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Feedback comments for LD39
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| Timestamp | Since previous | Game | Spexxilove's comment | |
|---|---|---|---|---|
| Jul 31 20:54:19 | Harvest And Extract | ♥ 1 | Good game! I played it to the end. The teleport animation looks great :D I found a little bug though. You can overflow the energy bar and block some of the ui. | |
| Jul 31 21:04:49 | 10m 30s | Jupiter II ‒ Survival | ♥ 2 | I managed to beat the game! A try again option would be great on the game over screen so I wouldn't have to restart the game. It looks great but I would prefer it a little bit more zoomed out but that's maybe just me. Also the quit button on the win screen didn't work for me. |
| Jul 31 21:30:46 | 25m 57s | Tycoon | ♥ 1 | Nice Idea for a game and well implemented! But there seems to be a bug where the enemy has to have more skull boxes to loose then indicated. I played against vladimir and he had skull boxes to the bottom of the screen and didn't loose. |
| Aug 1 16:03:33 | 18h 32m | Shipbuilder | ♥ 0 | Nice idea with the ship building but don't let the player start without having a ship ;) A little bit of sound would have helped a ton and are easy to do for example with bfxr. Also if the player looses and a powerup is on screen the powerup is still there when you restart. Not a major issue but I thought I would mention it. Otherwise a nice little game! |
| Aug 2 15:09:33 | 23h 06m | FireWood | ♥ 0 | The goal and the loose condition were not really clear to me. Also I managed to collect 11/10 wood which is a bug in the game code I guess. Make sure to add some info about how to play (goal controls etc.) in the game menu or a separate how to play screen in the future so the player doesn't feel as lost when starting it up. Also a possibility to quit out of the game without having to alt+F4 would be nice^^ These points don't take a lot of effort to do but make the player experience much better. I liked the visuals though and I think with a little bit of sound the game could be a nice atmospheric experience, |
| Aug 2 15:35:24 | 25m 51s | Operation Lambda | ♥ 0 | Overall a good entry. I was a bit confused with the movement because I always wanted to face the mirror I wanted to rotate and ended up moving it because the character doesn't just turn on the first press of a direction, it immediately moves. |
| Aug 2 15:41:46 | 6m 22s | Sparky | ♥ 0 | nicely done game. An interesting twist for a platformer and good controls. All I can say is more levels would be nice! |
| Aug 2 21:40:53 | 5h 59m | Vivid Sustain | ♥ 0 | I enjoyed the game! nice idea with the lights going out. I found a bug where you can shoot ( or more spawn shots in front of you) when the game is paused. |
| Aug 2 22:16:28 | 35m 35s | Dwarf Power | ♥ 1 | I can only agree with what's already been said. Nice graphics and a good idea. The only thing I want to point out is that when upgrading to the gold pickaxe you can't mine to the maximum inventory size anymore. it stops at 18. |
| Aug 3 15:13:09 | 16h 56m | The Curse of Aleph | ♥ 0 | Nice idea with the reverse skill tree. The game looks good and the controls work great. Nice Ui for the spells, very intuitive. The spells feel very impactful. I played until I had no more skills and then was supposed to kill zombies in melee which was impossible. The zombies hit you for sure when they start the attack animation even if you run away before the hit should occur. A second check for distance (zombie-player) or something to make sure the player is still close enough would be nice. Also I chose the try again option after loosing with no skills and id didn't give them back. Do I restart on the same wave? A wave counter would help clarify this if it's not a bug^^ |