different bunnies can be distinguished very easily and the handdrawn aesthetic makes for a cute overall look. I don't really understand the sleeping mechanic in the game. I get that it is to take older bunnies out of the game, but I think that could be explained better as I just waited for the to wake up, expecting the animation to just be another type of idle... All in all, it was pretty fun to play :) |
| Dec 12 09:23:51 | 13m 54s | Grammar Dystopia | ♥ 2 | Absolutely perfect!! Great art direction, the acting and the animation fit together really nicely and the subtle sfx made it even better. Cool game concept with interesting but not too hard puzzles, I agree with @jasperarmstrong on editing your sentence though. The text to speech of the alien language was awesome too, may I ask what you used to create the audio? In conclusion: this is the jam winner for me :) |
| Dec 12 09:46:59 | 23m 08s | Speed Killer Helicopter | ♥ 1 | I liked the animated helicopter, it didn't feel like the hitbox matched the graphics though. I always try to make the hitbox a little smaller than the appearent player character so that the player, if there's a collision that doesn't match the graphics, feels lucky to almost get away with something, rather than being treated unfairly because the helicopter blade didn't even touch the building etc. The vertical movement was a bit too slow for me, to make the game seem more dynamic in general I'd recommend rotating the player slightly in the movement direction. That way it feels a little more realistic. For the audio, I think you should try to extend the loop you have to at least 15 seconds. Try to work with fade ins/fade outs between the loops to not make the cut so noticeable. Also there's a little clicking noise at the end of the audio file? Game design wise I like the red balls to increase your speed, because you can try to dodge most of them and keep your speed low that way. PS: My score was 2181 😉 |
| Dec 12 09:58:30 | 11m 31s | Paw for Cream | ♥ 1 | Graphically quite nice, didn't feel like I could actually influence how much icecream stays in the cone though. As other have already said, audio would've been nice, but I understand the struggle, I don't have sfx or music either 😁 |
| Dec 20 21:48:21 | 203h 49m | Chuckles, the Word Juggler | ♥ 1 | Sadly I couldn't break the current highscore, but I had fun playing anyway :) Typing games always tend to get me into an: "I'll just try one more time"-mentality, and so did this one. The only thing I'd change is not taking wrong letters as input instead of making the player go back and delete everything since the mistake. So if the typed letter wouldn't be the next letter in any of the words on screen then it just doesn't get registered. nitrotype.com does it that way for example. All of that is a question of taste though, so if you like it the way it is, why change? :) |